feat(scoreboard): a DEBUG-only "Simulate" switch, so the strip is provable in the preview
Creator (2026-10-30): pre-1.0, use DEBUG — add a toggle that simulates the ticker so the strip can be SEEN and its compositing verified before a real stream. The sample travels the REAL ScoreboardRecorder a stream uses (one new member, a gift of three, a milestone, a $12.34 Super Chat), so what the preview shows is exactly what live events produce — a fake renderer would prove nothing. Toggling off clears to an empty session, so the empty state is visible too. Debug-gated at COMPILE time: `DevelopmentBuild` is a const true in DEBUG / false in Release, and the checkbox binds its Visibility to it. A shipped Release build therefore has no dev control at all, rather than one hidden by a runtime flag. Guard: ScoreboardSimulationTests — the sample lands all four tallies through the recorder, off clears, and the panel + const pair exist in the Dual (DEBUG/Release) form.
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@@ -460,6 +460,12 @@
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<TextBlock Text="Sign in to YouTube to use the scoreboard."
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Foreground="{StaticResource Brush.OnSurfaceVariant}" FontSize="11" Margin="0,0,0,4"
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Visibility="{Binding IsConnected, Converter={StaticResource InverseBoolToVis}}"/>
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<!-- DEBUG builds only: prove the strip in the preview before a real
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stream. Absent from Release, not merely hidden by a flag. -->
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<CheckBox Style="{StaticResource YtCheckBox}" Margin="0,0,0,4"
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Content="Simulate (dev)" IsChecked="{Binding ScoreboardSimulate, Mode=TwoWay}"
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ToolTip="Push sample events so the strip appears in the preview."
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Visibility="{Binding IsDevelopmentBuild, Converter={StaticResource BoolToVis}}"/>
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<CheckBox Style="{StaticResource YtCheckBox}" Margin="0,0,0,4"
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Content="Show the scoreboard" IsChecked="{Binding ScoreboardEnabled, Mode=TwoWay}"
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ToolTip="Off hides the strip in every scene AND stops the channel polling."/>
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