Files
LlamaCasty/Themes/Tokens.xaml
T
gramps d25dbf58dc design: white ink on any accent fill (on-accent token)
The EDIT button's armed face used on-tertiary (#0b1326 navy) on blue — the creator read it as grey
on blue and could not read it. Same problem, latent, on the armed REC/ON-AIR pills, which used the
error ink.

One rule instead of two exceptions: a saturated accent fill carries WHITE ink. New token
on-accent #ffffff, used by the EDIT trigger and RecordPillToggle; on-tertiary stays for large blue
surfaces where dark ink is right. UiShellTests pins the EDIT foreground to it.
2026-10-30 10:34:19 -07:00

98 lines
5.1 KiB
XML

<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:sys="clr-namespace:System;assembly=System.Runtime">
<!-- ============================================================================
DESIGN TOKENS — the only place a raw value may live.
Source of truth: DESIGN.md (normative). Guard: ytLive.Tests/DesignTokensTests.cs,
which fails if a documented token has no brush here, or the values disagree.
Merge order: App.xaml merges this BEFORE Themes/Controls.xaml, so every style can
reference a token instead of a literal.
============================================================================ -->
<!-- Surfaces (dark navy scale) -->
<SolidColorBrush x:Key="Brush.Background" Color="#0b1326"/>
<SolidColorBrush x:Key="Brush.SurfaceContainerLowest" Color="#060e20"/>
<SolidColorBrush x:Key="Brush.SurfaceContainerLow" Color="#131b2e"/>
<SolidColorBrush x:Key="Brush.SurfaceContainer" Color="#171f33"/>
<SolidColorBrush x:Key="Brush.SurfaceContainerHigh" Color="#222a3d"/>
<SolidColorBrush x:Key="Brush.SurfaceContainerHighest" Color="#2d3449"/>
<SolidColorBrush x:Key="Brush.SurfaceBright" Color="#31394d"/>
<SolidColorBrush x:Key="Brush.Outline" Color="#334155"/>
<SolidColorBrush x:Key="Brush.OutlineVariant" Color="#1e293b"/>
<SolidColorBrush x:Key="Brush.ScrimSoft" Color="#22FFFFFF"/>
<SolidColorBrush x:Key="Brush.ScrimStrong" Color="#26FFFFFF"/>
<SolidColorBrush x:Key="Brush.ScrimDark" Color="#26000000"/>
<SolidColorBrush x:Key="Brush.ScrimDarkStrong" Color="#00000080"/>
<!-- Text -->
<SolidColorBrush x:Key="Brush.OnSurface" Color="#dae2fd"/>
<SolidColorBrush x:Key="Brush.OnSurfaceVariant" Color="#94a3b8"/>
<SolidColorBrush x:Key="Brush.OnSurfaceDisabled" Color="#5b6478"/>
<!-- Accent roles: one per meaning, never mixed -->
<SolidColorBrush x:Key="Brush.Tertiary" Color="#38bdf8"/>
<SolidColorBrush x:Key="Brush.OnTertiary" Color="#0b1326"/>
<SolidColorBrush x:Key="Brush.OnAccent" Color="#ffffff"/>
<SolidColorBrush x:Key="Brush.Primary" Color="#ff5451"/>
<SolidColorBrush x:Key="Brush.PrimaryContainer" Color="#b91a24"/>
<SolidColorBrush x:Key="Brush.Secondary" Color="#ffb95f"/>
<SolidColorBrush x:Key="Brush.SecondaryContainer" Color="#ee9800"/>
<SolidColorBrush x:Key="Brush.Attention" Color="#ff8c3a"/>
<SolidColorBrush x:Key="Brush.Positive" Color="#22c55e"/>
<SolidColorBrush x:Key="Brush.Error" Color="#ef4444"/>
<SolidColorBrush x:Key="Brush.ErrorContainer" Color="#93000a"/>
<SolidColorBrush x:Key="Brush.OnError" Color="#ffdad6"/>
<SolidColorBrush x:Key="Brush.InfoContainer" Color="#3a3b52"/>
<SolidColorBrush x:Key="Brush.SuccessContainer" Color="#1d5c38"/>
<SolidColorBrush x:Key="Brush.WarningContainer" Color="#b8860b"/>
<SolidColorBrush x:Key="Brush.TestContainer" Color="#9c6f1c"/>
<SolidColorBrush x:Key="Brush.Youtube" Color="#ff0000"/>
<!-- Colours (for gradients that cannot take a brush) -->
<Color x:Key="Color.Background">#0b1326</Color>
<Color x:Key="Color.Tertiary">#38bdf8</Color>
<Color x:Key="Color.SurfaceContainerLowest">#060e20</Color>
<!-- Meter bands (measured levels, never gain settings) -->
<SolidColorBrush x:Key="Brush.Meter.Nominal" Color="#38bdf8"/>
<SolidColorBrush x:Key="Brush.Meter.Caution" Color="#ffb95f"/>
<SolidColorBrush x:Key="Brush.Meter.Peak" Color="#ff5451"/>
<!-- Typography. Both families ship as WPF resources in Assets/Fonts (no install, no
network). The `#Family` form resolves them from the pack folder. -->
<FontFamily x:Key="FontFamily.Sans">/Assets/Fonts/#Inter</FontFamily>
<FontFamily x:Key="FontFamily.Mono">/Assets/Fonts/#JetBrains Mono</FontFamily>
<sys:Double x:Key="FontSize.HeadlineLg">32</sys:Double>
<sys:Double x:Key="FontSize.HeadlineMd">24</sys:Double>
<sys:Double x:Key="FontSize.HeadlineSm">18</sys:Double>
<sys:Double x:Key="FontSize.BodyLg">15</sys:Double>
<sys:Double x:Key="FontSize.BodyMd">13</sys:Double>
<sys:Double x:Key="FontSize.BodySm">12</sys:Double>
<sys:Double x:Key="FontSize.LabelLg">13</sys:Double>
<sys:Double x:Key="FontSize.LabelMd">11</sys:Double>
<sys:Double x:Key="FontSize.LabelSm">10</sys:Double>
<!-- Spacing -->
<sys:Double x:Key="Space.Xs">4</sys:Double>
<sys:Double x:Key="Space.Sm">8</sys:Double>
<sys:Double x:Key="Space.Md">12</sys:Double>
<sys:Double x:Key="Space.Lg">16</sys:Double>
<sys:Double x:Key="Space.Xl">24</sys:Double>
<sys:Double x:Key="Space.Gutter">12</sys:Double>
<sys:Double x:Key="Space.Margin">16</sys:Double>
<sys:Double x:Key="Space.MarginDocked">8</sys:Double>
<!-- Shape -->
<CornerRadius x:Key="Radius.Sm">4</CornerRadius>
<CornerRadius x:Key="Radius.Md">8</CornerRadius>
<CornerRadius x:Key="Radius.Lg">16</CornerRadius>
<!-- Motion -->
<Duration x:Key="Motion.Fast">0:0:0.09</Duration>
<Duration x:Key="Motion.Normal">0:0:0.15</Duration>
</ResourceDictionary>