feat(scoreboard): dev mode can configure the board without signing in

Creator (2026-10-30): in dev mode the "Show the scoreboard" option must always be available.

The block's gate becomes CanUseScoreboard = IsConnected || IsDevelopmentBuild. Signed-out Release
still shows the inert block with its "sign in" line; a DEBUG build is fully usable, so the strip can
be toggled and previewed before there is an account. IsConnected raises it, so signing in flips it
live.

Guard: ScoreboardPropertiesTests now asserts the CanUseScoreboard gate (enabled AND hint), and the
VM surface list includes it.
This commit is contained in:
2026-10-30 15:01:32 -07:00
parent e6abc13461
commit 9405c54750
4 changed files with 13 additions and 7 deletions
+2 -2
View File
@@ -456,10 +456,10 @@
inert until there is an account; signing in re-enables them through
the ordinary IsConnected notification. -->
<StackPanel Visibility="{Binding SelectedElement.IsScoreboard, Converter={StaticResource BoolToVis}}"
IsEnabled="{Binding IsConnected}" Margin="0,0,0,8">
IsEnabled="{Binding CanUseScoreboard}" Margin="0,0,0,8">
<TextBlock Text="Sign in to YouTube to use the scoreboard."
Foreground="{StaticResource Brush.OnSurfaceVariant}" FontSize="11" Margin="0,0,0,4"
Visibility="{Binding IsConnected, Converter={StaticResource InverseBoolToVis}}"/>
Visibility="{Binding CanUseScoreboard, Converter={StaticResource InverseBoolToVis}}"/>
<!-- DEBUG builds only: prove the strip in the preview before a real
stream. Absent from Release, not merely hidden by a flag. -->
<CheckBox Style="{StaticResource YtCheckBox}" Margin="0,0,0,4"
+1
View File
@@ -17,6 +17,7 @@ public partial class MainViewModel
{
if (SetProperty(ref _isConnected, value))
{
OnPropertyChanged(nameof(CanUseScoreboard));
// ON-AIR requires a sign-in; dropping the session turns the pill
// off so the state can never offer a stream without an account.
if (!value) OnAirPillOn = false;
+5
View File
@@ -51,6 +51,11 @@ public partial class MainViewModel
private const bool DevelopmentBuild = false;
#endif
/// <summary>Can the scoreboard be configured at all? Signed-in creators yes; in a DEBUG build
/// always, so the strip can be previewed and judged before there is an account (creator,
/// 2026-10-30).</summary>
public bool CanUseScoreboard => IsConnected || IsDevelopmentBuild;
/// <summary>True in a DEBUG build. Used only to expose development-only controls, never to
/// change behaviour — the shipped binary differs by their absence, not by a code path.</summary>
public bool IsDevelopmentBuild => DevelopmentBuild;
+5 -5
View File
@@ -17,13 +17,13 @@ public class ScoreboardPropertiesTests
// Gated on the selected layer being a scoreboard.
Assert.Contains("SelectedElement.IsScoreboard", panel);
// Signed out: the whole block is inert (the board is fed by the signed-in channel), with a
// one-line explanation. Signing in re-enables it through the ordinary IsConnected raise.
// Signed out: the block is inert with a one-line explanation — EXCEPT in a DEBUG build, where
// CanUseScoreboard is true so the strip can be previewed without an account.
var block = panel[panel.IndexOf("Scoreboard config", System.StringComparison.Ordinal)..];
block = block[..block.IndexOf("<!-- Countdown config -->", System.StringComparison.Ordinal)];
Assert.Contains("IsEnabled=\"{Binding IsConnected}\"", block);
Assert.Contains("IsEnabled=\"{Binding CanUseScoreboard}\"", block);
Assert.Contains("Sign in to YouTube to use the scoreboard.", block);
Assert.Contains("InverseBoolToVis", block);
Assert.Contains("CanUseScoreboard, Converter={StaticResource InverseBoolToVis}", block);
// The master switch sits in the same panel: off hides the strip and stops the polling.
Assert.Contains("ScoreboardEnabled", panel);
@@ -57,7 +57,7 @@ public class ScoreboardPropertiesTests
{
"ScoreboardTextColor", "ScoreboardBackgroundColor", "ScoreboardBackgroundOpacity",
"ScoreboardFontSize", "ScoreboardColorOptions", "ScoreboardShowSubscribers",
"ScoreboardEnabled",
"ScoreboardEnabled", "CanUseScoreboard",
})
Assert.NotNull(type.GetProperty(name));
}