Fix: add missing System.Collections.Generic import and remove unused var
Also tidies build warnings from Unit 3 changes.
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@@ -1,3 +1,4 @@
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using System.Collections.Generic;
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using ytLive.Helpers;
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using ytLive.Models;
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@@ -624,13 +625,7 @@ public sealed class SceneCompositor
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Buffer.BlockCopy(src.BgraPixels, 0, dst, 0, dstW * dstH * 4);
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return;
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}
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// Fully opaque source, covering entire destination canvas
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if (op == 256 && src.IsOpaque && x0 == 0 && y0 == 0 && x1 == dstW && y1 == dstH)
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{
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Buffer.BlockCopy(src.BgraPixels, 0, dst, 0, dstW * dstH * 4);
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return;
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}
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// Opaque source with 1:1 aligned region covering full canvas? treat same
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// Opaque source with 1:1 aligned region covering full canvas
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if (op == 256 && src.IsOpaque && ex == 0 && ey == 0 && src.Width == dstW && src.Height == dstH)
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{
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Buffer.BlockCopy(src.BgraPixels, 0, dst, 0, dstW * dstH * 4);
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@@ -344,7 +344,7 @@ public sealed class FramePump : IDisposable
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int stalls = 0;
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long lastCacheHits = 0, lastCacheRenders = 0;
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var statsNext = DateTime.UtcNow + TimeSpan.FromSeconds(5);
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bool _loggedStartDetail = false;
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// bool _loggedStartDetail = false;
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// Real-render accounting (UNIT 0, 2026-10-05): every average above was
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// divided by statFrames — the number of frames SUBMITTED, which deadline
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