feat(33): StepDownPolicy — two ladders, one budget, recovery behind a flag
Pure policy, no wiring yet. 12 unit tests, 584 green overall, 0 warnings. - **Machine starvation** buys less work: 60 → 30 fps first, then 1080 → 720. The vertical tier has no resolution step — its floor *is* its only geometry. - **Upload congestion** buys fewer bits: `current − max(0.5, current × lossFraction)`, floored at 3.0 Mbps (16:9) / 4.0 (vertical). Resolution is deliberately not a bandwidth lever: 1080p30 and 720p60 cost the same, so dropping pixels at an unchanged bitrate relieves nothing. - **Budgets** as ruled: three steps for a 1920-wide start, one for 720 and vertical. 15 s of evidence, 30 s cooldown, ambiguous evidence does nothing at all. - **Recovery** is `allowClimb`, default off (the one-way ruling): the machine carries its ceiling from construction, climbs one step after 180 s of clean windows, and a climb followed by a relapse inside 120 s freezes the session at the low value — one flap pair is proof enough. Inputs are the poster's own counters (`PumpStalls`, `PumpDrops`, `AvgRenderMs`, `EncoderDrops`), not a throughput reading: `StreamHealth.CurrentBitrate` is ffmpeg's *encoded output* rate and sits at target even while the socket is gagging, so it cannot size a step.
This commit is contained in:
@@ -0,0 +1,267 @@
|
||||
using System;
|
||||
|
||||
namespace ytLive.Models;
|
||||
|
||||
/// <summary>Why the policy acted. Reported in the toast and the session report, so it is never
|
||||
/// guessed at again after the fact.</summary>
|
||||
public enum StepCause
|
||||
{
|
||||
None,
|
||||
/// <summary>The machine could not produce the frame: stalls, late renders, pump drops.</summary>
|
||||
Machine,
|
||||
/// <summary>The frames were produced but the sink could not take them: encoder drops.</summary>
|
||||
Upload,
|
||||
/// <summary>Both kinds of evidence in the same window — doing nothing is the only safe move.</summary>
|
||||
Ambiguous,
|
||||
}
|
||||
|
||||
public enum StepAction
|
||||
{
|
||||
None,
|
||||
LowerFrameRate,
|
||||
LowerResolution,
|
||||
LowerBitrate,
|
||||
RaiseFrameRate,
|
||||
RaiseResolution,
|
||||
RaiseBitrate,
|
||||
}
|
||||
|
||||
/// <summary>One statistics window as the pump and the encoder report it. Nothing here is derived
|
||||
/// from the network directly: congestion shows up as frames the encoder failed to produce in
|
||||
/// wall-clock time, and backpressure shows up as submit wait.</summary>
|
||||
public readonly record struct StepDownSample(
|
||||
double WindowSeconds,
|
||||
int PumpStalls,
|
||||
int PumpDrops,
|
||||
int EncoderDrops,
|
||||
double AvgRenderMs,
|
||||
double AvgSubmitWaitMs);
|
||||
|
||||
/// <summary>The decision and the numbers behind it. <paramref name="Why"/> is for the log; the
|
||||
/// creator-facing sentence is built in the VM from <see cref="Cause"/>.</summary>
|
||||
public readonly record struct StepDownDecision(StepCause Cause, StepAction Action, string? Why)
|
||||
{
|
||||
public bool Acted => Action != StepAction.None;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decides when a session must give up quality, and why (TASK 33).
|
||||
///
|
||||
/// <para><b>Two levers, never mixed.</b> Machine starvation is answered with less work (60 → 30 fps,
|
||||
/// then 1080 → 720); upload congestion is answered with fewer bits, sized by the observed loss
|
||||
/// fraction. Resolution is never used as a bandwidth lever, because 1080p30 and 720p60 cost the same
|
||||
/// 6–8 Mbps: dropping pixels at an unchanged bitrate relieves nothing.</para>
|
||||
///
|
||||
/// <para><b>One-way by default.</b> A step-down that climbs back is an encoder restart, which is a
|
||||
/// visible hitch; the creator ruled that a show does not oscillate. The state machine still carries
|
||||
/// the ceiling, so enabling recovery later is a constructor flag rather than a rewrite.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public sealed class StepDownPolicy
|
||||
{
|
||||
/// <summary>Minimum evidence before acting: ~15 s of qualifying windows.</summary>
|
||||
internal const double QualifyingSeconds = 15.0;
|
||||
|
||||
/// <summary>A sample window shorter than this is ignored — the pump reports every 5 s.</summary>
|
||||
internal const double MinWindowSeconds = 4.0;
|
||||
|
||||
internal const double CooldownSeconds = 30.0;
|
||||
|
||||
/// <summary>Loss fraction at or above which the upload lever fires.</summary>
|
||||
internal const double UploadLossThreshold = 0.05;
|
||||
|
||||
/// <summary>Render time relative to the frame budget that counts as machine starvation.</summary>
|
||||
internal const double RenderBudgetFraction = 0.9;
|
||||
|
||||
internal const int StallThreshold = 5;
|
||||
|
||||
/// <summary>Clean seconds required before climbing when recovery is enabled.</summary>
|
||||
internal const double ClimbAfterCleanSeconds = 180.0;
|
||||
|
||||
/// <summary>A climb followed by a fall inside this window freezes the session at the low value.</summary>
|
||||
internal const double FlapWindowSeconds = 120.0;
|
||||
|
||||
private readonly bool _vertical;
|
||||
private readonly bool _allowClimb;
|
||||
private readonly int _ceilingFps;
|
||||
private readonly int _ceilingWidth;
|
||||
private readonly int _ceilingHeight;
|
||||
private readonly double _ceilingBitrateMbps;
|
||||
private readonly double _floorBitrateMbps;
|
||||
|
||||
private double _qualifyingSeconds;
|
||||
private double _cleanSeconds;
|
||||
private double _lastStepAt = double.NegativeInfinity;
|
||||
private double _lastRaiseAt = double.NegativeInfinity;
|
||||
private bool _frozen;
|
||||
|
||||
public StepDownPolicy(bool vertical, int startFps, double startBitrateMbps, bool allowClimb = false)
|
||||
: this(vertical ? 1080 : 1920, vertical ? 1920 : 1080, startFps, startBitrateMbps, allowClimb)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>Explicit geometry: the tier the creator actually chose, which is what decides the
|
||||
/// step budget (a 1080 start gets three, a 720 start gets one).</summary>
|
||||
public StepDownPolicy(int startWidth, int startHeight, int startFps, double startBitrateMbps,
|
||||
bool allowClimb = false)
|
||||
{
|
||||
_vertical = startHeight > startWidth;
|
||||
_allowClimb = allowClimb;
|
||||
_ceilingFps = startFps;
|
||||
_ceilingWidth = startWidth;
|
||||
_ceilingHeight = startHeight;
|
||||
_ceilingBitrateMbps = startBitrateMbps;
|
||||
_floorBitrateMbps = _vertical ? 4.0 : 3.0;
|
||||
|
||||
Fps = startFps;
|
||||
Width = startWidth;
|
||||
Height = startHeight;
|
||||
BitrateMbps = startBitrateMbps;
|
||||
|
||||
// Creator ruling 2026-11-09: a 1080p start may spend three steps; 720 and vertical get one.
|
||||
StepsAllowed = startWidth >= 1920 ? 3 : 1;
|
||||
}
|
||||
|
||||
public int Fps { get; private set; }
|
||||
public int Width { get; private set; }
|
||||
public int Height { get; private set; }
|
||||
public double BitrateMbps { get; private set; }
|
||||
public int StepsUsed { get; private set; }
|
||||
public int StepsAllowed { get; }
|
||||
public bool Frozen => _frozen;
|
||||
/// <summary>True when no lever has anything left: 30 fps, the floor geometry, the floor bitrate.</summary>
|
||||
public bool AtFloor => Fps <= 30
|
||||
&& (_vertical || Width <= 1280)
|
||||
&& BitrateMbps <= _floorBitrateMbps + 0.001;
|
||||
|
||||
public double FrameBudgetMs => 1000.0 / Math.Max(1, Fps);
|
||||
|
||||
/// <summary>Classifies one window and, when the evidence is strong enough and the budget allows,
|
||||
/// applies exactly one change. <paramref name="elapsed"/> is time since the session started.</summary>
|
||||
public StepDownDecision Observe(in StepDownSample sample, TimeSpan elapsed)
|
||||
{
|
||||
if (sample.WindowSeconds < MinWindowSeconds) return new StepDownDecision(StepCause.None, StepAction.None, null);
|
||||
|
||||
var now = elapsed.TotalSeconds;
|
||||
var budget = FrameBudgetMs;
|
||||
|
||||
var machine = sample.PumpStalls >= StallThreshold
|
||||
|| sample.PumpDrops > 0
|
||||
|| sample.AvgRenderMs > budget * RenderBudgetFraction;
|
||||
|
||||
var loss = sample.EncoderDrops / Math.Max(1.0, Fps * sample.WindowSeconds);
|
||||
var upload = loss >= UploadLossThreshold;
|
||||
|
||||
if (machine && upload)
|
||||
{
|
||||
_qualifyingSeconds = 0;
|
||||
_cleanSeconds = 0;
|
||||
return new StepDownDecision(StepCause.Ambiguous, StepAction.None,
|
||||
$"render {sample.AvgRenderMs:0.0}ms, stalls {sample.PumpStalls}, loss {loss:P0} — not acting");
|
||||
}
|
||||
|
||||
if (!machine && !upload)
|
||||
{
|
||||
_qualifyingSeconds = 0;
|
||||
_cleanSeconds += sample.WindowSeconds;
|
||||
return TryClimb(sample, now);
|
||||
}
|
||||
|
||||
_cleanSeconds = 0;
|
||||
_qualifyingSeconds += sample.WindowSeconds;
|
||||
if (_qualifyingSeconds < QualifyingSeconds)
|
||||
return new StepDownDecision(machine ? StepCause.Machine : StepCause.Upload, StepAction.None, null);
|
||||
|
||||
if (now - _lastStepAt < CooldownSeconds)
|
||||
return new StepDownDecision(machine ? StepCause.Machine : StepCause.Upload, StepAction.None, "cooldown");
|
||||
|
||||
if (StepsUsed >= StepsAllowed)
|
||||
return new StepDownDecision(machine ? StepCause.Machine : StepCause.Upload, StepAction.None,
|
||||
"step budget spent — holding");
|
||||
|
||||
var decision = machine ? StepMachine() : StepUpload(loss);
|
||||
if (!decision.Acted) return decision;
|
||||
|
||||
if (now - _lastRaiseAt < FlapWindowSeconds) _frozen = true;
|
||||
|
||||
StepsUsed++;
|
||||
_lastStepAt = now;
|
||||
_qualifyingSeconds = 0;
|
||||
return decision;
|
||||
}
|
||||
|
||||
private StepDownDecision StepMachine()
|
||||
{
|
||||
if (Fps > 30)
|
||||
{
|
||||
Fps = 30;
|
||||
return new StepDownDecision(StepCause.Machine, StepAction.LowerFrameRate,
|
||||
$"frame rate 60 → 30 to give the machine its time back");
|
||||
}
|
||||
|
||||
// The vertical tier's floor IS its only geometry (1080×1920), so it has no resolution step.
|
||||
if (!_vertical && (Width > 1280 || Height > 720))
|
||||
{
|
||||
Width = 1280;
|
||||
Height = 720;
|
||||
return new StepDownDecision(StepCause.Machine, StepAction.LowerResolution,
|
||||
$"resolution {Width}×{Height} — fewer pixels to composite");
|
||||
}
|
||||
|
||||
return new StepDownDecision(StepCause.Machine, StepAction.None, "at the machine floor — holding");
|
||||
}
|
||||
|
||||
private StepDownDecision StepUpload(double loss)
|
||||
{
|
||||
var reduction = Math.Max(0.5, BitrateMbps * loss);
|
||||
var next = Math.Max(_floorBitrateMbps, BitrateMbps - reduction);
|
||||
if (next >= BitrateMbps - 0.05)
|
||||
return new StepDownDecision(StepCause.Upload, StepAction.None, "at the bitrate floor — holding");
|
||||
|
||||
var from = BitrateMbps;
|
||||
BitrateMbps = Math.Round(next, 1);
|
||||
return new StepDownDecision(StepCause.Upload, StepAction.LowerBitrate,
|
||||
$"{from:0.0} → {BitrateMbps:0.0} Mbps on {loss:P0} loss");
|
||||
}
|
||||
|
||||
private StepDownDecision TryClimb(in StepDownSample sample, double now)
|
||||
{
|
||||
if (!_allowClimb || _frozen) return new StepDownDecision(StepCause.None, StepAction.None, null);
|
||||
if (StepsUsed == 0) return new StepDownDecision(StepCause.None, StepAction.None, null);
|
||||
if (_cleanSeconds < ClimbAfterCleanSeconds) return new StepDownDecision(StepCause.None, StepAction.None, null);
|
||||
if (now - _lastStepAt < CooldownSeconds) return new StepDownDecision(StepCause.None, StepAction.None, null);
|
||||
|
||||
var (action, caused) = RaiseOneStep();
|
||||
if (!caused) return new StepDownDecision(StepCause.None, StepAction.None, null);
|
||||
|
||||
StepsUsed = Math.Max(0, StepsUsed - 1);
|
||||
_lastRaiseAt = now;
|
||||
_lastStepAt = now;
|
||||
_cleanSeconds = 0;
|
||||
return new StepDownDecision(StepCause.None, action, "conditions clean — one step back up");
|
||||
}
|
||||
|
||||
private (StepAction Action, bool Changed) RaiseOneStep()
|
||||
{
|
||||
if (Fps < _ceilingFps)
|
||||
{
|
||||
Fps = _ceilingFps;
|
||||
return (StepAction.RaiseFrameRate, true);
|
||||
}
|
||||
|
||||
if (Width < _ceilingWidth || Height < _ceilingHeight)
|
||||
{
|
||||
Width = _ceilingWidth;
|
||||
Height = _ceilingHeight;
|
||||
return (StepAction.RaiseResolution, true);
|
||||
}
|
||||
|
||||
if (BitrateMbps < _ceilingBitrateMbps - 0.05)
|
||||
{
|
||||
BitrateMbps = Math.Round(Math.Min(_ceilingBitrateMbps, BitrateMbps + 1.0), 1);
|
||||
return (StepAction.RaiseBitrate, true);
|
||||
}
|
||||
|
||||
return (StepAction.None, false);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user