gramps
f9ad7c2cb1
fix: asymmetric meter decay for faster desktop level response
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Issue 3: Desktop meter now decays 2.5x faster than it rises
(DecaySmoothing=0.5 vs Smoothing=0.2). When rms drops below current
level the higher alpha pulls the bar down quickly; when audio returns
it rises smoothly. 207 tests pass, 0 warnings.
2026-08-18 12:15:44 -07:00
gramps
30a193b2c9
TRAX: error display, retain track on failure, gray idle dot
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1. Error text shows in red inside the desktop audio meter bar (scrollable)
when TRAX load or playback fails — user gets feedback, not just a
silent red dot.
2. LoadTrax no longer nulls _music on error — the track path is retained
so the user sees what failed and can retry.
3. OnTraxPlaybackEnded now receives the NAudio exception and surfaces it.
4. TRAX dot is green (playing) or gray (idle/no track) — no more yellow
or red states.
207 tests, 0 warnings.
2026-08-18 08:44:21 -07:00
gramps
c7d4b3b6d9
Revert "Fix UI polish: scrollbar deselect, web source inline buttons, countdown in Sources, volume click-to-position, meter decay"
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This reverts commit dc91c855ef .
2026-08-17 17:59:43 -07:00
gramps
dc91c855ef
Fix UI polish: scrollbar deselect, web source inline buttons, countdown in Sources, volume click-to-position, meter decay
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- Elements scrollbar no longer deselects element on click (check ScrollViewer, not StackPanel)
- Web source: URI + check/revert buttons merged into single DockPanel row, consistent order (✓ rightmost)
- Countdown timer moved from Elements panel to inline in source list row, range clamped to 1-30 min
- Volume slider click-to-position restored: e.Handled prevents IncreaseLarge from overriding position, Thumb drag still works
- Desktop audio meter: asymmetric smoothing (attack 0.2, decay 0.08) for faster response to silence
- 207 tests passing, 0 warnings
2026-08-17 17:36:00 -07:00
gramps
a3dd0791db
fix: creator feedback batch Branch 1 — TRAX volume, tooltip, meter boost, slider click, backdrop
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- TRAX: LocalGain now applies 0.2× factor so music is quieter relative to desktop audio slider
- TRAX tooltip: switched to ToolTipService with Placement=Top to fix z-order in Viewbox overlay
- Mic meter: MeterLevel multiplied by 1.2× before clamping for ~20% higher visual readout
- Volume sliders: click anywhere on track to jump thumb to that position before dragging
- Backdrop: Image Visibility now binds to BackdropVisible; compositor checks IsVisible before blit
- Renamed 'Backdrop' to 'Game Capture' in EnsureBackdrop + test assertions
2026-08-17 07:45:29 -07:00
gramps
3904b626b9
dokunfuk
2026-08-16 18:16:10 -07:00
gramps
0fac1e6a5a
TASK 5 items 1-3: reusable stream, health banner, docs refresh
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- Reusable stream: GetOrCreateReusableStreamAsync, cached via LayoutStore, bound at broadcast insert
- Health monitoring: GetStreamHealthAsync polls liveStreams.status, report-by-exception banner
- Go-live order: ensure stream → create broadcast → then start pump (URL must exist first)
- Full broadcast form scoped (TASK 5 items 6-7) in TASKS.md + ai.md
- TASK 23 trimmed to technical scope, TASK 26 added (marcom/launch kit)
- Confidential files: MONETIZATION.md + MARCOM.md (gitignored, not committed)
- .gitignore updated for confidential business files
- HANDOFF.md updated with session state and next steps
2026-08-16 17:48:37 -07:00
gramps
92f1471ab4
TASK 25: master limiter on the live mix (2026-08-15, queued from the TRAX discussion) — the review confirmed two of the creator's three instincts were already satisfied (MediaFoundationReader streams from disk so file size needs no guard; the MusicPlayer 0.20 bed rides the same loopback gain as the game, so music is always exactly 20% of the desktop volume by construction) and found one real gap: AudioMixer.FillAndMix summed mic + loopback with no output ceiling, so hot gains could pass 0 dBFS and clip the AAC encode. New pure Services/Audio/MasterLimiter.cs: -1 dBFS ceiling (Ceiling = 0.891), instant attack per frame (a hot frame is scaled exactly to the ceiling — no overshoot), smoothed release toward unity so loud passages don't pump, gain never exceeds 1. Applied at the end of FillAndMix right before the pipe write. 3 unit tests (trim-to-ceiling, never-boost, recovery) + ONE integration test (MasterLimiter_CapsTheLiveMix_OnThePipe: a 0.95 loopback bed capped to exactly 0.891 on the wire while staying audible). Docs in the same commit: ai.md go-live audio section, Services/index.md new row, TASKS.md TASK 25 record, HANDOFF.md shipped state. Build 0 warnings, 193 tests passing (189 + 4 new)
2026-08-15 16:10:16 -07:00
gramps
24f16b2cd9
Game audio bar is now ALWAYS visible (TASK 4 gating removed, 2026-08-15): the show/hide machinery kept hiding the desktop/game meter whenever no full-screen game with sound was up or no TRAX music played, which the creator read as the meter being lost. Deleted IGameAudioDetector/GameAudioDetector/GameAudioHysteresis (Services/), the VM's 250ms DispatcherTimer poll + OnGameAudioActiveChanged/OnGameAudioPollTick + IsGameAudioBarVisible + _gameAudioBarActive/_gameAudioTimer/_gameAudioDetector, and the two detector test files (GameAudioDetectorTests, GameAudioHysteresisTests); MainWindow.xaml drops the Visibility binding so the bar renders unconditionally. Desktop audio is just automatic WASAPI loopback now. Docs in the same commit: ai.md (audio section + Services inventory), Services/index.md, ViewModels/index.md, TASKS.md TASK 9 item 7 follow-up, HANDOFF.md shipped state + stale poll-timer landmine removed. Build 0 warnings, 189 tests passing (8 detector tests removed)
2026-08-15 15:53:51 -07:00
gramps
a0a8331569
TASK 24 post-pause polish batch (creator's 8 review issues, 2026-08-15): (1) desktop/game audio volume slider + (2) mute were no-ops — the AudioMixer's gain Func seams defaulted to unity because the VM never passed them; new AudioGainProvider (Services/Audio/) wires MicMuted/MicVolume/GameMuted/GameAudioVolume into the mixer at construction, read live each mix tick, so sliders and mutes are stream-honest; the game bar also scales TRAX locally via new MusicPlayer.LocalGain (UpdateTraxLocalGain on every game volume/mute change + on load) so the creator HEARS the controls work on the music in the headphones. (3) TRAX played once then stopped — OnPlaybackStopped only looped on Position>=Length (unreliable for MediaFoundationReader); now any clean stop rewinds + replays, errors/explicit stops surface via PlaybackEnded; unused using dropped. (4+6) TRAX moved right of Socials in the footer's left cluster (centered under scenes/sources); the mic cluster is now MIC + meter + mute + volume. (5) mic source persists — LayoutStore gains a Settings key/value table (SaveMicSourceName/LoadMicSourceName); the VM saves on pick and restores before the mixer's first Start, so a restart reconnects the same vetted device (green) or reports it missing (yellow). (7) Backdrop's missing trashcan shifted the edit/eye icons right — new HiddenBoolToVisibilityConverter keeps the trash column reserved (Hidden, not Collapsed) so every source row's icons stay in fixed columns. (8) a 1px hairline with top/bottom padding separates scenes from sources in the left panel. Docs in the same commit: ai.md (gains honest + drive TRAX locally, TRAX loops, mic persistence, footer layout), TASKS.md TASK 24, HANDOFF.md shipped state, ViewModels/index.md. ONE integration test: AudioPipelineTests.Mix_HonorsProviderGains_AndGameMute_KillsTheLoopback (real mixer + provider gains through the pipe harness: scaled loopback audible, silence after mute). Build 0 warnings, 197 tests passing
2026-08-15 10:23:49 -07:00
gramps
6d71acef8c
TASK 9 audio milestone: real stream audio + voice filters + auto-duck + free TRAX music — the mixer now feeds the encoder real audio (ffmpeg reads a Windows named pipe, -f f32le -ar 48000 -ac 2 -i \.\pipe\ytllive_audio, replacing anullsrc silence; explicit -map 0:v -map 1:a via EncoderOptions.AudioPipeName), with honest gains reaching the stream (MicVolume scales mic, GameAudioVolume + mute scale loopback, Func<double> seams on AudioMixer), an always-on pure-C# voice chain on the mic BEFORE the meter and mix (LowShelfFilter 120Hz +4dB → HighShelfFilter 8kHz +3dB → NoiseGate 0.005/hysteresis 0.5 → Compressor 0.5 4:1, all TDF2), AutoDucker (mic RMS>0.02 → loopback ×0.25, attack 0.05/release 0.005), and TRAX free background music (MusicPlayer = MediaFoundationReader → VolumeWaveProvider16 at fixed 0.20 → WaveOutEvent via the new sibling NAudio.WinMM 2.2.1 package; plays to the default device so the existing loopback carries it, ducked with game; footer TRAX button with red/yellow/green status dot, left-click toggles/picks, right-click opens the OpenFileDialog picker, tooltip shows the track name; persisted via schema v9 single-row Music). Build-time deviations from the plan (recorded in ai.md + TASKS.md): WasapiCapture in NAudio 2.2.1 exposes no overridable GetDefaultMixFormat so sources run device mix format and the mixer's TinyResampler normalizes any rate to 48kHz (resampler IS the design); FfmpegEncoder.cs untouched — MainViewModel.StopStream calls _audioMixer.StopLive() (pipe EOF) before the frame pump stops; sound-bar relabelled 'Desktop Audio', IsGameAudioBarVisible = game sound OR music playing. Tests: new AudioPipelineTests (DSP/ring-buffer/ducker/resampler units + the ONE integration test Mix_WithFiltersDuckAndGain_Lands_On_AudioPipe reading real pipe bytes; ring-buffer overwrite bug found + fixed), FfmpegEncoderTests/LayoutStorePersistenceTests updated — 196 tests passing, 0 warnings
2026-08-14 18:09:26 -07:00
gramps
801219ec46
TASK 4 ship step 7: one-click go live + private-only enforcement (req 8) — the Go Live dialog is locked to Private (GoLiveViewModel.Visibility is a get-only string, no dropdown; settings' dead Default Visibility dropdown + Visibilities/DefaultStreamVisibility removed); YouTubeStreamService.CreateBroadcast always sends privacyStatus='private' and gained an injectable HttpClient? http = null seam; BeginGoLive fires CreateBroadcastAsync which stashes _currentBroadcastId for TASK 5's bind/transition (failure → StreamStatus.Error via AppLog, never a crash) alongside the frame pump, and StopStream clears it; the REC sign shows a dark-red PRIVATE badge next to REC whenever the live stream is private (IsLivePrivate) — the broadcast-insert integration test asserts the request body carries privacyStatus private (RecordingHandler seam) + a no-session guard test — 173 tests passing, 0 warnings
2026-08-14 09:20:03 -07:00
gramps
0b71b030e4
TASK 8 meter scaling: +10 dB input amplification in AudioLevelMeter.ToDisplay so the meters use the full bar — speech peaks (~0.2 RMS, -14 dBFS) read ~0.93 (red zone) and normal speech (~0.05, -26 dBFS) ~0.73 (yellow) at maxed volume, instead of hovering at the red edge; ≤0.001 linear still reads zero so the meter never idles on background noise; one knob shared by the mic bar and the game bar (× MicVolume gain-on-noise untouched); tests updated + new ToDisplay_Pushes_Speech_Peaks_Into_Red_At_Maxed_Volume — 171 tests passing, 0 warnings
2026-08-14 08:43:06 -07:00
gramps
d90b5ded0d
TASK 7 UI polish batch: scene/source row cleanup, dedup naming, full social handles — scenes are now pure selection rows (edit/trash/visibility icons and inline rename removed with EditSceneCommand/RemoveSceneCommand/ToggleSceneVisibilityCommand + Scene.IsEditing); source rows gained the trio (new EditElementCommand → inline rename via SceneElement.IsEditing, ToggleElementVisibilityCommand → eye flips IsVisible, open/slashed style rebound, hidden rows dim to 45%); duplicate resource names get a no-space incrementing suffix via shared NextSourceName (Image, Image2, Image3…) derived from actual names so deletions never collide (AddSource + AddReusedImage); social bar renders the full validated handle (MaxWidth=200 + TextTrimming removed from SocialBarRenderer and the preview template); side panels stay fixed 220/300; focus-loss capture lag documented in ai.md as a known OS limit (deferred) — the two real-App tests now share RealAppHost, a dedicated STA thread owning the single WPF App, instead of each calling new App(); new SourceNamingTests integration test (Text/Text2/Text3, delete-middle re-add no-collision) — 170 tests passing, 0 warnings
2026-08-13 18:50:56 -07:00
gramps
18abe4210f
TASK 4 audio fixes round 2: dB-scaled meters, game bar moved into the preview, Notepad About button replaced by the logo → in-app About — AudioLevelMeter.ToDisplay maps -60..0 dBFS onto 0..1 (real speech/game RMS ~0.01..0.1 linear left the flat scale dead; both meters now scale through it before volume); the game audio bar moved OUT of the footer (back to two rows) and is now a bottom-center dark chip overlaid on the preview window — monitoring UI only, never on the live output; the top-bar About button (opened THIRD-PARTY-NOTICES.txt in the OS viewer) removed, the ytLlive wordmark now opens the in-app About overlay, and task 21 queued (real logo + creator-hub About with premium/coffee/socials links + in-app scrolling licensing panel) — 169 tests passing, 0 warnings
2026-08-13 11:56:22 -07:00
gramps
9f9ed34627
TASK 4 audio follow-up: game audio bar + mic status dot + always-on capture — the footer's second audio control (desktop/game, a mirror of the mic bar: meter + mute + volume) appears only while a full-screen game is producing sound (IGameAudioDetector seam + GameAudioHysteresis: show ~500ms of fullscreen+sound, hide ~1s after leaving fullscreen, silence never hides an active bar; VM polls on a 250ms timer); capture now runs for the app's lifetime so both meters preview live (started at startup via StartMicCaptureAsync, disposed in Shutdown — no longer go-live driven); MIC label is a button with a status dot (Models/MicStatus: green via the source Started event, yellow = mic problem, red = no device); PickMicrophone swaps the live device immediately via AudioMixer.RestartMic; fixed a latent ?.Invoke(meter.Push(...)) short-circuit that skipped the meter update when nothing subscribed — 167 tests passing, 0 warnings
2026-08-13 11:29:44 -07:00
gramps
ac60a26d82
TASK 4 ship step 5.5: social bar bug fixes + bar on the live output — direction-snap drag (SocialBarSnap.Decide + ClearValue, local Canvas.Top was overriding the binding), fediverse nodeinfo subdomain probing + load-time heal (settable FediverseSoftware), SocialBarRenderer strip blitted above the flash via a re-read FramePump socialBar seam — 155 tests passing, 0 warnings
2026-08-13 09:29:58 -07:00
gramps
e72ba71165
TASK 4 ship step 5: live frame pipeline — FramePump paces the active scene's composite into the encoder, ScreenCaptureManager.GetLatestFrame, MainViewModel resolver/option-builder/pump wiring, FramePumpTests (7) + GetLatestFrame test — 147 tests passing, 0 warnings
2026-08-13 08:57:56 -07:00
gramps
58c0f8e8c4
TASK 4 ship step 4: WASAPI audio capture — NAudio loopback + mic behind an IAudioSource seam, AudioMixer driving AudioLevel while live, pure level meter + WaveToFloat, NAudio.Wasapi 2.2.1 (MIT, notices item 9) — 139 tests passing, 0 warnings
2026-08-12 21:18:07 -07:00
gramps
ba427e85e1
TASK 4 ship step 3: encoder + RTMP push — FFmpeg subprocess with probed H.264 picker, BGRA stdin feed, stderr health parsing, graceful stop — 122 tests passing, 0 warnings
2026-08-12 20:32:24 -07:00
gramps
9873eeda7d
Social bar v2: fediverse icons resolved via nodeinfo (with redirect-following), persisted software column, icon colors — 112 tests passing, 0 warnings
2026-08-12 18:28:59 -07:00
gramps
5e8b8e5835
Social bar (Branch B): global resource with per-scene presence — Models/Socials.cs (19 services, icons, canonical URLs), Services/SocialValidator.cs (HTTP lookup validation seam), LayoutStore schema v7 (Socials + SocialEntry tables + Scene.HasSocialBar), MainViewModel (socials collection, AddSocial/RemoveSocial/ToggleSceneSocialBar commands, freemium cap YT+1, premium seam), MainWindow.xaml (footer Social button + [+/-] toggle on meter line, preview bar rendering top/bottom + LCR), 4 integration tests (roundtrip, empty-not-persisted, canonical URLs, icons), 85 tests passing, 0 warnings
2026-08-12 07:33:03 -07:00
gramps
3f7f1880c5
Webcam resource validation + first-frame proof + CameraConflictProbe: MediaCaptureFrameSource validates post-init (VideoDeviceId match, stream properties, reader StartAsync status), subscribes Failed/CameraStreamStateChanged → SourceFailed; CameraManager.AcquireAsync requires first-frame proof (4s timeout) — silent empty box impossible; MainViewModel surfaces WebcamError chip + MessageBox with suspect-app names; fallback ladder VideoPreview → VideoRecord; 19041 SDK projection gaps documented; AGENTS.md + schema.md + HANDOFF.md memory-map rules added; 81 tests passing, 0 warnings
2026-08-12 07:21:15 -07:00
gramps
60259c08c2
Fix CameraStreamState.Failed compile error (19041 projection omits enum member names — compare by int); fix first-frame proof test (no dispatcher = no bitmap, assert LatestFrame instead)
2026-08-12 07:11:54 -07:00
gramps
8c7938aca0
FFmpeg locator (TASK 4 ship step 2) + licensing: notices, About, LGPL-shared pin
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IFfmpegLocator seam that resolves ffmpeg.exe (PATH -> cache -> pinned download),
plus the licensing compliance that makes a paid GA product defensible.
NOTE FOR USERS: this change shows NO difference in the app's behavior except a
new top-bar "About" button (opens THIRD-PARTY-NOTICES.txt). It is scaffolding
for the encoder/streaming work.
- Services/Encoder/: IFfmpegLocator + FfmpegLocator. Pin is BtbN lgpl-shared
autobuild-2026-08-09-13-03 (NOT gyan.dev/GPL or static: LGPLv2.1 §6 static
relink material avoided by dynamic linking); extracts ffmpeg.exe + libav*.dll
via a staging dir so a crash never leaves a partial cache
- THIRD-PARTY-NOTICES.txt: LGPL/BSD/MIT notices + source offer, copied to the
build output, surfaced by the About button; v1 gate = bundle full license
texts (TASK 4 requirement 9)
- ai.md "Licensing - do not violate" guardrails (never GPL/nonfree/static/latest-
tag, never link FFmpeg in, never drop notices); TASKS.md + Services/index.md
updated
- Tests: FfmpegLocatorTests - hermetic decision-ladder integration test + shared-
build DLL extraction + edge cases; docs updated (78 tests passing, 0 warnings)
2026-08-10 11:02:26 -07:00
gramps
18a21010bb
Scene compositor (TASK 4 ship step 1): encoder master-frame scaffolding
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Software compositor that renders a scene into the encoder's master VideoFrame,
mirroring the XAML preview minus editing chrome: backdrop -> background ->
elements (UniformToFill cover-crop, round clip, mirror, opacity, border) ->
branding flash.
NOTE FOR USERS: this change shows NO difference in the app's UI — it is pure
backend scaffolding laying the groundwork for live video capture/streaming.
The preview you see is unchanged.
- Services/Compositor/: SceneCompositor (Render(scene, frameFor resolver,
flashFrame, CompositorOptions)), CompositorOptions (source rect + output
size; 16:9 full master, vertical 607x1080 -> 1080x1920), StretchMath (pure
UniformToFill + bilinear), StaticPixelCache (asset bytes -> BGRA8 frame)
- Frame sources injected via Func<SceneElement, VideoFrame?> resolver, so the
compositor is pure, WPF-free, and hermetic to test (D3D11 upgrade behind the
same seam later)
- SceneElement.TryGetBorderColor public (shared hex parse), stale
MainViewModel comment fixed, pre-existing CS1998 in YouTubeAuthServiceTests
cleaned up
- Tests: SceneCompositorTests integration (full scene + vertical tier + flash)
+ StretchMath units, docs updated (72 tests passing, 0 warnings)
2026-08-10 10:15:58 -07:00
gramps
b00a4cbd5e
Mic audio UX: realtime read-only meter + mic picker
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- Meter is a READ-ONLY realtime level display: fill = Math.Min(1, AudioLevel * MicVolume) (AudioLevel = live input from the future mixer, 0 with no input; MicVolume is gain on ambient noise). While the slider is dragged the bar previews the slider position (PreviewMouseLeftButtonDown/Up + LostMouseCapture -> SetVolumeAdjusting); on release it returns to the live level (bounces to 0 with no input). Clicking the meter does nothing.
- MicVolume drives MicMuted (read-only, muted <=> volume 0): sliding to 0 flips the speaker to the red slashed mute icon, sliding up from 0 clears it; speaker button runs volume to 0 or restores the prior level (_volumeBeforeMute, default 0.8) and flashes the meter to the restored position for ~300ms (BeginVolumeFlash/EndVolumeFlash DispatcherTimer, cancelled if the slider is grabbed).
- MIC label opens MicPickerDialog (WinRT audio-capture device enumeration, mirrors camera picker, no new packages); the chosen voice source name shows left-justified INSIDE the meter bar (fill at 75% opacity so text + ruler markings show through).
- New files: Services/IMicrophoneEnumerator, MicrophoneDeviceInfo, WinRtMicrophoneEnumerator; ViewModels/MicPickerViewModel; MicPickerDialog.
- Docs updated (ai.md, TASKS.md, Services/index.md, ViewModels/index.md); build 0 warnings, 65 tests passing
2026-08-07 17:44:16 -07:00
gramps
ad9b3e1e48
Screen backdrop (schema v5/v6) + five-scene catalog + webcam polish: live desktop/game capture as a permanent non-deletable bottom layer (Source.IsBackdrop), auto full-screen game detection (Win32FullScreenDetector) else primary display, GraphicsCapturePicker re-designation, refcounted shared ScreenCaptureManager, Live-only backdrop by policy (HasBackdrop + v5-v6 backfill + EnforceBackdropPolicy, checkbox gone), SceneCatalog (Starting/Live/BRB/Chat/Ending) with + button re-adding missing scenes, webcam mid-session transparent-container fix (GetPreviewBitmap propagation), Chat half-screen-area cap, 'Add Webcam' always opens the picker (SwapWebcamIdentityAsync, no silent resurrect), WindowsRuntimeMarshal frame-read + 5s-throttled errors, docs updated, tests (65 passing)
2026-08-07 14:15:50 -07:00
gramps
e037ba027b
Multi-scene webcam (schema v3/v4): singleton Webcam + per-scene WebcamSceneConfig, right-click OBS-style border/context menu, persisted round-to-rect restore + legacy-square 16:9 heal, dark MenuItem template, tests (25 passing)
2026-08-07 08:24:18 -07:00
gramps
b64830ed11
Webcam grab: SharedReadOnly mode, VideoPreview/VideoRecord source fallback, name the blocking app in the error (NVIDIA Broadcast finding)
2026-08-06 14:42:54 -07:00
gramps
98cdc4b3f4
TASK 3 milestone 1: webcam capture (MediaCapture CPU-first, CameraManager refcount, picker, clip/mirror, schema v2, tests)
2026-08-06 14:35:34 -07:00
gramps
d97b5d375c
End Livestream completes the session: StopStream clears the OAuth session and DPAPI token (crash-safe sign-out)
2026-08-06 11:50:50 -07:00
gramps
4afe11e718
OAuth session persists via DPAPI; sign-in lives in the Start Stream dialog; add xUnit test project (6 passing)
2026-08-06 09:38:35 -07:00
gramps
a74162e34e
Resolution dropdown, list-focus preservation, unified dark theme, startup logging, and memory map
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- Bottom-bar resolution dropdown (1080p60/1080p30/720p60/480p30) with tooltip
on finding upload bandwidth; disabled while live; no in-app speed test
- FocusPreservingListBox keeps selection/focus coherent when a selected
scene/source is deleted (skip hidden scenes; leave list when empty)
- Themes/Controls.xaml: single dark-theme dictionary merged once in App.xaml;
custom ComboBox template fixes SelectionBoxItem rendering; GoLiveWindow and
ReuseImageDialog consolidated onto shared styles
- AppLog file logger + AppDomain/Dispatcher exception hooks; checkpointed
MainWindow/VM/dialog constructors (caught MenuItemRole.Separator XAML crash)
- Memory map: schema.md conventions, per-directory index.md, updated ai.md/
TASKS.md/README.md (OAuth creds real; token persistence still pending)
2026-08-06 08:33:05 -07:00
gramps
7dc8490d96
Scene/source builder with image overlays, reuse dialog, and SQLite layout persistence
2026-08-04 17:12:32 -07:00
gramps
84599303fc
Fix HttpUtility reference in auth URL builder
2026-08-04 09:14:11 -07:00
gramps
9103ff1fb7
Initial scaffold: ytLive C# WPF project
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- MVVM architecture (Models, ViewModels, Views, Services, Helpers)
- Models: Scene, Source, StreamConfig, StreamHealth, YouTubeChannel, ChatMessage
- Services: YouTubeAuthService (OAuth2), YouTubeStreamService (broadcasts/stream health),
YouTubeChatService (live chat polling)
- ViewModels: MainViewModel with scene management, stream controls, chat
- MainWindow with dark theme: scene/source panel, preview area, chat panel, status bar
- Version roadmap: v0.1 (scenes, RTMP, OAuth2, chat, health) -> 1.0
2026-08-04 09:09:52 -07:00