100 Commits
Author SHA1 Message Date
gramps 69f08a478e feat(topbar): three fixed slots — every state changes inside its own slot
Creator correction (2026-11-13): "OpenCode literally inserted Live and Private as two extra flat siblings
inside the outer pill bar, shoving Record to the right and making it look like five ungrouped toolbar
items". Correct — completion states were being added to the BAR instead of to a SLOT.

Now the bar is exactly three slots, and the bar's shape never changes:

  [ Build Scenes ]   [ YouTube ]   [ Record ]

  YouTube:  ▶ YouTube -> [Live | Private | ✕] -> [● Start Live | ✕] (amber: next click goes on air)
            -> [■ Stop Live]
  Record:   ◉ Record  -> [● Start Recording | ✕] -> ● REC hh:mm:ss [■ Stop]
  Build:    enabled only while BOTH action slots are Idle; otherwise disabled at 40% with the tooltip
            "Scene editing is locked while streaming or recording"

State lives in YouTubeSlotState / RecordSlotState, with one RaiseSlotStates() announcing every flag so no
caller can forget one. Esc and the ✕ cancel the slot you are in and nothing else.

This retires the BarWorld model from earlier today, along with TopBarActivityTests (superseded by
TopBarSlotTests, which pins all three flows, the lock, and cancel-to-Idle).

679 pass, 0 failed (the host-hang fallback in f4caea0 counted the per-test lines).
Scope justification: TopBarActivityTests.cs is deleted as part of this unit — it tested the model being
replaced; TopBarSlotTests is its successor.
2026-11-13 12:20:11 -08:00
gramps ba60f9ab3d feat(topbar): three activities, always visible — build, stream, record
Creator ruling 2026-11-13: "the app does three things. builds. records. live-streams." So the bar holds
three buttons that never disappear; the active one is lit and runs its own flow in place, and the other
two dim but stay clickable, so there is no state where the creator cannot see where they are or how to
step back.

  Build    [Build Scenes]  -> editing on, nothing to start
  YouTube  [Live][Private] -> [Start] -> [Stop]     (Private = the private-visibility test stream)
  Record   [Start Recording] -> [● REC hh:mm:ss][Stop Recording]

Arming and starting are separate presses on purpose (creator): Start is the last chance to tell someone
"check you are ready". Collapsing them would save one click and lose that prompt.

This replaces the two-world model (BarWorld) and its output stage outright, including the chips added
earlier today. The old pills remain the underlying state (OnAirPillOn/RecordPillOn) so the start, stop and
step-down paths are untouched; the activity only decides what the bar shows.

Closing the app no longer waits 6 s for a session that cannot stop: it waits ~2 s, then clears the state
and closes anyway. A window that refuses to close is worse than a stale flag — and that refusal is what
hung the suite in ZoomBoxInteractionTests, which sets IsRecording and closes a real window.

Test: TopBarActivityTests pins all three flows, the arm-then-start split, and that stepping back to Build
forgets the YouTube choice instead of carrying it. TopBarWorldTests is retired with the model it tested.
2026-11-13 11:30:57 -08:00
gramps f4caea09ad ci(verify): judge the suite on its results, not on a summary the host may never print
Three gate runs in two days died the same way: every test passed, then the test host failed to exit, so
vstest never printed its "Passed!" line and the gate waited until the harness gave up. One of those hours
was a real product bug hiding inside the noise (a close handler that could refuse to close), which is
exactly why the noise has to go.

- The suite runs with a 300 s bound and per-test console output.
- Output goes to a FILE, not command substitution: `timeout` kills the host with SIGTERM and a substituted
  buffer dies with it, which left the previous attempt with no summary at all.
- If the summary is missing, the per-test lines decide: zero "Failed" among real results is a pass, and the
  counts are printed so the verdict is never taken on faith.
- The orphaned testhost is swept afterwards.
- `pipefail` no longer kills the gate when the summary grep finds nothing (the fallback already decided).

Scope justification: Assets/starting-background.jpg is outside this unit — the creator's replacement art,
checked and committed earlier today.
2026-11-13 11:30:56 -08:00
gramps 70b5b01920 assets(starting): the creator's replacement Starting-screen art
Checked visually by the creator on 2026-11-13 (#3 of the pending checks).
2026-11-13 09:42:45 -08:00
gramps bd61e8df2a fix(lifecycle): no dialogs while the app is closing
1ce6b9c made closing stop the session first, which was right and incomplete: the stop path opens TWO
modals, and WPF forbids that during a close. The creator's #2 test produced it immediately —

  System.InvalidOperationException: Cannot set Visibility to Visible or call Show, ShowDialog, Close,
  or WindowInteropHelper.EnsureHandle while a Window is closing.

Two prompts are suppressed by a `_shuttingDown` flag, each taking its safe default rather than a prompt
nobody can answer:
- The rename dialog: the recording is saved under its automatic name. Never discard footage the creator
  did not choose to discard.
- The private-broadcast keep/delete prompt: the broadcast is KEPT (stays private on YouTube) instead of
  being deleted by an answer that was never given.

The general rule this establishes: a teardown path may not ask questions. Any future prompt reached from
stop must check IsShuttingDown.

Not covered by a unit test — the trigger is a real WPF close, not reachable from the view model. Verified
against the exception in %APPDATA%\ytLlive\startup.log (09:40:27) and it needs the creator's retest.
2026-11-13 09:42:44 -08:00
gramps 5bd750eaf5 fix(topbar): announce the output stage when recording starts or stops
Starting a local recording left the idle 'Start Recording' chip on screen and never revealed 'Stop
Recording' — IsRecording raised its own notifications but not the output stage's, so the visibility
bindings were never re-evaluated. The visible chip's command then correctly refused to run (recording was
already in progress), which is the worst shape of bug: a dead button that looks live.

IsRecording and StreamStatus now call RaiseOutputStage(). The regression test asserts the NOTIFICATIONS,
not the property values — reading ShowEndRecordingAction directly passes either way, which is exactly how
this slipped through.

682 pass, 0 warnings.
2026-11-13 07:47:36 -08:00
gramps 1ce6b9c1b8 fix(lifecycle): end the session before disposing it on close
Closing with a recording active called Shutdown() straight away, which disposed the frame pump and the
audio mixer underneath a running loop: ffmpeg never flushed, the file was never finalized or renamed,
and the pump was torn down mid-iteration. That is the 'app goes autistic on close' report.

MainWindow_Closing now holds the window open, runs StopBeforeShutdownAsync (the ordinary stop, bounded at
~6 s so a stuck encoder cannot make the app unclosable), then closes for real. StopStream already honours
the audio-before-video ordering, so the close path inherits it instead of inventing its own teardown.

Test: with nothing running, closing must not hold the window at all (the fast path stays fast).

Scope justification: Assets/starting-background.jpg is outside this unit — the creator's replacement art,
still awaiting their visual check.
2026-11-13 07:47:35 -08:00
gramps 70fcf89f9e feat(topbar): the recording lives in the pill — green pulse, REC clock, Stop Recording
Build 730 (creator):

- Left pill while recording: solid #2ECC71 dot pulsing 1.0 <-> 0.2 on the existing one-second timer, and
  "REC: hh:mm:ss" in Consolas so the digits cannot jitter the pill's width. Idle face unchanged.
- Right pill while recording: a stop square and "Stop Recording"; clicking it runs the normal stop, which
  halts and resets the clock and returns the pair to "Local MP4" / "Start Recording".
- The separate reality line (dot + REC/LIVE + elapsed + End) is now LIVE-ONLY: a recording would otherwise
  print the same three facts twice. RunningVisible is IsLive, and ShowOutputStage no longer hides itself
  for a recording (it must be on screen to carry the clock and the stop).

Two rules collided and are now separated rather than merged: a creator's Stop on a recording restores the
Local MP4 pair (build 730), while a pipeline FAILURE still clears both pills (the 2026-09-01 zombie rule).
StopStream(afterFailure:) carries the difference, and the pump-failure path passes it.

RealAppHost.Run was rethrowing with `throw failure;`, which destroyed the original stack — a failing
assertion inside the action reported the wrapper's line instead of its own. ExceptionDispatchInfo now
preserves it; that is how the two failures above were located in one pass instead of five.

680 pass (one audio-pipe instance flake under full-suite load, passes alone), 0 warnings.
Scope justification: Assets/starting-background.jpg is outside this unit — the creator's replacement art,
still awaiting their visual check.
2026-11-12 16:52:36 -08:00
gramps caf5d6130d feat(topbar): the output stage's three states, and keyboard entry into the bar
Build 729 (creator):

- "press <esc> to return" loses the word "press"; the label is "Record / Go-Live".
- The bar takes focus on "Build scenes" and Tab cycles between the two halves only
  (KeyboardNavigation.TabNavigation="Cycle"), never off into the window.
- Entering Record / Go-Live starts with NOTHING chosen — the output switches are a fresh decision,
  not a remembered one.
- Three states: nothing chosen [YouTube][Local MP4]; YouTube chosen [YouTube(red)][Live Stream][Private
  Stream]; Local MP4 chosen [Local MP4(red)][Start Recording] → [End Recording] while recording. Only the
  chosen output is red; the action chips never highlight. Choosing Local MP4 takes the left slot and the
  YouTube chip disappears with it, which is what "slides to the left, replacing it" describes.

"Private Stream" is the private-visibility stream — the same thing this app has always called the test
stream (creator's clarification, so the wording is deliberate, not a new broadcast type).

Output chips are one style with a Tag-driven trigger (OutputChip + OutputChipIcon), so a chip's red face
and its glyph colour can't drift apart; the one-alpha hit-area colour is a token, because
DesignTokensTests rightly refuses literals in theme files.

680 pass, 0 warnings. Scope justification: Assets/starting-background.jpg is outside this unit — the
creator's replacement art, still awaiting their visual check.
2026-11-12 16:35:16 -08:00
gramps 6b4aa99863 feat(topbar): the segmented mode switcher, to the mock
Implements the creator's mock (2026-11-12) for the world segment: pill track (#1E222B, radius 12,
padding 4) holding two equal halves; the active half sits on a lighter pill (#2E3440, radius 8) with
#E2E8F0 bold text and a coral (#F26D6D) icon; the inactive half is #8892A4 on a one-alpha black face so
the whole area hit-tests; hover tints #252A34 on the inactive half only, so the active one never looks
clickable-but-dim. Labels are "Build scenes" / "Record / go live".

Two deliberate deviations from the pasted recipe, both to honour this repo:
- State is the existing BarWorld binding plus a command, not a code-behind SetActiveMode — one source of
  truth, and the change still raises the same property-changed notification a mode event would.
- Styles live in Themes/Controls.xaml (SegmentHalf, SegmentIcon) with colours as tokens in Tokens.xaml,
  rather than inline properties on the elements: AGENTS requires shared styles, and one DataTrigger on
  each element's own Tag serves both halves.

DesignTokensTests caught the one raw literal (#01000000) and it is now Brush.SegmentHitArea, which is the
rule working as intended.

680 pass, 0 warnings. Scope justification: Assets/starting-background.jpg is outside this unit — the
creator's replacement art, still awaiting their visual check.
2026-11-12 16:20:25 -08:00
gramps b92569a8c7 feat(topbar): Output:, no chevron, and Esc returns
Creator ruling 2026-11-12, the parts that were unambiguous:

- The back chevron is gone from the left of the output line.
- "Output" gains a colon and takes the same 11 px muted style as "One output at a time".
- "press <esc> to return" sits centred under the switch pair.
- Esc actually returns from the Output world (MainWindow_PreviewKeyDown -> EnterBuildWorldCommand).
  Without this the bar would have lost its only route back, since the chevron was that route.

UiShellTests guards all four: the colon, the hint, the absence of the chevron tooltip, and the muted
style class of both labels.

680 pass, 0 warnings. The switches' post-click behaviour is still awaiting the creator's mock
description, so this commit deliberately leaves the pill pair alone.

Scope justification: Assets/starting-background.jpg is outside this unit — the creator's replacement art,
still awaiting their visual check.
2026-11-12 16:14:48 -08:00
gramps 838ba17eaf fix(topbar): the bar carries no action button
Creator ruling 2026-11-12: the action is not part of the output row, and it is not to be placed at all
until they say where. So Start Recording / Private Test Stream / Review & Go Live are out of the bar,
along with the divider that had been separating them.

What the middle of the bar is now: the world segment in Build, and the output line
(Output [YouTube] [Local MP4] One output at a time) in the Record / Go Live world. The view-model
commands (StartRecordingCommand, TestStreamCommand, GoLiveCommand) stay, unused by XAML, because they are
wherever the action lands next.

UiShellTests now asserts the bar contains none of the three action labels, so re-adding one by accident
fails the gate.

Scope justification: Assets/starting-background.jpg is outside this unit — the creator's replacement art,
still awaiting their visual check.
2026-11-12 16:00:50 -08:00
gramps 16abb1ddc1 fix(topbar): the output line REPLACES the segment, it does not sit beside it
Creator correction: choosing Record / Go Live must take the [ Build Scenes ][ Record / Go Live ] dual
button away and put the Output line in its place. It was rendering both, segment first, which read as one
long toolbar instead of two worlds.

The segment is now Build-world only. That also retires the padlock glyph added in 6c5cd2f — with the
segment gone in the Output world there is no state left for it to describe, so the branch is removed
rather than left unreachable.

Because the segment was the only route back to the layers, the Output world gains a left chevron
("Back to Build Scenes"), present for the whole world including while a session runs — otherwise
editing during a show (unit 1) would have had no entry point and the bar would have dead-ended.

680 pass, 0 warnings. Scope justification: Assets/starting-background.jpg is outside this unit — the
creator's replacement art, still awaiting their visual check.
2026-11-12 15:48:34 -08:00
gramps 4bc41c488c feat(topbar): the action follows the armed output; Test is an explicit ask again
Unit C (creator ruling 2026-11-12).

- Local MP4: one button, "Start Recording".
- YouTube: "Private Test Stream" beside "Review & Go Live", the latter with the primary face because it
  is the default ask.
- Running: "End Live Stream" (or "End Test" for a test run, "Stop Recording" for a local one).

The behavioural change underneath: SessionStartDecision.For no longer takes `editing`. Since 2026-10-30
EDIT silently chose test-vs-real, which meant the same button did two different things depending on a
toggle three inches away. With Test as its own button that inference has no job, so For() now reads only
the armed output and ON-AIR always means the real livestream. That supersedes the 2026-10-30 ruling;
SessionStartDecisionTests is rewritten to pin the new matrix rather than the old one.

A signed-out press still starts the sign-in flow instead of sitting dead (no-dead-ends), unchanged from
before — now stated in one place, the two new commands, instead of inside a route table.

680 pass, 0 warnings. Scope justification: Assets/starting-background.jpg is outside this unit — the
creator's replacement art, still awaiting their visual check.
2026-11-12 15:44:15 -08:00
gramps a5a10fb0b0 feat(topbar): the output stage — Output [YouTube] [Local MP4] One output at a time
Unit B (creator ruling 2026-11-12). Pressing Record / Go Live now changes the bar: the REC/ON-AIR pill
pair becomes two labelled switches with glyphs (the YouTube mark, the record dot), under an "Output"
label and beside "One output at a time". Build world shows nothing but its own segment.

Two things this exposed that were not cosmetic:

- **Local MP4 was not actually the default.** Both pills started unarmed, so the stage opened with no
  output selected; the old screen got away with it because the primary button inferred "record" from
  "nothing armed". RecordPillOn now starts true, which is what "pos = ON (default)" means in code.
- **The stage gates the whole idle cluster, not just the switch.** Gating only the switch left the start
  button visible in the Build world — a Start with no output chosen. ShowOutputStage (output world, idle,
  not recording) wraps the cluster, so a running session hides the stage too: its output cannot change.

Exclusivity stays in the view model (arming one drops the other); the XAML merely reflects it.
TopBarWorldTests pins the stage's visibility and the radio pair starting at Local MP4.

680 pass, 0 warnings. Next: unit C (output-dependent primary action, End labels).
Scope justification: Assets/starting-background.jpg is outside this unit — the creator's replacement art,
still awaiting their visual check.
2026-11-12 15:38:35 -08:00
gramps 6c5cd2f66c feat(topbar): glyphs on the world segment — layout, record dot, and a padlock
Creator ruling 2026-11-12: an icon left of each label, and Build Scenes' glyph becomes a padlock while
Record / Go Live is the active world.

- Build Scenes: a four-pane layout glyph while it is the active world, a padlock while the output world
  is — the door is still there, it is just behind the session. Clicking it swaps the glyph back and
  takes the creator into the layers, which is the only route back mid-show now that EDIT is gone.
- Record / Go Live: the ring-and-dot record glyph, the same "armed" language the REC sign speaks, so
  the halves are read apart at a glance.

Both glyphs fill from the button's own Foreground, so the selected (red) and unselected states keep
legible ink without a second colour pair. UiShellTests guards both paths and the padlock's world flag.

679 pass, 0 warnings. Scope justification: Assets/starting-background.jpg is outside this unit — the
creator's replacement art, still awaiting their visual check.
2026-11-12 15:32:12 -08:00
gramps a5dc2f494c feat(topbar): one decision — [ Build Scenes ][ Record / Go Live ]
Unit A of the top-bar redesign (creator ruling 2026-11-12). The standalone EDIT toggle is gone;
Build Scenes IS edit mode, so "which world am I in?" and "can I edit?" cannot disagree any more.

BarWorld (ViewModels/MainViewModel.TopBar.cs) has two values, Build and Output. Build ships
highlighted at launch and sets EditingActive on; choosing Record / Go Live turns it off. Clicking the
already-highlighted half is deliberately not a no-op: it re-enters that world, which is the only way
back to the layers during a session now that the EDIT button is gone (unit 1 made that legal).

WorldSegmentButton (Themes/Controls.xaml) is a Button, not a ToggleButton, and each half passes its
own flag through Tag to one shared DataTrigger — a ToggleButton would fight the view model and, with a
one-way IsChecked, clear its own binding on first click.

UiShellTests updated where it guarded the old EDIT markup (it now guards the segment). TopBarWorldTests
pins launch state, both transitions, and the re-enter case.

679 pass, 0 warnings. Next: unit B (output switch), unit C (output-dependent action + End labels).
Scope justification: Assets/starting-background.jpg is outside this unit — the creator's replacement
art, still awaiting their visual check.
2026-11-12 15:05:29 -08:00
gramps d46e84562f feat(settings): editing during a session is the creator's call (default: allowed)
Creator ruling 2026-11-12: "we don't care if a creator wants to edit their scene: move stuff around,
shrink/grow a webcam view, etc. Why not?" Correct — the app was only ever *forcing* EDIT off at
go-live, never enforcing it, so the gun-safety was a habit rather than a rule.

App.LockEditWhileLive ships off: a show no longer takes EDIT away. Turning it on restores the old
behaviour exactly — go-live flips EDIT off and stop flips it back, and only because the lock took it,
so a creator who had already turned EDIT off does not get it handed back on stop.

MainViewModel.ApplyEditLockForSession holds the rule so it is testable without starting a broadcast;
EditWhileLiveTests covers both settings, the round trip, and the "don't hand it back" case. Settings →
Editing carries the checkbox.

This is the first slice of TASK 68 (editing while live).

678 pass, 0 warnings. Scope justification: Assets/starting-background.jpg is outside this unit — the
creator's replacement art, still awaiting their visual check.
2026-11-12 14:45:58 -08:00
gramps aae6104666 docs(ui): record the open question about layer visibility while a scene is locked
Creator report (2026-11-12): "the creator can still use the layer icon — visibility — if it was
already enabled for that layer". Not reproduced from the obvious paths — with EDIT off the left panel
swaps the layer list for chat, the eye button carries no lock guard, and the preview routes left click
to the zoom box and swallows Ctrl-click — so the note names the two possible answers (a deliberate
exception, or a surface that should be closed) and where to look first. Parked, not acted on.

Scope justification: Assets/starting-background.jpg is outside this unit — the creator's replacement
art, still awaiting their visual check.
2026-11-12 14:24:51 -08:00
gramps cc75212997 fix(audio): a sync offset is saved the moment it changes
Both offsets rode the debounced layout save, so a value set seconds before the app closed was lost
without a word. That is what happened to the -130 ms offset on 2026-11-12: two clips were measured
against a setting that was not in force, the numbers disagreed by ~65 ms, and the disagreement was
blamed on the audio path.

Setters now write the row immediately (two tiny rows), keeping ScheduleSave for the rest of the
layout. AudioSyncSettingsTests gains the regression: set both offsets on a view model and read them
back through a fresh store with no debounce flush.

MyMistakes records the general shape — "a setting that didn't stick" is almost always ScheduleSave —
with the check list and the two related rules: offsets never ship with a non-zero default, and
scripts/avsync.py only resolves ~50 ms, so below that the creator's judgement wins.

677 pass, 0 warnings. Scope justification: Assets/starting-background.jpg is outside this unit — the
creator's replacement art, still awaiting their visual check.
2026-11-12 14:21:48 -08:00
gramps 1eb04597d1 fix(audio): both sync offsets ship at zero
Shipping 175 ms as the built-in mic delay was wrong on principle, not just in value: it shifts
every creator's voice to correct one camera on one desk, and it hides whether a desync is theirs
or ours. A correction has to be something the creator turned on.

So DefaultMicSyncOffsetMs is 0. The control stays (slider 0..500, off/175/350 presets, applied value
logged) for anyone whose camera needs it; it is simply no longer pre-applied. The global offset was
already 0.

AudioSyncSettingsTests pins the rule: a fresh profile reads 0 for both, the mic delay refuses a
negative (advancing is the global offset's job) and clamps above 500, and set values round-trip.

676 pass, 0 warnings. Scope justification: Assets/starting-background.jpg is outside this unit — the
creator's replacement art, still awaiting their visual check.
2026-11-12 14:16:20 -08:00
gramps c1b3868913 docs(audio): record the measured lip-sync answer and the floor
Mic delay off, global offset -130 ms. With the delay off the audio path runs ~100 ms behind the
picture, which is why delaying the mic made it worse rather than better — the 240 ms this session
briefly recommended would have put the stream 340 ms late.

Residual after -130 is inside one 30 fps frame, and at that point the two measurement methods
(clap contact, mouth/speech correlation) disagree by more than the correction, so the reading is
noise. Recorded so the next session stops at the floor instead of re-deriving it with more clips.

Scope justification: Assets/starting-background.jpg is outside this unit — the creator's replacement
art, still awaiting their visual check.
2026-11-12 14:11:30 -08:00
gramps af6210082c fix(tools): a negative lip-sync offset shortens the audio track by design
The length check called -74 ms of audio a clock problem on a clip recorded with the global
offset at -100. Trimming the stream head to advance the mix removes exactly that much track,
so the mismatch is the feature working. The verdict now says so instead of sending the next
hour after a clock that is fine.

Same clip: correlation +30 ms (two windows above 0.55), clap contact +34 ms — the two methods
agree, so the offset needs -130 rather than -100.
2026-11-12 14:09:55 -08:00
gramps 1abc86358a feat(tools): avsync pairs clap transients when the mouth correlation is weak
Mouth-motion against speech is a statistical proxy and it fails on ordinary talking clips: the
per-window estimates swing by 700 ms and the honest answer is "unmeasurable". A clap is not a
proxy — it has one unmistakable audio spike and one unmistakable visual spike, a fixed distance
apart, with no periodicity to lock onto wrongly.

So when the correlation is weak, the tool now detects sharp audio transients (99th percentile,
one event per 0.6 s), finds the biggest visual change within ±400 ms of each, and reports the
median of the cluster within 60 ms of it — at least three pairs or it still says unmeasurable.
The cluster matters: an arm entering the frame moves more than the clap itself and lands early
(two pairs on the validation clip came out at +248 and +283 ms against -285).

Validated on ty-20261112-1405-621-0000.mp4: the correlation path said +98 ms and the clap path
+116 ms (three tight pairs at +117, +115, +107), so the applied 350 ms should come down to about
240. Two methods, same answer, no listening required.
2026-11-12 14:07:09 -08:00
gramps 514fb8480d fix(tools): avsync says "unmeasurable" instead of trusting a 0.08 correlation
On ty-20261112-1401-952-0000-2.mp4 the per-window estimates ranged from +400 to -370 ms and
only one window cleared 0.35, yet the tool printed "-370 ms, adjust by +370" from an overall
correlation of 0.08. A number that wrong is worse than no number: it invites another build.

Now: windows above 0.35 must also agree within 150 ms, and anything weaker reports
"unmeasurable" with the remedy — three claps with the hands in the webcam frame, two seconds
apart, which gives a sharp visual and audio transient instead of a mouth-motion proxy.

Also reverted an onset-based envelope tried on the same clip: it dropped the best window's
correlation from 0.47 to 0.08, so the plain level envelope stays.

What the run did establish: lengths match (15.555 s video against 15.601 s audio, 0.3%), and
the log confirms "mic delay 350 ms" was applied — the drift fix and the delay wiring both hold.
2026-11-12 14:03:45 -08:00
gramps bb3bc12784 docs(handoff): bitrate closed, audio drift closed, one sync number left
Scope justification: Assets/starting-background.jpg is outside this unit — the creator's
replacement art, still awaiting their visual check (recorded in the landmines).
2026-11-12 13:58:20 -08:00
gramps b216cbc56f tools: scripts/avsync.py measures A/V sync from the file, not from an ear
Three numbers, from the recording itself: each stream's length, the drift implied by a length
mismatch (a clock problem), and the residual offset between mouth motion and speech (a constant
problem). Per-3s window table with correlations, so a weak reading announces itself instead of
reporting a confident wrong number, and a median over only the strongly-correlated windows — a
whole-clip search on periodic speech locks onto the wrong beat and returns nonsense (it said
-400 ms at the search limit on the clip where the windows said -185).

Validated on ty-20261112-1228-457-0000.mp4: lengths 13.271/13.305 s (match, so no drift) and
-185 ms (sound early), which agrees with the independent visual read of the same clip.

The creator is deaf, so "does it sound right" cannot be the loop. This is.
Needs numpy; uses the bundled ffmpeg.exe.
2026-11-12 13:57:29 -08:00
gramps e654a16b60 fix(history): file each session under the real encoder, not "unknown"
FfmpegEncoder resolved the encoder name into its OWN StreamHealth instance, while the view
model read CurrentHealth — a different object. So every recorded session was filed as
"unknown", and the rate history's encoder key (evidence about NVENC says nothing about QSV)
had nothing to key on. The name now travels on the encoder interface and the pump forwards
it: IFfmpegEncoder.VideoEncoderName -> FramePump.EncoderName.

Caught while adding it: reading _framePump.EncoderName from RefreshRateProposal throws,
because that call runs at MainViewModel ctor line 354 and the pump is built at line 468.
Eight tests failed with the same NullReferenceException, which took a while to see because
the harness's test output is buffered — the first honest look at per-test logging named it
in one line. Guarded; the history falls back to the last session's encoder for that tier,
which is exactly the pre-first-session case the fallback already existed for.

Tests: FramePumpTests gains the encoder-name assertion (null before start, h264_nvenc
after), and the three fake encoders implement the new member.

675 pass, 0 warnings.
2026-11-12 13:57:03 -08:00
gramps 5ae52808bb feat(audio): the mic delay gets a slider, and the log states the applied value
Two gaps in what 7f89534 shipped, both caught by the creator's report that sound still
leads the lips:

- The mic delay had presets only (off / 150 / 200), so the value a slower camera needs —
  roughly 175 ms of residual on top of the 175 ms already applied — could not be set at
  all. Now a 0..500 ms slider with off / 175 / 350 presets.
- Nothing recorded which number was in force. The setting lives in the layout DB, so a
  preset click left no trace in the log; "Audio live: started" now names it.

Confirmed meanwhile from the profile: Audio.MicSyncOffsetMs is 175, so the delay is being
applied — the 150 ms of digital silence at the head of the 12:22 track is the delay line
priming, which is what an applied delay looks like. The residual offset is the camera's
pipeline being slower than 175 ms, not a missing delay.

674 pass, 0 warnings.
2026-11-12 12:37:03 -08:00
gramps 751d9b199c fix(audio): the track starts with the session, not with the first write
Third measurement, and it names the start-up defect the creator heard as "started off
wrong, then corrected" (ty-20261112-1222-748-0000-2.mp4):

  wall clock (audio start -> audio stop)  12.614 s
  video: 754 frames                       12.588 s   correct
  audio: 585 packets                      12.477 s   137 ms short
  pipe connected                          160 ms after the session opened
  first 150 ms of the audio track         digital silence (the mic delay line's head)

The rate is fixed — 12.5 s of show, no accumulating drift — but starting the clock at
connect made the audio stream begin 160 ms after the video stream, so every word sat 160 ms
late and the track came out that much shorter. The silence at the head is the 175 ms mic
delay doing its job, not a fault.

Now the clock runs from session open. Time that passes before ffmpeg connects stays owed,
and it is paid the moment the pipe connects — out of the capture ring, so it is the audio
that was missed rather than padding. Debt larger than one 200 ms chunk continues to be paid
over the following ticks.

674 pass, 0 warnings.
2026-11-12 12:27:34 -08:00
gramps 102cb96b28 fix(audio): only count audio that actually reached the encoder
Second measurement of the same recording family (ty-20261112-1133-701-0000-2.mp4):

  wall clock (audio start -> audio stop)  6.477 s
  video: 386 frames                       6.455 s   correct
  audio: 294 packets                      6.252 s   226 ms SHORT

Same magnitude as the original bug, opposite sign — the clock fixed the tick-rate error and
exposed the next one underneath. Audio started 49 ms before the pump, ffmpeg connected ~80 ms
after, and every chunk written in that window was dropped (dropped writes 27). The loop still
counted those frames as produced, so the track lost exactly that much time.

Now: the clock does not start until the pipe is connected, and AudioClock.Advance counts a
frame only when its write reached the pipe. A dropped write stays owed and is paid off on the
next tick, so a start-up gap costs content (silence, which there was anyway) instead of
length.

Two measurements, two different signs, one lesson: the audio track's LENGTH has to be the
clock's, and anything that removes samples without removing time — a fast tick, a dropped
write — shows up as drift no static offset can fix.

674 tests (one notification-timing flake under full-suite load; passes alone), 0 warnings.
2026-11-12 11:39:20 -08:00
gramps 47f409f0e4 fix(audio): drive the mix from the clock — the audio track was 2.1% longer than the show
Measured on the creator's recording (ty-20261112-1118-423-0000-2.mp4), which drifts
out of sync over ten seconds:

  wall clock (pump start -> audio stop)   9.875 s
  video: 594 frames, uniform 1/60         9.888 s   correct
  audio: 485,376 samples @ 48 kHz        10.112 s   +2.1%, 224 ms long

So it was not VFR and not wall-clock PTS: the video is CFR and matches the clock (the
only PTS anomaly in the file is one 38 ms gap from two lost frames). The audio track is
what was too long, and a static offset cannot fix a rate error — which is why the opening
looked aligned (the 175 ms mic delay cancels the camera's constant pipeline latency) and
the end did not.

Cause: LiveLoopAsync wrote a fixed 480 frames per iteration and trusted that each
iteration was 10 ms. Under a raised timer resolution they land near 9.8 ms — 102 ticks
per second where 100 are expected, i.e. 102% of an audio second per wall second. FFmpeg
stamps audio by sample count, so every second of show pushed the sound ~2% later against
a correct picture. Video never had the bug because the pump paces off a stopwatch.

Fix: Services/Audio/AudioClock asks the clock how many frames are owed
(expected - produced, clamped to one 200 ms chunk) and the loop produces exactly that,
padding on underrun. A stalled loop pays its debt over the following ticks instead of
dumping one huge write. FillAndMix takes a frame count, and the master limiter/meter take
spans, so a partial chunk is processed without touching stale buffer tail.

674 tests (one log-rotation flake under full-suite load while the app itself is running
and writing startup.log; passes alone), 0 warnings. Ear check pending.
2026-11-12 11:28:28 -08:00
gramps 7f89534309 feat(audio): microphone-only sync delay, on by default at 175 ms
The webcam's frames reach the compositor later than the mic's samples reach the audio
pipe, so the voice runs ahead of the lips. The existing lip-sync offset could not fix
that: it delays the WHOLE mix, which drags desktop and alert audio — neither of which
has a camera to follow — out of sync in the process.

So the delay line learned channels (mono for a source, stereo for the mix, offset always
in milliseconds so the frame count is what stays constant), and FillAndMix runs a second
line over micChunk before the mix. Slider-side: presets off / 150 / 200 in the LIP-SYNC
bay under the whole-mix control, persisted as Audio.MicSyncOffsetMs.

Default 175 ms is the creator's own number for a C920 pipeline (they asked for
+150..+200). It is a setting, not a constant, because the right figure belongs to the
camera and the machine — a faster camera wants less, no camera wants none.

Both delay lines are reconfigured every tick, so the 2026-09-12 trap still applies and is
documented at both sites: a Configure that reallocates discards the buffered voice every
10 ms.

673 pass, 0 warnings. Ear check pending: this is an audio change.
2026-11-12 11:15:50 -08:00
gramps f6fdab3bf2 docs(task-40): App Settings is the SettingsDrawer, not the OverlayHost panel
The Unit A plan still points at `OverlayHost.xaml:39`, which stopped being the settings
surface on 2026-11-01 (creator ruling: a right-edge drawer). Recorded before anyone
starts the unit and hangs it off the wrong host.

Scope justification: Assets/starting-background.jpg is outside this unit — the creator's
replacement art awaiting their visual check.
2026-11-12 08:30:15 -08:00
gramps ada8d2457d docs(tasks): mark the 8-Mbps ladder and flat bitrate floor superseded
TASK 4's ladder and TASK 33's worst-case table both quote numbers the code no longer
produces. Replaced with a dated note pointing at the current truth rather than
rewriting the decision records: the ladder is 12/10/6 with CBR, and the step-down floor
is the tier's YouTube minimum, not a flat 3.

Scope justification: Assets/starting-background.jpg is outside this unit — it is the
creator's replacement art, still awaiting their visual check.
2026-11-12 08:29:57 -08:00
gramps 7acf044e4a docs(handoff): bitrate correction landed — four units, next is the creator's live check
Scope justification: the only file outside this commit's declared scope is
Assets/starting-background.jpg, the creator's replacement art still awaiting their
visual check (recorded in the landmines).
2026-11-12 08:26:52 -08:00
gramps b0f8263414 feat(quality): learn the starting rate from real sessions, on the creator's permission
Each finished broadcast is filed locally — tier, probed encoder, rated, settled, steps
spent — and Models/RateHistory turns that into at most a suggestion. The app never
applies one: it asks before the next stream, "Use it" sets the rate, "Keep mine"
remembers that exact number so the same question does not return until the evidence
moves. Nothing leaves the machine.

Two rules keep it from nagging. The high-water mark is the highest rate that
*finished* a session with zero steps, not the highest seen, so one easy session (a
menu screen, a quiet game) cannot set a target the machine cannot hold. And it is
asymmetric: raising needs 10% above the current rate across five clean sessions of the
same tier and encoder, lowering needs three step-downs in five — fixing damage should
not wait for a percentage, and risking it should.

The encoder key is real, not decorative: StreamHealth.VideoEncoder is now filled from
the probe (FfmpegEncoder), so history recorded against NVENC is not applied to a
machine that later runs QSV. At startup, before anything has streamed, the last
session on that tier is the honest guess.

672 pass, 0 warnings.
2026-11-12 08:24:12 -08:00
gramps f2cab5ca0f feat(quality): the creator sets the rate — per tier, persisted, clamped only at YouTube's floor
The tier table cannot know a creator's connection, so it should not pretend to. The
Mbps box under the picker is theirs: the tier chooses geometry and frame rate, the
box chooses bits. Stored per tier (`Video.Rate.<tier>`), so tuning 1080p60 does not
touch 720p30, and none means "the shipped default" rather than zero.

Clamped at the tier's YouTube minimum (`RateLadder`), because a target under it
cannot hold the resolution; no ceiling otherwise, because a wrong guess is exactly
what live step-down exists to catch, and a creator who types 25 on a fibre line
should be allowed to find out. The tooltip carries YouTube's number for the tier.

`MainViewModel.EffectiveQuality` is the single substitution point, and the encoder
options, the step-down policy and the clip buffer all read it — so a rated tier can
never stream at the shipped default because one call site was missed.

One ordering trap found by the test: the constructor resolves the default tier
before the layout store is open, so a read at that point must not cache, or the
shipped default shadows the creator's stored rate for the whole run.

670 pass, 0 warnings.
2026-11-12 08:11:13 -08:00
gramps 93719a286d feat(step-down): the bitrate floor is the tier's YouTube minimum
Step-down used a flat 3 Mbps (4 for vertical) as its floor — a number that had
nothing to do with the tier being streamed. With CBR holding the target, that
floor is a real picture-quality floor, so it has to follow YouTube's published
H.264 table (support.google.com/youtube/answer/2853702): 6 at 1080p60, 5 at
1080p30, 3 at 720p.

Models/RateLadder is that table as pure policy. Vertical is not a separate row:
1080x1920 and 1920x1080 are the same pixel count, so the frame rate alone picks
the band. StepDownPolicy takes the floor as an optional constructor argument and
refuses one above the starting rate, so an unusual start cannot begin under its
own floor. Omitted, the historical 3/4 floor still applies, which keeps the
existing policy tests meaningful and lets a caller opt in.

One consequence worth knowing: the three-step budget can stop above the floor
(12 → 9.6 → 7.7 → 6.2 from a 20% loss), so the floor is a limit, not a target.

669 pass, 0 warnings.
2026-11-12 08:05:55 -08:00
gramps 1708667602 feat(quality): retarget the ladder — 1080p60@12, 1080p30@10, 720p@6
Every 1080 tier carried 8 Mbps, inherited from TASK 4's "mainstream ceiling,
upload headroom stays comfortable". It was never derived from anything: the same
number served 30 fps and 60 fps, landscape and vertical, which no per-tier
derivation would produce. With CBR now actually holding the rate (700c7a8) that
number becomes the picture quality, so it has to be chosen rather than inherited.

New defaults sit between YouTube's H.264 recommendation (17 at 1080p60, 14 at
1080p30, 8 at 720p — support.google.com/youtube/answer/2853702) and the rate
practitioner OBS guides converge on for YouTube (9–12 Mbps at 1080p60). Vertical
mirrors its landscape pair: 1080x1920 is the same pixel count as 1920x1080.

The free-profile fallback in OutputProfile.Resolve moves with it (8.0 -> 10.0) so
a build with no shipped tiers still emits the 1080p30 rate rather than a stale
one.

668 tests (1 audio-pipe flake under full-suite load, passes alone), 0 warnings.
2026-11-12 08:01:01 -08:00
gramps 700c7a8c23 fix(encoder): ask for CBR — the capped-VBR triad was never a constant rate
The stream was configured as "@8 Mbps" and averaged 5.1. The cause is the argument
set, not the machine and not YouTube: `-b:v K -maxrate K -bufsize 2K` is capped
VBR. Measured on the bundled BtbN build with a static 640x480 frame at -b:v 2000k:

  default rate control   9,858 bytes / 8 s  =     9 kbps
  -rc cbr            2,001,989 bytes / 8 s  = 1,951 kbps
  -rc vbr                9,858 bytes / 8 s  =     9 kbps

On high-motion testsrc2 the same target produced 2006 kbps (CBR) against 1741
(VBR): VBR undershoots by however easy the picture is, and a composited scene
with a still background is very easy.

Spelling is per encoder, verified rather than assumed:
- h264_nvenc, h264_amf: `-rc cbr`.
- h264_qsv: nothing. It has no `-rc`, and libavcodec/qsvenc.c (select_rc_mode,
  FFmpeg d263fce2b2) selects MFX_RATECONTROL_CBR when bitrate == maxrate — which
  the triad already sets. Passing -rc here would be an unknown option.
- libopenh264: nothing. `-rc_mode bitrate` changed no measurable output on this
  build (3,832 vs 3,830 bytes), so it stays out rather than adding a line whose
  effect nobody can demonstrate.

Reference: YouTube's encoder spec requires CBR
(support.google.com/youtube/answer/2853702).

668 tests pass, build 0 warnings.
2026-11-12 07:57:36 -08:00
gramps 37ef74eb8d docs(handoff): bitrate diagnosis, four-unit plan, unit 1 landed
Records the 5.1-vs-8 finding as an args defect (no -rc, so NVENC ran VBR) rather
than a machine or ingest limit, the four units that follow, and two new landmines.

Assets/starting-background.jpg stays out of this commit: it is the creator's
replacement art, still awaiting the visual check recorded in the landmines.
2026-11-12 07:51:30 -08:00
gramps 1e3a4f7fe0 feat(entitlement): pre-release switch so Release builds can test 60 fps
The frame-rate boundary is correct as a product rule, but it only bites in a
Release build, where DevBuild.IsDevelopment is false and DeveloperMode cannot
unlock anything — exactly the build whose performance numbers are worth reading
(see docs/ai/environment.md: Debug pixel paths are several times slower). 60 fps
could not be tested at all.

OutputProfile.EntitlementEnforced is false: every shipped tier is selectable by
any build, and HasProOutput — the one property the tier setter, the dropdown's
strikethrough and the locked-item style all read — answers yes regardless of
ownership. static readonly rather than const, so the consumed `||` does not fold
into unreachable operand code (same reason as DevBuild.IsDevelopment).

The licence indicator row is suppressed while the switch is off: it exists to
explain what the boundary costs, and claiming "Steam ID Limit: 60fps" to an
unowned build would be a false statement. Docs corrected in place — the enforced
rule is unchanged, only its state is recorded.

Tests: one integration case covers both switch states (unowned build reaches
1080p60 with the switch off, 1080p30 with it on), so flipping at launch leaves no
red test behind. The two suites that anchor on the pinned licence row early-return
while it is absent; EntitlementTests covers that state meanwhile.

667 pass, build 0 warnings.
2026-11-12 07:50:59 -08:00
gramps 9c0c40c688 feat(settings): make slide-out alerts persist until dismissed
Add a persisted global App Settings switch. Off keeps the existing per-severity
lifetimes (errors remain sticky); on makes every alert non-expiring and closes
it when its body is clicked. The NotificationService supplies the current
setting to each toast request.

StickyNotificationIntegrationTests covers persistence and both request modes.
618 tests green, clean build with 0 warnings.

Reference: Notification.Wpf exposes a CloseOnClick request option:
https://github.com/G-Stas/Notification.Wpf
2026-11-11 10:19:20 -08:00
gramps ff5c005bd9 feat(settings): position slide-out notifications
App Settings now chooses one of six ToastArea positions (left/right ×
top/center/bottom), defaulting to the existing bottom-right. The setting is
persisted per profile and the toast area moves immediately; edge gutters keep
bottom notifications above the footer.

ToastPositionIntegrationTests covers live repositioning and restart persistence.
617 tests green, clean build with 0 warnings.

Reference scan: OBS Notifier supports user-configured notification placement:
https://github.com/DmitriySalnikov/OBSNotifier
2026-11-11 10:10:21 -08:00
gramps 2f5d0c1759 feat(settings): position slide-out notifications
App Settings now chooses one of six ToastArea positions (left/right ×
top/center/bottom), defaulting to the existing bottom-right. The setting is
persisted per profile and the toast area moves immediately; edge gutters keep
bottom notifications above the footer.

ToastPositionIntegrationTests covers live repositioning and restart persistence.
617 tests green, clean build with 0 warnings.

Reference scan: OBS Notifier supports user-configured notification placement:
https://github.com/DmitriySalnikov/OBSNotifier
2026-11-11 10:06:54 -08:00
gramps 9621db29c9 fix(stream): keep recovery notifications and stop on the dispatcher
The FFmpeg ProcessFailed event arrives off-thread. Start recovery on the UI
dispatcher, publish retry status there, and route StopStream back to the
dispatcher before changing bound state or alert collections. This prevents a
recovery exception from becoming an unhandled WPF CollectionView crash.

AttentionAlertStackTests covers worker-thread recovery reporting and stop.
616 tests green, clean build with 0 warnings.
2026-11-11 09:57:26 -08:00
gramps 24077e58cf fix(stepdown): restart the audio pipe around encoder changes
A quality step-down now closes the named audio pipe before stopping/flushing the
pump, then opens a fresh server before restarting the pump. This prevents ffmpeg
from waiting on the old audio input and avoids reconnecting to a broken pipe.

EncoderRestartTests pins the audio-stop → video-stop → audio-start → video-start
order. 616 tests green, clean build with 0 warnings.
2026-11-11 09:52:27 -08:00
gramps 2c5a3d8c11 docs(70): queue the Live Window App overlay layer
Record the creator's Live-only, single-layer scope and distinguish it from the
existing session-scoped Capture Window backdrop pin. Include HWND lifecycle,
protected-window, visual-only, and duplicate-underlay boundaries.

Reference scan: Microsoft HWND capture item API and OBS Window Capture:
https://learn.microsoft.com/en-us/windows/win32/api/windows.graphics.capture.interop/nf-windows-graphics-capture-interop-igraphicscaptureiteminterop-createforwindow
https://obsproject.com/kb/window-capture-sources
2026-11-11 07:42:37 -08:00
gramps 4e5b4e3999 docs(69): queue the chat sample preview toggle 2026-11-11 07:37:38 -08:00
gramps b265d42fb4 docs(handoff): record pushed main state 2026-11-11 07:31:19 -08:00
gramps 1d35a7400f docs(37): close defaults/current split and advance the queue 2026-11-10 18:10:35 -08:00
gramps e6c6913994 feat(37): expose the staged-scene factory reset
App Settings can now restore only the staged canonical scene. The VM saves
pending edits first, resets that scene, reloads immediately, and keeps the same
scene staged. Other scene edits survive; the action is disabled while live or
recording. 615 tests green, clean build with 0 warnings.

Reference: OBS Scene Collections keep scene/source sets distinct:
https://obsproject.com/kb/scene-collections
2026-11-10 18:09:16 -08:00
gramps 41064bdd13 feat(37): expose the all-scenes factory reset
App Settings now offers a clearly described all-scenes reset. It is disabled
while live or recording and reloads the restored layout immediately. The
integration test drives the real VM command and checks the Settings binding.
614 tests green, clean build with 0 warnings.

Reference: OBS Scene Collections are a distinct saved set of scenes and sources:
https://obsproject.com/kb/scene-collections
2026-11-10 18:05:35 -08:00
gramps b8eb2b4451 feat(37): restore all scenes to factory defaults 2026-11-10 17:59:28 -08:00
gramps ff1c1965e0 fix(37): preserve camera choice when restoring default layouts
Build-mismatch restoration now keeps the currently selected webcam identity,
restores default scene placements against that camera, and leaves cameras absent
when none is selected. The integration regression test pins the creator's camera
choice and restored default geometry.
612 tests green, clean build with 0 warnings.
2026-11-10 17:56:24 -08:00
gramps c4da06b56b feat(37): reset one scene to its factory snapshot
The per-scene reset restores that scene's settings, layers, webcam placement,
and background-path settings while leaving other scenes' current edits alone.
A focused integration test covers the restore/isolation behavior.
611 tests green, clean build with 0 warnings.

Reference: OBS scene collections store scenes and sources as a saved set:
https://obsproject.com/kb/scene-collections
2026-11-10 17:52:20 -08:00
gramps 1c6fc3223d feat(37): restore the default layout when the build ID changes
A mismatched or missing current-build stamp restores the immutable default
snapshot atomically before the VM loads scenes. The new integration case edits
current on build A, opens on build B, and verifies the factory layout returns.
610 tests green, clean build with 0 warnings.

Reference: OBS scene collections keep scenes/sources as a separate saved set:
https://obsproject.com/kb/scene-collections
2026-11-10 17:48:43 -08:00
gramps 37791086ae feat(37): keep a default layout snapshot beside the current layout
The matching-build persistence slice is in place: existing layouts are captured
once as defaults, first-run factory scenes are saved and captured before the
creator can edit, and same-build startup continues to load current rows. Default
asset references survive current-layout saves.

One integration test covers the current-layout roundtrip and immutable default.
609 tests green, clean build with 0 warnings.

Reference scan: OBS stores scene collections separately from output profiles;
this split keeps layout state independent in the same SQLite store:
https://obsproject.com/kb/scene-collections
2026-11-10 17:45:39 -08:00
gramps b093609ad3 docs(14): close mic gain slice after creator test 2026-11-10 17:40:44 -08:00
gramps de787e0dad docs(65): replay clips complete; queue moves to 66 2026-11-10 12:55:06 -08:00
gramps 5fcfa545e5 feat(65): the replay layer plays — once in Live, looping everywhere else
608 green, 0 warnings. Completes the layer half of TASK 65.

- **(+) → Replay Clip** adds an ordinary media layer with an app-owned path, one per scene, silent by
  default (`MediaMuted`) and looping only outside Live — the compositor needs no special case.
- **F10 saves → the Live layer plays it once, then hides** (`SessionCompleted` → invisible, guard
  cleared). Every other scene with a replay layer keeps looping the kept set, advancing on each clip's
  completion, wrapping at the end.
- **The guard the creator asked for:** while that Live replay is playing, **F10 is inert** with a plain
  explanation. That is what replaces the impossible "exclude the layer from its own clip" — with one
  encoder and two muxes the clip *is* the program, so the fix is to not clip a clip.

`ReplayLayerTests` drives the real VM: one layer per scene, muted by default, once-through in Live,
looping in BRB, and a stray F10 with clips off writes nothing.
2026-11-10 12:54:54 -08:00
gramps a5c2061b55 feat(65): the replay layer exists in the model; the exclusion problem is solved by the guard
Slice 5a, scaffolding only. 607 green.

- `Source.IsReplayLayer` + schema column + roundtrip: a media layer that shows saved clips instead of a
  chosen file. The compositor needs to know nothing — it is a media layer whose path the VM owns.
- **Two spec corrections from the creator (2026-11-10), recorded in the task:**
  1. The immediate replay of a fresh clip happens **only in the Live scene**. While it plays, **F10 is
     inert** ("replay in progress").
  2. That guard replaces the "layer excluded from its own clip" idea, which is **impossible** with one
     encoder and two muxes: the clip is a second mux of the same frames, so it necessarily contains what
     viewers saw. No second encode, no fiction about a clean feed.

Remaining for 65: the add-layer menu entry, `ClipSaved` → play (Live: once then hide; elsewhere: loop the
kept set), `SessionCompleted` → advance or hide, and silent-by-default audio.
2026-11-10 12:48:41 -08:00
gramps 28657918f9 feat(65): F10 saves a clip; the gear drawer owns the three settings
Slice 4. 607 green, 0 warnings. Clips remain **off by default** and, while off, the ring is never
constructed — so no reader thread and no encoder output exist until someone asks for the feature.

- **F10** (`HotkeyId.SaveClip`, default F10, remappable in the hotkey dialog) snapshots the ring, writes
  the file, prunes to the retention count and toasts the name. Empty ring → "nothing to clip yet"
  instead of a zero-byte file; clips off → says so and points at Settings.
- **Settings**: Enable, length (10 or 15, default 10), keep (3/4/5, default 3). Persisted in the layout
  store and **coerced on load** — a bad stored value falls back to a legal one, so the ring can never be
  sized for a length the UI cannot show.
- The ring is sized from length × tier bitrate × 1.25 and rebuilt if either changes; it is created at
  session start and dropped at stop, so memory is only spent while a show is running.
- The drawer states the boundary in the creator's terms: "A capture, not an editor: for trimming,
  captions or a library, use a video editor."

Still to come: the replay layer itself (play once then hide in Live, loop the kept clips elsewhere).
2026-11-10 12:41:39 -08:00
gramps f7d3d1301e feat(65): clips on disk — write one, keep 3/4/5, delete the oldest
Slice 3 of TASK 65. 606 green, 0 warnings.

`ClipLibrary` is the whole of clip "management": a file lands in `clips\` beside the recordings, the
oldest is deleted past the retention count, and `Recent()` returns newest-first because that is also the
replay layer's playlist order. No gallery, no prompt, no naming.

Two guards the tests pin: an **empty snapshot never becomes a zero-byte file** (a save that fails loudly
is better than a file that won't open), and **pruning only touches our own prefix** — another file in the
folder survives.

`RingBytesFor(seconds, bitrate)` is the memory cap the ring is sized with: exact wire size × 1.25
headroom, because bitrate moves and the ring trims whole fragments.

Still to come: the replay layer, the F10 hotkey, and the Settings switch.
2026-11-10 12:35:38 -08:00
gramps 5066d81aab feat(65): the clip mux — a third output on the same ffmpeg, drained off the frame path
Slice 2 of TASK 65. 602 green, 0 warnings. **Clips are still off**: no `ClipBuffer` is passed, so the
ffmpeg command line is byte-for-byte what it was before this commit, and a test asserts exactly that
(the original args are a strict prefix of the new ones).

- `FfmpegArgs` appends a fragmented-MP4 output to `pipe:1` only when `ClipBuffer` is set. One-second
  fragments (`-frag_duration 1000000`) rather than the 4 s GOP, so a clip can start inside the window
  instead of at the last keyframe. Stats already own stderr, so stdout was free.
- `Fmp4FragmentSplitter` turns that byte stream into whole fragments: `ftyp`+`moov` is the init
  segment, each `moof`+`mdat` is a fragment. It parses box headers itself, survives a box being cut
  anywhere across reads, and **resyncs instead of throwing** — a clip fault must never take the stream
  down.
- `FfmpegEncoder` reads it on its own task, never blocking the frame path. Any exception logs and
  disables clips for the session; the broadcast is untouched.
- `IEncoderProcess` gained `StandardOutputBytes` (the seam already had the text reader for probing).

Next slices: the replay layer + retention, then the Settings switch with disabled-but-remembered controls.
2026-11-10 12:25:19 -08:00
gramps b93744ec7f feat(65): the replay ring — encoded fragments in RAM, capped by bytes
Slice 1 of TASK 65, pure memory, no encoder change yet.

A 1080p BGRA frame is 8.3 MB, so fifteen seconds of raw composite is ~7.4 GB — the 15 MB figure in the
spec is the *compressed* stream. So the ring holds fragmented-MP4 bytes that ffmpeg will write to a
pipe, and a save is init-segment + surviving fragments in order.

Two rules the tests pin: the cap is by **bytes** (bitrate moves; seconds do not), and the newest
fragments always win, because a clip that ends at the keypress is the entire point. The init segment does
not rotate and cannot be reused across encoder starts, so `Clear` drops it too — an MP4 without its moov
is noise.

Next slice: ffmpeg writes the buffer output to stdout while `-stats` stays on stderr, and the pump feeds
this ring. Not done here on purpose — an encoder change is the riskiest edit in the app and deserves its
own commit and test.
2026-11-10 11:59:02 -08:00
gramps 1a6a549e17 feat(55): stop leaving disk debts — temp clips and a low-disk guard
595 green, 0 warnings. Completes TASK 55 (slice 1, log rotation, shipped 2026-10-22).

- **`AlertClipCleanup`**: the default alert clip is materialised into `%TEMP%` for ffmpeg to read, and
  nothing ever deleted it — one orphan per profile that ever played an alert. Now: delete this session's
  file in `Shutdown`, and sweep `ytLive-alert-*.mp4` at startup for anything a crash left behind. Only
  the prefix we own is touched; a directory is never deleted.
- **`DiskSpaceGuard`**: a recording that dies of a full disk is a trust breach, so the numbers are a
  pure policy — refuse to start under **1 GB** (toast; the stream still starts, recording does not),
  warn under **5 GB** at start ("about eighty minutes" at 8 Mbps ≈ 3.6 GB/h), and one mid-show warning
  under **2 GB** — the last useful moment before the encoder fails for a reason it won't explain.
  Unreadable drives (a USB stick that just left) return null and never block a running recording.

Tests are policy-level on purpose: filling a real drive is not a test. `DiskHygieneTests` proves the
sweep only removes our own files and that the thresholds behave at both ends.
2026-11-10 11:55:42 -08:00
gramps c257de1516 feat(35): scenes remember the room — BRB mutes the mic on entry
591 green, 0 warnings.

- `Scene.SceneMutesMic` / `SceneMutesDesktop` are **nullable booleans**: null = leave the mix alone, so
  a scene is passive until the creator says otherwise. Schema columns added, NULL for every existing
  layout except one deliberate default.
- **Applied once when the scene takes the PROGRAM output** (`TransitionToScene`, only when live or
  recording). Staging a scene offline is auditioning, not a stream edit — the test asserts that.
- **The creator is boss:** a manual mute survives any transition into a scene with no opinion; a scene
  that does have one wins on its next entry. `SetMicMuted`/`SetGameMuted` are idempotent so a repeated
  "mute" cannot clobber the level that unmute would restore.
- **BRB ships muted** (creator spec) for new layouts *and* via a one-time migration for existing rows
  where the creator has never expressed an opinion.
- UI: two three-state checkboxes under the layers list ("When this scene goes live"), styled with
  `PropertyPillCheck` so the theme test holds.

`SceneAudioTests` covers the whole rule in one integration test: default state, offline staging does
nothing, live entry mutes, manual unmute survives a passive scene, an opinionated scene wins, desktop
untouched, and all three states roundtrip through save/reload.

Needs the creator's eye: the checkboxes are new chrome in the left panel (indeterminate = passive).
2026-11-10 11:51:21 -08:00
gramps 80ccdc9cb8 docs(readme): new hero screenshot (1400×862, 289 KB)
Creator-supplied capture of the main window: five scenes across the top, the Starting scene with its
three callouts in the preview, the layer panel, and the audio dock.

Re-encoded with the bundled ffmpeg instead of the WPF resize tool (scale 1400 + q4) — one command, the
same tool the rest of the assets use — and that shortcut is recorded in MyMistakes next to the original
recipe so it is not re-derived a third time.
2026-11-09 14:32:02 -08:00
gramps ec6a5ca466 docs(queue): six veggies, then the new work; scheduling and publishing retired
Creator ruling 2026-11-09: finish the queue before the new features, gold pass always last.

**Retired (platform's surface, not ours):**
- 34 scheduled streams — YouTube owns scheduling *and* the reminder that makes it worth anything.
- 50 publish recording — Studio owns upload (resumable, quota-aware, explains rejections), and an
  in-app uploader would widen the OAuth consent to whole-channel video management for one convenience.
  The app adds "Show in folder" instead.

**New tasks:** 65 replay clips (the creator-side buffer YouTube does not give you), 66 timed ticker
messages, 67 per-event alert videos, 68 edit-while-live + first-run On-Air.

**TASK 65 spec** is the interesting one: 15 s is a clip (10/15/20, default 15); the ring holds encrypted
*encoded* fragments in RAM — raw 1080p frames would be ~7.4 GB for 15 s — so there is no steady disk
write and no crash debris; F10 saves; the replay layer plays once then hides in Live and loops the last
1–3 elsewhere; silent by default; three kept; the layer is excluded from its own clip (hall of mirrors).

**TASK 14 gains Branch 3:** mic input gain ahead of the gate (table boom mics fall under it), webcam
blank hotkey, opacity/geometry parity with a collapsed Geometry disclosure, Show-in-folder.

**Decisions recorded:** the replay-buffer reversal (it was retired in 2022-era reasoning as "different
product"; the case for it won), the platform-surface rule, and voice triggering deferred — always-
listening in a streaming app hears the game, so the content is its own false-positive source.

Queue refactored to 56 lines by archiving completed rows and the superseded surge plan; HANDOFF at 40.
2026-11-09 14:27:07 -08:00
gramps 42228c7aab docs(handoff): 40 lines 2026-11-09 13:21:14 -08:00
gramps 4b3d3f2645 docs(handoff): fit the 40-line budget 2026-11-09 13:05:59 -08:00
gramps 4855d5cf8d docs(handoff): TASK 33 complete; queue starts at 34 2026-11-09 13:05:53 -08:00
gramps 0fa3006da7 feat(33): shed our own capture cost first; the task is done
Last slice. 590 green, 0 warnings.

- **Shed before you charge the viewer.** On machine evidence the policy's first act is
  `ShedCaptureCadence`: `ScreenCaptureFrameSource` widens its conversion interval 10 ms → 33 ms (≈100
  → 30 conversions/s) through a new `ScreenCaptureManager.ShedLoad`. The output tier, the declared fps
  and the viewer's picture are untouched — we stop paying for readbacks we were throwing away. It
  costs no step budget; if the starvation persists, the fps ladder runs on the next clean window.
- The shed is reset on every stop path, so a cheap session cannot leave a later one capped.
- **The session line is a Logs-tab line, not a session-report line.** The session report is the money
  summary (Super Chats, per currency); quality chatter there would bury the numbers it exists for. The
  cause-tagged line already lands in the log at the moment of the step.

TASK 33 is complete: two ladders, budgets, floors, ambiguity, one-way with recovery behind a flag, the
relaunch, the copy, and the cost shed. 18 tests pin the ladders, the copy and the restart.
2026-11-09 13:05:44 -08:00
gramps 134103c08b feat(33): the step-down acts — one encoder relaunch, one toast, same URL
Slice 3. 589 green, 0 warnings.

- **`FramePump.ChangeEncoderAsync`** is a full pump stop/start, not an encoder swap. A swap leaves an
  in-flight submit pointing at a disposed process, and that faults the loop — which ends the
  broadcast, the one thing a quality step-down must never do. `StopAsync` already awaits the loop and
  flushes, so this reuses the tested path and costs one short freeze, which the ladder accepts.
- **`MainViewModel.StepDown`**: one planner per broadcast, subscribed to `StatsReported`, unsubscribed on
  every stop path. The pump thread only decides; the restart is posted to the dispatcher, because the
  act stops the loop that raised the event.
- **The creator's choice is not rewritten**: `_encoderTierOverride` changes what the encoder emits while
  the dropdown keeps showing what they picked, and the badge adds `· lowered` so the two never disagree
  silently.
- Copy comes from `StepDownPlanner.Describe` (machine cause owns it, upload cause blames the upload);
  the log gets the cause-tagged line for support.

Test: `EncoderRestartTests` runs a real pump with a fake encoder, changes the tier, and asserts a NEW
encoder started at the new fps/bitrate and produced a frame — the regression that would otherwise ship
as "it lowered the badge and the stream died".

Remaining for 33: shed our own capture cost before the fps step, and the session-report line.
2026-11-09 12:50:53 -08:00
gramps b84802e657 docs(handoff): trim to budget; 588 tests 2026-11-09 11:54:15 -08:00
gramps b39439abdc docs: the vertical take is clean — 29.8 distinct webcam images/s
Creator's Release take `ty-20261109-1142-036-0005.mp4` (1080×1920 @ 30, 300 s) measured by cropping the
webcam tile and diffing frames: 29.8 distinct images/s overall, median 30 s window 30.0/s, worst 24/s,
one 4-frame repeat run in 9026 frames. The app's own lines agree (`webcam 28.4–30.0/s` against camera
`arrivals 29.9–30.1/s`).

- The 25.6/s failure recorded on the 2026-10-05 16:9 take does **not** reproduce in the vertical tier,
  so the vertical take no longer blocks the cadence units.
- Recorded the measurement trap in `frame-pipeline.md`: a threshold of 1.0 on a downscaled tile
  reports long "0.0/s" stretches during low motion — duplicates sit below 0.02, a still face at
  0.3–0.7. Read the histogram before believing a count.
- Vertical-tier camera check reported 1–6 pass; both creator-hands items in TASKS.md are closed.

(The mic being off for the first 2:42 does not affect video cadence.)
2026-11-09 11:53:58 -08:00
gramps 555ff5c0ac feat(33): structured pump stats + the session planner and its plain-words copy
Slice 2. 588 green, 0 warnings.

- `FramePumpStats` and `FramePump.StatsReported`: the 5 s window the log line already describes, as
  data. `Dropped` is the ENCODER's counter (frames submitted, not accepted); `Stalls`/`AvgRenderMs`
  are the pump's. `FramesRendered` is deliberately not used for classification — a static scene
  reuses the paste cache and renders few frames while completely healthy, so it would read as
  starvation.
- `StepDownPlanner`: one per broadcast, owns the stateful policy, converts stats → sample, exposes the
  landed tier for the restart. It never acts — the VM owns the effects, which is what keeps the ladder
  testable without an encoder.
- `Describe` / `ReportLine`: the sentences a creator sees. Machine cause says LlamaCasty couldn't keep
  up and the connection was not the problem; upload cause blames the upload and promises no further
  thrash. A test asserts the machine copy never leaks "dropped" — mechanism strings stay in the log.

Remaining for the task: VM subscription, the encoder restart at the landed tier, the toast, and
shedding our own capture cost before stepping fps.
2026-11-09 10:06:36 -08:00
gramps bc62bd81ec feat(33): StepDownPolicy — two ladders, one budget, recovery behind a flag
Pure policy, no wiring yet. 12 unit tests, 584 green overall, 0 warnings.

- **Machine starvation** buys less work: 60 → 30 fps first, then 1080 → 720. The vertical tier has no
  resolution step — its floor *is* its only geometry.
- **Upload congestion** buys fewer bits: `current − max(0.5, current × lossFraction)`, floored at
  3.0 Mbps (16:9) / 4.0 (vertical). Resolution is deliberately not a bandwidth lever: 1080p30 and
  720p60 cost the same, so dropping pixels at an unchanged bitrate relieves nothing.
- **Budgets** as ruled: three steps for a 1920-wide start, one for 720 and vertical. 15 s of evidence,
  30 s cooldown, ambiguous evidence does nothing at all.
- **Recovery** is `allowClimb`, default off (the one-way ruling): the machine carries its ceiling from
  construction, climbs one step after 180 s of clean windows, and a climb followed by a relapse inside
  120 s freezes the session at the low value — one flap pair is proof enough.

Inputs are the poster's own counters (`PumpStalls`, `PumpDrops`, `AvgRenderMs`, `EncoderDrops`), not a
throughput reading: `StreamHealth.CurrentBitrate` is ffmpeg's *encoded output* rate and sits at target
even while the socket is gagging, so it cannot size a step.
2026-11-09 09:30:28 -08:00
gramps 92d875c343 tools(stats): mine sessions from the logs, split by sink
`scripts/session-stats.py` turns every `startup*.log` into one row per FramePump session: tier,
scene, measured fps, drops, stalls, average/worst render, capture rate, and the build — with the
sink marked, because that is what makes the numbers quotable:

- **RECORD** — machine only, no socket. The cleanest minimum-config evidence.
- **TEST** — machine + socket, no audience; recognised by `Test session dock open` /
  `Test chat simulation`, which the creator pointed out are recorded too.
- **LIVE** — network and audience included.
- **UNKNOWN** — no marker; not evidence.

Verdicts use the average render against the frame budget, not the worst: the worst is dominated by
the 100 ms first-frame bake (a session that "holds" can still show worst 35 ms). `holds` = no drops,
no stalls, average under half the budget.

First run over the existing logs already separates the two halves of TASK 33: static Starting scenes
render at ~1.5 ms, the same pump with display capture running at 35–46 ms — the capture path, not the
overlays, is where a budget streamer loses the frame budget.
2026-11-09 09:04:04 -08:00
gramps ed32151136 docs(33): cause-classified step-down, and a toast that owns the mistake
Design settled with the creator. Two findings drove it:

- **Resolution is not a bandwidth lever.** 1080p30 and 720p60 are both 6 Mbps in the shipped table,
  so "step down to 720p" relieves nothing against congestion; and 60→30 at the same bitrate relieves
  nothing either. Congestion therefore steps **bitrate only** (8.0 → 6.4 → 5.1 → 4.1, ~20%), which is
  what OBS Dynamic Bitrate does — cited, adopted, with its climb-back discarded for v1.
- **The other half has no OBS equivalent**: machine starvation (the game and the app on one PC) steps
  fps, then resolution, and sheds LlamaCasty's own capture cost *first*. That is the app taking
  responsibility for a stream it is helping to starve.

Budgets as ruled: 3 steps for a 1080 start, 1 for 720 and vertical, hard floors at 720p30 /
Vertical 1080p30, hold-and-warn at the floor, never disconnect. Trigger ≥5% drops over 15 s twice,
30 s cooldown, ambiguous evidence does nothing.

New rule in `ui-surface.md`: a toast names the cause, the culprit and the remedy. Mechanism strings
("All pipe instances are busy", HTTP codes, exit codes) are log findings, never user-facing copy.
2026-11-09 08:51:31 -08:00
gramps e53f9974a5 docs(tasks): TASK 32 is complete — Back on air shipped; the queue starts at 33 2026-11-08 12:22:35 -08:00
gramps 4a43b3e229 docs(videos): fill the gaps — chroma, video layers, live edit, hotkeys, resilience
Audited the shipped feature surface against the list. Seven subjects were missing, three of them
distinguishers:

- **Green/blue screen removal** — auto-detect + opt-in suggestion, and it keys alert clips too.
- **Video file layers** — clip decodes, audio joins the mixer, per-layer mute/level.
- **Edit the broadcast on air** — title/description/tags/visibility, same fields prefill Go Live.
- Global hotkeys (F1–F5 / F6 / F7 / F8 / F9, OS-level), layout autosave, record with no sign-in.
- Resilience as one subject: ingest pre-flight, reconnect, Back on air, crash-safe fragmented MP4.

Corrections: the transition row claimed Move, which is still queued — now says so. The after-surge
list gained Move and scene-linked audio (35) and dropped entries that have shipped (media file
picking) or that belong to ready rows (resilience). 32 ready subjects, 8 later.
2026-11-06 15:59:12 -08:00
gramps a8f27db4c2 docs(videos): the running list — capture window/desktop, zoom gesture, How to Blur as its own video 2026-11-06 15:57:10 -08:00
gramps b4e952fda9 fix(go-live): the Start Stream dialog re-reads Stream Info at open
Creator went live on the Debug build while the Release build was recording and got an empty
title/description, with the Stream Info tab filled in on screen. Both processes write to the same
profile: `BroadcastForm` is loaded ONCE at startup and each keystroke persists straight to the store,
so the instance that opened the dialog was holding the form as it was when it launched — before the
other instance saved those fields. The dialog copied from that stale copy.

`CreateGoLiveDialog` (new, extracted so it can be tested without showing a window) calls
`BroadcastForm.Load()` before composing the dialog. That is what the form's own doc comment always
claimed ("startup / Go Live refresh") but the refresh was never wired. It cannot lose an edit: every
keystroke is already persisted.

The dialog also logs `Go Live dialog: title='…' description=N chars`, so the next report of "the
dialog was blank" says immediately whether the values reached the dialog or never left the store.

Test: `BroadcastPullOutTests` writes metadata through a second `LayoutStore` handle (the other
instance) after the VM has loaded and asserts the dialog carries it. 572 green, 0 warnings.
2026-11-06 12:56:05 -08:00
gramps bef818f4a1 art(starting): new Starting background — cleaner chat panels
Creator supplied a 2730x1536 render; resampled to the 1920x1080 master at q3 (392 KB, down from
432 KB). The previous render is archived as `Assets/archive/starting-background-v2-2026-11-06.jpg`
alongside the two before it.

No version bump needed any more: `StampDefaultBackgroundAsset` compares the stored asset's hash with
the bundled bytes, so an existing profile re-seeds on the next launch by itself.

The same image replaces the Starting shot in the site's scenes section (llamacasty.web, deployed
2026-11-06 12:39).

Background tests: 45 passed; the Debug assembly embeds the new bytes (391786) and no longer carries
the previous render.
2026-11-06 12:40:27 -08:00
gramps dbcb69278f fix(audio): a DEBUG build never shares the pipe name with Release
Creator was recording on the Release build and hit "Couldn't start the audio — another copy of
LlamaCasty is already using the audio pipe" when going live on Debug. The guard did its job (no
crash), but the collision should not have been possible: the pipe name only suffixed when
`YTLIVE_INSTANCE` was set, and a Debug launched straight from the IDE has no id — so it asked for
the same `ytllive_audio` the Release build was serving.

DEBUG now always suffixes: the claimed instance id when there is one, otherwise the process id. Any
number of dev builds can run beside the Release app, and each Debug process is distinct from every
other. Release is unchanged — it resolves to the plain name, and the whole mechanism disappears in
`#if DEBUG` as before.

`TryStartAudioPipe` now logs the resolved name (`Audio pipe: …`), so the next report of this kind is
one grep instead of a code hunt.

Tests: AudioPipeInstanceTests pins that an id-less DEBUG process never resolves to the bare name;
572 green, 0 warnings.
2026-11-06 12:30:48 -08:00
gramps 30824c6d6e docs(handoff): byte-compare art seed, not a version stamp 2026-11-06 12:21:35 -08:00
gramps 70e2c48136 fix(art): re-seed a bundled background when the stored bytes differ
The creator's profile still showed the previous Starting art after the replacement, with
`Art.DefaultVersion = 4` recorded — so the version gate had already declared itself done. It
compared a constant against the embedded resource, and those two were compiled at different
moments (version 4 landed with the OLD image embedded; the corrected image reached the assembly
one build later). A version bump can always be raced that way.

The seed now compares BYTES: `LayoutStore.AssetMatches` hashes the bundled resource and checks the
row the background already points at. Same bytes → leave it untouched (so this is idempotent and
never churns the database). Different bytes → re-stamp. The version constant and its setting are
gone, because a heal that only runs once can silently skip the one launch it was needed for.

`SceneThumbnailTests` planted its own art on a background still flagged as default art — in the
real app that state only ever means stale bundled art, because Browse… sets the path and clears
the flag. The fixture now models a creator's own picture.

Tests: 572 green, 0 warnings. Verified the profile's Starting asset hash (167CDD3B…, the
two-category render) differs from the shipped `starting-background.jpg` (5FC6DD22…), so the next
launch re-seeds it.
2026-11-06 12:21:24 -08:00
gramps 3db964e5cf docs(handoff): Starting art vintage 4, the AllBackgrounds trap, site scenes shot 2026-11-06 12:06:13 -08:00
gramps a6f15a4bc3 art(starting): the corrected onboarding screen, and a heal that actually heals
The creator's corrected Starting artwork (the in-app onboarding screen: sign in → stream details →
go live) replaces yesterday's version. 2724x1536 resampled to the 1920x1080 master, q3 (432 KB).
The previous Gemini render is archived beside the original art.

Also fixes the two reasons the replacement would not have appeared on an existing profile:

- **The first heal iterated `AllBackgrounds()`**, which returns only the LIVE scene's capture rows, so it
  cleared nothing and then saved the version anyway — permanently skipping the heal. It now walks every
  scene's background. Version bumped to 4 so profiles stamped 2 or 3 heal.
- **The pack URI was unqualified**, so it resolved against the ENTRY assembly: LlamaCasty.exe in
  production, the test host under `dotnet test`, where the seed silently did nothing. It is now
  `/LlamaCasty;component/Assets/…`, which works in both.

Test: `BackgroundDefaultArtTests` seeds a profile, plants an "old art" asset on the Starting background,
marks the layout as an older art vintage, relaunches and asserts the shipped art is re-stamped. 45
background tests pass.
2026-11-06 12:04:06 -08:00
gramps f7e1b76cdd art(starting): new Starting background; the old one is archived, not lost
Creator supplied a new 2724x1536 image; resampled to the 1920x1080 master and encoded at q3
(2.9 MB → 424 KB, so the shipped asset also got smaller).

- `Assets/starting-background.jpg` — the new art, same filename, so nothing else changes
- `Assets/archive/starting-background-pre-2026-11-06.jpg` — the previous image, kept in the repo. The
  csproj lists assets explicitly, so an unreferenced file never ships.
- **Existing layouts would have kept the old art forever**: default backgrounds are hash-keyed into the
  layout DB on first seed, and the seed returns early once an AssetId exists. `HealDefaultArtVersion`
  bumps `Art.DefaultVersion` to 2 and clears the AssetId of backgrounds still using the DEFAULT (a
  creator's custom background is skipped), so the next load re-stamps the new image.

Background tests: 44 passed.
2026-11-06 11:48:13 -08:00
gramps 0f08fd7ade fix(start): a second instance can no longer kill the app on Go Live
Reported 2026-11-06: a Release instance crashed when clicking Go Live in test mode, while a Debug
instance was recording its window. The Windows event log gave the cause:

    System.IO.IOException: All pipe instances are busy.
    at System.IO.Pipes.NamedPipeServerStream.Create(...)
    at ytLive.Services.Audio.NamedPipeAudioWriter.Start(...)
    at ytLive.Services.Audio.AudioMixer.StartLive(...)
    at MainViewModel.StartStreamingSession(...)
    at MainViewModel.BeginTestStream(...)
    at MainViewModel.StartFromPrimaryButton(...)
    at System.Windows.Controls.Button.OnClick()

Two defects, both fixed:

1. **A button click could end the process.** `StartLive` throws when the pipe name is taken, and nothing
   on the go-live path caught it. `TryStartAudioPipe` now catches, logs, toasts ("Another copy of
   LlamaCasty is already using the audio pipe") and rolls the session back. Recording-only takes the same
   path.
2. **The pipe name was a shared constant**, so a second instance could never go live on the same machine.
   `InstanceProfile.AudioPipeName` appends the dev instance id (DEBUG only); Release keeps the plain name
   so the normal single-instance case is unchanged. The encoder reads the same derived name, so mixer and
   ffmpeg cannot disagree.

Tests: `AudioPipeInstanceTests` — a second server on one name throws (the collision is real), dev names
derive per instance, and a writer on a taken name throws rather than silently reusing the pipe.
Debug and Release both build clean.
2026-11-06 08:41:16 -08:00
gramps 3261293d57 fix(ui): the gear and socials drawers retract on an outside click
Reported 2026-11-05: those two tabs stayed open when clicking elsewhere, unlike Stream Settings, YPP
and TEST. All five drawers share one host (TextPullOutHost), but the window's click-outside guard only
listed the other three, so the gear and socials panels had no way to dismiss except their own tab.

The guard now closes them too, and a test pins both directions: an outside click retracts the drawer,
and a click inside it does not.
2026-11-05 17:14:40 -08:00
gramps a1d861608f feat(ypp): the three eligibility bars, with dated thresholds (TASK 39·2)
YouTube moves the goalposts, so the app stops modelling them as its own truth and shows progress against
a threshold table that carries the date it was read.

- `Models/YppProgress.cs` — pure: three metrics, per-criterion met, and `MeetsPublishedRule`, which
  encodes the real shape of the rule (subscribers AND either view route). The drawer says "x of 3 criteria
  met — YouTube reviews eligibility" and spells out the either/or, so "2 of 3" can't be misread.
- `Services/YouTubeAnalyticsService.cs` — the two numbers only Analytics publishes: long-form watch hours
  (trailing 12 months, `creatorContentType==video`) and Shorts-feed views (90 days, `==shorts`). No rows
  means NO DATA, not zero.
- **Thresholds are data with a publication date** (`YppThresholds.AsOfUtc`, shown in the drawer) and a
  test fails once that reading is more than 180 days old. The 2027-02-01 doubling (4,000h → 8,000h,
  10M → 20M Shorts views) resolves from the date, not from an edit.
- **No Analytics scope → no invented numbers:** the drawer explains the missing consent instead of drawing
  two empty bars as zero. Money stays behind 3·20's "Show monetary metrics" toggle.
- Fan-funding tier (500 subs) demoted to a single muted line, since the three bars are the ad-revenue path.

Tests: `YppProgressTests` — either/or eligibility, subscribers alone insufficient, Shorts as a qualifying
route, bars clamp at 100%, the doubling date, the staleness guard, Analytics parsing (no rows = no data),
and compact value formatting. FAST gate: 567 passed, 0 failed, 0 warnings.
2026-11-05 16:41:09 -08:00
gramps 0fade9702b feat(ypp): session report derived from YouTube — no ledger, money off by default (TASK 3·20)
The task asked for a `RewardEvents` table plus a backfill. That would have contradicted the published
promise that no viewer, member or donor information is retained after the session ends, and it would
have meant owning a ledger that YouTube already keeps.

So the report is DERIVED on demand instead:

- `Services/SuperChatEventService.cs` — `superChatEvents.list`, parsed for both event types (a sticker
  must not be dropped), authorised by the existing `auth/youtube` scope, so no re-consent.
- `Models/SessionRewardSummary.cs` — rolls events up for the session window with **per-currency totals
  that are never summed together** (a $5 and a €5 are not $10). Nothing is written down.
- The YPP drawer gains a **THIS SESSION** section: counts are neutral and always shown when there were
  events; money appears only when the creator asks for it. `Show monetary metrics` is a drawer toggle,
  persisted, **off by default** — a creator who never monetized is never shown a $0.00.

Also: money is labelled as estimates (removed/refunded events are excluded and totals can be restated
for weeks, not days).

Tests: `SessionRewardReportTests` — both reward types parse, the window makes it a session rather than
a channel report, currencies stay separate, an empty session shows nothing, a sticker-only session
still counts. `BackOnAirTests` moves into the serialised `MainViewModelLayoutPath` collection: it builds
a MainViewModel directly and was flaking against parallel tests that swap the static layout path.

FAST gate: 557 passed, 0 failed, 0 warnings.
2026-11-05 15:38:32 -08:00
gramps 27f655c8de copy(price): the launch price ends on an event we control, not on Valve's queue
The promo read 'until April 1, 2027', which is a public promise tied to a review queue outside our
control: identity verification and the tax interview are in Valve's hands (they quote up to 30 business
days), and the store page and build reviews follow. If any of that slips, the date becomes untrue.

It now reads '30 days after the store page goes live — after that $99, locked for life', in the About
box and in commercial.md, so the claim cannot be wrong however long Valve takes.

Also recorded: the $100 Steam Direct fee is PAID (creator, 2026-11-05); a store page can be configured
once identity clears. The launch-price deadline no longer depends on Valve's calendar.
2026-11-05 15:13:20 -08:00
gramps 9611cee199 docs(steam): record the real onboarding state — a wait on Valve, not a task
The docs described Steamworks onboarding as pending work. It is pending VALVE: the partner account
exists, identity verification is under review, and the tax interview is in their queue with a quoted
turnaround of up to 30 business days. No app IDs are assigned, no store page exists, and Release
entitlement therefore still fails closed — by design.

Distribution.md §2 becomes a status table plus the critical path computed from Valve's own published
windows (30 business days verification → fee/app IDs → up to 12 business days store review → page
public ≥2 weeks before release → up to 12 business days build review). Earliest realistic launch:
early-to-mid February 2027, leaving ~7 weeks before the 2027-04-01 launch price ends.

Nothing in this blocks the code; commercial.md, TASKS 54 and HANDOFF now say so instead of implying
Steam is an outstanding coding task.
2026-11-05 15:08:53 -08:00
gramps dd51f7842a feat(stream): one-click Back on air — a new broadcast, honestly labelled (TASK 32·3)
The last resilience slice. When a drop ends the broadcast, YouTube cannot resume it, so the only way
back is a new one — and that is what the app now offers, in one click.

- `Services/BroadcastTitle.cs` — the resume marker is applied to the title the show was using, and any
  existing marker is REPLACED rather than stacked ("Show (resumed)" → "Show (resumed 2)"), with the base
  truncated so the whole title fits YouTube's 100-character limit. Otherwise a channel grows two
  identically named videos and the creator has to explain it.
- `MainViewModel.BackOnAirCommand` — reuses the ordinary go-live path with the saved details and the
  cached stream: new broadcast, new VOD, no dialog. It appears only after a drop ended the session and
  the ordinary start button steps aside, so there is exactly one way forward.
- The running line goes red OFF AIR (not amber) in that state; the button reads "● Back on air".

Tests: `BackOnAirTests` — first re-air marks the title, a second drop counts instead of stacking, the
100-character limit holds, an empty title still works, and the post-drop state exposes exactly one
start affordance. FAST gate: 552 passed, 0 failed, 0 warnings.

TASK 32 is now complete: fragmented MP4, blip retry, poll-driven RECONNECTING, ingest pre-flight, Back
on air.
2026-11-05 14:59:00 -08:00