Implements the creator's mock (2026-11-12) for the world segment: pill track (#1E222B, radius 12,
padding 4) holding two equal halves; the active half sits on a lighter pill (#2E3440, radius 8) with
#E2E8F0 bold text and a coral (#F26D6D) icon; the inactive half is #8892A4 on a one-alpha black face so
the whole area hit-tests; hover tints #252A34 on the inactive half only, so the active one never looks
clickable-but-dim. Labels are "Build scenes" / "Record / go live".
Two deliberate deviations from the pasted recipe, both to honour this repo:
- State is the existing BarWorld binding plus a command, not a code-behind SetActiveMode — one source of
truth, and the change still raises the same property-changed notification a mode event would.
- Styles live in Themes/Controls.xaml (SegmentHalf, SegmentIcon) with colours as tokens in Tokens.xaml,
rather than inline properties on the elements: AGENTS requires shared styles, and one DataTrigger on
each element's own Tag serves both halves.
DesignTokensTests caught the one raw literal (#01000000) and it is now Brush.SegmentHitArea, which is the
rule working as intended.
680 pass, 0 warnings. Scope justification: Assets/starting-background.jpg is outside this unit — the
creator's replacement art, still awaiting their visual check.
Creator ruling 2026-11-12, the parts that were unambiguous:
- The back chevron is gone from the left of the output line.
- "Output" gains a colon and takes the same 11 px muted style as "One output at a time".
- "press <esc> to return" sits centred under the switch pair.
- Esc actually returns from the Output world (MainWindow_PreviewKeyDown -> EnterBuildWorldCommand).
Without this the bar would have lost its only route back, since the chevron was that route.
UiShellTests guards all four: the colon, the hint, the absence of the chevron tooltip, and the muted
style class of both labels.
680 pass, 0 warnings. The switches' post-click behaviour is still awaiting the creator's mock
description, so this commit deliberately leaves the pill pair alone.
Scope justification: Assets/starting-background.jpg is outside this unit — the creator's replacement art,
still awaiting their visual check.
Creator ruling 2026-11-12: the action is not part of the output row, and it is not to be placed at all
until they say where. So Start Recording / Private Test Stream / Review & Go Live are out of the bar,
along with the divider that had been separating them.
What the middle of the bar is now: the world segment in Build, and the output line
(Output [YouTube] [Local MP4] One output at a time) in the Record / Go Live world. The view-model
commands (StartRecordingCommand, TestStreamCommand, GoLiveCommand) stay, unused by XAML, because they are
wherever the action lands next.
UiShellTests now asserts the bar contains none of the three action labels, so re-adding one by accident
fails the gate.
Scope justification: Assets/starting-background.jpg is outside this unit — the creator's replacement art,
still awaiting their visual check.
Creator correction: choosing Record / Go Live must take the [ Build Scenes ][ Record / Go Live ] dual
button away and put the Output line in its place. It was rendering both, segment first, which read as one
long toolbar instead of two worlds.
The segment is now Build-world only. That also retires the padlock glyph added in 6c5cd2f — with the
segment gone in the Output world there is no state left for it to describe, so the branch is removed
rather than left unreachable.
Because the segment was the only route back to the layers, the Output world gains a left chevron
("Back to Build Scenes"), present for the whole world including while a session runs — otherwise
editing during a show (unit 1) would have had no entry point and the bar would have dead-ended.
680 pass, 0 warnings. Scope justification: Assets/starting-background.jpg is outside this unit — the
creator's replacement art, still awaiting their visual check.
Unit C (creator ruling 2026-11-12).
- Local MP4: one button, "Start Recording".
- YouTube: "Private Test Stream" beside "Review & Go Live", the latter with the primary face because it
is the default ask.
- Running: "End Live Stream" (or "End Test" for a test run, "Stop Recording" for a local one).
The behavioural change underneath: SessionStartDecision.For no longer takes `editing`. Since 2026-10-30
EDIT silently chose test-vs-real, which meant the same button did two different things depending on a
toggle three inches away. With Test as its own button that inference has no job, so For() now reads only
the armed output and ON-AIR always means the real livestream. That supersedes the 2026-10-30 ruling;
SessionStartDecisionTests is rewritten to pin the new matrix rather than the old one.
A signed-out press still starts the sign-in flow instead of sitting dead (no-dead-ends), unchanged from
before — now stated in one place, the two new commands, instead of inside a route table.
680 pass, 0 warnings. Scope justification: Assets/starting-background.jpg is outside this unit — the
creator's replacement art, still awaiting their visual check.
Unit B (creator ruling 2026-11-12). Pressing Record / Go Live now changes the bar: the REC/ON-AIR pill
pair becomes two labelled switches with glyphs (the YouTube mark, the record dot), under an "Output"
label and beside "One output at a time". Build world shows nothing but its own segment.
Two things this exposed that were not cosmetic:
- **Local MP4 was not actually the default.** Both pills started unarmed, so the stage opened with no
output selected; the old screen got away with it because the primary button inferred "record" from
"nothing armed". RecordPillOn now starts true, which is what "pos = ON (default)" means in code.
- **The stage gates the whole idle cluster, not just the switch.** Gating only the switch left the start
button visible in the Build world — a Start with no output chosen. ShowOutputStage (output world, idle,
not recording) wraps the cluster, so a running session hides the stage too: its output cannot change.
Exclusivity stays in the view model (arming one drops the other); the XAML merely reflects it.
TopBarWorldTests pins the stage's visibility and the radio pair starting at Local MP4.
680 pass, 0 warnings. Next: unit C (output-dependent primary action, End labels).
Scope justification: Assets/starting-background.jpg is outside this unit — the creator's replacement art,
still awaiting their visual check.
Creator ruling 2026-11-12: an icon left of each label, and Build Scenes' glyph becomes a padlock while
Record / Go Live is the active world.
- Build Scenes: a four-pane layout glyph while it is the active world, a padlock while the output world
is — the door is still there, it is just behind the session. Clicking it swaps the glyph back and
takes the creator into the layers, which is the only route back mid-show now that EDIT is gone.
- Record / Go Live: the ring-and-dot record glyph, the same "armed" language the REC sign speaks, so
the halves are read apart at a glance.
Both glyphs fill from the button's own Foreground, so the selected (red) and unselected states keep
legible ink without a second colour pair. UiShellTests guards both paths and the padlock's world flag.
679 pass, 0 warnings. Scope justification: Assets/starting-background.jpg is outside this unit — the
creator's replacement art, still awaiting their visual check.
Unit A of the top-bar redesign (creator ruling 2026-11-12). The standalone EDIT toggle is gone;
Build Scenes IS edit mode, so "which world am I in?" and "can I edit?" cannot disagree any more.
BarWorld (ViewModels/MainViewModel.TopBar.cs) has two values, Build and Output. Build ships
highlighted at launch and sets EditingActive on; choosing Record / Go Live turns it off. Clicking the
already-highlighted half is deliberately not a no-op: it re-enters that world, which is the only way
back to the layers during a session now that the EDIT button is gone (unit 1 made that legal).
WorldSegmentButton (Themes/Controls.xaml) is a Button, not a ToggleButton, and each half passes its
own flag through Tag to one shared DataTrigger — a ToggleButton would fight the view model and, with a
one-way IsChecked, clear its own binding on first click.
UiShellTests updated where it guarded the old EDIT markup (it now guards the segment). TopBarWorldTests
pins launch state, both transitions, and the re-enter case.
679 pass, 0 warnings. Next: unit B (output switch), unit C (output-dependent action + End labels).
Scope justification: Assets/starting-background.jpg is outside this unit — the creator's replacement
art, still awaiting their visual check.
Creator ruling 2026-11-12: "we don't care if a creator wants to edit their scene: move stuff around,
shrink/grow a webcam view, etc. Why not?" Correct — the app was only ever *forcing* EDIT off at
go-live, never enforcing it, so the gun-safety was a habit rather than a rule.
App.LockEditWhileLive ships off: a show no longer takes EDIT away. Turning it on restores the old
behaviour exactly — go-live flips EDIT off and stop flips it back, and only because the lock took it,
so a creator who had already turned EDIT off does not get it handed back on stop.
MainViewModel.ApplyEditLockForSession holds the rule so it is testable without starting a broadcast;
EditWhileLiveTests covers both settings, the round trip, and the "don't hand it back" case. Settings →
Editing carries the checkbox.
This is the first slice of TASK 68 (editing while live).
678 pass, 0 warnings. Scope justification: Assets/starting-background.jpg is outside this unit — the
creator's replacement art, still awaiting their visual check.
Creator report (2026-11-12): "the creator can still use the layer icon — visibility — if it was
already enabled for that layer". Not reproduced from the obvious paths — with EDIT off the left panel
swaps the layer list for chat, the eye button carries no lock guard, and the preview routes left click
to the zoom box and swallows Ctrl-click — so the note names the two possible answers (a deliberate
exception, or a surface that should be closed) and where to look first. Parked, not acted on.
Scope justification: Assets/starting-background.jpg is outside this unit — the creator's replacement
art, still awaiting their visual check.
Both offsets rode the debounced layout save, so a value set seconds before the app closed was lost
without a word. That is what happened to the -130 ms offset on 2026-11-12: two clips were measured
against a setting that was not in force, the numbers disagreed by ~65 ms, and the disagreement was
blamed on the audio path.
Setters now write the row immediately (two tiny rows), keeping ScheduleSave for the rest of the
layout. AudioSyncSettingsTests gains the regression: set both offsets on a view model and read them
back through a fresh store with no debounce flush.
MyMistakes records the general shape — "a setting that didn't stick" is almost always ScheduleSave —
with the check list and the two related rules: offsets never ship with a non-zero default, and
scripts/avsync.py only resolves ~50 ms, so below that the creator's judgement wins.
677 pass, 0 warnings. Scope justification: Assets/starting-background.jpg is outside this unit — the
creator's replacement art, still awaiting their visual check.
Shipping 175 ms as the built-in mic delay was wrong on principle, not just in value: it shifts
every creator's voice to correct one camera on one desk, and it hides whether a desync is theirs
or ours. A correction has to be something the creator turned on.
So DefaultMicSyncOffsetMs is 0. The control stays (slider 0..500, off/175/350 presets, applied value
logged) for anyone whose camera needs it; it is simply no longer pre-applied. The global offset was
already 0.
AudioSyncSettingsTests pins the rule: a fresh profile reads 0 for both, the mic delay refuses a
negative (advancing is the global offset's job) and clamps above 500, and set values round-trip.
676 pass, 0 warnings. Scope justification: Assets/starting-background.jpg is outside this unit — the
creator's replacement art, still awaiting their visual check.
Mic delay off, global offset -130 ms. With the delay off the audio path runs ~100 ms behind the
picture, which is why delaying the mic made it worse rather than better — the 240 ms this session
briefly recommended would have put the stream 340 ms late.
Residual after -130 is inside one 30 fps frame, and at that point the two measurement methods
(clap contact, mouth/speech correlation) disagree by more than the correction, so the reading is
noise. Recorded so the next session stops at the floor instead of re-deriving it with more clips.
Scope justification: Assets/starting-background.jpg is outside this unit — the creator's replacement
art, still awaiting their visual check.
The length check called -74 ms of audio a clock problem on a clip recorded with the global
offset at -100. Trimming the stream head to advance the mix removes exactly that much track,
so the mismatch is the feature working. The verdict now says so instead of sending the next
hour after a clock that is fine.
Same clip: correlation +30 ms (two windows above 0.55), clap contact +34 ms — the two methods
agree, so the offset needs -130 rather than -100.
Mouth-motion against speech is a statistical proxy and it fails on ordinary talking clips: the
per-window estimates swing by 700 ms and the honest answer is "unmeasurable". A clap is not a
proxy — it has one unmistakable audio spike and one unmistakable visual spike, a fixed distance
apart, with no periodicity to lock onto wrongly.
So when the correlation is weak, the tool now detects sharp audio transients (99th percentile,
one event per 0.6 s), finds the biggest visual change within ±400 ms of each, and reports the
median of the cluster within 60 ms of it — at least three pairs or it still says unmeasurable.
The cluster matters: an arm entering the frame moves more than the clap itself and lands early
(two pairs on the validation clip came out at +248 and +283 ms against -285).
Validated on ty-20261112-1405-621-0000.mp4: the correlation path said +98 ms and the clap path
+116 ms (three tight pairs at +117, +115, +107), so the applied 350 ms should come down to about
240. Two methods, same answer, no listening required.
On ty-20261112-1401-952-0000-2.mp4 the per-window estimates ranged from +400 to -370 ms and
only one window cleared 0.35, yet the tool printed "-370 ms, adjust by +370" from an overall
correlation of 0.08. A number that wrong is worse than no number: it invites another build.
Now: windows above 0.35 must also agree within 150 ms, and anything weaker reports
"unmeasurable" with the remedy — three claps with the hands in the webcam frame, two seconds
apart, which gives a sharp visual and audio transient instead of a mouth-motion proxy.
Also reverted an onset-based envelope tried on the same clip: it dropped the best window's
correlation from 0.47 to 0.08, so the plain level envelope stays.
What the run did establish: lengths match (15.555 s video against 15.601 s audio, 0.3%), and
the log confirms "mic delay 350 ms" was applied — the drift fix and the delay wiring both hold.
Scope justification: Assets/starting-background.jpg is outside this unit — the creator's
replacement art, still awaiting their visual check (recorded in the landmines).
Three numbers, from the recording itself: each stream's length, the drift implied by a length
mismatch (a clock problem), and the residual offset between mouth motion and speech (a constant
problem). Per-3s window table with correlations, so a weak reading announces itself instead of
reporting a confident wrong number, and a median over only the strongly-correlated windows — a
whole-clip search on periodic speech locks onto the wrong beat and returns nonsense (it said
-400 ms at the search limit on the clip where the windows said -185).
Validated on ty-20261112-1228-457-0000.mp4: lengths 13.271/13.305 s (match, so no drift) and
-185 ms (sound early), which agrees with the independent visual read of the same clip.
The creator is deaf, so "does it sound right" cannot be the loop. This is.
Needs numpy; uses the bundled ffmpeg.exe.
FfmpegEncoder resolved the encoder name into its OWN StreamHealth instance, while the view
model read CurrentHealth — a different object. So every recorded session was filed as
"unknown", and the rate history's encoder key (evidence about NVENC says nothing about QSV)
had nothing to key on. The name now travels on the encoder interface and the pump forwards
it: IFfmpegEncoder.VideoEncoderName -> FramePump.EncoderName.
Caught while adding it: reading _framePump.EncoderName from RefreshRateProposal throws,
because that call runs at MainViewModel ctor line 354 and the pump is built at line 468.
Eight tests failed with the same NullReferenceException, which took a while to see because
the harness's test output is buffered — the first honest look at per-test logging named it
in one line. Guarded; the history falls back to the last session's encoder for that tier,
which is exactly the pre-first-session case the fallback already existed for.
Tests: FramePumpTests gains the encoder-name assertion (null before start, h264_nvenc
after), and the three fake encoders implement the new member.
675 pass, 0 warnings.
Two gaps in what 7f89534 shipped, both caught by the creator's report that sound still
leads the lips:
- The mic delay had presets only (off / 150 / 200), so the value a slower camera needs —
roughly 175 ms of residual on top of the 175 ms already applied — could not be set at
all. Now a 0..500 ms slider with off / 175 / 350 presets.
- Nothing recorded which number was in force. The setting lives in the layout DB, so a
preset click left no trace in the log; "Audio live: started" now names it.
Confirmed meanwhile from the profile: Audio.MicSyncOffsetMs is 175, so the delay is being
applied — the 150 ms of digital silence at the head of the 12:22 track is the delay line
priming, which is what an applied delay looks like. The residual offset is the camera's
pipeline being slower than 175 ms, not a missing delay.
674 pass, 0 warnings.
Third measurement, and it names the start-up defect the creator heard as "started off
wrong, then corrected" (ty-20261112-1222-748-0000-2.mp4):
wall clock (audio start -> audio stop) 12.614 s
video: 754 frames 12.588 s correct
audio: 585 packets 12.477 s 137 ms short
pipe connected 160 ms after the session opened
first 150 ms of the audio track digital silence (the mic delay line's head)
The rate is fixed — 12.5 s of show, no accumulating drift — but starting the clock at
connect made the audio stream begin 160 ms after the video stream, so every word sat 160 ms
late and the track came out that much shorter. The silence at the head is the 175 ms mic
delay doing its job, not a fault.
Now the clock runs from session open. Time that passes before ffmpeg connects stays owed,
and it is paid the moment the pipe connects — out of the capture ring, so it is the audio
that was missed rather than padding. Debt larger than one 200 ms chunk continues to be paid
over the following ticks.
674 pass, 0 warnings.
Second measurement of the same recording family (ty-20261112-1133-701-0000-2.mp4):
wall clock (audio start -> audio stop) 6.477 s
video: 386 frames 6.455 s correct
audio: 294 packets 6.252 s 226 ms SHORT
Same magnitude as the original bug, opposite sign — the clock fixed the tick-rate error and
exposed the next one underneath. Audio started 49 ms before the pump, ffmpeg connected ~80 ms
after, and every chunk written in that window was dropped (dropped writes 27). The loop still
counted those frames as produced, so the track lost exactly that much time.
Now: the clock does not start until the pipe is connected, and AudioClock.Advance counts a
frame only when its write reached the pipe. A dropped write stays owed and is paid off on the
next tick, so a start-up gap costs content (silence, which there was anyway) instead of
length.
Two measurements, two different signs, one lesson: the audio track's LENGTH has to be the
clock's, and anything that removes samples without removing time — a fast tick, a dropped
write — shows up as drift no static offset can fix.
674 tests (one notification-timing flake under full-suite load; passes alone), 0 warnings.
Measured on the creator's recording (ty-20261112-1118-423-0000-2.mp4), which drifts
out of sync over ten seconds:
wall clock (pump start -> audio stop) 9.875 s
video: 594 frames, uniform 1/60 9.888 s correct
audio: 485,376 samples @ 48 kHz 10.112 s +2.1%, 224 ms long
So it was not VFR and not wall-clock PTS: the video is CFR and matches the clock (the
only PTS anomaly in the file is one 38 ms gap from two lost frames). The audio track is
what was too long, and a static offset cannot fix a rate error — which is why the opening
looked aligned (the 175 ms mic delay cancels the camera's constant pipeline latency) and
the end did not.
Cause: LiveLoopAsync wrote a fixed 480 frames per iteration and trusted that each
iteration was 10 ms. Under a raised timer resolution they land near 9.8 ms — 102 ticks
per second where 100 are expected, i.e. 102% of an audio second per wall second. FFmpeg
stamps audio by sample count, so every second of show pushed the sound ~2% later against
a correct picture. Video never had the bug because the pump paces off a stopwatch.
Fix: Services/Audio/AudioClock asks the clock how many frames are owed
(expected - produced, clamped to one 200 ms chunk) and the loop produces exactly that,
padding on underrun. A stalled loop pays its debt over the following ticks instead of
dumping one huge write. FillAndMix takes a frame count, and the master limiter/meter take
spans, so a partial chunk is processed without touching stale buffer tail.
674 tests (one log-rotation flake under full-suite load while the app itself is running
and writing startup.log; passes alone), 0 warnings. Ear check pending.
The webcam's frames reach the compositor later than the mic's samples reach the audio
pipe, so the voice runs ahead of the lips. The existing lip-sync offset could not fix
that: it delays the WHOLE mix, which drags desktop and alert audio — neither of which
has a camera to follow — out of sync in the process.
So the delay line learned channels (mono for a source, stereo for the mix, offset always
in milliseconds so the frame count is what stays constant), and FillAndMix runs a second
line over micChunk before the mix. Slider-side: presets off / 150 / 200 in the LIP-SYNC
bay under the whole-mix control, persisted as Audio.MicSyncOffsetMs.
Default 175 ms is the creator's own number for a C920 pipeline (they asked for
+150..+200). It is a setting, not a constant, because the right figure belongs to the
camera and the machine — a faster camera wants less, no camera wants none.
Both delay lines are reconfigured every tick, so the 2026-09-12 trap still applies and is
documented at both sites: a Configure that reallocates discards the buffered voice every
10 ms.
673 pass, 0 warnings. Ear check pending: this is an audio change.
The Unit A plan still points at `OverlayHost.xaml:39`, which stopped being the settings
surface on 2026-11-01 (creator ruling: a right-edge drawer). Recorded before anyone
starts the unit and hangs it off the wrong host.
Scope justification: Assets/starting-background.jpg is outside this unit — the creator's
replacement art awaiting their visual check.
TASK 4's ladder and TASK 33's worst-case table both quote numbers the code no longer
produces. Replaced with a dated note pointing at the current truth rather than
rewriting the decision records: the ladder is 12/10/6 with CBR, and the step-down floor
is the tier's YouTube minimum, not a flat 3.
Scope justification: Assets/starting-background.jpg is outside this unit — it is the
creator's replacement art, still awaiting their visual check.
Scope justification: the only file outside this commit's declared scope is
Assets/starting-background.jpg, the creator's replacement art still awaiting their
visual check (recorded in the landmines).
Each finished broadcast is filed locally — tier, probed encoder, rated, settled, steps
spent — and Models/RateHistory turns that into at most a suggestion. The app never
applies one: it asks before the next stream, "Use it" sets the rate, "Keep mine"
remembers that exact number so the same question does not return until the evidence
moves. Nothing leaves the machine.
Two rules keep it from nagging. The high-water mark is the highest rate that
*finished* a session with zero steps, not the highest seen, so one easy session (a
menu screen, a quiet game) cannot set a target the machine cannot hold. And it is
asymmetric: raising needs 10% above the current rate across five clean sessions of the
same tier and encoder, lowering needs three step-downs in five — fixing damage should
not wait for a percentage, and risking it should.
The encoder key is real, not decorative: StreamHealth.VideoEncoder is now filled from
the probe (FfmpegEncoder), so history recorded against NVENC is not applied to a
machine that later runs QSV. At startup, before anything has streamed, the last
session on that tier is the honest guess.
672 pass, 0 warnings.
The tier table cannot know a creator's connection, so it should not pretend to. The
Mbps box under the picker is theirs: the tier chooses geometry and frame rate, the
box chooses bits. Stored per tier (`Video.Rate.<tier>`), so tuning 1080p60 does not
touch 720p30, and none means "the shipped default" rather than zero.
Clamped at the tier's YouTube minimum (`RateLadder`), because a target under it
cannot hold the resolution; no ceiling otherwise, because a wrong guess is exactly
what live step-down exists to catch, and a creator who types 25 on a fibre line
should be allowed to find out. The tooltip carries YouTube's number for the tier.
`MainViewModel.EffectiveQuality` is the single substitution point, and the encoder
options, the step-down policy and the clip buffer all read it — so a rated tier can
never stream at the shipped default because one call site was missed.
One ordering trap found by the test: the constructor resolves the default tier
before the layout store is open, so a read at that point must not cache, or the
shipped default shadows the creator's stored rate for the whole run.
670 pass, 0 warnings.
Step-down used a flat 3 Mbps (4 for vertical) as its floor — a number that had
nothing to do with the tier being streamed. With CBR holding the target, that
floor is a real picture-quality floor, so it has to follow YouTube's published
H.264 table (support.google.com/youtube/answer/2853702): 6 at 1080p60, 5 at
1080p30, 3 at 720p.
Models/RateLadder is that table as pure policy. Vertical is not a separate row:
1080x1920 and 1920x1080 are the same pixel count, so the frame rate alone picks
the band. StepDownPolicy takes the floor as an optional constructor argument and
refuses one above the starting rate, so an unusual start cannot begin under its
own floor. Omitted, the historical 3/4 floor still applies, which keeps the
existing policy tests meaningful and lets a caller opt in.
One consequence worth knowing: the three-step budget can stop above the floor
(12 → 9.6 → 7.7 → 6.2 from a 20% loss), so the floor is a limit, not a target.
669 pass, 0 warnings.
Every 1080 tier carried 8 Mbps, inherited from TASK 4's "mainstream ceiling,
upload headroom stays comfortable". It was never derived from anything: the same
number served 30 fps and 60 fps, landscape and vertical, which no per-tier
derivation would produce. With CBR now actually holding the rate (700c7a8) that
number becomes the picture quality, so it has to be chosen rather than inherited.
New defaults sit between YouTube's H.264 recommendation (17 at 1080p60, 14 at
1080p30, 8 at 720p — support.google.com/youtube/answer/2853702) and the rate
practitioner OBS guides converge on for YouTube (9–12 Mbps at 1080p60). Vertical
mirrors its landscape pair: 1080x1920 is the same pixel count as 1920x1080.
The free-profile fallback in OutputProfile.Resolve moves with it (8.0 -> 10.0) so
a build with no shipped tiers still emits the 1080p30 rate rather than a stale
one.
668 tests (1 audio-pipe flake under full-suite load, passes alone), 0 warnings.
The stream was configured as "@8 Mbps" and averaged 5.1. The cause is the argument
set, not the machine and not YouTube: `-b:v K -maxrate K -bufsize 2K` is capped
VBR. Measured on the bundled BtbN build with a static 640x480 frame at -b:v 2000k:
default rate control 9,858 bytes / 8 s = 9 kbps
-rc cbr 2,001,989 bytes / 8 s = 1,951 kbps
-rc vbr 9,858 bytes / 8 s = 9 kbps
On high-motion testsrc2 the same target produced 2006 kbps (CBR) against 1741
(VBR): VBR undershoots by however easy the picture is, and a composited scene
with a still background is very easy.
Spelling is per encoder, verified rather than assumed:
- h264_nvenc, h264_amf: `-rc cbr`.
- h264_qsv: nothing. It has no `-rc`, and libavcodec/qsvenc.c (select_rc_mode,
FFmpeg d263fce2b2) selects MFX_RATECONTROL_CBR when bitrate == maxrate — which
the triad already sets. Passing -rc here would be an unknown option.
- libopenh264: nothing. `-rc_mode bitrate` changed no measurable output on this
build (3,832 vs 3,830 bytes), so it stays out rather than adding a line whose
effect nobody can demonstrate.
Reference: YouTube's encoder spec requires CBR
(support.google.com/youtube/answer/2853702).
668 tests pass, build 0 warnings.
Records the 5.1-vs-8 finding as an args defect (no -rc, so NVENC ran VBR) rather
than a machine or ingest limit, the four units that follow, and two new landmines.
Assets/starting-background.jpg stays out of this commit: it is the creator's
replacement art, still awaiting the visual check recorded in the landmines.
The frame-rate boundary is correct as a product rule, but it only bites in a
Release build, where DevBuild.IsDevelopment is false and DeveloperMode cannot
unlock anything — exactly the build whose performance numbers are worth reading
(see docs/ai/environment.md: Debug pixel paths are several times slower). 60 fps
could not be tested at all.
OutputProfile.EntitlementEnforced is false: every shipped tier is selectable by
any build, and HasProOutput — the one property the tier setter, the dropdown's
strikethrough and the locked-item style all read — answers yes regardless of
ownership. static readonly rather than const, so the consumed `||` does not fold
into unreachable operand code (same reason as DevBuild.IsDevelopment).
The licence indicator row is suppressed while the switch is off: it exists to
explain what the boundary costs, and claiming "Steam ID Limit: 60fps" to an
unowned build would be a false statement. Docs corrected in place — the enforced
rule is unchanged, only its state is recorded.
Tests: one integration case covers both switch states (unowned build reaches
1080p60 with the switch off, 1080p30 with it on), so flipping at launch leaves no
red test behind. The two suites that anchor on the pinned licence row early-return
while it is absent; EntitlementTests covers that state meanwhile.
667 pass, build 0 warnings.
Add a persisted global App Settings switch. Off keeps the existing per-severity
lifetimes (errors remain sticky); on makes every alert non-expiring and closes
it when its body is clicked. The NotificationService supplies the current
setting to each toast request.
StickyNotificationIntegrationTests covers persistence and both request modes.
618 tests green, clean build with 0 warnings.
Reference: Notification.Wpf exposes a CloseOnClick request option:
https://github.com/G-Stas/Notification.Wpf
App Settings now chooses one of six ToastArea positions (left/right ×
top/center/bottom), defaulting to the existing bottom-right. The setting is
persisted per profile and the toast area moves immediately; edge gutters keep
bottom notifications above the footer.
ToastPositionIntegrationTests covers live repositioning and restart persistence.
617 tests green, clean build with 0 warnings.
Reference scan: OBS Notifier supports user-configured notification placement:
https://github.com/DmitriySalnikov/OBSNotifier
App Settings now chooses one of six ToastArea positions (left/right ×
top/center/bottom), defaulting to the existing bottom-right. The setting is
persisted per profile and the toast area moves immediately; edge gutters keep
bottom notifications above the footer.
ToastPositionIntegrationTests covers live repositioning and restart persistence.
617 tests green, clean build with 0 warnings.
Reference scan: OBS Notifier supports user-configured notification placement:
https://github.com/DmitriySalnikov/OBSNotifier
The FFmpeg ProcessFailed event arrives off-thread. Start recovery on the UI
dispatcher, publish retry status there, and route StopStream back to the
dispatcher before changing bound state or alert collections. This prevents a
recovery exception from becoming an unhandled WPF CollectionView crash.
AttentionAlertStackTests covers worker-thread recovery reporting and stop.
616 tests green, clean build with 0 warnings.
A quality step-down now closes the named audio pipe before stopping/flushing the
pump, then opens a fresh server before restarting the pump. This prevents ffmpeg
from waiting on the old audio input and avoids reconnecting to a broken pipe.
EncoderRestartTests pins the audio-stop → video-stop → audio-start → video-start
order. 616 tests green, clean build with 0 warnings.
App Settings can now restore only the staged canonical scene. The VM saves
pending edits first, resets that scene, reloads immediately, and keeps the same
scene staged. Other scene edits survive; the action is disabled while live or
recording. 615 tests green, clean build with 0 warnings.
Reference: OBS Scene Collections keep scene/source sets distinct:
https://obsproject.com/kb/scene-collections
App Settings now offers a clearly described all-scenes reset. It is disabled
while live or recording and reloads the restored layout immediately. The
integration test drives the real VM command and checks the Settings binding.
614 tests green, clean build with 0 warnings.
Reference: OBS Scene Collections are a distinct saved set of scenes and sources:
https://obsproject.com/kb/scene-collections
Build-mismatch restoration now keeps the currently selected webcam identity,
restores default scene placements against that camera, and leaves cameras absent
when none is selected. The integration regression test pins the creator's camera
choice and restored default geometry.
612 tests green, clean build with 0 warnings.
The per-scene reset restores that scene's settings, layers, webcam placement,
and background-path settings while leaving other scenes' current edits alone.
A focused integration test covers the restore/isolation behavior.
611 tests green, clean build with 0 warnings.
Reference: OBS scene collections store scenes and sources as a saved set:
https://obsproject.com/kb/scene-collections
A mismatched or missing current-build stamp restores the immutable default
snapshot atomically before the VM loads scenes. The new integration case edits
current on build A, opens on build B, and verifies the factory layout returns.
610 tests green, clean build with 0 warnings.
Reference: OBS scene collections keep scenes/sources as a separate saved set:
https://obsproject.com/kb/scene-collections
The matching-build persistence slice is in place: existing layouts are captured
once as defaults, first-run factory scenes are saved and captured before the
creator can edit, and same-build startup continues to load current rows. Default
asset references survive current-layout saves.
One integration test covers the current-layout roundtrip and immutable default.
609 tests green, clean build with 0 warnings.
Reference scan: OBS stores scene collections separately from output profiles;
this split keeps layout state independent in the same SQLite store:
https://obsproject.com/kb/scene-collections