Files
LlamaCasty/Models/ScoreboardHealer.cs
gramps 85a4a8a7d3 feat(scoreboard): the layer is available to ALL scenes (YT_ACTIVITY_TICKER)
Creator ruling: the Scoreboard layer exists in every scene rather than being added five times.
ScoreboardHealer.Ensure keeps exactly one per scene — healed on load like the Background and Brand
logo — so a scene can never end up with two, and 'off' is the ordinary per-scene eye toggle rather
than a delete.

It is appended as the TOPMOST layer on purpose: a full-width strip draws over the scene, and
inserting it above the background would break the Brand logo's documented invariant (directly above
the background). That choice is also why the layer-reorder test still passes untouched.

Also: a layer-list icon for the type, so the row is not blank.

Guard: ScoreboardHealerTests — one per scene, topmost, exact strip geometry, idempotent, and a
duplicate healed back to one.
2026-10-30 14:50:20 -07:00

57 lines
2.2 KiB
C#

using System.Collections.Generic;
using System.Linq;
namespace ytLive.Models;
/// <summary>Keeps exactly one Scoreboard layer in EVERY scene.
///
/// <para>Creator ruling (2026-10-30): "YT_ACTIVITY_TICKER … is available to all scenes." The
/// scoreboard is not something to add five times — it exists once per scene like the Background and
/// the Brand logo, and a creator turns it off per scene with the ordinary eye toggle. Removing it is
/// therefore not a delete: it heals on the next load.</para>
///
/// <para>Pure over a scene collection, so the rule is testable without a view-model.</para></summary>
public static class ScoreboardHealer
{
public const string LayerName = "Scoreboard";
/// <summary>The strip's default box: full width, a strip's height, and its Y for the bottom
/// edge. Geometry only — the EDGE itself is resolved against the social bar at render time.</summary>
public const double StripHeight = 56;
public const double BottomY = 1080 - StripHeight;
/// <summary>Ensures one scoreboard per scene, appended as the TOPMOST layer: it is a full-width
/// strip drawn over the scene, and inserting it above the background would break the Brand
/// logo's documented invariant ("directly above the background"). Returns true when anything
/// changed, so the caller can save.</summary>
public static bool Ensure(IEnumerable<Scene> scenes)
{
var changed = false;
foreach (var scene in scenes)
{
var existing = scene.Elements.OfType<Source>().Where(s => s.IsScoreboard).ToList();
// More than one: keep the first, drop the rest.
foreach (var extra in existing.Skip(1))
{
scene.Elements.Remove(extra);
changed = true;
}
if (existing.Count > 0) continue;
scene.Elements.Add(new Source
{
Name = LayerName,
Type = SourceType.Scoreboard,
IsEnabled = true,
X = 0,
Y = BottomY,
Width = 1920,
Height = StripHeight,
});
changed = true;
}
return changed;
}
}