Commit Graph
24 Commits
Author SHA1 Message Date
gramps 0f62e55474 feat(audio): the segment meter control (unit 3 of the dock)
`Controls/SegmentMeter` draws a 24-segment ladder in ONE OnRender pass — no per-segment elements
updating on the UI thread, which is the difference between a meter and a UI thread tax. Level and
peak are display fractions (what was MEASURED), never gain settings; vertical for the bay ladders,
horizontal for the master strip.

Bands come from `Helpers/MeterScale` (nominal/caution/peak, DESIGN.md thresholds) and live as
dependencies of the control, so the painting logic is pure and testable: the band a segment paints
is the level it measured. Brushes resolve from the theme tokens via SetResourceReference, so the
ladder cannot drift from DESIGN.md.

Peak-hold is the reason the header exists: a bar that follows the moment hides clipping, and
clipping is the one audio fault that cannot be fixed after the stream.

Guard: MeterScaleTests — band edges (inclusive at −12 and −3, as the standard states the ranges),
the −60…0 display scale, and peak-hold rising instantly then decaying at 0.35/s.
2026-10-30 12:36:05 -07:00
gramps afe21682c2 feat(audio): the dock's dB scale, and the mono fold primitive
Unit 1 of the sound-bar refactor. The model stores linear gain; the dock shows decibels, because
"−6 dB" is readable and "0.50" is not. `Helpers/GainDb` owns the mapping:

- 0 dB = unity (the old 1.0), range −60 dB (true silence, exactly 0 gain) … +6 dB.
- Labels for the fader readout: "−∞", "-6.0", "+1.5".
- `MonoFold(L,R)` = (L+R)/2, the accessible downmix: hard-panned content becomes audible on both
  sides at half amplitude instead of absent from one. Creator context: profoundly deaf on the
  right, so single-sided audio is inaudible, not merely annoying.

Guard: GainDbTests pins unity, the −6 dB half, the exact-zero floor, the +6 dB ceiling, a
round-trip across the range, the labels, and the fold arithmetic (a right-only 0.5 arrives on the
left at 0.25).
2026-10-30 12:32:07 -07:00
gramps ec01a7deb8 design: the last VM-side colours come from tokens (ThemeBrush)
The state colours the view-models hand to bindings — top bar, REC/ON-AIR dots, health banner,
meter bands, toast tints — were hex literals in C#. They now resolve from Themes/Tokens.xaml
through `Helpers/ThemeBrush`, so the values live in one place. Without an Application (unit tests)
the helper returns a neutral grey: visibly wrong rather than silently plausible.

Four tokens the code needed and the document lacked, added to DESIGN.md (so the doc-is-the-contract
guard demanded their brushes): info-container #3a3b52, success-container #1d5c38,
warning-container #b8860b, test-container #9c6f1c (the test-stream gold bar).

Also fixed by this: the top bar still painted the RETIRED brand red #e94560 when live — the
standard's #ff5451 now, and `OnAirSignTests` (which pinned the old value) says so. BarOn/BarOff
became properties rather than static fields, because a static field would resolve tokens before
the Application exists.

Verified: DesignTokensTests, GameMeterHonestyTests, NotificationAreaIntegrationTests,
OnAirSignTests, SessionTeardownTests — 38 tests green.
2026-10-30 09:58:52 -07:00
gramps 7ae30d4cfc Right rail, top bar, bottom bar and chat border: Socials slide-out drawer, tab icons and colors, EDIT toggle, stream readouts moved to the top-left cell, webcam border restored, chat border controls, 30fps vertical tier
- Socials: the dialog is a right-rail drawer (same pattern as Stream Info/YPP/TEST); the live-screen button is removed
- Right rail: Stream Info (was Stream Settings) and YPP show the YouTube logo; Socials and TEST get icons; tab colors and label colors per spec
- Top bar: EDIT toggle beside REC (orange when on, blue when off); going live on YouTube turns it off
- Stream readouts (bitrate, FPS, dropped n (x.y%), Live hh:mm:ss, health) and the resolution dropdown moved to the top-left cell; bottom bar emptied at the same height
- Webcam border drawing restored (it was removed with the CRT bezel change)
- YouTube chat layer: border color, thickness, and opacity controls
- Vertical 1080p30 tier added

Not related to the fps gate yet; no gating is enforced.
2026-10-26 18:24:09 -07:00
gramps 804b1d2f5f docs(memory): split the frame pipeline out of ai.md into docs/ai
ai.md is the mandatory read every session; at 2,702 lines / ~64k tokens it
costs the whole subsystem history even when the task never touches it. This
is a verbatim move, not a compression - nothing is deleted and each stub is
written from the moved text.

- docs/ai/frame-pipeline.md: 'Frame cadence', 'Per-element composite timing +
  scene dump', 'What the first instrumented take said', 'Render budget',
  'Scene compositor' and 'Live frame pipeline', byte-identical, plus a short
  'Related in ai.md' footer and two stale 'below' pointers corrected.
- ai.md keeps two stubs carrying the invariants that must not be missed
  (overlay on every render path, VideoFrame.Epoch, StripPool threads,
  Release-only render numbers; arrival-stamped rawvideo, non-blocking submit,
  stop order, burned _outputIndex judge) and links the new file.
- docs/ai/index.md + docs/index.md route the split; schema.md inventory lists
  the new tier.
- 4 index-row references and 2 TASKS.md anchors repointed; ai.md's Services
  row too.

Measured: ai.md 63.6k -> 47.1k tokens, 2,702 -> 1,975 lines. Progressive
disclosure per schema.md convention 5. No source touched; no push.
2026-10-26 10:25:21 -07:00
gramps b1d6034662 TASK 55 slice 1: the startup log is size-capped
The creator (2026-10-09): 'we need some sort of log-rotation so that we don't
inadvertently fill up a user's drive.' startup.log was uncapped - 23MB and growing
every few seconds, because FfmpegEncoder logs every non-progress ffmpeg stderr line.

The policy lives in a new Helpers/LogRotation.cs as a pure function over a path
(RollIfNeeded(logPath, maxBytes, retainedFiles)), so AppLog's 156 call sites keep
their surface and the rule is testable on its own. At 5MB the live file rolls to
startup.1.log and one rolled copy is kept - the FILE SET is bounded, not just the
live file, so a long stream cannot grow the log without limit. A failed rotation
degrades to the old behaviour instead of taking the app down.

Pattern reference (cited): Serilog's file sink pairs fileSizeLimitBytes (the cap)
with retainedFileCountLimit (how many rolled files to keep) -
https://github.com/serilog/serilog-sinks-file

Guard: ytLive.Tests/AppLogRotationTests.cs - the ONE test drives the real
AppLog.Write against a temp dir (two internal seams: PathOverride, MaxBytes) and
asserts the roll, the fresh live file, and that after a SECOND roll the directory
still holds exactly startup.log + startup.1.log.

Also fixed a stale catalog row: TASK 12 (master limiter) shipped 2026-08-15 and was
still marked 'Queued'.
2026-10-22 06:51:04 -07:00
gramps 987fddac24 TASK 63: the border-colour picker IS the app's own drop-down
The creator (2026-10-21), on Live -> Layers -> webcam -> Properties:

  "why does the drop down under the web cam properties not show the same style for
   the border color drop down list box?"

  "one of the first things we did was define branding. We established look-and-feel
   standards. And yet you keep ignoring these and I'm wondering why"

WHY IT WAS MISSED - the answer the creator is owed.
The TASK 58 sweep had already walked the whole app for un-themed controls and the
border picker STILL was not themed, because the sweep looked for control TYPES
(ComboBox / CheckBox / TextBox) carrying no theme style - and the border picker was
NONE of those. It was a "..." Button whose Click handler built a ContextMenu of
swatches in code. It was never in the sweep's scope, and PropertiesStyleTests.cs
(a type-based guard) could not see it either. A picker that LOOKS like a drop-down
is invisible to a type-based audit; the guard has to ask "is this the app's widget?".

WHAT CHANGED
- The picker is now the app's YtComboBox - the widget the Display and Font pickers
  wear - bound to the palette (SelectedElement.BorderColorOptions) with its selection
  bound by VALUE (SelectedItem -> BorderColorEntry), because WPF's SelectedValue
  matching is ordinal and the palette mixes #FFFFFF and #e94560.
- The closed box shows the swatch + the colour's NAME; the rows show swatch + hex +
  name (the rows the creator approved in TASK 60). A ComboBox cannot do that with one
  ItemTemplate - WPF copies it into the read-only SelectionBoxItemTemplate - so
  Helpers/ClosedBoxTemplateSelector.cs picks by the ContentPresenter's templated
  parent: the ComboBox for the closed box, the ComboBoxItem for a row. Verified
  against WPF with a throwaway probe, not assumed.
- The swatch is painted by the THEME (Helpers/HexToBrushConverter.cs, registered as
  HexToBrush) - the hand-painted SolidColorBrush(Color.FromRgb(...)) in the old
  click handler was the exact anti-pattern the theme forbids. The swatch also carries
  a 1px #2a3a5e border now, so black and dark swatches are visible on the dark menu
  (the follow-up TASK 60 left open).
- The hex field stays (60px, editable): a colour outside the palette can still be
  typed, and the drop-down then carries that hex as a NAMELESS entry ("no name" is the
  honest answer). The palette's name moved out of TASK 62's TextBlock into the
  drop-down's closed box.
- The hand-built menu, its ContextMenu/MenuItem/SolidColorBrush code and
  WebcamBorderColorPicker_Click are gone.

MODEL: SceneElement.BorderColorName -> BorderColorEntry (the palette entry for the
current hex, with its name; setting it writes the hex back) + BorderColorOptions (the
palette plus the custom entry), both raised when BorderColor changes.
BorderColorPalette gains EntryFor(hex) and OptionsFor(hex); NameOf delegates.

Guards: ytLive.Tests/BorderColorPickerTests.cs (the ONE test for this change - the
model, the panel, and the REAL widget: with the app's theme style and the panel's own
templates the closed box names the colour and the rows show the hex AND the name).
The TASK 60 guard (BorderColorPaletteTests) was updated because the mechanism it
asserted - a code-built menu - no longer exists; it now guards the new wiring (the
drop-down is bound to the palette and neither the panel nor the code-behind carries a
second list of colours).

Full suite: 435/435 passed, 0 warnings.
2026-10-21 23:09:11 -07:00
gramps 931ab46783 Pinned chat message + brand wordmark assets. Chat can pin one message to a banner above the feed: ChatMessage.IsPinned, MainViewModel.PinnedChatMessage + Pin/ClearPinnedChatMessageCommand (Helpers/RelayCommandGeneric.cs), LeftPanel pinned-message border bound via NotNullToVis with the feed nudged down. 2026-10-10 14:54:08 -07:00
gramps 6b6284d05c Perf: dedicated strip-parallel composite (4 threads, BelowNormal) — UNIT 5
A composite splits into four horizontal row strips across four DEDICATED
background threads; the calling thread takes a strip too (so four workers
never mean five-way oversubscription), and anything under 64 rows runs
inline. BlitContentRaw, BlitBakedElement and BlitOverlay now fan out.
Output is byte-identical — strips already partitioned by row.

The demotion deliberately does NOT come from Parallel.For. The pool is
shared, so Thread.CurrentThread.Priority = BelowNormal inside it leaks
into every unrelated work item that thread later runs — a full test run
after trying it broke AudioPipelineTests.Mix_HonorsProviderGains_AndGameMute_
KillsTheLoopback. Established guidance agrees: use your own producer/consumer
queue with your own Threads and set their priority yourself
(https://stackoverflow.com/questions/524483/net-backgroundworker-objects-thread-priority,
https://stackoverflow.com/questions/1578599/c-sharp-lower-thread-priority-in-thread-pool).
Helpers/StripPool.cs is that queue. Four threads is the measured sweet
spot: fewer leaves render over budget, more steals cycles from the game
and the encoder and made render worse.

The scaled blit's column LUT moves from a shared static buffer to
ArrayPool<float>.Shared with a finally — a single static buffer is a data
race the moment strips run in parallel.

Gate: SceneCompositorTests.StripParallel_RepeatedRenders_AreByteIdentical —
8 renders of a scaled round webcam + mirrored image + master-sized flash over
a short backdrop must be byte-for-byte identical, and must differ from a
backdrop-only render so it cannot pass vacuously. It caught a loop-variable
capture (new Thread(() => Worker(i)) saw i == Workers) that crashed the test
host on the first run.
2026-10-05 18:54:47 -07:00
gramps 55ca1029a3 UNIT 0: make a dropped webcam frame measurable, not just inferable
The creator is DHH and lipreads their own recordings, so a webcam that
judders is an accessibility defect, not a polish item. Take
ty-20261005-1001-821-0001.mp4 holds 25.6 distinct webcam images/s against
the camera's 30fps with 281 gaps of 50-100ms - roughly one hitch in five -
in a file that muxes flawlessly. Nothing in the app could see that: rawvideo
carries no per-frame timestamps (ffmpeg stamps by ARRIVAL at the declared
60fps), and the stats line divided every average by the number of frames
SUBMITTED, which deadline padding always fills to the full target. So the
pump reported "300/300 frames, avg render 12.4ms" while producing 60
distinct composites.

Helpers/FrameCadence.cs is one pure counter fed from three points:
MediaCaptureFrameSource logs the device's own SystemRelativeTime stamps
against our arrival times (TryAcquireLatestFrame keeps only the LATEST
frame, so falling behind is silent by design), and FramePump logs the
distinct webcam Epoch values that reached a composite. Read together they
name the culprit - device/USB, our reader, or our compositor - instead of
guessing. Render/resolve/wait now divide by the real render count, and
"frames per 5s from R renders" is the duplicate-on-lag ratio stated
honestly.

An out-of-order timestamp counts as a frame but produces no gap and does not
become the next interval's reference, so one bad stamp cannot invent a
multi-second hitch twice.

Also corrects a stale ai.md line (the "webcam renders at ~18fps" figure
came from a different session and counted every newly rendered layer) and
re-records the background-removal ruling as permanently out. Records the
agreed-but-unbuilt Units 1-2, the no-fallback-camera ruling, and the
SetFormatAsync dead end found by probing the 19041 projection.

Suite 402/402, 0 warnings. The one red, LayerReorderPersistenceTests'
RealMouseDrag, fails identically on a stashed clean tree - it needs an
interactive desktop session this shell lacks.
2026-10-05 11:10:22 -07:00
gramps de81fa3c5d dev-only: per-instance state so two LlamaCasty instances can run side by side
Pre-1.0 the creator streams in one instance and screen-captures it from
another. Nothing prevented a second instance - there is no single-instance
mutex and no port anywhere. What broke it was SHARED STATE, and two of the
collisions were hard failures rather than annoyances:

- the layout DB. The model is read-whole-scene / write-whole-scene, so two
  instances saving different layouts clobber each other.
- the WebView2 user data folder. Chromium takes an exclusive lock on it, so
  the second instance of the same exe does not start at all.
- the auth token store. A test instance would overwrite the real YouTube
  sign-in with its own.
- startup.log, where two appenders interleave and a crash in either instance
  becomes ambiguous.

Set YTLIVE_INSTANCE=<id> and the process gets a private root at
%APPDATA%\ytLlive\instances/<id>/ for those four. Recording folder and the
ffmpeg tools cache stay shared on purpose - the cache should be shared, and
the creator picks the record folder. Global hotkeys stay un-namespaced: if
both instances register the same one, Windows refusing the second is the
correct answer.

An id that is not letters/digits/dash/underscore is rejected and degrades to
the primary profile, so the variable can never walk out of the profile
directory or name a UNC path.

The entire implementation is inside #if DEBUG. A Release build compiles to
DataRoot => DefaultRoot and WebViewDataFolder => null, and the call sites are
unconditional so Release cannot drift by forgetting an #if. The harness lives
with the tests: InstanceIsolationTests covers the two-identities contract,
the primary-instance no-op, per-instance WebView folders, path-traversal
rejection, that the real output paths actually move with the profile, and a
source-level assertion that the #else arm IS production behaviour.

Verified against a real Release build: the InstanceVariable field is absent
from its metadata and no "instances" path segment survives, while DataRoot
and WebViewDataFolder are present in both configurations. Grepping for
YTLIVE_INSTANCE proves nothing - a const is inlined at compile time and
appears in neither build, which cost one wasted verification round.

Docs for this unit (the InstanceProfile paragraph in ai.md, the 1.0 gate in
TASKS.md, and the MyMistakes/HANDOFF entries) landed in the previous commit,
because they share those files with the branding-credit work.
2026-09-27 08:56:12 -07:00
gramps cb750660c3 fix(ypp): refresh 403'd on every real call — drop the auditDetails part (needs a partner scope)
Creator: 'when I attempt to refresh my YPP page, I get an error about not being
able to reach YouTube. Seriously?' Real log: channels.list failed (403) x3.

Root cause #1 (the 403): channels.list?mine=true&part=statistics,auditDetails,
contentDetails returns 403 insufficientPermissions when the token lacks the
youtubepartner-channel-audit scope — which the auditDetails part ALONE requires,
per the docs ('A request that retrieves the auditDetails part ... must provide an
authorization token that contains the youtubepartner-channel-audit scope'). That
scope is MCN partner tooling with a 2-week token-revocation rule; the app must not
hold it. TASK-39's 'current scopes suffice, no re-consent' slice-1 claim was wrong
for this part; mock-fake tests never touched the real API, so it shipped green and
403'd every refresh since 2026-09-22.
https://developers.google.com/youtube/v3/docs/channels/list

Fix: part=statistics,contentDetails only; standing flags removed from
ChannelStatsService -> YppStatSnapshot surface -> YppTrackerViewModel -> drawer,
replaced by an honest deep-link row ('Channel standing isn't exposed to YouTube
apps — check the Earn page'). YppSnapshot standing columns stay (schema-stable,
always false). channels.list failures now log the response BODY — the bare code
could not name insufficientPermissions, which is what made this undiagnosable.

Root cause #2 (found by the new Good Dog, masked by the 403): statistics come back
as JSON STRINGS ('350'); raw GetInt64() throws. Tolerant ReadInt64 (ValueKind-first;
JsonElement.TryGetInt64 THROWS on strings — type-in, not try-type).

Good Dog: ChannelStatsServiceTests.CaptureCurrent_RequestsNoAuditDetails_AndStillParsesTheSnapshot
(URL asserts no auditDetails + snapshot parses); YppPullOutTests fixture updated.
Recipes for both 403/scope and statistics-strings entered in MyMistakes.md.

Also shipped in the same commit (shared PreviewPane.xaml + ai.md): the audio-sync
status dot removal from the #77 feedback round (creator: 'what is the point of the
status light? Lose it') — IntToSyncBrushConverter deleted with it.

verify.sh gate: 0 warnings, 316/316 pass, scope-check clean.
2026-09-23 16:45:56 -07:00
gramps e8ff4df05f TASK 22: global audio sync offset (positive delay at the mixer out)
Adds AudioSyncOffsetMs (0..500ms, default 0) that delays the whole
interleaved-stereo mix so audio lands on the video when it runs ahead —
OBS's documented lip-sync fix. Positive-only: advancing audio needs a
video-side delay and is out of the audio layer's scope.

- Services/Audio/AudioSyncDelay.cs: pure delay line, flushed on Configure
- AudioMixer: Func<int> syncOffsetMs seam + delay applied post-limiter
- LayoutStore.Settings + MainViewModel.Audio/VM: load/save + binding
- PreviewPane mic bar: SYNC slider + status dot (IntToSyncBrushConverter)
- AudioSyncDelayTests: identity, negative/beyond-500 clamps, 10ms→960 samples

Reference (external scan): https://obs-versions.com/blog/how-to-fix-audio-delay-on-obs
(audio ahead => positive delay). Verified: build 0 warnings; 3/3 delay tests pass.
2026-08-31 18:30:03 -07:00
gramps 7dd140a4c0 Backgrounds: one locked Background per screen + mini rule (TASK 25) 2026-08-23 13:33:33 -07:00
gramps 4b9a8e515f Control Surface UX: pill toggle, background rename, per-scene properties
- Sliding pill toggle (green ON / red OFF) replaces checkbox
- Geometry mismatch error for custom backgrounds
- Backdrop -> Background: C# rename, SQL column rename with migration
- Source.IsBackground: new -> override (fixes WPF binding)
- Legacy 'Backdrop' display name migrated to 'Background'
- Per-scene UseDefaultBackground + CustomBackgroundPath
- Asset files renamed backdrop -> background
- StagedScene/LiveScene split, thumbnail strip, edit gating
- TransitionService (Cut/Fade/Move)
- Context menu: Capture Desktop, Refresh Desktop
- Resolution badge removed, ON-AIR status light added
2026-08-22 18:10:59 -07:00
gramps 28765a0dbf creator feedback batch: 9 fixes from initial review
1. About box bg → #0A0C1A (matches icon bg)
2. Elements panel collapses when no element selected / scene changes
3. OpacityChip moved from preview overlay into Elements panel
4. Color picker fix: cast to SceneElement not Source (WebcamSceneConfig was silently blocked)
5. Red left accent bar on selected items in Scene/Source lists
6. ✓ character replaced with Path checkmark icon in Elements panel
7. Removed ToolTip='Applied' from green check buttons
8. Created bugs.md with first entry (iTunes audio on mic meter)
9. Full logo in README + About box uses ytLlive-logo.png
2026-08-17 10:16:55 -07:00
gramps 16f905c8d7 feat: Elements panel, Countdown/Web sources, webcam border config (TASK 14 Branch 2)
- New SourceType.Countdown (Starting/BRB only, timer 1-60 min) and SourceType.WebSource (all scenes, URI)
- Elements panel beneath Sources: per-element config with live preview, ✕ revert / ✓ applied indicator
- Webcam border: hex color input + swatch picker, thickness 0-10 slider
- Countdown: timer minutes slider (1-60, default 15), Web: URI text input
- SourceTypeToVisibilityConverter for conditional panel visibility
- Snapshot/revert mechanism in code-behind for live-preview cancel
2026-08-17 07:53:03 -07:00
gramps a0a8331569 TASK 24 post-pause polish batch (creator's 8 review issues, 2026-08-15): (1) desktop/game audio volume slider + (2) mute were no-ops — the AudioMixer's gain Func seams defaulted to unity because the VM never passed them; new AudioGainProvider (Services/Audio/) wires MicMuted/MicVolume/GameMuted/GameAudioVolume into the mixer at construction, read live each mix tick, so sliders and mutes are stream-honest; the game bar also scales TRAX locally via new MusicPlayer.LocalGain (UpdateTraxLocalGain on every game volume/mute change + on load) so the creator HEARS the controls work on the music in the headphones. (3) TRAX played once then stopped — OnPlaybackStopped only looped on Position>=Length (unreliable for MediaFoundationReader); now any clean stop rewinds + replays, errors/explicit stops surface via PlaybackEnded; unused using dropped. (4+6) TRAX moved right of Socials in the footer's left cluster (centered under scenes/sources); the mic cluster is now MIC + meter + mute + volume. (5) mic source persists — LayoutStore gains a Settings key/value table (SaveMicSourceName/LoadMicSourceName); the VM saves on pick and restores before the mixer's first Start, so a restart reconnects the same vetted device (green) or reports it missing (yellow). (7) Backdrop's missing trashcan shifted the edit/eye icons right — new HiddenBoolToVisibilityConverter keeps the trash column reserved (Hidden, not Collapsed) so every source row's icons stay in fixed columns. (8) a 1px hairline with top/bottom padding separates scenes from sources in the left panel. Docs in the same commit: ai.md (gains honest + drive TRAX locally, TRAX loops, mic persistence, footer layout), TASKS.md TASK 24, HANDOFF.md shipped state, ViewModels/index.md. ONE integration test: AudioPipelineTests.Mix_HonorsProviderGains_AndGameMute_KillsTheLoopback (real mixer + provider gains through the pipe harness: scaled loopback audible, silence after mute). Build 0 warnings, 197 tests passing 2026-08-15 10:23:49 -07:00
gramps 3f7f1880c5 Webcam resource validation + first-frame proof + CameraConflictProbe: MediaCaptureFrameSource validates post-init (VideoDeviceId match, stream properties, reader StartAsync status), subscribes Failed/CameraStreamStateChanged → SourceFailed; CameraManager.AcquireAsync requires first-frame proof (4s timeout) — silent empty box impossible; MainViewModel surfaces WebcamError chip + MessageBox with suspect-app names; fallback ladder VideoPreview → VideoRecord; 19041 SDK projection gaps documented; AGENTS.md + schema.md + HANDOFF.md memory-map rules added; 81 tests passing, 0 warnings 2026-08-12 07:21:15 -07:00
gramps e037ba027b Multi-scene webcam (schema v3/v4): singleton Webcam + per-scene WebcamSceneConfig, right-click OBS-style border/context menu, persisted round-to-rect restore + legacy-square 16:9 heal, dark MenuItem template, tests (25 passing) 2026-08-07 08:24:18 -07:00
gramps 4afe11e718 OAuth session persists via DPAPI; sign-in lives in the Start Stream dialog; add xUnit test project (6 passing) 2026-08-06 09:38:35 -07:00
gramps a74162e34e Resolution dropdown, list-focus preservation, unified dark theme, startup logging, and memory map
- Bottom-bar resolution dropdown (1080p60/1080p30/720p60/480p30) with tooltip
  on finding upload bandwidth; disabled while live; no in-app speed test
- FocusPreservingListBox keeps selection/focus coherent when a selected
  scene/source is deleted (skip hidden scenes; leave list when empty)
- Themes/Controls.xaml: single dark-theme dictionary merged once in App.xaml;
  custom ComboBox template fixes SelectionBoxItem rendering; GoLiveWindow and
  ReuseImageDialog consolidated onto shared styles
- AppLog file logger + AppDomain/Dispatcher exception hooks; checkpointed
  MainWindow/VM/dialog constructors (caught MenuItemRole.Separator XAML crash)
- Memory map: schema.md conventions, per-directory index.md, updated ai.md/
  TASKS.md/README.md (OAuth creds real; token persistence still pending)
2026-08-06 08:33:05 -07:00
gramps 7dc8490d96 Scene/source builder with image overlays, reuse dialog, and SQLite layout persistence 2026-08-04 17:12:32 -07:00
gramps 9103ff1fb7 Initial scaffold: ytLive C# WPF project
- MVVM architecture (Models, ViewModels, Views, Services, Helpers)
- Models: Scene, Source, StreamConfig, StreamHealth, YouTubeChannel, ChatMessage
- Services: YouTubeAuthService (OAuth2), YouTubeStreamService (broadcasts/stream health),
  YouTubeChatService (live chat polling)
- ViewModels: MainViewModel with scene management, stream controls, chat
- MainWindow with dark theme: scene/source panel, preview area, chat panel, status bar
- Version roadmap: v0.1 (scenes, RTMP, OAuth2, chat, health) -> 1.0
2026-08-04 09:09:52 -07:00