The first true decomposition of the 4105-line god-object, not another partial
shuffle. MainViewModel.Chat.cs 194 -> 44 lines of thin delegation; all chat
behavior now lives in a self-contained Services/ChatOverlayLayer.cs (199):
- Owns the message buffer (Messages), ChatBoxRenderer, fade + mock-preview
timers, per-source preview renders, and the live-output RenderFrame path.
- The VM keeps only the binding surface: ChatMessages delegates to
_chatLayer.Messages (so XAML ItemsSource + LeftPanel CollectionChanged hold),
CanAddYouTubeChat / ShowChatInactiveMessage stay computed on the VM
(OnPropertyChanged raised from VM setters + XAML-bound), and thin forwards.
- Scenes handed in as args (no Func seam), so the layer owns no scene graph.
An AI reading ChatOverlayLayer.cs now sees the entire chat feature in one
self-contained unit. Zero behavior change; build 0 warnings; 246 pass, only the
2 known failures. Docs: ViewModels/index.md tracker updated in same commit.
The original premise (extract FFmpegEncoder / StreamHealthMonitor / FramePump
classes) was a no-op — those already exist as Services/Encoder/FfmpegEncoder.cs
and Services/Encoder/FramePump.cs. The honest functional seam was the local
recording-output concern, which was interleaved with live-stream orchestration:
- New MainViewModel.Recording.cs (121): StartRecordFile, FinalizeRecordingAsync,
UniquePath, ChooseRecordFolder, ResetRecordFolder, DefaultRecordFolder + the
recording fields (_recordFolder, RecordFolderDisplay, _activeRecordPath,
_recordStartTime, _recordLength).
- MainViewModel.Streaming.Operations.cs 475 -> 377 (keeps live session lifecycle,
health, visuals).
- MainViewModel.Streaming.cs 328 -> 323 (keeps pills/state/properties intact).
Same partial class — all MVVM bound-property glue untouched, no behavior change.
Build 0 warnings; 246 pass, only the 2 known failures.
Docs: ViewModels/index.md tracker updated in same commit.
LayoutStore.cs 1402 -> 47-line shell + 5 partials, grouped by functionality
(line count is a consequence, not the goal):
- LayoutStore.Migrations.cs: all DB schema migration (EnsureSchema, GetUserVersion,
MigrateSourceTable/WebcamConfigTable/ToV3/SceneTable/SceneSocialBarColumn/
SocialsTable/SocialEntryTable)
- LayoutStore.Load.cs: Load() scene/source read-back
- LayoutStore.Save.cs: Save() full scene tree write
- LayoutStore.Settings.cs: key/value settings + mic/record-folder/reusable-stream
+ license/transition/broadcast/hotkey/window-state GetSetting/UpsertSetting
- LayoutStore.Assets.cs: GetAssetBytes/UpsertAsset blob IO
- LayoutStore.cs: shell — Instance, fields, ctor, Dispose
Converted to public partial class LayoutStore : IDisposable. Pruned per-file
dead usings. Phase 3 DOWN: no production .cs exceeds 500 lines.
Zero behavior change; build 0 warnings; 246 pass, only the 2 known failures.
Docs: ViewModels/index.md Phase 3 tracker updated in same commit.
SocialsDialogViewModel.cs 515 -> 334. Extracted the DialogEntry record + the
row-level SocialSlotViewModel (service/logo/lock/edit/validate state, computed
Show* flags) into a new SocialSlotViewModel.cs partial. The dialog VM keeps the
sign-in gate, validation orchestration, and commit. DialogEntry stays public in
the same namespace.
Zero behavior change; build 0 warnings; 246 pass, only the 2 known failures.
Docs: ViewModels/index.md Phase 3 tracker updated in same commit.
Background.cs 567 -> 418. Moved the static scene-model helpers
(LoadBackgroundImage, CreatePlaceholderSnapshot, EnsureBackground,
CreateBackground, NormalizeBackgrounds, AllBackgrounds, ResolveAutoCaptureKey,
MonitorKeyPrefix) into a new MainViewModel.Background.Model.cs partial.
Background.cs keeps capture/live state + operations.
Zero behavior change; build 0 warnings; 246 pass, only the 2 known failures.
Docs: ViewModels/index.md Phase 3 tracker updated in same commit.
Streaming.cs 789 -> 330. Moved the go-live/record/health operation bodies into a
new MainViewModel.Streaming.Operations.cs partial (459 lines: StartSession,
BeginRecordOnly, BeginGoLive, StartRecordFile, PrepareAndStartLiveAsync,
PollHealthAsync/OnHealthPollTick/ApplyHealthIssue, StopStream,
FinalizeRecordingAsync, UniquePath, Choose/ResetRecordFolder, DefaultRecordFolder,
OnFramePumpFailed/HealthUpdated, ApplyHealth, ResetHealth, BuildEncoderOptions).
Streaming.cs keeps state, quality/resolution tiers, session timer, command
declarations. Pruned dead usings in both files.
Zero behavior change; build 0 warnings; 246 pass, only the 2 known failures.
Docs: ViewModels/index.md Phase 3 tracker updated in same commit.
Core MainViewModel.cs 758 -> 495 lines. Moved the source add/remove/image
block (AddSource, NextSourceName, AddImage, BuildImageCandidates,
PickImageBytes, AddAsset, AddImageSource, AddReusedImage, RemoveElement) into a
new MainViewModel.Sources.cs partial, and WebView2 source hosting
(RegisterLoadedWebSources, InitWebView2, OnWebView2PreviewBitmapChanged) into a
new MainViewModel.Web.cs partial. Pruned now-dead usings from core.
Zero behavior change; build 0 warnings; 246 pass, only the 2 known failures.
Docs: ViewModels/index.md Phase 3 tracker updated in same commit.
OverlayHost.xaml(.cs) takes the window-root overlay dialog grid (settings/
bug/feature/about panels); BackToAbout_Click moved in via inherited DataContext.
WebViewHostPanel + ToastArea stay as thin window-root stubs so the WebView2 ctor
init and NotificationService InArea('ToastArea') name lookups are untouched.
This completes Phase 2: MainWindow.xaml is now a 123-line shell.
Zero behavior change; build 0 warnings; 246 pass, only the 2 known failures.
Docs: ViewModels/index.md Phase 2 tracker updated in same commit.
LeftPanel.xaml(.cs) takes the Row 1 Col 0 panel (layers + properties editor and
the live chat list). All property-editor/chat handlers moved into the control
(SourceNameBox edit, AddSourceButton menu, chat autoscroll self-subscribed on
Loaded, mirror/clip-shape, remove-source, background capture change/refresh,
opacity slider label, list drag-to-reorder, snapshot revert/accept family).
Window keeps only shell + routing: ctor wiring (_leftPanel), geometry, hotkeys,
taskbar overlay, BackToAbout, Window_PreviewMouseLeftButtonDown (uses
_leftPanel.IsClickInside), UpdateSelectionOverlay (calls _leftPanel.OnSelectionChanged).
Zero behavior change; build 0 warnings; 246 pass, only the 2 known failures.
Docs: ViewModels/index.md Phase 2 tracker updated in same commit.
SceneThumbnailStrip.xaml(.cs) takes the Row 0 scene-picker strip (ItemsControl
over Scenes with staged/live border highlight); Thumbnail_MouseLeftButtonDown
moved into the control, transitioning via DataContext.TransitionToScene.
Zero behavior change; build 0 warnings; 246 pass, only the 2 known failures.
Docs: ViewModels/index.md Phase 2 tracker updated in the same commit.
PreviewPane.xaml(.cs) takes the center preview (Row 1 Col 1): the 1920x1080
canvas (OverlayCanvas/SelectionOverlay/BrandFlashLayer/SocialBarElement),
the text pull-out drawer, and the live-controls row (TRAX / game / mic meters,
volume sliders, speaker toggles, socials button) inside the preserved
glow/background Border.
Code-behind moved into the control (drive by DataContext==MainViewModel):
preview drag/select/resize/hit-test (Preview_Mouse{Down,Move,Up},
EndPreviewDrag, HitHandle, HitElement), webcam context-menu handlers
(WebcamMenu_ChangeWebcam/SetBorderAnimation/StopBorderAnimation/
FindBorderShape/CreateBorderAnimation/AddDoubleAnimation/SetBorderColor/
HideInScene/Remove), social-bar glow (SocialBar_MouseLeftButtonDown,
SocialsButton_Mouse{Enter,Leave}, SocialGlowTick), audio controls
(VolumeSlider_*, GameVolumeSlider_*, MicSpeaker_*, GameSpeaker_*,
SetSliderValueFromClick, FindParent), and TraxButton_*.
Window keeps the left source/property/chat panel + thumbnail strip + overlay
host, and routes the selection overlay and preview hit-testing through the
control's public surface (_previewPane.UpdateSelectionOverlay(bool),
IsClickInsidePreview/Drawer, PreviewPane.IsDraggableElement). BackgroundMenu_*
stayed in the window because the left-panel source context menu uses them
(the preview's own desktop/refresh menu binds RefreshCaptureCommand instead).
Preserved the outer preview Border (background/glow/margin) that was initially
dropped in the cut — caught and restored before commit. Pruned now-unused usings
(System.Net.Http, Media.Effects, Media.Animation, Media.Imaging, Shapes,
Threading) from MainWindow.xaml.cs.
Zero behavior change; build 0 warnings; 246 pass, only the 2 known failures.
Docs: ViewModels/index.md Phase 2 tracker updated in the same commit.
TopBar.xaml(.cs) takes the Row 0 top controls: logo/About button, REC/ON-AIR
pills + status signs, avatar, Sign In/Start/End buttons. The avatar fetch
(AvatarHttp/_loadedAvatarUrl/LoadAvatarImage/ShowAvatarFallback) moved into the
control with async semantics preserved; the window grabs the control via
FindName in its ctor and calls _topBar.RefreshAvatar() when IsConnected or
AccountAvatarUrl changes (previously OnViewModelPropertyChanged -> LoadAvatarImage).
AccountLight is pure binding (never touched by code-behind) so it moved with the XAML.
Zero behavior change; build 0 warnings; 246 pass, only the 2 known failures.
Also dropped the now-unused System.IO using from MainWindow.xaml.cs.
Docs: ViewModels/index.md Phase 2 tracker updated in the same commit.
HealthBanner.xaml takes the Row 1 YouTube-health banner (report-by-exception).
Converters: promoted the 7 value<->visibility converters (BoolToVis, Inverse,
NotNull, Null, Hidden, EnumToBool, AllTrueToVis) from MainWindow.Window.Resources
into Themes/Controls.xaml so extracted UserControls can resolve them. AGENTS rule:
controls cannot reach into a window's own named resources; they resolve from the
app-level merged theme instead. Promoted all of them (not just NotNullToVis) so
every pending extraction keeps working without window-level references.
Zero behavior change; build 0 warnings; 246 pass, only the 2 known failures.
Docs: ViewModels/index.md Phase 2 tracker updated in the same commit.
New Controls/ folder + namespace ytLive.Controls. BottomBar takes the
Grid.Row=3 footer: gear menu button (with its GearButton_Click handler moved to
the control's code-behind), centered stream-stats (bitrate/FPS/dropped/
duration/health), and the quality dropdown. All bindings inherit the window
DataContext; app-level styles resolve from Themes/Controls.xaml as before.
Zero behavior change; build 0 warnings; 246 pass, only the 2 known failures.
Docs: ViewModels/index.md tracker gains a Phase 2 section in the same commit.
MainViewModel.Overlays.cs (194 lines) takes the settings/bug/feature/about
panels + creator-hub links: panel state (IsSettingsOpen/IsBugOpen/IsFeatureOpen/
IsAboutOpen via SetPanel, IsLicensesOpen, IsAnyOverlayOpen, OverlayTitle),
ShowOverlay/ShowLicenses, bug/feature report fields + SubmitBug/SubmitFeature/
ComposeEmail/OpenUrl, the About-hub consts (ChannelUrl/MastodonUrl/CoffeeUrl/
PremiumUrl/IsPremiumAvailable), SupportEmail/AppVersionLabel, LicensesText, and
the overlay command declarations (OpenSettingsCommand..OpenLicensesCommand).
Core drops 940 -> 758 lines. Ctor command assignments and all other wiring stay
in core; SetPanel/ShowOverlay keep their cross-partial calls.
This completes Phase 1: MainViewModel.cs has been split into 10 functional
partials (1,890 -> 758 lines in core).
Zero behavior change; build 0 warnings; 246 pass, only the 2 known failures.
Docs: index.md Overlays row added, About-hub row re-pointed, tracker marked
Phase 1 complete in the same commit.
MainViewModel.Streaming.cs (787 lines) takes the full go-live/record flow
(StartSession/BeginRecordOnly/BeginGoLive/PrepareAndStartLiveAsync/StopStream,
record-file naming + rename-on-stop), health pipeline (FramePump.Handle +
poll, report-by-exception banner), session timer, REC/ON-AIR start/end UI,
the resolution quality dropdown over the 1920x1080 master, live window
visual tokens (UpdateLiveVisuals), record-folder commands, broadcast
pull-out (CurrentBroadcastId/BroadcastForm) and the stream-state setters
(StreamStatus/StreamVisibility) + their fields. Core drops 1890 -> 1119
lines. Cross-partial references (IsConnected, IsEditMode, BrandFlash*,
_audioMixer, ctor wiring) are safe on one partial class.
Zero behavior change; build 0 warnings; 246 pass, only the 2 known
pre-existing failures (audio-mix gain + round-clip grab). Docs: index.md
Streaming row added + core row trimmed in the same commit.
MainViewModel.Socials.cs: social-bar state (_socials/_socialBarFrame/
_socialValidator), bar props (HasSocials/SocialBarVisible/SocialBarDotBrush/
SocialBarGlowBrush/Socials/SocialBarTop), OpenSocialDialog + NotifySocialsChanged
+ RenderSocialBarFrame (SocialBarRenderer), fediverse heal
(HealFediverseSoftwareAsync/HealFediverseSoftwareInBackground),
SetSocialBarPosition/ToggleSocialBarPosition, OpenSocialDialogCommand.
BarOnBrush/BarOffBrush/CreateBrush stay in core (shared tokens used by
Audio/Trax partials); core keeps ctor command assignment, LoadLayout,
SaveLayoutNow, and the compositor socialBar seam.
Docs: index.md restructured — each landed partial (Account..Trax) now owns its
own table row, the core row shrinks to only what remains in MainViewModel.cs,
and the split tracker is a compact code<->commit map.
Verify: 0 warnings, 246 passed, 2 known failures only.
Pure member movement into MainViewModel.License.cs (zero behavior change):
Polar license state (LicenseKey/LicenseMessage/IsLicenseValidating/
IsLicenseEntryOpen/IsHubVisible/IsPremium + OfflineGracePeriod),
ValidateLicenseAtStartupAsync, ActivateLicenseAsync. docs in same commit:
ViewModels/index.md split table (License ✔).
Pure member movement into MainViewModel.Account.cs (zero behavior change):
session restore (LoadSavedSessionAsync), sign-in/out/change (SignInAsync,
SignOutYouTubeAsync, ChangeAccountAsync), IsConnected + account avatar/name +
AccountStatusLightToolTip. Partial carries its own usings (ytLive.Services for
the INotificationService default interface methods). docs in same commit:
ViewModels/index.md split table + tagging convention.
Zero behavior change: \`public class\` -> \`public partial class\`. Each functional area
(Scenes, Background, Webcam, Audio, Trax, Socials, Streaming, Chat, Overlays,
Account, License) will move to its own file next, one commit per partial — each
a roll-back point. Docs updated in the same commit: ViewModels/index.md (split
map), ai.md (architecture table), HANDOFF.md (state). verify.sh: build 0 warnings,
only the 2 known pre-existing test failures.
- Meter is a READ-ONLY realtime level display: fill = Math.Min(1, AudioLevel * MicVolume) (AudioLevel = live input from the future mixer, 0 with no input; MicVolume is gain on ambient noise). While the slider is dragged the bar previews the slider position (PreviewMouseLeftButtonDown/Up + LostMouseCapture -> SetVolumeAdjusting); on release it returns to the live level (bounces to 0 with no input). Clicking the meter does nothing.
- MicVolume drives MicMuted (read-only, muted <=> volume 0): sliding to 0 flips the speaker to the red slashed mute icon, sliding up from 0 clears it; speaker button runs volume to 0 or restores the prior level (_volumeBeforeMute, default 0.8) and flashes the meter to the restored position for ~300ms (BeginVolumeFlash/EndVolumeFlash DispatcherTimer, cancelled if the slider is grabbed).
- MIC label opens MicPickerDialog (WinRT audio-capture device enumeration, mirrors camera picker, no new packages); the chosen voice source name shows left-justified INSIDE the meter bar (fill at 75% opacity so text + ruler markings show through).
- New files: Services/IMicrophoneEnumerator, MicrophoneDeviceInfo, WinRtMicrophoneEnumerator; ViewModels/MicPickerViewModel; MicPickerDialog.
- Docs updated (ai.md, TASKS.md, Services/index.md, ViewModels/index.md); build 0 warnings, 65 tests passing