- MediaVideoSource takes optional IFrameRateProbe? + Func<TimeSpan,CancellationToken,Task>? delay
seams (default Task.Delay); probes FPS once in RunAsync, delays by 1/fps after each
emitted frame. No probe/unknown fps -> no pacing (ffmpeg pipe backpressure throttles).
- Test: MediaVideoSource_PacesFramesByProbedFps (fake probe returns 1000fps + recording
delay; one delay per frame ~= 1ms). Media tests 5/5, build 0 warnings.
Derivative reference: per-frame delay pacing of decoded output, standard in media playback.
- FfmpegFrameRateParser (pure): prefers avg_frame_rate= then r_frame_rate=,
rational N/N/M, unknown/0 -> null.
- IFrameRateProbe + FfmpegFrameRateProbe: derives sibling ffprobe.exe from the
located ffmpeg dir, reuses the IDecodeProcess seam for the ffprobe subprocess
text; null if ffprobe absent.
- FfmpegLocator now also extracts ffprobe.exe (ProbeFileName) from the pinned
archive, conditional so old caches without it degrade to no pacing.
- Tests: 6 pure parser units + 1 probe integration via fake locator/process;
FfmpegLocatorTests still green. 15/15, 0 warnings.
Pacing (probe->delay) is slice 2b. Derivative reference: standard ffprobe
avg_frame_rate probing used across OBS/media tooling.
Wire the MediaVideoSourceManager into the live pipeline (new partial
ViewModels/MainViewModel.Media.cs mirrors Webcam/Background partials):
readonly _mediaManager assigned in the core ctor (decode at 1920x1080 master,
dispatcher-coalesced preview), OnMediaPreviewBitmapChanged adopts the shared
bitmap onto every IsMediaSource with a matching MediaPath, a
Source { IsMediaSource, MediaPath } case in ResolveOutputFrame feeds
GetLatestFrame, and the manager is disposed on shutdown.
Source.DisplaySource now routes VideoImageSource for MediaSource (Source.cs),
so media previews/canvas show decoded video.
Compositor needs no change: BlitContent UniformToFill-scales any frame to the
element rect. Decoder/manager/seam derived-work mirrors ScreenCaptureManager
(citation in commit for slice-step-3).
Test (one unit for this change, mirroring the live-capture case):
Source_DisplaySource_IsVideoImageSource_WhenMediaSource. 14/14 media +
DisplaySource tests pass, build 0 warnings. Docs (TASKS/HANDOFF/ai.md) updated.
Adds the codec-agnostic decoder half of the media source. Spawns ffmpeg
with -f rawvideo -pix_fmt bgra (reusing the already-shipped ffmpeg via
IFfmpegLocator) and drains the raw BGRA stdout pipe into VideoFrames.
- Services/RawVideoFrameReader.cs: pure rawvideo BGRA stream -> frames
(partial reads kept across Feed; no ffmpeg needed to test)
- Services/IDecodeProcess.cs + FfmpegDecodeProcess.cs: binary-stdout
subprocess seam, mirror of the encoder's IEncoderProcess
- Services/MediaVideoSource.cs: owns the decode, raises FrameReady/Completed
- MediaVideoSourceTests: 3 pure reader + 1 integration (fake decode
process through the real source loop, frames in order)
Reference (external scan): ffmpeg rawvideo pipe decode is the canonical
codec-agnostic frame feeds pattern (ffmpeg docs -f rawvideo; how OBS/media
pipelines push frames to a compositor). Verified: 4/4 tests, build 0 warnings.
Native-FPS pacing + resolver/compositor wiring are the next slice.
- Add ElementKind (Static/Dynamic) to SceneElement base; Source/WebcamSceneConfig classify
- Services/SceneGraph.cs: owns the Scenes collection (ViewModel's Scenes delegates to it),
the element mutation surface (Add/Insert/Remove/Move, each invalidating the bake), and the
queries that were scattered LINQ (GetBackground/GetWebcam/GetChatBoxes/GetSplitPoint/IsStatic)
- SceneCompositor: split-aware BakeStaticBase + CompositeLayers + Render(.., staticBase, split);
builds/caches the static base below the split point in source-rect space
- FramePump: optional SceneGraph -> optimized bake+composite path; falls back to full render
- MainViewModel: routes element mutations through the graph; invalidates the bake on static
layout/opacity/visibility/useDefaultBackground changes and after background heal/Ensure
- Integration test SceneGraphTests.BakedStaticBase_WithDynamicLayer_CompositesCorrectly
Derivative survey (mandated): tried before writing — OBS does per-source opacity/visibility
caching and static-scene baking; this mirrors OBS's 'cached static source' optimization.
3 documented defensive deviations from the spec (ChatOverlayLayer stays decoupled;
background helpers stay VM-static for direct testability; full facade peel deferred post-1.0)
in TASKS.md + ai.md. Scope check passed; clean build 0 warnings.
ai.md: Key patterns gains the 'true decomposition beats partial-shuffling'
rule + the glue-vs-component diagnostic (count OnPropertyChanged/SetProperty;
extract only zero/low-glue cohesive state blobs like chat's; leave binding glue
over already-extracted services alone; line count is a guideline not a goal).
ViewModels table row notes Chat.cs is now a thin facade over ChatOverlayLayer.
HANDOFF: everything through Commit G is pushed (origin/main=85893ea); the
remaining big decomposition is the scene-graph segment, flagged as design-needed
(not an unsupervised peel).
Zero behavior change: \`public class\` -> \`public partial class\`. Each functional area
(Scenes, Background, Webcam, Audio, Trax, Socials, Streaming, Chat, Overlays,
Account, License) will move to its own file next, one commit per partial — each
a roll-back point. Docs updated in the same commit: ViewModels/index.md (split
map), ai.md (architecture table), HANDOFF.md (state). verify.sh: build 0 warnings,
only the 2 known pre-existing test failures.
Encoder dual-output: StreamEnabled/RecordEnabled/RecordPath options; per-output
ffmpeg block (stream ->flv, record ->mp4); throw unless at least one output.
RecordingFile: auto-name ty-<yyyymmdd>-<start hhmm>-0000.mp4, rename-on-stop to
ty-...-<len hhmmss>.mp4 with numeric-suffix on collision. LayoutStore persists
record folder. MainViewModel: REC/ON-AIR pills, status light, single Start<->End
button (replaces Start/Stop variants), StopStream no longer signs out, explicit
session timer. About overlay widened. Sign In label + spacing before Start.
Tests: 244 passed / 246 (2 pre-existing: AudioPipeline gains-mute, RoundClip).
Build 0 warnings. Scope check clean.
Memory-map correction (derived-solution rule, 2026-08-29): image-shrink recipe was
never recorded when first done, so it was re-derived. Added Derived-solution/recipes
rule to AGENTS.md; MyMistakes.md now a permanent recipes registry (records the
verified WPF-imaging shrink recipe); schema.md rows MyMistakes as registry; ai.md
points to the rule. README hero image replaced: 3.2MB screenshot -> 1400x794 ->
188KB docs/ytLlive-preview.jpg (JPEG q82).
Project lesson cited (the 2026-08 web-box saga, 9 commits): browser sources are fixed canvases
per OBS convention — the 'gap' was a widget CSS glow, not a bug.
- Source.ShowDesktop bool persisted in DB (schema migration + LayoutStore)
- ClearBackdropCaptureAsync clears CaptureKey + VideoImageSource for static fallback
- Top bar: red/green/pulsing status light, avatar via BitmapImage, Log In button
- ShowStartStream now requires IsConnected
- RunMockChatPreviewAsync: simple async loop, ChatPreviewEnabled property on Source
- EnsureDefaultBackdrop called on every scene switch, seeds all 5 scenes
- SeedEndingBackdrop replaces existing, SeedChatBackdrop added
- SceneCatalog: Chat scene display name corrected (layer = 'YouTube Chat')
- Left panel spacing consistency, context menu reordered
- Border animation rendering via code-behind Storyboard approach
- 3 new backdrop assets (ending-backdrop.jpg, chat-backdrop.jpg, live-backdrop.jpg)
- Build 0 warnings, 178 tests passing