Creator ruling (2026-10-30): TRAX is background music and is controlled separately from desktop and mic — so KISS it: - TRAX loses its own ladder and slider. It is one number plus ±5 dB buttons, disabled at the ends (−60 dB floor, +6 dB ceiling). - It STARTS at −50 dB, taken from the creator's own meter readings, and moves in 5 dB clicks. If that proves inaudible on their setup, six clicks lands at −20 — the buttons exist for exactly that, and `TraxDefaultDb` is one constant. - Layout follows: Desktop's volume now sits directly beneath its ladder, and the TRAX row (name, play/pause, level) sits beneath that, inside the GAME bay. The bays are MIC | GAME+TRAX | LIP-SYNC. - The metering tap on the player stays (it is how "is the music producing sound" is answered) but has no ladder of its own; the desktop bed already shows the music. Guards updated: TraxBayTests now asserts the stepper wiring and that the row has NO SegmentMeter; GameBayTests asserts the desktop fader sits below the desktop ladder.
94 lines
3.3 KiB
C#
94 lines
3.3 KiB
C#
using System.Windows;
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using System.Windows.Controls;
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using ytLive.Models;
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namespace ytLive.Controls;
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/// <summary>The sound bars (creator ruling 2026-10-30). This unit owns the SHELL: the piece of the
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/// window it occupies and the collapse behaviour. The bays and the master readouts fill in over
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/// the following units, so nothing here pretends to be a working meter.
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///
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/// <para>Collapse is driven by the window height, not a user setting: at 1366×768 a full dock
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/// squeezes the preview, and the creator should not have to manage that.</para></summary>
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public partial class AudioDock : UserControl
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{
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private Window? _window;
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public AudioDock()
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{
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InitializeComponent();
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Loaded += OnLoaded;
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Unloaded += OnUnloaded;
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}
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/// <summary>Is the dock showing only the telemetry strip?</summary>
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internal bool IsCollapsed { get; private set; }
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/// <summary>Test seam: the same code the window's SizeChanged runs, without a window.</summary>
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internal void ApplyWindowHeight(double windowHeight)
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{
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var collapsed = AudioDockLayout.IsCollapsed(windowHeight);
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IsCollapsed = collapsed;
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Height = AudioDockLayout.HeightFor(windowHeight);
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Bays.Visibility = collapsed ? Visibility.Collapsed : Visibility.Visible;
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}
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private void MicLabel_MouseLeftButtonUp(object sender, System.Windows.Input.MouseButtonEventArgs e)
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{
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if (DataContext is ViewModels.MainViewModel vm && vm.OpenMicPickerCommand.CanExecute(null))
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vm.OpenMicPickerCommand.Execute(null);
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}
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private void TraxStepDown_Click(object sender, RoutedEventArgs e)
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{
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if (DataContext is ViewModels.MainViewModel vm) vm.StepTrax(-1);
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}
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private void TraxStepUp_Click(object sender, RoutedEventArgs e)
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{
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if (DataContext is ViewModels.MainViewModel vm) vm.StepTrax(+1);
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}
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private void SyncPreset_Click(object sender, RoutedEventArgs e)
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{
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if (DataContext is not ViewModels.MainViewModel vm) return;
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if (sender is Button { Tag: string tag } && int.TryParse(tag, out var ms))
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vm.SetSyncOffset(ms);
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}
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private void TraxPlayPause_Click(object sender, RoutedEventArgs e)
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{
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if (DataContext is ViewModels.MainViewModel vm) vm.TraxLeftClick();
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}
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private void TraxLabel_MouseLeftButtonUp(object sender, System.Windows.Input.MouseButtonEventArgs e)
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{
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if (DataContext is ViewModels.MainViewModel vm) vm.TraxLeftClick();
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}
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private void TraxLabel_MouseRightButtonUp(object sender, System.Windows.Input.MouseButtonEventArgs e)
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{
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if (DataContext is ViewModels.MainViewModel vm) vm.ChooseTrack();
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}
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private void OnLoaded(object sender, RoutedEventArgs e)
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{
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_window = Window.GetWindow(this);
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if (_window == null)
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{
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ApplyWindowHeight(AudioDockLayout.CollapseBelowHeight); // no host: show the dock
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return;
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}
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_window.SizeChanged += OnWindowSizeChanged;
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ApplyWindowHeight(_window.ActualHeight > 0 ? _window.ActualHeight : _window.Height);
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}
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private void OnUnloaded(object sender, RoutedEventArgs e)
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{
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if (_window != null) _window.SizeChanged -= OnWindowSizeChanged;
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_window = null;
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}
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private void OnWindowSizeChanged(object sender, SizeChangedEventArgs e) => ApplyWindowHeight(e.NewSize.Height);
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}
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