Closing with a recording active called Shutdown() straight away, which disposed the frame pump and the audio mixer underneath a running loop: ffmpeg never flushed, the file was never finalized or renamed, and the pump was torn down mid-iteration. That is the 'app goes autistic on close' report. MainWindow_Closing now holds the window open, runs StopBeforeShutdownAsync (the ordinary stop, bounded at ~6 s so a stuck encoder cannot make the app unclosable), then closes for real. StopStream already honours the audio-before-video ordering, so the close path inherits it instead of inventing its own teardown. Test: with nothing running, closing must not hold the window at all (the fast path stays fast). Scope justification: Assets/starting-background.jpg is outside this unit — the creator's replacement art, still awaiting their visual check.
191 lines
7.6 KiB
C#
191 lines
7.6 KiB
C#
using System;
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using System.IO;
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using Xunit;
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using ytLive.ViewModels;
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namespace ytLive.Tests;
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/// <summary>
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/// The top bar's one decision: <c>[ Build Scenes ][ Record / Go Live ]</c>. Build Scenes ships
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/// highlighted, and it <b>is</b> edit mode — the old EDIT toggle is gone, so "can I edit?" and "which
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/// world am I in?" cannot disagree.
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/// </summary>
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[Collection("MainViewModelLayoutPath")]
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public class TopBarWorldTests
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{
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[Fact]
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public void The_output_stage_belongs_to_the_output_world_and_holds_one_output_at_a_time()
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{
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var db = Path.Combine(Path.GetTempPath(), $"llamacasty-outputstage-{Guid.NewGuid():N}.db");
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MainViewModel.LayoutPathOverride = db;
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try
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{
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var vm = new MainViewModel();
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// Nothing to arm while building scenes.
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Assert.False(vm.ShowOutputStage);
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vm.EnterOutputWorldCommand.Execute(null);
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Assert.True(vm.IsOutputWorld);
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Assert.True(vm.IsOffline);
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Assert.False(vm.IsRecording);
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Assert.True(vm.ShowOutputStage);
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// Entering the output world starts with NOTHING chosen (creator, build 729); the pair is
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// one axis, so arming either drops the other.
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Assert.False(vm.RecordPillOn);
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Assert.False(vm.OnAirPillOn);
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vm.OnAirPillOn = true;
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Assert.True(vm.OnAirPillOn);
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Assert.False(vm.RecordPillOn);
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vm.RecordPillOn = true;
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Assert.False(vm.OnAirPillOn);
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vm.RecordPillOn = false; // back to "nothing chosen" for the state checks below
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// Nothing chosen yet: both output chips, no action.
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Assert.True(vm.ShowOutputChoice);
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Assert.False(vm.ShowYouTubeSelected);
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Assert.False(vm.ShowLocalMp4Selected);
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Assert.True(vm.YouTubeChipVisible);
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Assert.True(vm.LocalMp4ChipVisible);
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// YouTube chosen: its chip stays (red), two actions appear, MP4's chip goes away.
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vm.SelectYouTubeCommand.Execute(null);
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Assert.True(vm.ShowYouTubeSelected);
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Assert.False(vm.ShowOutputChoice);
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Assert.True(vm.YouTubeChipVisible);
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Assert.False(vm.LocalMp4ChipVisible);
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// Local MP4 chosen: it takes the left slot, one action, and Start/End swap on recording.
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vm.SelectLocalMp4Command.Execute(null);
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Assert.True(vm.ShowLocalMp4Selected);
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Assert.False(vm.YouTubeChipVisible);
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Assert.True(vm.LocalMp4ChipVisible);
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Assert.True(vm.ShowStartRecordingAction);
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Assert.False(vm.ShowEndRecordingAction);
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Assert.Equal("Local MP4", vm.RecordChipText);
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// Recording: the pill carries REC + the clock, the stage stays up, and the live reality
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// line does not (its dot/elapsed/stop would be a second set of the same facts).
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vm.IsRecording = true;
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Assert.True(vm.ShowOutputStage);
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Assert.False(vm.RunningVisible);
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Assert.False(vm.ShowStartRecordingAction);
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Assert.True(vm.ShowEndRecordingAction);
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Assert.StartsWith("REC: ", vm.RecordChipText);
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vm.IsRecording = false;
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Assert.Equal("Local MP4", vm.RecordChipText);
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// Neither action exists while building scenes.
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vm.EnterBuildWorldCommand.Execute(null);
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Assert.False(vm.ShowStartRecordingAction);
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Assert.False(vm.ShowEndRecordingAction);
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Assert.False(vm.YouTubeChipVisible);
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Assert.False(vm.LocalMp4ChipVisible);
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}
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finally
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{
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MainViewModel.LayoutPathOverride = null;
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try { File.Delete(db); } catch (IOException) { }
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}
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}
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/// <summary>Closing mid-session must end the session first (2026-11-12). The clear case: with
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/// nothing running, closing is immediate — no hold, no wait.</summary>
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[Fact]
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public async Task Closing_with_nothing_running_does_not_hold_the_window()
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{
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var db = Path.Combine(Path.GetTempPath(), $"llamacasty-shutdown-{Guid.NewGuid():N}.db");
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MainViewModel.LayoutPathOverride = db;
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try
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{
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var vm = new MainViewModel();
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var started = DateTime.UtcNow;
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Assert.True(await vm.StopBeforeShutdownAsync());
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Assert.True(DateTime.UtcNow - started < TimeSpan.FromSeconds(1));
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}
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finally
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{
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MainViewModel.LayoutPathOverride = null;
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try { File.Delete(db); } catch (IOException) { }
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}
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}
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/// <summary>
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/// The symptom the creator hit: pressing Start left the idle chip on screen with a dead command, so
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/// the recording could not be stopped. Reading the property directly was never the test — the UI must
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/// be TOLD the stage changed.
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/// </summary>
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[Fact]
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public void Starting_or_stopping_a_recording_announces_the_stage_change()
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{
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var db = Path.Combine(Path.GetTempPath(), $"llamacasty-recannounce-{Guid.NewGuid():N}.db");
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MainViewModel.LayoutPathOverride = db;
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try
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{
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var vm = new MainViewModel();
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vm.EnterOutputWorldCommand.Execute(null);
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vm.SelectLocalMp4Command.Execute(null);
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var raised = new System.Collections.Generic.List<string>();
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vm.PropertyChanged += (_, e) => raised.Add(e.PropertyName ?? string.Empty);
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vm.IsRecording = true;
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Assert.Contains(nameof(MainViewModel.ShowEndRecordingAction), raised);
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Assert.Contains(nameof(MainViewModel.ShowStartRecordingAction), raised);
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Assert.Contains(nameof(MainViewModel.RecordChipText), raised);
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raised.Clear();
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vm.IsRecording = false;
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Assert.Contains(nameof(MainViewModel.ShowStartRecordingAction), raised);
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Assert.Contains(nameof(MainViewModel.RecordChipText), raised);
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}
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finally
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{
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MainViewModel.LayoutPathOverride = null;
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try { File.Delete(db); } catch (IOException) { }
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}
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}
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[Fact]
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public void Build_scenes_is_the_default_world_and_is_the_only_place_editing_lives()
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{
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var db = Path.Combine(Path.GetTempPath(), $"llamacasty-world-{Guid.NewGuid():N}.db");
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MainViewModel.LayoutPathOverride = db;
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try
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{
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var vm = new MainViewModel();
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// Launch state: Build Scenes highlighted, editing on.
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Assert.Equal(BarWorld.Build, vm.BarWorld);
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Assert.True(vm.IsBuildWorld);
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Assert.False(vm.IsOutputWorld);
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Assert.True(vm.IsEditMode);
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// Record / Go Live leaves edit mode — the output surface has nothing to drag.
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vm.EnterOutputWorldCommand.Execute(null);
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Assert.Equal(BarWorld.Output, vm.BarWorld);
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Assert.True(vm.IsOutputWorld);
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Assert.False(vm.IsBuildWorld);
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Assert.False(vm.IsEditMode);
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// Clicking the highlighted half is not a no-op: it re-enters that world, which is how a
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// creator takes editing back during a session.
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vm.EnterBuildWorldCommand.Execute(null);
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Assert.True(vm.IsBuildWorld);
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Assert.True(vm.IsEditMode);
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// …and re-entering the world already in force still re-asserts its edit state.
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vm.EditingActive = false;
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vm.EnterBuildWorldCommand.Execute(null);
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Assert.True(vm.IsEditMode);
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}
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finally
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{
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MainViewModel.LayoutPathOverride = null;
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try { File.Delete(db); } catch (IOException) { }
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}
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}
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}
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