The creator found the use case that reframes the feature: a moment of privacy while the webcam is on. A blur that can only cover the desktop cannot do that. - SceneCompositor applies the blur group AFTER every element is composited (still before the flash / social bar / ticker / zoom overlays), so it covers webcam, chat, alerts — anything. Its position in the layer list no longer affects the output, so it is added at the top and the reorder clamp is gone. - Supersedes the earlier "blur sits below the brand" rule: a universal blur does obscure the logo when it covers it. Called out in frame-pipeline.md so it is not re-litigated. - Preview mirrors it exactly: the blur host moved OUT of CanvasGrid to a sibling above it, so the VisualBrush samples every layer (and cannot sample itself). It used to sample only the backdrop, which is why a circle over the webcam would have shown sharp pixels in the editor and blurred ones in the stream.
833 lines
33 KiB
C#
833 lines
33 KiB
C#
using System;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Effects;
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using System.Windows.Media.Animation;
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using System.Windows.Shapes;
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using System.Windows.Threading;
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using ytLive.Helpers;
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using ytLive.Models;
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using ytLive.ViewModels;
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namespace ytLive.Controls;
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public partial class PreviewPane : UserControl
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{
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private bool _isDraggingOverlay;
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private bool _isResizing;
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private bool _isZoomDragging;
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private Point _grabOffset;
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private double _resizeAspect;
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private readonly System.Collections.Generic.Dictionary<string, Storyboard> _activeBorderAnimations =
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new();
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private DispatcherTimer? _socialGlowTimer;
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private double _socialGlowAngle;
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public PreviewPane()
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{
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InitializeComponent();
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DataContextChanged += PreviewPane_DataContextChanged;
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OverlayElements.ItemContainerGenerator.StatusChanged += (_, _) => UpdateSelectedLayerZOrder();
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}
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private void PreviewPane_DataContextChanged(object sender, DependencyPropertyChangedEventArgs e)
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{
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if (e.OldValue is MainViewModel oldVm)
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{
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oldVm.PropertyChanged -= ViewModel_PropertyChanged;
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oldVm.PreviewTransition -= PlayPreviewTransition;
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}
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if (e.NewValue is MainViewModel newVm)
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{
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newVm.PropertyChanged += ViewModel_PropertyChanged;
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newVm.PreviewTransition += PlayPreviewTransition;
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UpdateZoomBox();
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UpdateSelectedLayerZOrder();
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HookBlurPreview();
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}
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}
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/// <summary>Animates the outgoing picture away over the new scene: a fade for Fade and Move,
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/// a right-to-left shrink for Wipe. Cut plays nothing.</summary>
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private void PlayPreviewTransition(ytLive.Services.TransitionType type, double milliseconds)
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{
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TransitionOverlay.BeginAnimation(System.Windows.UIElement.OpacityProperty, null);
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TransitionOverlay.Clip = null;
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if (type == ytLive.Services.TransitionType.Cut || milliseconds <= 0)
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{
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TransitionOverlay.Visibility = Visibility.Collapsed;
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return;
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}
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var snapshot = new System.Windows.Media.Imaging.RenderTargetBitmap(1920, 1080, 96, 96,
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System.Windows.Media.PixelFormats.Pbgra32);
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snapshot.Render(PreviewCanvas);
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TransitionOverlay.Source = snapshot;
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TransitionOverlay.Opacity = 1;
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TransitionOverlay.Visibility = Visibility.Visible;
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var duration = TimeSpan.FromMilliseconds(milliseconds);
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if (type == ytLive.Services.TransitionType.Wipe)
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{
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var clip = new System.Windows.Media.RectangleGeometry(new Rect(0, 0, 1920, 1080));
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TransitionOverlay.Clip = clip;
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var reveal = new System.Windows.Media.Animation.RectAnimation(new Rect(0, 0, 0, 1080), duration)
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{
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FillBehavior = System.Windows.Media.Animation.FillBehavior.Stop,
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};
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reveal.Completed += (_, _) => TransitionOverlay.Visibility = Visibility.Collapsed;
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clip.BeginAnimation(System.Windows.Media.RectangleGeometry.RectProperty, reveal);
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}
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else
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{
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var fade = new System.Windows.Media.Animation.DoubleAnimation(1, 0, duration)
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{
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FillBehavior = System.Windows.Media.Animation.FillBehavior.Stop,
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};
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fade.Completed += (_, _) => TransitionOverlay.Visibility = Visibility.Collapsed;
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TransitionOverlay.BeginAnimation(System.Windows.UIElement.OpacityProperty, fade);
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}
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}
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private void ViewModel_PropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e)
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{
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if (e.PropertyName == nameof(MainViewModel.SelectedElement))
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UpdateSelectedLayerZOrder();
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if (e.PropertyName == nameof(MainViewModel.IsZoomActive) || e.PropertyName == nameof(MainViewModel.ZoomState) || e.PropertyName == nameof(MainViewModel.ZoomShape))
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{
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UpdateZoomBox();
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}
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}
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private void UpdateSelectedLayerZOrder()
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{
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var selected = (DataContext as MainViewModel)?.SelectedElement;
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if (selected != null && !IsDraggableElement(selected))
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selected = null;
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for (var i = 0; i < OverlayElements.Items.Count; i++)
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{
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if (OverlayElements.ItemContainerGenerator.ContainerFromIndex(i) is UIElement container)
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Panel.SetZIndex(container, ReferenceEquals(OverlayElements.Items[i], selected) ? 1 : 0);
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}
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}
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// Static images and the webcam share the move/resize/selection behavior.
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public static bool IsDraggableElement(SceneElement element)
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=> element.IsDraggable;
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public void UpdateSelectionOverlay(bool selected)
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{
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SelectionOverlay.Visibility = selected ? Visibility.Visible : Visibility.Collapsed;
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}
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// ─── Clicking inside the preview / pull-out drawer (used by the window's
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// Window_PreviewMouseLeftButtonDown deselection logic) ───
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public bool IsClickInsidePreview(DependencyObject original)
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=> IsDescendantOf(original, PreviewGrid);
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public bool IsClickInsideDrawer(DependencyObject original)
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=> IsDescendantOf(original, TextPullOutHost);
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private static bool IsDescendantOf(DependencyObject? child, DependencyObject ancestor)
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{
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while (child != null && !ReferenceEquals(child, ancestor))
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{
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child = child is Visual or System.Windows.Media.Media3D.Visual3D
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? VisualTreeHelper.GetParent(child)
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: LogicalTreeHelper.GetParent(child);
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}
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return child != null;
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}
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// ─── Audio meters + TRAX + socials (ROW 2 of the preview pane) ───
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private void VolumeSlider_PreviewMouseLeftButtonDown(object sender, MouseButtonEventArgs e)
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{
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if (sender is Slider slider)
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SetSliderValueFromClick(slider, e);
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if (sender is FrameworkElement { DataContext: MainViewModel vm })
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vm.SetVolumeAdjusting(true);
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}
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private void VolumeSlider_PreviewMouseLeftButtonUp(object sender, MouseButtonEventArgs e)
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{
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if (sender is FrameworkElement { DataContext: MainViewModel vm })
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vm.SetVolumeAdjusting(false);
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}
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private void VolumeSlider_LostMouseCapture(object sender, MouseEventArgs e)
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{
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if (sender is FrameworkElement { DataContext: MainViewModel vm })
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vm.SetVolumeAdjusting(false);
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}
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private void GameVolumeSlider_PreviewMouseLeftButtonDown(object sender, MouseButtonEventArgs e)
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{
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if (sender is Slider slider)
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SetSliderValueFromClick(slider, e);
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if (sender is FrameworkElement { DataContext: MainViewModel vm })
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vm.SetGameVolumeAdjusting(true);
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}
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private void GameVolumeSlider_PreviewMouseLeftButtonUp(object sender, MouseButtonEventArgs e)
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{
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if (sender is FrameworkElement { DataContext: MainViewModel vm })
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vm.SetGameVolumeAdjusting(false);
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}
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private void GameVolumeSlider_LostMouseCapture(object sender, MouseEventArgs e)
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{
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if (sender is FrameworkElement { DataContext: MainViewModel vm })
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vm.SetGameVolumeAdjusting(false);
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}
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private static void SetSliderValueFromClick(Slider slider, MouseButtonEventArgs e)
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{
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if (FindParent<System.Windows.Controls.Primitives.Thumb>(e.OriginalSource as Visual) != null)
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return;
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var track = slider.Template.FindName("PART_Track", slider) as System.Windows.Controls.Primitives.Track;
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if (track == null) return;
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var pos = e.GetPosition(track);
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var fraction = Math.Clamp(pos.X / track.RenderSize.Width, 0, 1);
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slider.Value = slider.Minimum + fraction * (slider.Maximum - slider.Minimum);
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e.Handled = true;
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}
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private static T? FindParent<T>(Visual? visual) where T : Visual
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{
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while (visual != null)
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{
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if (visual is T match) return match;
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visual = VisualTreeHelper.GetParent(visual) as Visual;
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}
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return null;
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}
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private void GameSpeaker_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
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{
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if (sender is FrameworkElement { DataContext: MainViewModel vm })
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{
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vm.ToggleGameMuteCommand.Execute(null);
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}
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}
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// TRAX (TASK 9): left-click toggles play/pause (picks a track when none is
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// loaded); right-click always opens the picker. The picker is the OS file
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// dialog — the "never the OS viewer" rule covers the preview, not pickers.
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// ─── Webcam / background context menus (right-click on overlay elements) ───
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private void WebcamMenu_ChangeWebcam(object sender, RoutedEventArgs e)
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=> (DataContext as MainViewModel)?.ChangeWebcamCommand.Execute(null);
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private void WebcamMenu_SetBorderAnimation(object sender, RoutedEventArgs e)
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{
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if (sender is not MenuItem { DataContext: SceneElement element, Tag: string tag }
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|| !Enum.TryParse<BorderAnimation>(tag, out var animation))
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return;
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element.BorderAnimation = animation;
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StopBorderAnimation(element.Id);
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if (animation == BorderAnimation.None) return;
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var shape = FindBorderShape(sender as DependencyObject);
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if (shape == null) return;
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var sb = CreateBorderAnimation(animation, shape);
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if (sb == null) return;
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sb.Freeze();
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_activeBorderAnimations[element.Id] = sb;
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shape.BeginAnimation(Shape.OpacityProperty, null);
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Storyboard.SetTarget(sb, shape);
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sb.Begin();
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}
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private void StopBorderAnimation(string elementId)
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{
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if (_activeBorderAnimations.TryGetValue(elementId, out var old))
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{
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old.Stop();
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_activeBorderAnimations.Remove(elementId);
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}
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}
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private static Shape? FindBorderShape(DependencyObject? start)
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{
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var current = start;
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while (current != null)
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{
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if (current is ContextMenu cm && cm.PlacementTarget is FrameworkElement target)
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{
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for (var i = 0; i < VisualTreeHelper.GetChildrenCount(target); i++)
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{
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var child = VisualTreeHelper.GetChild(target, i);
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if (child is Shape s && (s is Rectangle or Ellipse) && !s.IsHitTestVisible)
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return s;
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}
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return null;
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}
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current = VisualTreeHelper.GetParent(current);
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}
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return null;
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}
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private static Storyboard? CreateBorderAnimation(BorderAnimation animation, Shape shape)
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{
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var sb = new Storyboard();
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switch (animation)
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{
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case BorderAnimation.Pulse:
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AddDoubleAnimation(sb, Shape.OpacityProperty, 1.0, 0.3, TimeSpan.FromSeconds(0.8), true);
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break;
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case BorderAnimation.Glow:
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AddDoubleAnimation(sb, Shape.OpacityProperty, 1.0, 0.5, TimeSpan.FromSeconds(1.2), true);
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break;
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case BorderAnimation.Shimmer:
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AddDoubleAnimation(sb, Shape.OpacityProperty, 1.0, 0.15, TimeSpan.FromSeconds(0.5), true);
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break;
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case BorderAnimation.Electricity:
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AddDoubleAnimation(sb, Shape.OpacityProperty, 1.0, 0.2, TimeSpan.FromSeconds(0.1), true);
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break;
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case BorderAnimation.Sparkles:
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AddDoubleAnimation(sb, Shape.OpacityProperty, 1.0, 0.4, TimeSpan.FromSeconds(0.3), true);
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break;
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case BorderAnimation.MarchingAnts:
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shape.StrokeDashArray = new DoubleCollection { 4, 2 };
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AddDoubleAnimation(sb, Shape.StrokeDashOffsetProperty, 0, -20, TimeSpan.FromSeconds(0.8), false);
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break;
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case BorderAnimation.Chase:
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shape.StrokeDashArray = new DoubleCollection { 8, 4 };
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AddDoubleAnimation(sb, Shape.StrokeDashOffsetProperty, 0, -30, TimeSpan.FromSeconds(1.5), false);
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break;
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case BorderAnimation.Rainbow:
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if (shape.Stroke is SolidColorBrush brush)
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{
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var frozen = brush.IsFrozen;
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if (frozen) brush = brush.Clone();
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shape.Stroke = brush;
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var colorAnim = new ColorAnimationUsingKeyFrames
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{
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Duration = new Duration(TimeSpan.FromSeconds(3)),
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RepeatBehavior = RepeatBehavior.Forever
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};
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colorAnim.KeyFrames.Add(new LinearColorKeyFrame(Colors.Red, KeyTime.FromTimeSpan(TimeSpan.Zero)));
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colorAnim.KeyFrames.Add(new LinearColorKeyFrame(Colors.Yellow, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(0.5))));
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colorAnim.KeyFrames.Add(new LinearColorKeyFrame(Colors.Green, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(1))));
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colorAnim.KeyFrames.Add(new LinearColorKeyFrame(Colors.DodgerBlue, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(1.5))));
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colorAnim.KeyFrames.Add(new LinearColorKeyFrame(Colors.MediumPurple, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(2))));
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colorAnim.KeyFrames.Add(new LinearColorKeyFrame(Colors.Red, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(2.5))));
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Storyboard.SetTargetProperty(colorAnim, new PropertyPath("(Shape.Stroke).(SolidColorBrush.Color)"));
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sb.Children.Add(colorAnim);
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}
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break;
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default:
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return null;
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}
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return sb.Children.Count > 0 ? sb : null;
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}
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private static void AddDoubleAnimation(Storyboard sb, DependencyProperty prop,
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double from, double to, Duration duration, bool autoReverse)
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{
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var anim = new DoubleAnimation(from, to, duration)
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{
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AutoReverse = autoReverse,
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RepeatBehavior = RepeatBehavior.Forever
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};
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Storyboard.SetTargetProperty(anim, new PropertyPath(prop));
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sb.Children.Add(anim);
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}
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/// <summary>The border-colour submenu is BUILT from the palette on open: the list of
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/// offered colours lives once, in <see cref="BorderColorPalette"/> (TASK 63's rule —
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/// a picker never carries its own copy). The generated rows inherit this menu's
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/// DataContext (the <see cref="SceneElement"/>), so the click handler is unchanged.</summary>
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private void WebcamBorderColorMenu_SubmenuOpened(object sender, RoutedEventArgs e)
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{
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if (sender is not MenuItem { DataContext: SceneElement element } menu) return;
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menu.Items.Clear();
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var none = new MenuItem { Header = "None", Tag = string.Empty, IsCheckable = true,
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IsChecked = string.IsNullOrEmpty(element.BorderColor) };
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none.Click += WebcamMenu_SetBorderColor;
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menu.Items.Add(none);
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foreach (var colour in BorderColorPalette.All)
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{
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var row = new MenuItem
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{
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Header = colour.ToString(),
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Tag = colour.Hex,
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IsCheckable = true,
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IsChecked = string.Equals(element.BorderColor, colour.Hex, StringComparison.OrdinalIgnoreCase),
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};
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row.Click += WebcamMenu_SetBorderColor;
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menu.Items.Add(row);
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}
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}
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private void WebcamMenu_SetBorderColor(object sender, RoutedEventArgs e)
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{
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if (sender is MenuItem { DataContext: SceneElement element, Tag: string color })
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element.BorderColor = color;
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}
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private void WebcamMenu_HideInScene(object sender, RoutedEventArgs e)
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{
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if (sender is MenuItem { DataContext: SceneElement element })
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element.IsVisible = false;
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}
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private void WebcamMenu_Remove(object sender, RoutedEventArgs e)
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{
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if (sender is MenuItem { DataContext: SceneElement element })
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(DataContext as MainViewModel)?.RemoveSourceCommand.Execute(element);
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}
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// ─── Social bar: click toggles top ⇄ bottom. KISS — the drag variant was
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// unusable for shaky hands (jitter around the direction deadzone), so the bar
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// rides on {Binding SocialBarTop} alone and a click flips it. ───
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private void SocialBar_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
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{
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(DataContext as MainViewModel)?.ToggleSocialBarPosition();
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e.Handled = true;
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}
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/// <summary>Is this canvas point inside the social bar? It is a full-width strip at the top or
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/// bottom of the frame and it consumes its own click, so the preview's tunnelling handler has
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/// to step aside (see <c>Preview_MouseLeftButtonDown</c>).</summary>
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private bool IsOverSocialBar(Point canvasPoint)
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{
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if (DataContext is not MainViewModel { SocialBarVisible: true }) return false;
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if (SocialBarElement.ActualHeight <= 0) return false;
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var topLeft = SocialBarElement.TranslatePoint(new Point(0, 0), CanvasGrid);
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return new Rect(topLeft, SocialBarElement.RenderSize).Contains(canvasPoint);
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}
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private void SocialsButton_MouseEnter(object sender, MouseEventArgs e)
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{
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if (SocialBarElement == null) return;
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// Kick the social bar to full brightness so it's immediately visible
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var effect = SocialBarElement.Effect as DropShadowEffect;
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if (effect != null)
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{
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effect.BlurRadius = 40;
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effect.Opacity = 1.0;
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}
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// Pulse the glow so it catches the eye
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_socialGlowAngle = 0;
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_socialGlowTimer?.Stop();
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_socialGlowTimer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(30) };
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_socialGlowTimer.Tick += SocialGlowTick;
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_socialGlowTimer.Start();
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}
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private void SocialsButton_MouseLeave(object sender, MouseEventArgs e)
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{
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_socialGlowTimer?.Stop();
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_socialGlowTimer = null;
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if (SocialBarElement?.Effect is DropShadowEffect effect)
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{
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effect.BlurRadius = 18;
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effect.Opacity = 0.9;
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}
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}
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private void SocialGlowTick(object? sender, EventArgs e)
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{
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if (SocialBarElement?.Effect is not DropShadowEffect effect) return;
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_socialGlowAngle += 0.18;
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if (_socialGlowAngle > Math.PI * 2) _socialGlowAngle -= Math.PI * 2;
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// Smooth sine pulse: BlurRadius 24→48, Opacity 0.7→1.0
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double t = (Math.Sin(_socialGlowAngle) + 1.0) / 2.0; // 0..1
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effect.BlurRadius = 24 + t * 24;
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effect.Opacity = 0.7 + t * 0.3;
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}
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// ─── Preview: element selection / move / resize / hit-testing ───
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private void Preview_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
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{
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var vm = DataContext as MainViewModel;
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if (vm is null) return;
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var grid = (Grid)sender;
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var toCanvas = CanvasGrid.TransformToVisual(grid).Inverse;
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var p = toCanvas.Transform(e.GetPosition(grid));
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// The social bar owns its own left-click (toggle top ⇄ bottom). This handler is the
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// TUNNELLING preview event, so it fires before the bar's bubbling handler: without this
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// guard the bar would be unclickable in preview mode (zoom would win) and, in edit mode,
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|
// it would drag whatever layer sat underneath it.
|
|
if (IsOverSocialBar(p)) return;
|
|
|
|
// Preview mode (EDIT off): the left button drives the zoom box — the common gesture in
|
|
// the mode where nothing is editable. Dragging it afterwards is handled by MouseMove.
|
|
if (!vm.IsEditMode)
|
|
{
|
|
vm.ToggleZoom(p.X, p.Y);
|
|
e.Handled = true;
|
|
return;
|
|
}
|
|
|
|
// Zoom freezes the layers (creator ruling 2026-11-01): while the magnifier is up, a left
|
|
// drag moves the box and NEVER picks up a layer underneath it. MouseMove owns the drag.
|
|
if (vm.IsZoomActive) return;
|
|
var selected = vm.SelectedElement;
|
|
|
|
if (selected is { } sel && IsDraggableElement(sel) && HitHandle(e.GetPosition(grid), sel))
|
|
{
|
|
vm.PushPreviewUndo();
|
|
_isResizing = true;
|
|
_resizeAspect = sel.ClipShape == ClipShape.Round ? 1 : sel.Width / Math.Max(1, sel.Height);
|
|
grid.CaptureMouse();
|
|
e.Handled = true;
|
|
return;
|
|
}
|
|
|
|
var hit = HitElementAt(vm, p);
|
|
if (hit != null)
|
|
{
|
|
vm.SelectedElement = hit;
|
|
// One snapshot per gesture: pushing inside the move loop would fill the stack with
|
|
// a hundred one-pixel steps.
|
|
vm.PushPreviewUndo();
|
|
_isDraggingOverlay = true;
|
|
_grabOffset = new Point(p.X - hit.X, p.Y - hit.Y);
|
|
grid.CaptureMouse();
|
|
e.Handled = true;
|
|
return;
|
|
}
|
|
|
|
vm.SelectedElement = null;
|
|
}
|
|
|
|
private void Preview_MouseMove(object sender, MouseEventArgs e)
|
|
{
|
|
var vm = DataContext as MainViewModel;
|
|
if (vm is null) return;
|
|
var grid = (Grid)sender;
|
|
var toCanvas = CanvasGrid.TransformToVisual(grid).Inverse;
|
|
var p = toCanvas.Transform(e.GetPosition(grid));
|
|
|
|
if (e.LeftButton == MouseButtonState.Pressed && vm.IsZoomActive)
|
|
{
|
|
if (!_isZoomDragging)
|
|
{
|
|
vm.StartZoomMove(p.X, p.Y);
|
|
_isZoomDragging = true;
|
|
grid.CaptureMouse();
|
|
}
|
|
else
|
|
{
|
|
vm.UpdateZoomMove(p.X, p.Y);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (!vm.IsEditMode) return;
|
|
if (!_isDraggingOverlay && !_isResizing) return;
|
|
|
|
var selected = vm.SelectedElement;
|
|
if (selected == null)
|
|
{
|
|
EndPreviewDrag(grid);
|
|
return;
|
|
}
|
|
|
|
if (_isDraggingOverlay)
|
|
{
|
|
// TASK 57: under the vertical tier the camera snaps into the
|
|
// cropped band (one of six spots) instead of free-floating over
|
|
// the master — outside the band it is not in the stream at all.
|
|
if (vm.IsVerticalTier && selected is WebcamSceneConfig verticalCam)
|
|
{
|
|
vm.MoveWebcamInVerticalTier(verticalCam, p.X - _grabOffset.X, p.Y - _grabOffset.Y);
|
|
}
|
|
else
|
|
{
|
|
var minX = -(selected.Width - 20);
|
|
var maxX = 1920 - 20;
|
|
var minY = -(selected.Height - 20);
|
|
var maxY = 1080 - 20;
|
|
selected.X = Math.Clamp(p.X - _grabOffset.X, Math.Min(minX, maxX), Math.Max(minX, maxX));
|
|
selected.Y = Math.Clamp(p.Y - _grabOffset.Y, Math.Min(minY, maxY), Math.Max(minY, maxY));
|
|
}
|
|
}
|
|
else if (_isResizing)
|
|
{
|
|
var isWebcam = selected is WebcamSceneConfig;
|
|
var isRound = selected.ClipShape == ClipShape.Round;
|
|
var proportional = isRound || Keyboard.Modifiers.HasFlag(ModifierKeys.Shift);
|
|
var maxW = isWebcam ? MainViewModel.MaxWebcamWidthFor(vm.StagedScene?.Name) : 1920;
|
|
var maxH = isWebcam ? MainViewModel.MaxWebcamHeightFor(vm.StagedScene?.Name) : 1080;
|
|
var newW = Math.Clamp(p.X - selected.X, 32, maxW);
|
|
var newH = proportional ? newW / _resizeAspect : Math.Clamp(p.Y - selected.Y, 32, maxH);
|
|
if (proportional && newH > maxH)
|
|
{
|
|
newH = maxH;
|
|
newW = newH * _resizeAspect;
|
|
}
|
|
selected.Width = newW;
|
|
selected.Height = newH;
|
|
|
|
// TASK 57: inside the vertical band the size snaps (the Chat
|
|
// camera has two sizes: the small tile or one whole area) and the
|
|
// camera ends up on its spot.
|
|
if (vm.IsVerticalTier && selected is WebcamSceneConfig verticalCam)
|
|
vm.ResizeWebcamInVerticalTier(verticalCam, newW, newH);
|
|
}
|
|
}
|
|
|
|
private void Preview_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
|
|
{
|
|
if (_isZoomDragging && DataContext is MainViewModel vm)
|
|
{
|
|
vm.EndZoomMove();
|
|
_isZoomDragging = false;
|
|
((Grid)sender).ReleaseMouseCapture();
|
|
e.Handled = true;
|
|
return;
|
|
}
|
|
EndPreviewDrag((Grid)sender);
|
|
}
|
|
|
|
private void Preview_MouseRightButtonDown(object sender, MouseButtonEventArgs e)
|
|
{
|
|
// Right-click = the context menu, in both modes (creator ruling 2026-11-01).
|
|
// Ctrl+right-click = the zoom box, EDIT MODE ONLY: the creator asked for no two-handed
|
|
// chords while live or recording, so the preview swallows Ctrl+right-click instead of
|
|
// letting it fall through to the menu. Returning without Handled is what lets WPF's
|
|
// ContextMenuService open the menu under the cursor.
|
|
var vm = DataContext as MainViewModel;
|
|
if (vm is null) return;
|
|
if ((Keyboard.Modifiers & ModifierKeys.Control) == 0) return;
|
|
|
|
if (!vm.IsEditMode)
|
|
{
|
|
e.Handled = true;
|
|
return;
|
|
}
|
|
|
|
var grid = (Grid)sender;
|
|
var toCanvas = CanvasGrid.TransformToVisual(grid).Inverse;
|
|
var p = toCanvas.Transform(e.GetPosition(grid));
|
|
vm.ToggleZoom(p.X, p.Y);
|
|
e.Handled = true;
|
|
}
|
|
|
|
private void Preview_MouseRightButtonUp(object sender, MouseButtonEventArgs e)
|
|
{
|
|
if (_isZoomDragging)
|
|
{
|
|
var grid = (Grid)sender;
|
|
grid.ReleaseMouseCapture();
|
|
_isZoomDragging = false;
|
|
if (DataContext is MainViewModel vm) vm.EndZoomMove();
|
|
e.Handled = true;
|
|
return;
|
|
}
|
|
|
|
// WPF's PopupControlService opens a context menu on right-button-UP, not down — so
|
|
// handling the Down event alone still let a menu appear under a Ctrl+right-click (found
|
|
// by the creator in edit mode, 2026-11-01). Swallow the Up event too, in both modes:
|
|
// Down decides the action, Up must not undo that decision.
|
|
if ((Keyboard.Modifiers & ModifierKeys.Control) != 0)
|
|
e.Handled = true;
|
|
}
|
|
|
|
private void EndPreviewDrag(Grid grid)
|
|
{
|
|
if (_isDraggingOverlay || _isResizing || _isZoomDragging)
|
|
grid.ReleaseMouseCapture();
|
|
_isDraggingOverlay = false;
|
|
_isResizing = false;
|
|
_isZoomDragging = false;
|
|
if (DataContext is MainViewModel vm) vm.EndZoomMove();
|
|
}
|
|
|
|
private bool HitHandle(Point mouseScreen, SceneElement element)
|
|
{
|
|
var corner = CanvasGrid.TransformToVisual(PreviewGrid).Transform(new Point(element.X + element.Width, element.Y + element.Height));
|
|
return Math.Abs(mouseScreen.X - corner.X) <= 20 && Math.Abs(mouseScreen.Y - corner.Y) <= 20;
|
|
}
|
|
|
|
internal SceneElement? HitElementAt(MainViewModel vm, Point p)
|
|
{
|
|
var scene = vm.StagedScene;
|
|
if (scene == null) return null;
|
|
|
|
// A layer selected from the list temporarily wins both preview stacking and hit-testing;
|
|
// the scene's persistent element order remains unchanged.
|
|
if (vm.SelectedElement is { } selected && IsHitTestable(selected) && Contains(selected, p))
|
|
return selected;
|
|
|
|
for (var i = scene.Elements.Count - 1; i >= 0; i--)
|
|
{
|
|
var element = scene.Elements[i];
|
|
if (IsHitTestable(element) && Contains(element, p))
|
|
return element;
|
|
}
|
|
return null;
|
|
}
|
|
|
|
private static bool IsHitTestable(SceneElement element)
|
|
=> IsDraggableElement(element)
|
|
&& element is not Source { IsEnabled: false }
|
|
&& element is not WebcamSceneConfig { IsVisible: false };
|
|
|
|
private static bool Contains(SceneElement element, Point point)
|
|
=> point.X >= element.X && point.X <= element.X + element.Width
|
|
&& point.Y >= element.Y && point.Y <= element.Y + element.Height;
|
|
|
|
private void UpdateZoomBox()
|
|
{
|
|
if (DataContext is not MainViewModel vm) return;
|
|
if (vm.IsZoomActive && ZoomVisualBrush != null)
|
|
{
|
|
// The preview mirrors the output zoom layer: sample the WHOLE composed
|
|
// preview (CanvasGrid = backdrop + every element layer — the same all-layer
|
|
// source the output compositor magnifies) at the FIXED capture window (the
|
|
// box/2 region centred on the click) → 2x via Stretch=Fill. Moving the box
|
|
// only moves the ZoomBox element; the Viewbox stays glued to the capture.
|
|
ZoomVisualBrush.Visual = CanvasGrid;
|
|
ZoomVisualBrush.Viewbox = new Rect(
|
|
vm.ZoomState.CaptureX,
|
|
vm.ZoomState.CaptureY,
|
|
vm.ZoomState.Width / 2,
|
|
vm.ZoomState.Height / 2);
|
|
ZoomVisualBrush.ViewboxUnits = BrushMappingMode.Absolute;
|
|
if (vm.ZoomShape == Models.ZoomShape.Circle)
|
|
{
|
|
ZoomCircleOutline.Visibility = Visibility.Visible;
|
|
ZoomRectOutline.Visibility = Visibility.Collapsed;
|
|
ZoomBox.Clip = new EllipseGeometry(new Rect(0, 0, vm.ZoomState.Width, vm.ZoomState.Height));
|
|
}
|
|
else
|
|
{
|
|
ZoomCircleOutline.Visibility = Visibility.Collapsed;
|
|
ZoomRectOutline.Visibility = Visibility.Visible;
|
|
ZoomBox.Clip = null;
|
|
}
|
|
}
|
|
else if (!vm.IsZoomActive && ZoomVisualBrush != null && ReferenceEquals(ZoomVisualBrush.Visual, CanvasGrid))
|
|
{
|
|
ZoomVisualBrush.Visual = null;
|
|
}
|
|
}
|
|
|
|
/// <summary>Rail settings tab (creator ruling 2026-11-01): a left click opens the Settings
|
|
/// DRAWER immediately, exactly like the other rail tabs — no menu, no modal.</summary>
|
|
private void SettingsTab_Click(object sender, MouseButtonEventArgs e)
|
|
{
|
|
if (DataContext is MainViewModel vm) vm.ToggleSettingsDrawer();
|
|
e.Handled = true;
|
|
}
|
|
|
|
// ─── Privacy blur preview (2026-11-01) ───
|
|
// The editor has to show the blur it is about to bake into the output, and the blur is
|
|
// UNIVERSAL: it covers every layer, webcam and chat included. Each blur becomes a
|
|
// rectangle/ellipse filled with a VisualBrush of the whole CanvasGrid sampled at that rect,
|
|
// with a BlurEffect at the same strength the compositor uses. The host canvas is a SIBLING
|
|
// above CanvasGrid, which is what stops the brush from sampling itself.
|
|
private MainViewModel? _blurVm;
|
|
private Scene? _blurScene;
|
|
|
|
private void HookBlurPreview()
|
|
{
|
|
if (_blurVm != null) _blurVm.PropertyChanged -= BlurViewModelChanged;
|
|
_blurVm = DataContext as MainViewModel;
|
|
if (_blurVm != null) _blurVm.PropertyChanged += BlurViewModelChanged;
|
|
HookBlurScene();
|
|
}
|
|
|
|
private void BlurViewModelChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e)
|
|
{
|
|
if (e.PropertyName is nameof(MainViewModel.StagedScene)) HookBlurScene();
|
|
else if (e.PropertyName is nameof(MainViewModel.ActiveBackgroundImage)
|
|
or nameof(MainViewModel.BackgroundImage)) RebuildBlurPreview();
|
|
}
|
|
|
|
private void HookBlurScene()
|
|
{
|
|
if (_blurScene != null)
|
|
{
|
|
_blurScene.Elements.CollectionChanged -= BlurElementsChanged;
|
|
foreach (var element in _blurScene.Elements) element.PropertyChanged -= BlurElementChanged;
|
|
}
|
|
|
|
_blurScene = _blurVm?.StagedScene;
|
|
|
|
if (_blurScene != null)
|
|
{
|
|
_blurScene.Elements.CollectionChanged += BlurElementsChanged;
|
|
foreach (var element in _blurScene.Elements) element.PropertyChanged += BlurElementChanged;
|
|
}
|
|
|
|
RebuildBlurPreview();
|
|
}
|
|
|
|
private void BlurElementsChanged(object? sender, System.Collections.Specialized.NotifyCollectionChangedEventArgs e)
|
|
{
|
|
foreach (var element in e.OldItems?.OfType<SceneElement>() ?? System.Linq.Enumerable.Empty<SceneElement>())
|
|
element.PropertyChanged -= BlurElementChanged;
|
|
foreach (var element in e.NewItems?.OfType<SceneElement>() ?? System.Linq.Enumerable.Empty<SceneElement>())
|
|
element.PropertyChanged += BlurElementChanged;
|
|
RebuildBlurPreview();
|
|
}
|
|
|
|
private void BlurElementChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e)
|
|
{
|
|
if (sender is Source { IsBlur: true }) RebuildBlurPreview();
|
|
}
|
|
|
|
/// <summary>Rebuild one overlay shape per visible blur. Cheap by design: a handful of shapes,
|
|
/// and the VisualBrush samples the live backdrop so the preview keeps moving underneath.</summary>
|
|
private void RebuildBlurPreview()
|
|
{
|
|
if (BlurPreviewHost == null) return;
|
|
BlurPreviewHost.Children.Clear();
|
|
if (_blurScene == null) return;
|
|
|
|
foreach (var blur in _blurScene.Elements.OfType<Source>()
|
|
.Where(s => s.IsBlur && s.IsVisible && s.Width > 0 && s.Height > 0))
|
|
{
|
|
var shape = new Rectangle
|
|
{
|
|
Width = blur.Width,
|
|
Height = blur.Height,
|
|
Fill = new VisualBrush(CanvasGrid)
|
|
{
|
|
Viewbox = new Rect(blur.X, blur.Y, blur.Width, blur.Height),
|
|
ViewboxUnits = BrushMappingMode.Absolute,
|
|
Stretch = Stretch.Fill,
|
|
},
|
|
// 4..24 px at master scale, the same shape of curve the compositor's radius uses.
|
|
Effect = new BlurEffect { Radius = 4 + 20 * Math.Clamp(blur.BlurAmount, 0, 1), KernelType = KernelType.Gaussian },
|
|
};
|
|
|
|
if (blur.ClipShape == ClipShape.Round)
|
|
shape.Clip = new EllipseGeometry(new Rect(0, 0, blur.Width, blur.Height));
|
|
|
|
Canvas.SetLeft(shape, blur.X);
|
|
Canvas.SetTop(shape, blur.Y);
|
|
BlurPreviewHost.Children.Add(shape);
|
|
}
|
|
}
|
|
}
|