- EDIT leaves the centre session cluster and sits immediately right of the gear, in the brand
column — so mode lives with the controls that configure the app, not with the session buttons.
- The gear is a LlamaCasty control, so its icon is `attention` orange instead of muted grey.
Guard: UiShellTests asserts the gear fill and that EDIT appears before the centre (session)
cluster, so a later reformat cannot quietly put it back.
Creator ruling (2026-10-30):
- EDIT off + ON-AIR armed → the primary button reads "Go Live" and runs the livestream.
- EDIT on + ON-AIR armed → the same button reads "Test Stream" and runs the test broadcast.
- REC armed (or nothing armed) → "Start Recording", whatever EDIT says; there is no test
recording, and an unarmed start records locally rather than doing nothing.
So the fifth button was redundant: `ShowTestButton` no longer feeds any control. The decision is a
pure function (`Models/SessionStartDecision`) so the whole matrix is testable without a window;
`PrimaryStartCommand` follows the same kind, so label and action cannot disagree.
Guard: SessionStartDecisionTests pins the four cases, including the no-dead-ends fallback that my
first version got wrong (unarmed returned Live instead of Record — the test caught it).
Note for the v1 gate: the "hide TEST at v1" item is now satisfied by construction — the test path
is a mode of the primary button, not a separate control.
The comment I added between the two <Run> elements introduced whitespace, and whitespace between
inline Runs collapses to a rendered space: the wordmark read "LlamaCas ty". The comment moved
above the TextBlock, the Runs are contiguous, and UiShellTests asserts them adjacent so a future
edit cannot re-introduce the gap.
1. The preview's right-click handler swallowed every right-click for the zoom box, so the
element/backdrop context menu could not open at all. Sources and capture windows must be
changeable AT ANY TIME — a creator swaps a window mid-stream without entering edit mode.
Ctrl + right-click now bypasses the zoom path and lets WPF open the menu under the cursor;
plain right-click keeps the zoom box. No menu markup changed.
2. The wordmark's "ty" is YouTube red (#ff0000), permanently. The token sweep had recoloured it
to the interactive blue because it was a bare literal; DESIGN.md now records "never re-colour
the wordmark" beside the token, and UiShellTests pins it.
Guard: UiShellTests gains the wordmark rule and the Ctrl+right-click chord.
The armed state was fixed to on-accent last build, but the resting state kept on-surface-variant
(#94a3b8) — so with EDIT off, which is its normal state, the label was grey on the dark bar. The
label is white always now; only the fill changes (neutral → blue). The redundant foreground setter
is gone, and UiShellTests asserts the resting colour rather than the trigger.
The EDIT button's armed face used on-tertiary (#0b1326 navy) on blue — the creator read it as grey
on blue and could not read it. Same problem, latent, on the armed REC/ON-AIR pills, which used the
error ink.
One rule instead of two exceptions: a saturated accent fill carries WHITE ink. New token
on-accent #ffffff, used by the EDIT trigger and RecordPillToggle; on-tertiary stays for large blue
surfaces where dark ink is right. UiShellTests pins the EDIT foreground to it.
1. Stream Info + YPP rails are YouTube surfaces → new `youtube` token #ff0000. It is documented
as brand-only: live state stays `primary`, so the two reds never mean the same thing.
2. EDIT toggle: the checked trigger set the SAME colour as the resting face, so clicking it
changed nothing visible. Resting is now the neutral surface with muted text; armed is blue with
dark text, and the label follows the fill.
3. Active scene outline is orange again (`attention`) — it marks the scene you work on, not a
selection; blue made it read as "selected". Live stays red.
4. Scene names wear the same pill as the hotkey chips (black, 10px radius, 8×2 padding), so both
labels stay readable over any thumbnail.
5. REC / ON-AIR pills and the running stop button read red while armed/live — including test
mode, where the top bar is gold. New `RecordPillToggle` style (its own template, because
SegmentToggle hard-codes a transparent face); the stop button's grey `#333` literal is gone.
6. The properties list had `MaxHeight="420"` inside an Auto row, so it scrolled while the window
had space left. The row is `*` now and the cap is gone.
Guard: UiShellTests pins all six to the markup and names the one that regresses.
- Telemetry readouts (bitrate, FPS, dropped, live duration) now wear JetBrains Mono, so the
tabular digits stop shifting width as values change — the first place the bundled mono face
is actually visible.
- Scene tiles: staged = blue (selection), live/program = red. Both were orange, which meant the
same colour marked two different states and neither was the live colour.
- EDIT toggle: "on" is the interactive accent, not orange. Orange now means warning only.
- Wordmark's two-tone accent, avatar chrome, readout panel, tile borders and the program badge
all resolve from tokens.
Guard list extended: MainWindow.xaml, Controls/TopBar.xaml, Controls/SceneThumbnailStrip.xaml —
these three can no longer regress to a hardcoded colour.
- Socials: the dialog is a right-rail drawer (same pattern as Stream Info/YPP/TEST); the live-screen button is removed
- Right rail: Stream Info (was Stream Settings) and YPP show the YouTube logo; Socials and TEST get icons; tab colors and label colors per spec
- Top bar: EDIT toggle beside REC (orange when on, blue when off); going live on YouTube turns it off
- Stream readouts (bitrate, FPS, dropped n (x.y%), Live hh:mm:ss, health) and the resolution dropdown moved to the top-left cell; bottom bar emptied at the same height
- Webcam border drawing restored (it was removed with the CRT bezel change)
- YouTube chat layer: border color, thickness, and opacity controls
- Vertical 1080p30 tier added
Not related to the fps gate yet; no gating is enforced.
- TopBar: EDIT ToggleButton, spaced from the REC/ON-AIR segments
- MainViewModel: explicit EditingActive drives IsEditMode; YouTube go-live turns edit off, stop turns it on
- SceneThumbnailStrip: tiles fixed 196x130 and centered; dark background fills the column so its edge does not move on resize; strip row fixed 154px
- MainWindow: left column fixed at 360px; WIDTHS diagnostic log on resize
Not pushed.
Creator feedback on the live #77 build:
1. Avatar = 'much bigger, showing the youtube login account' — the streaming
account's face went 26→40 px (CornerRadius 20, 20pt fallback initial) so the
identity is readable across the room.
2. Gear moved a couple more places right (margin 6→18) — cleaner separation from
the wordmark after the TASK 42 relocation.
3. Uniform height: the REC|ON-AIR segments host, Start/Go Live, and Test now all
sit at Height=32 so the switch + its actions read as one family ('so the user
can intuit their purpose'). Running-world reality line untouched.
XAML-only; compile-verified (only the running-app exe-lock copy errors remain).
verify.sh full gate deferred until the app is closed (see HANDOFF).
The bar now renders ONE surface from the FIRST decision the creator makes —
Record or Stream — with each world being the whole bar. Creator directive:
"I wrote the fucking thing and I still can't figure-out how to do stuff",
"forget this one dog plan bullshit". OBS/streaming-tool reference for the
one-surface paradigm: https://obsproject.com (single mode toggle + context
actions) — cited per spin-guard habit; the go-live/test pattern follows
CEV (https://cev-desktop.aSean.xyz) precedent.
- Mode: single segmented REC|ON-AIR switch (SegmentToggle/SegmentLabel in
Themes/Controls.xaml); radio-exclusive world selection, one tap to flip.
- Record world: switch + Start Recording, zero YouTube identity.
- Stream world: switch + Go Live + Test + account zone right (Sign In until
connected, then avatar with Change Account/Logout context menu).
- Test is a child of Stream: procs only stream-armed AND signed-in.
- Running: one reality line "dot word elapsed" (REC/LIVE/TEST; green/red/
gold) + End; worlds + switch retire.
- Gear moved up from bottom bar, ~3 wordmark letters past the brand, single
click opens Settings/Bug/Feature/About menu (TASK 40 Unit B shipped early).
- Fix folded in: BeginTestStream now arms OnAirPillOn explicitly (unarmed
pump booted with zero encoder outputs -> "At least one output is required"
forced-stop cascade from TASK 41's pipeline).
- VM: world/reality props + RaiseTopBarModes() wired into StreamStatus,
pill, IsRecording, IsTestStream, IsConnected setters.
Doc: ai.md top-bar model, ViewModels/index.md, Controls/index.md, TASKS.md,
HANDOFF.md, new TASKS/task-42-top-bar-redesign.md; task-40 note.
Tests: TopBarModeTests.cs (new Good Dog), PillRadioTests + TestStreamTests
gates updated. Build 0 warnings; full suite 314/315 — single abort is the
pre-existing env-dependent RealMouseDrag test (Path of Exile 2 running)
Test button next to Start runs the real private-only go-live pipeline as a
session variant (IsTestStream): BeginTestStream -> extracted
StartStreamingSession(alsoRecord:false) shared with the dialog path — no Go
Live dialog, no 'last live' stamp, no recording. Gold top bar + TEST badge +
'End Test' button face; TEST drawer (third right-rail pull-out, three-way
exclusivity) auto-opens once the liveChatId resolves.
Chat tooling: Mock Chat Input sends a REAL liveChat/messages.insert
(YouTubeStreamService.InsertChatMessageAsync) that round-trips the real ~2s
poll and renders through the live overlay; simulated Subscriber/New
Member/Super Chat events inject through the poller's MessageReceived seam
(YouTubeChatService.InjectSimulatedMessage, ChatMessage.IsSimulated) — the
insert API only creates textMessageEvent, so non-text events are local-only
by design (ref: developers.google.com/youtube/v3/live/docs/liveChatMessages/insert).
Scopes youtube + youtube.force-ssl already cover insert; no re-consent.
Good Dog: ytLive.Tests/TestStreamTests.cs — coordinator protocol with fake
HTTP + real-window drawer exclusivity/gate. 0 warnings; 314/314 pass (clean
run; intermittent host abort is the pre-existing WinRT-webcam flake).
Docs ride in the same change: TASKS.md row 41, TASKS/task-41-test-stream-mode.md,
ai.md (YouTube Live API constraints), HANDOFF rewrite.
Roll-forward of today-slices 6fd1d9c onto the slice-8 base, two-loop hunk dropped.
Release counter (per-build GUID read as noise; +1 per commit from git rev-list,
baseline 241 -> #13, generated by GenerateBuildStamp; GUID demotes to startup.log).
Tests pinned to Label/#N >= 13; wordmark display test asserts the Label.
Flash fix (take 14 finding): consumer holds must never outlive depth x source
period — 4 slots at high refresh lap ~27ms vs a <=50ms compositor read, so a
recycled slot flashed its new frame over the lagged old one. All shared rings 4->8
(OBS/overlay precedent for ring discipline).
Camera producer now rotates an 8-deep ring + Epoch instead of a fresh ~3.7MB
array per device frame (110-220MB/s LOH churn); WebView2 capture reuses a canvas
scratch + 8-deep output ring + a reused WriteableBitmap instead of two fresh
arrays + a fresh bitmap per 10Hz tick. Paste cache stays identity-keyed (Epoch).
Take 6 measured render 35-41ms — WORSE than take 5's 25.5 — and the run could
not be attributed to a binary: exe mtime != build contents (incremental builds
serve stale exes; a source edit without rebuild is a silent old binary). Three
takes of a perf saga had been judged against builds nobody could prove.
- ytLive.csproj GenerateBuildStamp target: fresh GUID per compile (writes
obj/BuildStamp.g.cs -> Helpers/BuildStamp.Id/BuiltLocal). Deliberately defeats
incremental lies: every 'dotnet build' recompiles the app project.
- Wordmark shows the id as a superscript (TopBar.xaml, x:Static, 9px grey
BaselineAlignment=Superscript); startup.log records 'Build <id> (compiled
<time>)' so every take is cross-readable with the visible UI.
- FramePump stats split the tick: 'avg render Xms (resolve Y), avg submit Z' —
the resolver is timed separately (wrapper resolver on per-tick paths; bake
keeps the raw one) so take 7 names the hot half of 'render' with data.
- Fixed a latent transition-clock bug found on the way: lastTick now restarts
every frame (the branch rework had restarted it only during transitions,
letting a transition begun after idle complete instantly on its first Tick).
ONE integration test family: BuildStampTests (unit: shape) +
BuildStampDisplayTests (RealApp, namescoped FindName on TopBar proves the
wordmark SHOWS the id). 47/47 per-class green, clean build 0 warnings. Docs
same commit. User's top-bar/session spec (re-sent twice) + settled Q&A
decisions folded into HANDOFF Unit B — next work unit after take 7 verdict.
Take two (2026-09-01) three confirmed defects, all from creator feedback + the
new resolver logging:
1. NO WEBCAM IN OUTPUT: WebcamSceneConfig.WebcamId carries the identity GUID;
CameraManager keys sessions by DEVICE id — GetLatestFrame(guid) returned null
forever, the compositor silently dropped the layer while the preview (bitmap
path) looked fine. The resolver logging added in 8dcaee0 caught it red-handed.
DeviceKeyForWebcam maps identity->device through the _webcam singleton (identity
mismatch / unknown ids pass through). Test: WebcamOutputKeyTests.
2. START BUTTON VANISHED AFTER STOP: my pills-clear ruling met the old
ShowPrimaryStartButton gate (needed IsConnected or a lit REC pill) — signed-out,
pills-off = blank top bar, no session reachable. Start is now ALWAYS the idle
face; unarmed Start records (local needs no account — no dead-end no-op); the
Sign In button folds into Start's context menu ('Sign in to YouTube', shown while
disconnected) with a dedicated SignInCommand. SessionTeardownTests extended:
stopped session must leave a reachable Start.
3. TOP BAR ORDER (creator spec): [sign light] REC [pill] [sign light] ON-AIR [pill]
— each reality lamp now sits in front of its own intent switch (was: two pills,
then two orphaned dots). Sign labels keep the shared StatusSignText style.
Tests: WebcamOutputKey, SessionTeardown, FramePump, WebcamMenuGate, GlobalHotkey,
BroadcastPullOut — 14/14 across the six classes, clean build 0 warnings.
TopBar.xaml(.cs) takes the Row 0 top controls: logo/About button, REC/ON-AIR
pills + status signs, avatar, Sign In/Start/End buttons. The avatar fetch
(AvatarHttp/_loadedAvatarUrl/LoadAvatarImage/ShowAvatarFallback) moved into the
control with async semantics preserved; the window grabs the control via
FindName in its ctor and calls _topBar.RefreshAvatar() when IsConnected or
AccountAvatarUrl changes (previously OnViewModelPropertyChanged -> LoadAvatarImage).
AccountLight is pure binding (never touched by code-behind) so it moved with the XAML.
Zero behavior change; build 0 warnings; 246 pass, only the 2 known failures.
Also dropped the now-unused System.IO using from MainWindow.xaml.cs.
Docs: ViewModels/index.md Phase 2 tracker updated in the same commit.