The SDK zip is 24 MB of headers, examples and tools we never build. The runtime dependency is one native library, so scripts/steam-sdk.sh extracts exactly sdk/redistributable_bin/win64/steam_api64.dll into steam/ (gitignored, like ffmpeg/ — the script is the audit trail) and writes steam_appid.txt = 480, Valve's Spacewar app, so SteamAPI.Init() resolves an app id locally before LlamaCasty has one of its own. Two csproj details that would have cost a debugging session: - Link="steam_api64.dll" puts it BESIDE the exe; without Link, None items keep their relative path and it lands in steam/, where the loader does not look. - ExcludeFromSingleFile, for the same reason ffmpeg needed it: a native DLL otherwise gets swallowed into the single-file bundle and cannot be loaded at runtime. steam_appid.txt is Debug-only — Valve's guidance is not to ship it — and the publish output confirms it: dll present at the root, no appid file, exe still 127 MB (proof the DLL was not bundled). Also queued, as asked: preview undo (Ctrl+Z / Ctrl+Shift+Z) in edit mode, noted as the partner to the defaults-vs-current split — undo covers the slip, defaults cover the mess.
89 lines
8.4 KiB
Markdown
89 lines
8.4 KiB
Markdown
# TASKS — the active queue
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> One line per live item; the detail lives in `TASKS/task-*.md`. Done work is in
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> [`TASKS/archive.md`](TASKS/archive.md) (2026-10-29 snapshot of the old catalogue). Retired
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> decisions are in [`docs/ai/decisions.md`](docs/ai/decisions.md).
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> Markers: ☐ queued · 🔶 in progress · ⏳ blocked · ⏸ deferred · ❌ retired.
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## Next up
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**The surge week (3 days, in this order).** Not every row below — this slice only, because it is
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what the first public release is waiting on. Day 1 (artifact shape) is **done**: the exe is
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`LlamaCasty.exe` and `scripts/publish.sh` stages the depot folder.
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1. **OutputProfile gate** — ≤921,600 px / ≤30 fps for the stream **and** the recorder, greyed tier
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entries, plus the TASK 53 geometry tests that pin every tier.
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2. Then the **entitlement seam** (`IEntitlement`, Steam DLC path behind a fake, Polar path) and the
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licence UI.
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Detail: [`commercial.md`](docs/ai/commercial.md) → Output profile / Entitlement;
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[`Distribution.md`](Distribution.md). After that: the visibility picker (a hard prerequisite for
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any *public* build).
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**TASK 3·17 — the Text layer** stays the first product row after the surge. The `TextOverlay` source
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type exists as a placeholder and nothing else does: `AddSource` creates it 0×0, all four compositor
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paths `continue` past it, `FramePump`'s hash skips it, it is not draggable, and it has no
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text/font/colour properties or persistence. The unit: text content, font family/size/weight/style,
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colour, alignment, drag/resize, persisted; renderer mirrors `Services/ChatBoxRenderer.cs`. One Good
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Dog test.
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## Queue
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| Task | Status | Scope | Detail |
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|---|---|---|---|
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| 3·17 | ☐ **NEXT** | **Text layer** — content, font family/size/weight/style, colour, alignment, drag/resize, persisted | [`task-03`](TASKS/task-03-capture-pipeline.md) |
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| 21 | 🔶 | Media source: acquisition wiring + file picker + loop/volume UI (decoder, manager, pacing, loop all shipped — **no `AcquireAsync` caller exists**) | [`task-21`](TASKS/task-21-media-source.md) |
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| — | ☐ | Transitions **Move**: per-layer carry-across-scenes flag, per-scene placement, fixed z band | [`ui-surface`](docs/ai/ui-surface.md) |
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| 55·2–3 | ☐ | Disk hygiene: delete `%TEMP%` alert clips on close + sweep at startup; low-disk guard before REC (slice 1 shipped) | [`task-55`](TASKS/task-55-disk-hygiene.md) |
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| 40·A/C/D | ☐ | App Settings: active-camera picker; persist output resolution + surface transition defaults + confirm-before-End; accent consolidation | [`task-40`](TASKS/task-40-app-settings-round.md) |
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| 3·20 | ☐ | RewardEvent persistence: canonical `RewardEvents` table + `superChatEvents.list` 30-day backfill (the session report and journey read it) | [`task-03`](TASKS/task-03-capture-pipeline.md) |
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| 32 | ☐ | Stream resilience: blip retry → measured grace + amber "RECONNECTING" → one-click Back on air → fragmented MP4 → ingest pre-flight | [`task-32`](TASKS/task-32-stream-resilience.md) |
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| 33 | ☐ | Bandwidth auto step-down: pure policy over dropped-frame rate, one-way within a broadcast | [`task-33`](TASKS/task-33-bandwidth-step-down.md) |
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| 34 | ☐ | Scheduled streams (Text-drawer version) | [`task-34`](TASKS/task-34-scheduled-streams.md) |
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| 35 | ☐ | Scene-linked audio | [`task-35`](TASKS/task-35-scene-linked-audio.md) |
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| 37 | ☐ | Defaults vs current layout split (build-id); enables one-click revert to defaults | [`task-37`](TASKS/task-37-defaults-current-split.md) |
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| — | ☐ | **Preview undo (Ctrl+Z / Ctrl+Shift+Z)** — in edit mode, revert the last preview change (drag, resize, add, remove, property edit); bounded stack, cleared on scene change or layout load. The natural partner to 37: undo covers the slip, defaults cover the mess | this line |
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| 39·2 | ☐ | YPP slice 2: Analytics scopes, watch-hours/Shorts velocity + ETA | [`task-39`](TASKS/task-39-ypp-journey-tracker.md) |
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| 49 | ☐ | Chat profanity filter: local, opt-in, **non-persistent**, user-supplied word list | [`task-49`](TASKS/task-49-chat-profanity-filter.md) |
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| 50 | ☐ | One-button publish of the local recording (resumable upload) | [`task-50`](TASKS/task-50-publish-recording.md) |
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| 53 | ☐ | Output-format contract: pin every tier with a geometry test, prove 9:16 end-to-end, recorded file matches output | [`task-53`](TASKS/task-53-output-formats.md) |
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| 54 | 🔶 | Freemium: EULA + privacy shipped; **no licence path built** — needs the entitlement seam, the output-profile cap and the licence UI below; site copy still says free forever | [`task-54`](TASKS/task-54-marcom-free-merch.md) |
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| — | ☐ | **Steamworks entitlement** — `steam_api64.dll` + `SteamAPI.Init`, `BIsDlcInstalled(dlcAppId)` behind `IEntitlement`, free profile when Steam is absent | [`commercial`](docs/ai/commercial.md) |
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| — | ☐ | **Entitlement seam** — Polar customer-portal path for the monthly (org ID public, org token never in the app), `conditions: {channel_id}`, 7–14 day lease, `--activate` CLI. **No claim page, no server** | [`commercial`](docs/ai/commercial.md) |
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| — | 🔶 | **OutputProfile gate** — resolver + `EncoderOptions` wiring **done** (`Models/OutputProfile.cs`, one ffmpeg/two outputs, dev override); remaining: greyed tier entries in the dropdown, entitlement wiring | [`commercial`](docs/ai/commercial.md) |
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| — | ☐ | **Licence UI** — four states, 7/1/0-day notices, "monthly is on the website, not Steam" line, portal link, licence ID in About | [`commercial`](docs/ai/commercial.md) |
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| — | ☐ | **System messages** — `SystemMessage` + `MessageCenter`, strip above the dock, dedupe by key, short history, never composited | [`ui-surface`](docs/ai/ui-surface.md) |
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| — | ☐ | **Steam packaging** — rename, `publish` output + `steam_api64.dll`, depot, `steamcmd` upload, store page + assets, DLC app | [`Distribution.md`](Distribution.md) |
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| — | ☐ | **Training-video series** — capture the first 8–10 recurring questions as videos on `@llamacasty`; each is documentation, channel content and monetization at once | MARCOM → support→content loop |
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| 9·5 | ☐ | Webcam identity key reconciliation | [`task-09`](TASKS/task-09-live-stream-management.md) |
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| 14 | 🔶 | Creator feedback batch — branch 3+ | [`task-14`](TASKS/task-14-creator-feedback-batch.md) |
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| — | ☐ | Small: `StreamConfig` defaults (`TargetBitrate=6000`, `1920x1080`) are stale — the dropdown drives `StreamHealth` | this line |
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| 36 | ☐ | **Gold pass** — the v1 gate, always the last unit (see 1.0 gates) | [`task-36`](TASKS/task-36-gold-pass.md) |
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| 48 | ⏸ | Distribution & packaging — route settled 2026-10-31 (winget/portable first; Steam + Store parked). Build steps: [`Distribution.md`](Distribution.md); starts after the entitlement seam | [`task-48`](TASKS/task-48-distribution-msix.md) |
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| 10 | ❌ | Retired 2026-10-08; superseded by the TASK 54 rows above — the Polar design it described is rebuilt as a lease (`commercial.md`), not revived as written | [`task-10`](TASKS/task-10-monetization.md) |
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## Pending the creator's hands (not programming)
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- ✅ App Settings grouping + right-click gear — reported working 2026-10-29.
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- ✅ Transition picker/durations, Wipe, preview + program transitions — reported working 2026-10-29.
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- ✅ Brand logo layer — reported working 2026-10-29.
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- ⏳ Vertical-tier camera check (Live tile inside the band, Chat rect-only) — outstanding.
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- ⏳ **Webcam cadence**: a Release take in the failing geometry (vertical tier first) blocks Units 1–2.
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No fix until a reading names the stage.
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## 1.0 gates (before the first shipped build)
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- **Visibility picker** — replace the always-Private lock, hide the TEST button, and wire
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`UpdateBroadcast` in the same unit (it is the only code that can change a broadcast's privacy).
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- **Kill the dev multi-instance affordance** — `Helpers/InstanceProfile.cs` is already `#if DEBUG`;
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re-prove it on a Release build.
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- **Release engineering** — `scripts/publish.sh` **done** (self-contained win-x64, `ffmpeg\`
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guarded, no test artifacts), `LlamaCasty.exe` assembly rename **done**, full license texts beside
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`THIRD-PARTY-NOTICES.txt` (TASK 4 req 9). Outstanding: Debug-only `InternalsVisibleTo`.
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- **Gold pass** (TASK 36): the screens/layers audit, native-Windows verification, and the
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branding-flash decision.
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## Research
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[`research-youtube-api.md`](TASKS/research-youtube-api.md) · [`research-store-certification.md`](TASKS/research-store-certification.md)
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