Commit Graph
5 Commits
Author SHA1 Message Date
gramps 2670ac022b feat(media): play the clip's soundtrack and share one decode pipe
A video file was picture-only: the decode pipe passed `-an`, so a starting-soon
or BRB clip with music played silent everywhere. Adds sound to every clip and
collapses the two decoders into one.

- `Services/VideoClipPipe.cs`: the shared pipe behind `MediaVideoSource` (TASK 21)
  and `AlertClipDecoder` (TASK 47) — video (`rawvideo bgra`, scaled) + audio
  (`f32le -ac 2 -ar 48000`, 50 ms chunks, byte-carry across reads), both paced to
  real time, loop restarts both so picture and sound stay together. Alert
  behaviour is unchanged.
- `MediaVideoSourceManager` applies the layer's Level/Mute per session and raises
  `AudioAvailable`; `MainViewModel` feeds it to the new
  `AudioMixer.EnqueueDesktopMediaAudio`, which joins the DESKTOP/GAME ring so the
  desktop fader and the mic auto-ducker apply exactly as they do for game audio
  and TRAX (creator ruling 2026-11-05: audio joins the group).
- Per-layer `MediaMuted` + existing `MediaVolume` surfaced as Mute/Level in the
  properties panel; `MediaMuted` persisted (ALTER TABLE guard + SELECT/INSERT).
- Level/mute are per SESSION because one decoder is shared per file path — the
  last layer touched wins; one decoder per layer would play the file twice.

Test: `MediaSourceAudioTests` — the pipe emits 50 ms chunks at 48k stereo, the
manager scales by level and drops when muted, and a media layer's sound moves the
desktop meter. Alert/decode suites unchanged and green.

Docs: task-21 closed on item 10, the "silent soundtrack" facts corrected in
frame-pipeline/output/overlays, HANDOFF rewritten. verify.sh green (529 passed;
the two documented pre-existing failures only).
2026-11-05 07:54:06 -08:00
gramps 881addb5b4 TASK 21 slice 3: loop control in MediaVideoSource (process factory + Loop flag)
- IMediaFrameSource gains bool Looping.
- MediaVideoSource ctor takes Func<IDecodeProcess> processFactory instead of a
  single IDecodeProcess: a System.Diagnostics.Process can't be re-Start()ed, so
  each loop pass creates a fresh decoder. Decode wrapped in do-while(Looping):
  restart on natural EOF instead of raising Completed.
- Production wiring (MainViewModel media factory): passes the process factory
  AND FfmpegFrameRateProbe -- closes the slice-2b gap where production had no
  probe and therefore no pacing.
- Tests: loop test (single frame re-emits across passes, Completed only when
  loop cleared); fakes updated for the new interface member. Media tests 12/12,
  build 0 warnings.

Wiring Source.MediaIsLooping into the flag needs a manager-level per-path loop
provider -> lands with the UI-picker (acquisition) slice.

Derivative reference: looping media by restarting decode on EOF, standard in
playback/overlay tooling (OBS media source repeat).
2026-08-31 19:52:10 -07:00
gramps a2219be198 TASK 21 slice 2b: native-FPS pacing in MediaVideoSource (probe -> delay seam)
- MediaVideoSource takes optional IFrameRateProbe? + Func<TimeSpan,CancellationToken,Task>? delay
  seams (default Task.Delay); probes FPS once in RunAsync, delays by 1/fps after each
  emitted frame. No probe/unknown fps -> no pacing (ffmpeg pipe backpressure throttles).
- Test: MediaVideoSource_PacesFramesByProbedFps (fake probe returns 1000fps + recording
  delay; one delay per frame ~= 1ms). Media tests 5/5, build 0 warnings.

Derivative reference: per-frame delay pacing of decoded output, standard in media playback.
2026-08-31 19:47:38 -07:00
gramps 480ead0fc7 TASK 21 slice 1 step 3: IMediaFrameSource + MediaVideoSourceManager
Refactor MediaVideoSource onto IMediaFrameSource (Key/FrameAvailable/Completed/
StartAsync/StopAsync, renaming Start->StartAsync, FrameReady->FrameAvailable),
behavior preserved. Add MediaVideoSourceManager: app-wide decode-session owner
refcounted by MediaPath with Func<string,IMediaFrameSource?> factory seam,
Acquire/Release/ReleaseAll/GetLatestFrame, coalescing each file's frames onto
the UI dispatcher onto one shared WriteableBitmap; MediaFailed + PreviewBitmapChanged.

Mirrors ScreenCaptureManager (screen-capture session ownership + dispatcher
coalescing), per the codebase precedent and derivative-work rule.

Tests: MediaVideoSourceManagerTests (5 unit + 1 integration: single shared
bitmap, coalesce-to-latest); MediaVideoSourceTests updated for renames.
10/10 media tests pass, build 0 warnings. Docs (TASKS/HANDOFF/ai.md) updated.
2026-08-31 19:22:02 -07:00
gramps 8f490102ee TASK 21 Increment B: FFmpeg rawvideo video decoder -> VideoFrame
Adds the codec-agnostic decoder half of the media source. Spawns ffmpeg
with -f rawvideo -pix_fmt bgra (reusing the already-shipped ffmpeg via
IFfmpegLocator) and drains the raw BGRA stdout pipe into VideoFrames.

- Services/RawVideoFrameReader.cs: pure rawvideo BGRA stream -> frames
  (partial reads kept across Feed; no ffmpeg needed to test)
- Services/IDecodeProcess.cs + FfmpegDecodeProcess.cs: binary-stdout
  subprocess seam, mirror of the encoder's IEncoderProcess
- Services/MediaVideoSource.cs: owns the decode, raises FrameReady/Completed
- MediaVideoSourceTests: 3 pure reader + 1 integration (fake decode
  process through the real source loop, frames in order)

Reference (external scan): ffmpeg rawvideo pipe decode is the canonical
codec-agnostic frame feeds pattern (ffmpeg docs -f rawvideo; how OBS/media
pipelines push frames to a compositor). Verified: 4/4 tests, build 0 warnings.
Native-FPS pacing + resolver/compositor wiring are the next slice.
2026-08-31 18:57:29 -07:00