1c48849853
Take 5: render 58.9 -> 25.5ms (138/300, still ~2.2x). The blits were fixed; the resolver was not: ResolveOutputFrame -> RenderChatBox ran a FULL WPF raster (FormattedText + RenderTargetBitmap + CopyPixels + channel swap) EVERY tick whenever the chat buffer was non-empty — and the buffer survives sessions, so even a signed-out record-only take paid it. Established answer (OBS text sources): re-render on change, blit the cache every tick. ChatOverlayLayer: content version bumped from Messages.CollectionChanged (covers adds, the 500-cap removal, the fade Clear from any caller) + a config key (size + all Chat* appearance props); RenderFrame returns the cached VideoFrame by identity until either changes (compositor only reads cached frames). Conservative ordering (version latched BEFORE render) makes a mid-render message re-render next tick, never serve stale. ONE integration test: ChatOverlayLayerCacheTests (RealApp, real renderer): Same() for unchanged inputs, NotSame() on message/config change, null on empty. Full regression green (62 across touched classes), clean build 0 warnings. Accepted cost pending take 6: one ~15-25ms tick per arriving message; if live-chat bursts sag n/300, next slice = debounced off-tick re-render. Docs same commit: ai.md pipeline section, TASKS.md TASK 18, MyMistakes recipe (raster-on-change + session-surviving-buffer trap), HANDOFF (take 6 -> then Unit B, spec unchanged).
92 lines
6.4 KiB
Markdown
92 lines
6.4 KiB
Markdown
# HANDOFF — Session State
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## Branch / Commit State
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**`main`** — Unit A (render starvation, slice 2) committed locally this session; push on the user's word
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(his pattern: says "push" explicitly). Slice 1 (deadline pacing + row-blit, take-3 fix) is already on
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`origin/main` as `716a77f`.
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## What just happened (2026-09-04, Unit A slice 2)
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Take 4 verdict: pacing HELD (no stall cliff, sync intact — user confirmed game+webcam in-sync) but render
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stayed **58.9ms** (budget 16.7) → file still ~3.4x time-lapse. Root: the 2M-iteration managed row walk +
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8.3MB fresh buffer every tick. Shipped:
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1. **`VideoFrame.IsOpaque`** producer-contract flag — set ONLY by `ScreenCaptureFrameSource` +
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`MediaCaptureFrameSource` (DWM/MF fill alpha 255). Full-canvas aligned blit of an opaque frame =
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ONE `Buffer.BlockCopy`; black pre-fill skipped when the backdrop covers.
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2. **Integer fixed-point bilinear** in `BlitContent` general path (webcam: round/mirror/scaled) — no
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divisions, no `Math.Round`; ±1 of the float reference (tests allow ±2).
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3. **Pump scratch pool** — `AcquireScratch`/`ReleaseScratch` (max 4, length-keyed, owned-by-reference so
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bake-cache/social-bar/static-art arrays can never be captured). Release strictly AFTER
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`SubmitFrameAsync` returns (stdin write copies). `FakeEncoder` now snapshots frames like the real
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encoder (holds would race legitimate recycling).
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4. **Dead code kill:** the per-tick `fromScene` render in the transition branch fed NOTHING
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(`BlendFrame` uses `TransitionService.FromFrame` captured at `Start`) — removed with the
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`fromSceneProvider` seam + `MainViewModel.cs` call site. Transition cost halves as a side effect.
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Bugs caught by the pixel probes before shipping (see MyMistakes take-4 follow-ups): first `Bilinear`
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double-shifted (both stages scaled → solid-255 sampled to ~1 → general path drew nothing); sentinel
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0xAB collided with a legitimate `x+y` value; pacing-fake synchronous completion hangs vstest (known,
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re-trod).
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**Verification:** clean build 0 warnings (both projects); per-class vstest 59/59 (FramePump 11 incl. the
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new pooling test, SceneCompositor incl. NEW `Composite_OpaqueFullCover...`, SceneGraph, SocialBar, StretchMath,
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Camera/ScreenCapture/MediaVideoSource producers, WebcamOutputKey, SessionTeardown) + SourceNaming
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RealApp boot-smoke. Scope-check passed.
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## OPEN — next, in order
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1. **Take 5 happened (2026-09-04 10:49):** `138/300 frames per 5s, avg render 25.5ms` — blits
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fixed but the resolver's `RenderChatBox` full-rasterized the chat box EVERY tick whenever the
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message buffer was non-empty (the buffer survives sessions — a signed-out record-only take paid
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chat render cost!). **Slice 3 shipped same day:** `ChatOverlayLayer` content-versioned cache —
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raster on message/config change, blit the cached frame every tick (OBS text-source pattern).
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Tests: `ChatOverlayLayerCacheTests` (the ONE, RealApp) + full regression green (62 across
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touched classes), clean build 0 warnings.
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2. **Take 6 (user, ~30s record-only):** expect `≈300/300 frames per 5s, avg render ≤ ~10ms`. If
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chat-burst drops one frame per message (avg fine but `n/300` sags during live chat): debounced
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off-tick re-render is the next slice. If steady at ~300 with render <10 → recording saga
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CLOSED, go Unit B (below).
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3. **Unit B — the top bar + session logic (user spec 2026-09-04, decisions settled):**
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- Two-line top bar. Line 1: center = REC + **LIVE** pills (text renamed from ON-AIR; pills become
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mutually-exclusive RADIOS — record-OR-stream ruling), right = avatar + **Login/Logout** button
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(no account status light). Line 2: centered primary **Start** (grayed while NO pill armed —
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INVERTS the 2026-09-01 "unarmed Start records" rule; fix the map when landing) that becomes the
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Stop/End button while active.
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- Avatar right-click → **Change Account** (creator: "standard google thing ... on a portrait
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right-click"). Login = `SignInCommand` direct (context menu on Start dies; "Choose Record Folder"
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lives in gear → App Settings only).
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- LIVE pill stays login-gated (`CanToggleOnAir` exists ✓ 3a.viii).
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- REC+Start → `Microsoft.Win32.SaveFileDialog` (InitialDirectory = settings folder, default name
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`ty-…-0000.mp4`, NATIVE overwrite prompt covers exists/validate, Enter confirms). Cancel →
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abort + disarm pill (lit pill with no session is a lie). Up-front naming RETIRES the stop-time
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rename modal (assumption stated; user's dialog answer was about Go-Live confirmation).
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- LIVE+Start → **Go-Live dialog stays** as preflight: prefilled from Text-drawer `Broadcast.*`,
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unfilled fields visibly prompted, explicit confirm → `PrepareAndStartLiveAsync` (user: "going
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live is scary — confirmation allows back-out + testing up to go-live").
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- Bottom-bar metrics init/maintain: `ResetHealth` + `HealthUpdated` exist — verify on take 6.
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- F6 "start/end" hotkey routes through `HandleHotkey` — check it honors the new grayed-Start gate.
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- ONE integration test (hermetic): pills↔button state machine + record-path seam (an
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`internal static Func<SaveFileDialog-ish prompt>` override seam mirroring `RegistrarOverride`
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— never pop real dialogs in tests).
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3. **Follow-ups recorded (don't fix opportunistically):** vertical-tier `BilinearScale` per-frame
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alloc; cosmetic `FramePump: encoder stop failed: No process is associated` double-stop race;
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1440p capture downscale alloc.
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## Landmines
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- testhost shares startup.log with the app — filter by time when triaging.
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- Stale testhost/exe locks the DLL (MSB3027): `taskkill /F /IM testhost.exe` / `ytLive.exe` first.
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- Do NOT run full-suite vstest (WASAPI hang, pre-existing); flow = clean build + per-class + scope-check.
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- Pacing-seam fakes MUST await/yield (sync-completed task → pump runs inline on StartAsync → hang).
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- `FakeEncoder` snapshots submitted frames — keep any new fake encoder honest about buffer recycling.
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- Multi-stage fixed-point: shift only at the end (MyMistakes 2026-09-04).
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- Real-`MainWindow` tests: `LayoutPathOverride` + temp DB mandatory; `VolumePushOverride` for volume.
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- ffmpeg: month-end pinned build; `Startup.log` "Recording saved:" lines show the real final path.
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## @ User note
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Recording fix FIRST (his order), UX queue right behind — spec + settled decisions above, don't re-ask.
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Keep responses SHORT; one integration test per change; commit every unit; push on his word only.
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