gramps 07a088a23f Bind broadcasts explicitly; the week-long RTMP dead end was never a bind
root cause (proven, not inferred): contentDetails.boundStreamId on
liveBroadcasts.insert does NOT bind the broadcast. Our diagnostic reads
lifeCycle=created privacy=private autoStart=true bound=NONE
boundMatches=NO-BINDING | streamStatus=active

created is Google's "incomplete settings" state, so enableAutoStart has no
bound stream to fire from; close-out then 403s invalidTransition because
created -> complete is not a legal edge. A reusable stream accepts bytes for
a broadcast that isn't watching it, so a perfectly healthy 99MB RTMP session
is exactly what an unbound broadcast looks like -- every observable pointed
away from the binding.

Google's migration guide states the rule outright: a liveBroadcast must be
bound to exactly one stream before it can start, and is not bound at creation.
That was in the docs read during the original design and was not applied.

Shipped:
- BindBroadcastAsync -> POST liveBroadcasts/bind?part=id&id&streamId (no body),
  called from PrepareAndStartLiveAsync right after CreateBroadcast, before the pump.
  Failure is fatal to the session: an unbound broadcast can never go live, so a
  live-looking UI over one is a lie.
- boundStreamId removed from the insert body, and the streamId parameter removed
  from CreateBroadcast. A parameter that looks meaningful but cannot affect the
  outcome is what made the misdiagnosis possible.
- Replaced CreateBroadcast_With_StreamId_Binds_Reusable_Stream_At_Insert, which
  asserted the disproven behaviour and therefore laundered a guess into a
  guarantee, with tests for the omitted field and the real bind endpoint.

Error messages (creator ruling 2026-10-04): bind failures are not all "check the
sign-in". Six documented reasons exist and only one is auth; BindFailureMessage
gives each its own text, and the fallback passes the raw reason through verbatim
so an unmapped reason stays greppable. liveBroadcastBindingNotAllowed matters
most -- it means our ordering is wrong, and a generic re-auth message would hide
a bug in our own code behind a plausible excuse. See MyMistakes.md.

ai.md: also corrects the TASK 44 claim that liveChatId is only populated once the
broadcast is live. The diagnostic shows it present while lifecycle is created.
That claim was inferred from a sample's active-status guard, which is not a spec.

Suite 395/395, 0 warnings.
2026-10-04 15:27:01 -07:00

ytLlive

LlamaCasty — livestream smarter

A creator-proof live-streaming and recording app for YouTube — native Windows (C# / WPF / .NET 8).

Screenshot

ytLlive — main window with scenes, sources, and live preview

Design Principle

This software is so intuitive that even the most right-brained person can easily intuit and use it.

Every feature is measured against this. One-click go-live, sane YouTube defaults, visual scene building, and no dead ends — every action has a visible outcome.

Why ytLlive

OBS treats YouTube as an afterthought; SLOBS is Twitch-first with YouTube bolted on. ytLlive is designed and dedicated to YouTube livestreaming and recording, and to YouTube's specific quirks.

Account Assumption

ytLlive assumes you already have a YouTube creator account — connecting uses "Sign in with Google" to link that existing account. ytLlive does not create accounts. If you don't have a YouTube channel yet, set one up on YouTube first, then connect it here.

Audio Assumption

ytLlive uses your default microphone and desktop/game output — it never hunts for a device or contends for one. It assumes your audio is already configured and working (default input and output set, not hijacked by another app). Audio issues are a Windows/device matter outside ytLlive's scope: we don't debug, detect, or try to fix them. If it doesn't sound right, fix the system's audio settings first — it's on the OS, not on us.

Run

dotnet build   # Windows only — WPF
dotnet run

Version Roadmap

v1 is the finished product (creator ruling, 2026-09-01 — there are no v1.x releases). Everything still queueing lands in v1; anything not on the feature list is on the closed "Out of product — permanently" list in TASKS.md — read that page before asking for a feature.

What v1 ships: the five-scene director's control surface, webcam + screen capture, media + web + text sources, chat on-stream, the social bar, mic/desktop audio with auto-duck and TRAX, local recording, variable quality tiers with auto step-down, one-click go-live + scheduling, stream resilience (auto-reconnect inside YouTube's grace, one-click back on air), built-in monetization awareness (reward capture, session reports, YPP journey tracker), Alerts — all free and ungated; the paid tier only removes the branding flash.

Structure

Path Role
Models/ Scene, Source, WebcamSceneConfig, SceneElement, SceneCatalog, QualityOption, StreamConfig/Health, chat, Socials, BroadcastMetadata, Music, MicStatus
ViewModels/ MainViewModel (partial classes per area) + dialogs: GoLive, CameraPicker, MicPicker, HotkeyConfig, Socials, LiveBroadcastForm
Services/ YouTube (OAuth, streams/broadcasts, chat polling), LayoutStore (SQLite), capture (camera/screen-capture/media-file via FFmpeg), SceneCompositor + FramePump, FFmpeg encoder + RTMP, audio pipeline (WASAPI loopback + mic, mixer, filters, ducker, limiter, TRAX), SocialValidator, notifications, hotkeys, SceneGraph, ChatOverlayLayer
Helpers/ ViewModelBase, RelayCommand, ImageCache, AppLog, TokenStore (DPAPI), OAuthCredentials, converters
Themes/ Controls.xaml — the dark-theme control styles, merged once in App.xaml
MainWindow.xaml Dark-theme control surface: thumbnails + central preview, two-state left panel (layers/properties ↔ live chat), top bar, footer
Distribution.md GA-time plan: signing, installer, EULA, hardening — executed as TASK 36

Docs (memory map)

schema.md defines the conventions; ai.md is the AI/session guide; TASKS.md is the task queue. Each code directory carries an index.md.

S
Description
Creator-proof live-streaming and recording app for YouTube — native Windows (C# / WPF / .NET 8). One-click go-live, visual scene building.
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