bc62bd81ec771c106f7550a00e4c3c82744a52ce
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Commits
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4b3d82ff0f |
Zoom: compose the box as a real 2x layer above the background (Unit: zoom layer + magnification proof)
Right-click now creates a transient ZoomSceneElement at z-index 1 whose pixels are a genuine 2x magnified sample of the backdrop (live capture under art), composited into stream/recording like any layer while the output crop stays the tier. All shapes are centered on the click and clamped to frame; healed on load/scene-create, never persisted, hidden from the layers list + element template (IsZoomLayer). BuildCompositorOptions is now internal = always tier crop (test seam). ZoomFrameBuilder is a pure static sampler (box/2 window centered on the box center, single-slot cache) proven by a banded-backdrop test; LayerReorderPersistenceTests drag resolves rows by item since the collapsed zoom row shifts container indices. Also books TASK 51 (webcam background Remove + Blur) and syncs memory docs (HANDOFF, MyMistakes, indexes). Full suite: 405 passed, 0 warnings. |
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7f14ffb11e |
TASK 47 take four: alert ticker visible in the preview + 3 display methods
The creator confirmed the clip fix ("the video plays now"), then asked where the
scrolling text was — it was invisible, for a structural reason. AlertTickerFrame
existed only as a frame-pump callback blitted into the OUTPUT; PreviewPane.xaml had
no element for it, because the strip is master-width and global, not a Source, so it
cannot ride a per-element Image. Nothing was wrong in the renderer: there was no
consumer in the preview. Same class of defect as the missing IsAlertBox trigger, one
layer up (MyMistakes RULE 5/6).
- tickerPreviewSink on AlertOverlayLayer, published from RefreshAlertPreviews() so it
is always the UI thread; MainViewModel.AlertTicker writes it into one reused
WriteableBitmap bound to a new global AlertTickerElement, mirroring SocialBarElement.
- Source.AlertDisplayMethod + panel "Display" selector: TickerScroll / Flash / Solid.
Flash pulses 0.5s on / 0.5s off for the whole alert; Solid is centred and still.
- The marquee was also unreadable: a fixed 140px/s took ~17s per pass, so a 10s alert
showed the text once, entering from the right and never crossing. Paced in reads per
alert instead (TickerReadsPerAlert = 3 inside the alert's own length, speed derived
from it) — never px/s. Research (websearch: how do OBS/Streamlabs/StreamElements
alert boxes present announcement timing?) settled the unit: Streamlabs exposes "Alert
Duration: choose how long your alert stays on your stream" and "Text Delay", never a
scroll-speed slider (https://support.streamlabs.com/hc/en-us/articles/52499995174299-Setting-up-Your-Streamlabs-Alerts).
Run is phase-started half a frame in so the first frame isn't blank.
- Persistence: AlertDisplayMethod INTEGER NOT NULL DEFAULT 0 via the idempotent
table_info migration, appended LAST in the SELECT because the Source reader is
positional (GetInt32(32..34)) — a mid-list insert would silently shift a neighbour.
Tests: 15 new facts (suite 339/339). RealApp STA host: the pane draws the strip and
collapses at alert end; the layer publishes a real 1920x48 frame for all three methods
and nothing when the ticker is off; three passes counted in 10s by the pill's leading
edge resetting (a seamless marquee never blanks, so an empty frame cannot count a pass);
Solid byte-identical at every moment; Flash on for half of each second; the panel shows
and writes back the choice; the DB round-trips all three alert fields together.
Incidental finding: a bound ItemsSource ComboBox in LeftPanel.xaml broke
LayerReorderPersistenceTests.RealMouseDrag (that test injects PHYSICAL mouse input, so a
load-time re-measure moves the rows out from under the cursor). Rewritten as inline
ComboBoxItems, the shape the chat Font selector already uses in that panel. Recorded as
MyMistakes RULE (8).
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a11b15e444 |
feat(alerts): TASK 47 — alert box plays a video (built-in/custom clip) + read-time fade + message ticker
TASK 43's alert box grows a real video celebration. Per-alert IAlertClipDecoder
(ffmpeg bgra + f32le pipes, real-time paced, disposed at drain) plays the shipped
Assets/alert-default.mp4 (stamped into the Asset table at startup) unless the
creator picks their own file — path reference only, never stored in the DB; the
six AlertRenderer animations stay the fallback. ~0.3s fade rides the alpha
envelope on straight-source copies (EOF freeze-frames then fades out); audio
forwards to a new AudioMixer alert ring (8s, 48k stereo) drained at unity — no
duck, creator ruling — scaled by volume × fade. An auto-composed marquee ticker
('Funder — Super Chat · $10.00', 140px/s) scrolls top-of-frame via a
FramePump._alertTicker seam through Render/CompositeLayers, mixed into the cache
signature (dynamic overlay, never baked). New Stream Alerts section in LeftPanel.
Derivative-work references (how OBS/Streamlabs alert boxes do per-alert video):
- https://support.streamlabs.com/hc/en-us/articles/217741147-Setting-Up-Your-Streamlabs-Alerts (custom image/video per alert type + variations)
- https://obsproject.com/kb/stream-tutorial-2-alerts (alert overlay as an on-screen zone)
- https://streamlabs.com/content-hub/widgets/alert-box (per-event alert playback)
Good Dog: AlertLayerVideoTests drives a fake IAlertClipDecoder through the whole
lifecycle in one pass (custom path wins, decoder spawns/disposes, fade envelope
0→127→255, audio volume×fade, ticker scrolls, EOF fade-drain to idle). It caught
the clip branch of Advance not clearing _current before AdvanceToNext — the layer
stayed IsPlaying after drain (MyMistakes post-mortem).
Full vstest 319/319; clean build 0 warnings; scope check green.
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d4aa588da0 |
feat(alerts): TASK 43 — native events & alerts (six unique animations) + chat parity
Replace the external StreamElements feed with NATIVE YouTube events per the creator's 2026-09-23 question. Chat parity half: - YouTubeChatService decodes ALL SIX liveChat/messages event types into ChatMessage.Kind (superChat/superSticker/newSponsor/membershipGifting/ giftMembershipReceived/memberMilestoneChat) — the four formerly-empty overlay rows are real now — and re-arms its one-shot poll on the server's pollingIntervalMillis (streamList connection semantics; clamp 1000-6000ms, maxResults=2000). ParsePage internal static seam + ChatPage record for deterministic tests; optional HttpClient ctor seam kept; InjectSimulatedMessage (TASK 41) preserved. Alerts half (creator rulings: one celebration zone, six UNIQUE animations, no menus/polls, sub mention = chat row only, NO viewer count): - New SourceType.AlertBox 'Stream Alerts' (one per layout, CanAddAlerts gate mirroring chat; idle = transparent). - AlertRenderer: six distinct branded animations (SuperChat slide-up/shine/ count-up, SuperSticker scale-pop, NewMember drop-in/flash, MemberGift slide-left/ chip-fan, GiftReceived confetti, MemberMilestone rise/growth-bar), every card drawing the 'made with LlamaCasty!' brand line. - AlertOverlayLayer: true component (Commit-G pattern) — queue (cap 10, drop tail never stall), 33ms UI ticker, cache-first RenderFrame + UpdatePreview, Advance(double) as the deterministic test clock; ChatEventKind.None rows never enqueue. - Wired: resolver RenderAlertBox, _alertLayer ctor + dispose, LoadLayout previews, Add menu item (Controls/LeftPanel.xaml), TestSessionViewModel sims tagged (member->NewMember, superchat->SuperChat). Good Dog ONE integration test: AlertLayerTests (RealApp STA, real WPF raster) — ParsePage classifies all six kinds + cadence fields; None rows enqueue nothing; six events play pairwise-distinct moving frames then drain to null. Gate: clean build 0 warnings; full suite 316/317, the one failure (LayerReorderPersistenceTests.RealMouseDrag) repros on the clean tree — the known environmental class (real-mouse-drag no-ops with a game/fullscreen window focused). References (OBS/overlay ecosystem): - streamList semantics: https://developers.google.com/youtube/v3/live/docs/liveChatMessages/streamList - OBS alert-box pattern (designated celebration zone, idle transparent): creator-chosen model |
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4e0915a36e |
feat(backdrop): Capture Window… in-app window pin (TASK 38, Good Dog ONE test)
Click-to-pin an open window as the full-bleed Live backdrop, via the existing
window:<hwnd> capture path (same render layer as game/desktop). Session-scoped:
window:/picker: keys heal to auto on reload (HWND-recycle hazard); pin wins
while the window enumerates, then auto-fallbacks (game → desktop → static); a
dead window's capture session heals to auto, no dead ends.
Fix: ScreenCaptureSourceFactory.Resolve hex-parsed "window:0x<Hwnd>" WITHOUT
stripping the 0x prefix — NumberStyles.HexNumber rejects it, so every pin
resolved null ("No capture target for this key") and the heal silently rolled
back. Same flaw in IsAliveWindowPin (pin-wins guard was dead). Both fixed.
Commit also carries an out-of-scope prerequisite: PillRadioTests.cs:105 had a
committed stray token ("...PrimaryStartButtonLabel soil;", CS1003) blocking the
whole test-project compile — token removed.
Plus the previous session's uncommitted pricing docs (one-time $29/$49) that
share TASKS.md/ai.md/HANDOFF.md.
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9d00955004 |
feat(webcam): app-default gate slice — per-scene offer, Add places default directly, identity survives removal
Chat's camera no longer greys Web Cam in Live (per-scene max, not app-wide); TASK 26 superseded by creator directive (app-level resource model). Add Webcam now places the existing app default without the picker; the picker runs only for the initial selection. Removing the last placement keeps the identity (_webcam never nulled) so Add stays offered. Startup pass adopts a solo camera as the app default, so a clean layout offers the layer in Live/Chat at once. Dynamic WebcamAddToolTip names the why (incl. the 'graduated to OBS' line). Good Dog: WebcamMenuGateTests rewritten (real app + temp DB + camera seams) — identity in Chat does not gray Live; Add in Live places same wc-1 no picker; scene-with-placement stays gray; identity survives both removals (DB row 1). WebcamStartupResourceTests single-lock fact asserts CanAddWebcam after adoption. Docs same commit (ai.md supersession, TASKS.md, HANDOFF.md). 304/304, 0 warnings. |
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1e4017df03 |
feat(webcam): resource lifecycle startup slice — poll-on-start, single-cam lock, persistent Layers alert
The creator couldn't add a webcam to Live (grayed app-wide) and nothing in the app explained why. Ground truth from the live DB: one Webcam identity AND one WebcamSceneConfig in the Chat scene — so the gray was the single-identity rule working, but the reason was unobservable. This slice makes the webcam a resource the app validates and locks, mirroring how OBS reserves its devices. At startup we enumerate the OS once (ValidateWebcamResourceStartupAsync, fired after LoadLayout, stored as WebcamStartupValidationTask for tests to await): - 0 webcams -> app runs on, layer inactive, no alarm - exactly 1 -> attempt CameraManager.AcquireAsync as an app-wide lock; on failure show a persistent red alert at the bottom of the Layers panel (WebcamLockAlert + Retry) that re-polls every 5s and clears itself the moment the camera locks, or on any first real frame - >=2 -> deliberately no auto-lock; camera selection belongs to the App Settings dialog (gear) — next slice CameraManager.IsRunning(deviceId) tells the pass a session already exists (started OR still starting) so loaded identity configs count as the lock and the pass never double-acquires. Test seams mirror LayoutPathOverride: CameraEnumeratorOverride / CameraFrameSourceFactoryOverride so the startup probe never touches real hardware under test. Good Dog test: WebcamStartupResourceTests x3 — single-cam locked + app runs on, zero-cams no-alarm/no-lock, lock-fails -> red alert -> Retry -> clears. Full suite 304/304, build 0 warnings, scope-check passed. Docs in-commit: TASKS Open items + ai.md Webcam section + HANDOFF rewrite. Also corrects the record: 'NVIDIA Broadcast opens the webcam exclusively' was a suspect-list claim (CameraConflictProbe reads process names only, no handles) — not restated as fact. |
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c9fd1bdaaa |
refactor: extract LeftPanel out of MainWindow.xaml — Phase 2, Commit 17
LeftPanel.xaml(.cs) takes the Row 1 Col 0 panel (layers + properties editor and the live chat list). All property-editor/chat handlers moved into the control (SourceNameBox edit, AddSourceButton menu, chat autoscroll self-subscribed on Loaded, mirror/clip-shape, remove-source, background capture change/refresh, opacity slider label, list drag-to-reorder, snapshot revert/accept family). Window keeps only shell + routing: ctor wiring (_leftPanel), geometry, hotkeys, taskbar overlay, BackToAbout, Window_PreviewMouseLeftButtonDown (uses _leftPanel.IsClickInside), UpdateSelectionOverlay (calls _leftPanel.OnSelectionChanged). Zero behavior change; build 0 warnings; 246 pass, only the 2 known failures. Docs: ViewModels/index.md Phase 2 tracker updated in same commit. |