Files
LlamaCasty/ViewModels/MainViewModel.StepDown.cs
T
gramps 0fa3006da7 feat(33): shed our own capture cost first; the task is done
Last slice. 590 green, 0 warnings.

- **Shed before you charge the viewer.** On machine evidence the policy's first act is
  `ShedCaptureCadence`: `ScreenCaptureFrameSource` widens its conversion interval 10 ms → 33 ms (≈100
  → 30 conversions/s) through a new `ScreenCaptureManager.ShedLoad`. The output tier, the declared fps
  and the viewer's picture are untouched — we stop paying for readbacks we were throwing away. It
  costs no step budget; if the starvation persists, the fps ladder runs on the next clean window.
- The shed is reset on every stop path, so a cheap session cannot leave a later one capped.
- **The session line is a Logs-tab line, not a session-report line.** The session report is the money
  summary (Super Chats, per currency); quality chatter there would bury the numbers it exists for. The
  cause-tagged line already lands in the log at the moment of the step.

TASK 33 is complete: two ladders, budgets, floors, ambiguity, one-way with recovery behind a flag, the
relaunch, the copy, and the cost shed. 18 tests pin the ladders, the copy and the restart.
2026-11-09 13:05:44 -08:00

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using System;
using System.Windows;
using ytLive.Helpers;
using ytLive.Models;
using ytLive.Services;
using ytLive.Services.Encoder;
namespace ytLive.ViewModels;
/// <summary>
/// TASK 33, slice 3: the session's step-down watch — policy feed, one encoder relaunch, one toast.
///
/// <para>Kept in its own file because it is the only place that both reads the pump's stats and acts on
/// the session; the pure decision lives in <see cref="StepDownPolicy"/>, the sentence in
/// <see cref="StepDownPlanner"/>.</para>
/// </summary>
public partial class MainViewModel
{
private StepDownPlanner? _stepDownPlanner;
private (int Width, int Height, int Fps, double BitrateMbps)? _encoderTierOverride;
private bool _stepDownBusy;
/// <summary>Starts the watch for this broadcast. Called once per session, before the pump starts.</summary>
private void StartStepDownWatch()
{
var quality = OutputProfile.Resolve(SelectedQuality, QualityOptions, HasProOutput);
_encoderTierOverride = null;
_stepDownPlanner = new StepDownPlanner(
new StepDownPolicy(quality.Width, quality.Height, quality.Fps, quality.Bitrate),
_sessionStartedAtUtc ?? DateTime.UtcNow);
_framePump.StatsReported += OnPumpStatsReported;
}
/// <summary>Ends the watch. Called from StopStream on every path, so a stale planner can never
/// carry a spent budget into the next broadcast.</summary>
private void StopStepDownWatch()
{
_framePump.StatsReported -= OnPumpStatsReported;
_stepDownPlanner = null;
_encoderTierOverride = null;
_stepDownBusy = false;
_screenCaptureManager.ShedLoad(false); // never carry a shed cadence into the next show
}
/// <summary>Runs on the PUMP thread, so it must never block: the restart it may trigger stops the
/// very loop that raised this event. Decide here (pure and fast), act on the dispatcher.</summary>
private void OnPumpStatsReported(object? sender, FramePumpStats stats)
{
if (_stepDownPlanner is not { } planner) return;
var decision = planner.Observe(stats, DateTime.UtcNow);
if (!decision.Acted) return;
var dispatcher = Application.Current?.Dispatcher;
if (dispatcher == null) return;
_ = dispatcher.InvokeAsync(() => ApplyStepDownAsync(decision));
}
private async void ApplyStepDownAsync(StepDownDecision decision)
{
var planner = _stepDownPlanner;
if (planner == null || _stepDownBusy) return;
_stepDownBusy = true;
var landed = planner.Current;
try
{
if (decision.Action == StepAction.ShedCaptureCadence)
{
_screenCaptureManager.ShedLoad(true);
AppLog.Write($"Capture load shed: {decision.Why}");
return;
}
_encoderTierOverride = landed;
AppLog.Write($"Quality step-down: {decision.Why}");
await _framePump.ChangeEncoderAsync();
// Show what is actually going out. The dropdown keeps the creator's choice — the policy
// does not get to rewrite their intent, only the encoder's output.
CurrentHealth.FPS = landed.Fps;
CurrentHealth.CurrentBitrate = landed.BitrateMbps;
ResolutionBadgeText = $"{landed.Width}×{landed.Height} @ {landed.Fps} fps · lowered";
OnPropertyChanged(nameof(CurrentHealth));
OnPropertyChanged(nameof(ResolutionBadgeText));
var copy = StepDownPlanner.Describe(decision, landed);
if (copy.Length > 0)
_notifications.Info("Quality lowered", copy);
AppLog.Write($"Quality step-down complete: {StepDownPlanner.ReportLine(DateTime.Now, decision)}");
}
catch (Exception ex)
{
AppLog.Write($"Quality step-down failed: {ex.Message}", AppLogMessageType.Error, AppLogErrorClass.Class2);
}
finally
{
_stepDownBusy = false;
}
}
}