Commit Graph

2 Commits

Author SHA1 Message Date
gramps a11b15e444 feat(alerts): TASK 47 — alert box plays a video (built-in/custom clip) + read-time fade + message ticker
TASK 43's alert box grows a real video celebration. Per-alert IAlertClipDecoder
(ffmpeg bgra + f32le pipes, real-time paced, disposed at drain) plays the shipped
Assets/alert-default.mp4 (stamped into the Asset table at startup) unless the
creator picks their own file — path reference only, never stored in the DB; the
six AlertRenderer animations stay the fallback. ~0.3s fade rides the alpha
envelope on straight-source copies (EOF freeze-frames then fades out); audio
forwards to a new AudioMixer alert ring (8s, 48k stereo) drained at unity — no
duck, creator ruling — scaled by volume × fade. An auto-composed marquee ticker
('Funder — Super Chat · $10.00', 140px/s) scrolls top-of-frame via a
FramePump._alertTicker seam through Render/CompositeLayers, mixed into the cache
signature (dynamic overlay, never baked). New Stream Alerts section in LeftPanel.

Derivative-work references (how OBS/Streamlabs alert boxes do per-alert video):
- https://support.streamlabs.com/hc/en-us/articles/217741147-Setting-Up-Your-Streamlabs-Alerts (custom image/video per alert type + variations)
- https://obsproject.com/kb/stream-tutorial-2-alerts (alert overlay as an on-screen zone)
- https://streamlabs.com/content-hub/widgets/alert-box (per-event alert playback)

Good Dog: AlertLayerVideoTests drives a fake IAlertClipDecoder through the whole
lifecycle in one pass (custom path wins, decoder spawns/disposes, fade envelope
0→127→255, audio volume×fade, ticker scrolls, EOF fade-drain to idle). It caught
the clip branch of Advance not clearing _current before AdvanceToNext — the layer
stayed IsPlaying after drain (MyMistakes post-mortem).

Full vstest 319/319; clean build 0 warnings; scope check green.
2026-09-26 11:15:17 -07:00
gramps d4aa588da0 feat(alerts): TASK 43 — native events & alerts (six unique animations) + chat parity
Replace the external StreamElements feed with NATIVE YouTube events per the creator's
2026-09-23 question.

Chat parity half:
- YouTubeChatService decodes ALL SIX liveChat/messages event types into
  ChatMessage.Kind (superChat/superSticker/newSponsor/membershipGifting/
  giftMembershipReceived/memberMilestoneChat) — the four formerly-empty overlay
  rows are real now — and re-arms its one-shot poll on the server's
  pollingIntervalMillis (streamList connection semantics; clamp 1000-6000ms,
  maxResults=2000). ParsePage internal static seam + ChatPage record for
  deterministic tests; optional HttpClient ctor seam kept; InjectSimulatedMessage
  (TASK 41) preserved.

Alerts half (creator rulings: one celebration zone, six UNIQUE animations, no
menus/polls, sub mention = chat row only, NO viewer count):
- New SourceType.AlertBox 'Stream Alerts' (one per layout, CanAddAlerts gate
  mirroring chat; idle = transparent).
- AlertRenderer: six distinct branded animations (SuperChat slide-up/shine/
  count-up, SuperSticker scale-pop, NewMember drop-in/flash, MemberGift slide-left/
  chip-fan, GiftReceived confetti, MemberMilestone rise/growth-bar), every card
  drawing the 'made with LlamaCasty!' brand line.
- AlertOverlayLayer: true component (Commit-G pattern) — queue (cap 10, drop tail
  never stall), 33ms UI ticker, cache-first RenderFrame + UpdatePreview,
  Advance(double) as the deterministic test clock; ChatEventKind.None rows never
  enqueue.
- Wired: resolver RenderAlertBox, _alertLayer ctor + dispose, LoadLayout previews,
  Add menu item (Controls/LeftPanel.xaml), TestSessionViewModel sims tagged
  (member->NewMember, superchat->SuperChat).

Good Dog ONE integration test: AlertLayerTests (RealApp STA, real WPF raster) —
ParsePage classifies all six kinds + cadence fields; None rows enqueue nothing;
six events play pairwise-distinct moving frames then drain to null.

Gate: clean build 0 warnings; full suite 316/317, the one failure
(LayerReorderPersistenceTests.RealMouseDrag) repros on the clean tree — the
known environmental class (real-mouse-drag no-ops with a game/fullscreen window
focused).

References (OBS/overlay ecosystem):
- streamList semantics: https://developers.google.com/youtube/v3/live/docs/liveChatMessages/streamList
- OBS alert-box pattern (designated celebration zone, idle transparent): creator-chosen model
2026-09-24 08:27:00 -07:00