feat(dock): TRAX gets its own ladder — measured at the player's output
Creator: "why is there no meter for when trax is playing?" Routing answer: TRAX rides the desktop loopback, so it already moved the GAME ladder — there was no separate TRAX signal in the mix. But that ladder cannot answer the question a deaf creator actually has: "is the music producing sound at all?" The play glyph cannot either — an open file with a dead decoder still reports Playing. So the player now measures its own output: \`MusicPlayer\` wraps the volume stage in an NAudio \`MeteringSampleProvider\` and exposes \`Level\`; \`ITraxPlayer.Level\` keeps the fake honest. The VM maps it through the same display scale (\`TraxMeterFraction\`), zeroed when not playing, and the TRAX bay carries a 24-segment ladder above its fader. This reverses my earlier "no ladder, nothing honest to show" — the honest thing arrived with a real measurement. TraxBayTests flipped accordingly (it now asserts the ladder AND its source).
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@@ -21,17 +21,20 @@ public class TraxBayTests
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Assert.Contains("Binding=\"{Binding IsMusicPlaying}\" Value=\"True\"", dock);
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Assert.Contains("Click=\"TraxPlayPause_Click\"", dock);
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// No ladder in the TRAX bay: nothing measures the bed, so there is nothing honest to show.
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// The bay DOES carry a ladder now — the player measures its own output, so "is music making
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// sound" is answerable without hearing it (a play glyph cannot answer that).
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var traxBay = dock[dock.IndexOf("Text=\"TRAX\"", System.StringComparison.Ordinal)
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..dock.IndexOf("Text=\"LIP-SYNC\"", System.StringComparison.Ordinal)];
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Assert.Contains("TraxTrackLabel", traxBay);
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Assert.DoesNotContain("SegmentMeter", traxBay);
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Assert.Contains("SegmentMeter", traxBay);
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Assert.Contains("TraxMeterFraction", traxBay);
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foreach (var name in new[] { "TraxVolumeDb", "TraxVolumeDbLabel", "TraxTrackLabel", "IsTraxDucking" })
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foreach (var name in new[] { "TraxVolumeDb", "TraxVolumeDbLabel", "TraxTrackLabel", "IsTraxDucking", "TraxMeterFraction" })
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Assert.NotNull(typeof(MainViewModel).GetProperty(name));
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// The player gained a real user level, separate from the mute-follow LocalGain.
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Assert.NotNull(typeof(ITraxPlayer).GetProperty("UserGain"));
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Assert.NotNull(typeof(ITraxPlayer).GetProperty("Level"));
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Assert.NotNull(typeof(MusicPlayer).GetProperty("UserGain"));
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// Unity means the bed's design level, and the fader's scale is the same one as the others.
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@@ -22,6 +22,7 @@ public sealed class TraxToggleTests
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public bool IsPlaying { get; private set; }
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public float LocalGain { get; set; } = 1f;
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public float UserGain { get; set; } = 1f;
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public float Level { get; set; }
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public void Load(string path) => TrackName = Path.GetFileNameWithoutExtension(path);
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public void Play() => IsPlaying = Starts;
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public void Pause() => IsPlaying = false;
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