Files
LlamaCasty/docs/ai/index.md
T
gramps 096bf6debe docs(memory): split capture (backdrop, webcam, effects, vertical tier) out of ai.md
Unit 2 of slimming the mandatory read. Verbatim move again - the four capture
blocks leave ai.md unchanged in content, and one stub carries the law.

- docs/ai/capture.md: 'Screen backdrop capture', 'Webcam capture', 'Webcam
  background effects' and 'Vertical (9:16) tier camera placement', byte-
  identical, grouped under backdrop / webcam / vertical headings, with a
  'Related in ai.md' footer.
- ai.md stub keeps: the locked-Background model and NormalizeBackgrounds;
  ActiveBackgroundImage is fed by static art only (2026-08-23 regression);
  window:/picker: keys are session-scoped and a live pin beats auto-detect;
  the settled WinRT interop paths (TryGetDataUnsafe, from-DXGIDevice); the
  VideoFrame seam, own-catch subtype ladder and no fallback camera; one app-
  level webcam identity with live-lock attainability; CameraManager as the one
  effects processing point with per-session mask smoothing; geometry-only
  vertical tier and the model-level rect lock.
- docs/ai/index.md gains the capture.md row; Services/index.md (2) and
  TASKS/task-38-window-backdrop.md repointed.

ai.md 1,975 -> 1,558 lines. No source touched; no push.
2026-10-26 10:26:53 -07:00

1.5 KiB

docs/ai — index

Subsystems split out of ai.md (2026-10-26) so a session pays only for the subsystem its task touches. The split is a verbatim move: history, traps and measurements are unchanged, and ai.md keeps a short stub carrying the load-bearing invariants plus a link here, so no rule is reachable only from a file you forgot to open.

Read the file whose row matches the task. There is no required reading order.

File Covers Read when
frame-pipeline.md Render budget & measurement (FrameCadence, per-element composite timing, scene dump), SceneCompositor design + StripPool, and FramePump from scene snapshot to encoder (pacing, pool/paste caches, backpressure, teardown, health stats) Touching the compositor, the render loop, per-frame cost, Services/Encoder/*, or debugging dropped/juddering frames
capture.md The locked Background layer (screen/game/window capture, WinRT GraphicsCapture interop), the webcam seam + CameraManager sessions, MediaPipe background effects, and the vertical 9:16 tier's per-scene camera placement Touching any frame source, the Background row, camera acquisition/conflicts, background effects, or vertical-tier camera geometry

Split-out yet to come

The remaining ai.md blocks are being moved in staged units (capture, YouTube/alerts/auth, product, UI patterns/theming, audio/recording/encoder). Add the row when the file lands; do not create empty placeholders.