feat(33): StepDownPolicy — two ladders, one budget, recovery behind a flag

Pure policy, no wiring yet. 12 unit tests, 584 green overall, 0 warnings.

- **Machine starvation** buys less work: 60 → 30 fps first, then 1080 → 720. The vertical tier has no
  resolution step — its floor *is* its only geometry.
- **Upload congestion** buys fewer bits: `current − max(0.5, current × lossFraction)`, floored at
  3.0 Mbps (16:9) / 4.0 (vertical). Resolution is deliberately not a bandwidth lever: 1080p30 and
  720p60 cost the same, so dropping pixels at an unchanged bitrate relieves nothing.
- **Budgets** as ruled: three steps for a 1920-wide start, one for 720 and vertical. 15 s of evidence,
  30 s cooldown, ambiguous evidence does nothing at all.
- **Recovery** is `allowClimb`, default off (the one-way ruling): the machine carries its ceiling from
  construction, climbs one step after 180 s of clean windows, and a climb followed by a relapse inside
  120 s freezes the session at the low value — one flap pair is proof enough.

Inputs are the poster's own counters (`PumpStalls`, `PumpDrops`, `AvgRenderMs`, `EncoderDrops`), not a
throughput reading: `StreamHealth.CurrentBitrate` is ffmpeg's *encoded output* rate and sits at target
even while the socket is gagging, so it cannot size a step.
This commit is contained in:
2026-11-09 09:30:28 -08:00
parent 92d875c343
commit bc62bd81ec
3 changed files with 525 additions and 1 deletions
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using System;
namespace ytLive.Models;
/// <summary>Why the policy acted. Reported in the toast and the session report, so it is never
/// guessed at again after the fact.</summary>
public enum StepCause
{
None,
/// <summary>The machine could not produce the frame: stalls, late renders, pump drops.</summary>
Machine,
/// <summary>The frames were produced but the sink could not take them: encoder drops.</summary>
Upload,
/// <summary>Both kinds of evidence in the same window — doing nothing is the only safe move.</summary>
Ambiguous,
}
public enum StepAction
{
None,
LowerFrameRate,
LowerResolution,
LowerBitrate,
RaiseFrameRate,
RaiseResolution,
RaiseBitrate,
}
/// <summary>One statistics window as the pump and the encoder report it. Nothing here is derived
/// from the network directly: congestion shows up as frames the encoder failed to produce in
/// wall-clock time, and backpressure shows up as submit wait.</summary>
public readonly record struct StepDownSample(
double WindowSeconds,
int PumpStalls,
int PumpDrops,
int EncoderDrops,
double AvgRenderMs,
double AvgSubmitWaitMs);
/// <summary>The decision and the numbers behind it. <paramref name="Why"/> is for the log; the
/// creator-facing sentence is built in the VM from <see cref="Cause"/>.</summary>
public readonly record struct StepDownDecision(StepCause Cause, StepAction Action, string? Why)
{
public bool Acted => Action != StepAction.None;
}
/// <summary>
/// Decides when a session must give up quality, and why (TASK 33).
///
/// <para><b>Two levers, never mixed.</b> Machine starvation is answered with less work (60 → 30 fps,
/// then 1080 → 720); upload congestion is answered with fewer bits, sized by the observed loss
/// fraction. Resolution is never used as a bandwidth lever, because 1080p30 and 720p60 cost the same
/// 6–8 Mbps: dropping pixels at an unchanged bitrate relieves nothing.</para>
///
/// <para><b>One-way by default.</b> A step-down that climbs back is an encoder restart, which is a
/// visible hitch; the creator ruled that a show does not oscillate. The state machine still carries
/// the ceiling, so enabling recovery later is a constructor flag rather than a rewrite.
/// </para>
/// </summary>
public sealed class StepDownPolicy
{
/// <summary>Minimum evidence before acting: ~15 s of qualifying windows.</summary>
internal const double QualifyingSeconds = 15.0;
/// <summary>A sample window shorter than this is ignored — the pump reports every 5 s.</summary>
internal const double MinWindowSeconds = 4.0;
internal const double CooldownSeconds = 30.0;
/// <summary>Loss fraction at or above which the upload lever fires.</summary>
internal const double UploadLossThreshold = 0.05;
/// <summary>Render time relative to the frame budget that counts as machine starvation.</summary>
internal const double RenderBudgetFraction = 0.9;
internal const int StallThreshold = 5;
/// <summary>Clean seconds required before climbing when recovery is enabled.</summary>
internal const double ClimbAfterCleanSeconds = 180.0;
/// <summary>A climb followed by a fall inside this window freezes the session at the low value.</summary>
internal const double FlapWindowSeconds = 120.0;
private readonly bool _vertical;
private readonly bool _allowClimb;
private readonly int _ceilingFps;
private readonly int _ceilingWidth;
private readonly int _ceilingHeight;
private readonly double _ceilingBitrateMbps;
private readonly double _floorBitrateMbps;
private double _qualifyingSeconds;
private double _cleanSeconds;
private double _lastStepAt = double.NegativeInfinity;
private double _lastRaiseAt = double.NegativeInfinity;
private bool _frozen;
public StepDownPolicy(bool vertical, int startFps, double startBitrateMbps, bool allowClimb = false)
: this(vertical ? 1080 : 1920, vertical ? 1920 : 1080, startFps, startBitrateMbps, allowClimb)
{
}
/// <summary>Explicit geometry: the tier the creator actually chose, which is what decides the
/// step budget (a 1080 start gets three, a 720 start gets one).</summary>
public StepDownPolicy(int startWidth, int startHeight, int startFps, double startBitrateMbps,
bool allowClimb = false)
{
_vertical = startHeight > startWidth;
_allowClimb = allowClimb;
_ceilingFps = startFps;
_ceilingWidth = startWidth;
_ceilingHeight = startHeight;
_ceilingBitrateMbps = startBitrateMbps;
_floorBitrateMbps = _vertical ? 4.0 : 3.0;
Fps = startFps;
Width = startWidth;
Height = startHeight;
BitrateMbps = startBitrateMbps;
// Creator ruling 2026-11-09: a 1080p start may spend three steps; 720 and vertical get one.
StepsAllowed = startWidth >= 1920 ? 3 : 1;
}
public int Fps { get; private set; }
public int Width { get; private set; }
public int Height { get; private set; }
public double BitrateMbps { get; private set; }
public int StepsUsed { get; private set; }
public int StepsAllowed { get; }
public bool Frozen => _frozen;
/// <summary>True when no lever has anything left: 30 fps, the floor geometry, the floor bitrate.</summary>
public bool AtFloor => Fps <= 30
&& (_vertical || Width <= 1280)
&& BitrateMbps <= _floorBitrateMbps + 0.001;
public double FrameBudgetMs => 1000.0 / Math.Max(1, Fps);
/// <summary>Classifies one window and, when the evidence is strong enough and the budget allows,
/// applies exactly one change. <paramref name="elapsed"/> is time since the session started.</summary>
public StepDownDecision Observe(in StepDownSample sample, TimeSpan elapsed)
{
if (sample.WindowSeconds < MinWindowSeconds) return new StepDownDecision(StepCause.None, StepAction.None, null);
var now = elapsed.TotalSeconds;
var budget = FrameBudgetMs;
var machine = sample.PumpStalls >= StallThreshold
|| sample.PumpDrops > 0
|| sample.AvgRenderMs > budget * RenderBudgetFraction;
var loss = sample.EncoderDrops / Math.Max(1.0, Fps * sample.WindowSeconds);
var upload = loss >= UploadLossThreshold;
if (machine && upload)
{
_qualifyingSeconds = 0;
_cleanSeconds = 0;
return new StepDownDecision(StepCause.Ambiguous, StepAction.None,
$"render {sample.AvgRenderMs:0.0}ms, stalls {sample.PumpStalls}, loss {loss:P0} — not acting");
}
if (!machine && !upload)
{
_qualifyingSeconds = 0;
_cleanSeconds += sample.WindowSeconds;
return TryClimb(sample, now);
}
_cleanSeconds = 0;
_qualifyingSeconds += sample.WindowSeconds;
if (_qualifyingSeconds < QualifyingSeconds)
return new StepDownDecision(machine ? StepCause.Machine : StepCause.Upload, StepAction.None, null);
if (now - _lastStepAt < CooldownSeconds)
return new StepDownDecision(machine ? StepCause.Machine : StepCause.Upload, StepAction.None, "cooldown");
if (StepsUsed >= StepsAllowed)
return new StepDownDecision(machine ? StepCause.Machine : StepCause.Upload, StepAction.None,
"step budget spent — holding");
var decision = machine ? StepMachine() : StepUpload(loss);
if (!decision.Acted) return decision;
if (now - _lastRaiseAt < FlapWindowSeconds) _frozen = true;
StepsUsed++;
_lastStepAt = now;
_qualifyingSeconds = 0;
return decision;
}
private StepDownDecision StepMachine()
{
if (Fps > 30)
{
Fps = 30;
return new StepDownDecision(StepCause.Machine, StepAction.LowerFrameRate,
$"frame rate 60 → 30 to give the machine its time back");
}
// The vertical tier's floor IS its only geometry (1080×1920), so it has no resolution step.
if (!_vertical && (Width > 1280 || Height > 720))
{
Width = 1280;
Height = 720;
return new StepDownDecision(StepCause.Machine, StepAction.LowerResolution,
$"resolution {Width}×{Height} — fewer pixels to composite");
}
return new StepDownDecision(StepCause.Machine, StepAction.None, "at the machine floor — holding");
}
private StepDownDecision StepUpload(double loss)
{
var reduction = Math.Max(0.5, BitrateMbps * loss);
var next = Math.Max(_floorBitrateMbps, BitrateMbps - reduction);
if (next >= BitrateMbps - 0.05)
return new StepDownDecision(StepCause.Upload, StepAction.None, "at the bitrate floor — holding");
var from = BitrateMbps;
BitrateMbps = Math.Round(next, 1);
return new StepDownDecision(StepCause.Upload, StepAction.LowerBitrate,
$"{from:0.0} → {BitrateMbps:0.0} Mbps on {loss:P0} loss");
}
private StepDownDecision TryClimb(in StepDownSample sample, double now)
{
if (!_allowClimb || _frozen) return new StepDownDecision(StepCause.None, StepAction.None, null);
if (StepsUsed == 0) return new StepDownDecision(StepCause.None, StepAction.None, null);
if (_cleanSeconds < ClimbAfterCleanSeconds) return new StepDownDecision(StepCause.None, StepAction.None, null);
if (now - _lastStepAt < CooldownSeconds) return new StepDownDecision(StepCause.None, StepAction.None, null);
var (action, caused) = RaiseOneStep();
if (!caused) return new StepDownDecision(StepCause.None, StepAction.None, null);
StepsUsed = Math.Max(0, StepsUsed - 1);
_lastRaiseAt = now;
_lastStepAt = now;
_cleanSeconds = 0;
return new StepDownDecision(StepCause.None, action, "conditions clean — one step back up");
}
private (StepAction Action, bool Changed) RaiseOneStep()
{
if (Fps < _ceilingFps)
{
Fps = _ceilingFps;
return (StepAction.RaiseFrameRate, true);
}
if (Width < _ceilingWidth || Height < _ceilingHeight)
{
Width = _ceilingWidth;
Height = _ceilingHeight;
return (StepAction.RaiseResolution, true);
}
if (BitrateMbps < _ceilingBitrateMbps - 0.05)
{
BitrateMbps = Math.Round(Math.Min(_ceilingBitrateMbps, BitrateMbps + 1.0), 1);
return (StepAction.RaiseBitrate, true);
}
return (StepAction.None, false);
}
}
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@@ -49,7 +49,7 @@ cited first), then 35 / 37 / 40·A/C/D / 55·2–3. TASK 32 is complete, Back on
| 40·A/C/D | ☐ | App Settings: active-camera picker; persist output resolution + surface transition defaults + confirm-before-End; accent consolidation | [`task-40`](TASKS/task-40-app-settings-round.md) |
| 3·20 | ✅ | Session report — **derived from `superChatEvents.list` on demand, not persisted** (YouTube is the authority; no ledger). Per-currency totals, money off by default (done 2026-11-05) | [`task-03`](TASKS/task-03-capture-pipeline.md) |
| 32 | ✅ | Stream resilience: fragmented MP4, blip retry, poll-driven RECONNECTING (no countdown — YouTube's cutoff is not a constant), ingest pre-flight, one-click Back on air (`BackOnAirTests`) | [`task-32`](TASKS/task-32-stream-resilience.md) |
| 33 | ◇ | Auto step-down, **cause-classified** (machine starvation → fps/resolution; upload congestion → bitrate only), shed our own capture cost first, one-way, hard floors, plain-words toast | [`task-33`](TASKS/task-33-bandwidth-step-down.md) |
| 33 | 🔶 | Auto step-down — **`StepDownPolicy` + 12 unit tests done 2026-11-09** (two ladders, budgets, floors, cooldown, ambiguity, recovery behind a flag); remaining: pump/health wiring, encoder restart, toast + session line, capture-cost shed | [`task-33`](TASKS/task-33-bandwidth-step-down.md) |
| 34 | ☐ | Scheduled streams (Text-drawer version) | [`task-34`](TASKS/task-34-scheduled-streams.md) |
| 35 | ☐ | Scene-linked audio | [`task-35`](TASKS/task-35-scene-linked-audio.md) |
| 37 | ☐ | Defaults vs current layout split (build-id); enables one-click revert to defaults | [`task-37`](TASKS/task-37-defaults-current-split.md) |
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using System;
using Xunit;
using ytLive.Models;
namespace ytLive.Tests;
/// <summary>
/// TASK 33 — the step-down ladders as pure policy. The two rules that shaped the design and are easy
/// to undo by "tidying" later:
///
/// <list type="number">
/// <item><b>Two levers, never mixed.</b> Machine starvation buys less work (fps, then resolution);
/// upload congestion buys fewer bits. Resolution at an unchanged bitrate relieves no congestion, and
/// an fps drop at an unchanged bitrate relieves no upload.</item>
/// <item><b>One-way by default.</b> Climbing is a constructor flag; the ceiling is carried either way
/// so recovery is a policy change, not a rewrite.</item>
/// </list>
/// </summary>
public sealed class StepDownPolicyTests
{
private static StepDownSample Machine(double renderMs = 40, int stalls = 10) =>
new(WindowSeconds: 5, PumpStalls: stalls, PumpDrops: 0, EncoderDrops: 0,
AvgRenderMs: renderMs, AvgSubmitWaitMs: 1);
private static StepDownSample Upload(int encoderDrops = 30) =>
new(WindowSeconds: 5, PumpStalls: 0, PumpDrops: 0, EncoderDrops: encoderDrops,
AvgRenderMs: 1, AvgSubmitWaitMs: 2);
private static StepDownSample Clean() =>
new(WindowSeconds: 5, PumpStalls: 0, PumpDrops: 0, EncoderDrops: 0,
AvgRenderMs: 1, AvgSubmitWaitMs: 1);
/// <summary>Feeds windows every 5 s until the policy acts; returns that decision, or the last
/// decision it reached when it never acted (so the "holding" reason is visible to the test).</summary>
private static StepDownDecision Run(StepDownPolicy policy, StepDownSample sample, ref double t, int maxWindows = 12)
{
var last = new StepDownDecision(StepCause.None, StepAction.None, null);
for (var i = 0; i < maxWindows; i++)
{
t += 5;
last = policy.Observe(sample, TimeSpan.FromSeconds(t));
if (last.Acted) return last;
}
return last;
}
[Fact]
public void MachineStarvation_LowersFrameRateBeforeAnythingElse()
{
var policy = new StepDownPolicy(vertical: false, startFps: 60, startBitrateMbps: 8.0);
var t = 0.0;
var decision = Run(policy, Machine(), ref t);
Assert.Equal(StepCause.Machine, decision.Cause);
Assert.Equal(StepAction.LowerFrameRate, decision.Action);
Assert.Equal(30, policy.Fps);
Assert.Equal(8.0, policy.BitrateMbps); // bits were never the problem
Assert.Equal(1920, policy.Width);
}
[Fact]
public void MachineStarvationAtThirty_DropsResolutionNext()
{
var policy = new StepDownPolicy(vertical: false, startFps: 30, startBitrateMbps: 8.0);
var t = 0.0;
var decision = Run(policy, Machine(renderMs: 40), ref t);
Assert.Equal(StepAction.LowerResolution, decision.Action);
Assert.Equal(1280, policy.Width);
Assert.Equal(720, policy.Height);
Assert.Equal(30, policy.Fps);
}
[Fact]
public void MachineStarvationAtTheFloor_HoldsAndSaysSo()
{
var policy = new StepDownPolicy(vertical: false, startFps: 30, startBitrateMbps: 3.0);
var t = 0.0;
Run(policy, Machine(), ref t); // 1080p30 → 720p30
var t2 = t;
var next = Run(policy, Machine(renderMs: 90), ref t2);
Assert.False(next.Acted);
Assert.Contains("floor", next.Why ?? string.Empty);
Assert.Equal(1280, policy.Width);
}
[Fact]
public void UploadCongestion_StepsBitrateOnly_NeverGeometry()
{
var policy = new StepDownPolicy(vertical: false, startFps: 60, startBitrateMbps: 8.0);
var t = 0.0;
var decision = Run(policy, Upload(encoderDrops: 30), ref t); // 30 / (60×5) = 10% loss
Assert.Equal(StepCause.Upload, decision.Cause);
Assert.Equal(StepAction.LowerBitrate, decision.Action);
Assert.Equal(7.2, policy.BitrateMbps); // 8.0 − max(0.5, 0.8)
Assert.Equal(60, policy.Fps);
Assert.Equal(1920, policy.Width);
}
[Fact]
public void UploadStep_IsSizedByLossAndStopsAtTheFloor()
{
var policy = new StepDownPolicy(vertical: false, startFps: 60, startBitrateMbps: 6.0);
var t = 0.0;
for (var i = 0; i < 8; i++)
{
t += 40; // clear the cooldown
policy.Observe(Upload(encoderDrops: 60), TimeSpan.FromSeconds(t)); // 20% loss
}
Assert.True(policy.BitrateMbps >= 3.0);
Assert.Equal(60, policy.Fps); // congested upload never buys an fps drop
Assert.Equal(1920, policy.Width);
}
[Fact]
public void BothKindsOfEvidenceInOneWindow_DoesNothing()
{
var policy = new StepDownPolicy(vertical: false, startFps: 60, startBitrateMbps: 8.0);
var t = 0.0;
var mixed = new StepDownSample(5, PumpStalls: 20, PumpDrops: 3, EncoderDrops: 40,
AvgRenderMs: 50, AvgSubmitWaitMs: 30);
var decision = Run(policy, mixed, ref t, maxWindows: 6);
Assert.False(decision.Acted);
Assert.Equal(StepCause.Ambiguous, decision.Cause);
Assert.Equal(60, policy.Fps);
Assert.Equal(8.0, policy.BitrateMbps);
}
[Fact]
public void StepBudget_IsThreeForAFullHdStart_AndOneForSevenTwenty()
{
var full = new StepDownPolicy(vertical: false, startFps: 60, startBitrateMbps: 8.0);
var hd = new StepDownPolicy(startWidth: 1280, startHeight: 720, startFps: 60, startBitrateMbps: 6.0);
var vertical = new StepDownPolicy(vertical: true, startFps: 60, startBitrateMbps: 8.0);
Assert.Equal(3, full.StepsAllowed);
Assert.Equal(1, hd.StepsAllowed);
Assert.Equal(1, vertical.StepsAllowed);
}
[Fact]
public void VerticalTier_HasNoResolutionStepOnlyFrameRateAndBits()
{
var policy = new StepDownPolicy(vertical: true, startFps: 60, startBitrateMbps: 8.0);
var t = 0.0;
var first = Run(policy, Machine(), ref t);
Assert.Equal(StepAction.LowerFrameRate, first.Action);
Assert.Equal(1080, policy.Width);
Assert.Equal(1920, policy.Height);
var t2 = t;
var second = Run(policy, Machine(), ref t2);
Assert.False(second.Acted); // one step on a vertical start, then done
}
[Fact]
public void Cooldown_StopsASecondStepImmediatelyAfterTheFirst()
{
var policy = new StepDownPolicy(vertical: false, startFps: 60, startBitrateMbps: 8.0);
var t = 0.0;
Run(policy, Upload(encoderDrops: 30), ref t);
// Three more qualifying windows, still inside the 30 s cooldown.
var acted = false;
for (var i = 0; i < 3; i++)
{
t += 5;
if (policy.Observe(Upload(encoderDrops: 30), TimeSpan.FromSeconds(t)).Acted) acted = true;
}
Assert.False(acted);
Assert.Equal(7.2, policy.BitrateMbps);
}
[Fact]
public void Climbing_IsOffByDefault_EvenAfterMinutesOfCleanWindows()
{
var policy = new StepDownPolicy(vertical: false, startFps: 60, startBitrateMbps: 8.0);
var t = 0.0;
Run(policy, Upload(encoderDrops: 30), ref t);
var lowered = policy.BitrateMbps;
for (var i = 0; i < 60; i++)
{
t += 5;
policy.Observe(Clean(), TimeSpan.FromSeconds(t));
}
Assert.Equal(lowered, policy.BitrateMbps);
Assert.Equal(1, policy.StepsUsed);
}
[Fact]
public void WithRecoveryEnabled_ALongCleanStretchClimbsOneStep()
{
var policy = new StepDownPolicy(vertical: false, startFps: 60, startBitrateMbps: 8.0, allowClimb: true);
var t = 0.0;
Run(policy, Upload(encoderDrops: 30), ref t);
StepDownDecision raised = default;
for (var i = 0; i < 60 && !raised.Acted; i++)
{
t += 5;
raised = policy.Observe(Clean(), TimeSpan.FromSeconds(t));
}
Assert.Equal(StepAction.RaiseBitrate, raised.Action);
Assert.True(policy.BitrateMbps > 7.2);
Assert.True(policy.BitrateMbps <= 8.0);
Assert.Equal(0, policy.StepsUsed);
}
[Fact]
public void AClimbFollowedByARelapse_FreezesTheSessionAtTheLowValue()
{
var policy = new StepDownPolicy(vertical: false, startFps: 60, startBitrateMbps: 8.0, allowClimb: true);
var t = 0.0;
Run(policy, Upload(encoderDrops: 30), ref t);
for (var i = 0; i < 60; i++)
{
t += 5;
if (policy.Observe(Clean(), TimeSpan.FromSeconds(t)).Acted) break;
}
var raisedTo = policy.BitrateMbps;
// The link gives way again shortly after the climb.
for (var i = 0; i < 60; i++)
{
t += 5;
if (policy.Observe(Upload(encoderDrops: 60), TimeSpan.FromSeconds(t)).Acted) break;
}
Assert.True(policy.Frozen);
// Frozen: a much longer clean stretch must not climb again.
var afterRelapse = policy.BitrateMbps;
for (var i = 0; i < 120; i++)
{
t += 5;
policy.Observe(Clean(), TimeSpan.FromSeconds(t));
}
Assert.Equal(afterRelapse, policy.BitrateMbps);
Assert.True(afterRelapse <= raisedTo);
}
}