The commercial plan was spread over five documents written in five different weeks, and they contradicted each other: product.md sold the Store, decisions.md called the Store dead then re-opened, Distribution.md (736 lines) still described Polar as a download host, MARCOM.md quoted "no subscription" next to a paid tier, and README.md promised "free forever". An outsider could not tell what ships. docs/ai/commercial.md is now the only place money is decided: free = whole app at a 921,600 px / 30 fps output profile covering the recording as well as the stream; Pro = $10/mo or $400 lifetime through Polar, key bound to the buyer's YouTube channel ID via a claim page, 2 activations, 7–14 day lease with offline grace, fail closed, never downgrade a running stream; one portable zip + winget primary, Steam and the Store parked; Azure Trusted Signing (~$9.99/mo), no EV; Founding 200 promo; ~$135/yr costs; anti-piracy posture and what is permanently rejected. Everything else now points at it instead of restating it: - product.md — money sections replaced with pointers; packaging rewritten to winget-first, Store parked; signing updated to Trusted Signing. - decisions.md — graveyard with cause of death for free-forever, the Store ordering, the updater, and the 2026-10-30 reversal of the quality-ceiling rejection. - Distribution.md — rewritten to release mechanics only (artifact, GitHub Releases, winget manifest, signing, checklist, takedown): 736 → 120 lines. - TASKS.md — TASK 54 rewritten, TASK 48's route settled, TASK 10 superseded, five new rows (entitlement seam, output-profile gate, licence UI, system messages, packaging). - README.md — "free forever" replaced with the real split. - capture.md — obs-backgroundremoval is GPL-3.0 and so licence-INCOMPATIBLE since the proprietary EULA; the old "compatible" line was falsified by that change. - TASKS/task-10, task-48, task-51, task-54 — superseded-banner at the top of each, so none of them reads as current policy. - HANDOFF.md — rewritten: plan settled, next code unit is the entitlement seam. MARCOM.md and MONETIZATION.md (gitignored) were corrected in place: policy pointer at the top of each, the flash removed from every live claim, the Polar fee break-even corrected to ~$900/mo, and the projections flagged as written against a dead model.
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TASK 51 — Webcam background effects: Remove + Blur (v1 requirement)
Catalog:
TASKS.md— status and requirements live here. Booked 2026-10-08 by creator ruling — "we're doing the bg removal and blur for v1 - book it, Danno". This reverses the 2026-10-05 "background removal: out of product" exclusion (TASK 3 item 19).
Status: ✅ Built 2026-10-09 — all five slices shipped (engine, Blur, config + persistence,
camera hookup, UI). Creator's real-camera check done 2026-10-09 and both findings addressed:
🎯 Remove "jittery" — FIXED (temporal mask smoothing, MaskSmoother — 0.75×new + 0.25×previous
momentum, weights from the OBS/Jitsi consensus); 🎯 Blur "heavy" — FIXED (quadratic radius curve,
max 12→6 small px, default 0.5 = 2 — StreamFX-consensus scale). Pending: creator's recheck of both
on a real camera.
Goal: per-webcam Background Remove and Background Blur on the live webcam layer, selected per element in its properties panel, composited into stream + recording like any other layer. No external downloads, no hardware requirement, works on any machine. Replacement backgrounds are free via layers — drop any element behind the webcam.
Why this is now IN (and what changed)
The 2026-10-05 exclusion was based on: an in-app AI model = a runtime, a GPU/driver matrix, per-scene lighting tuning, and "a vcam app does it free." The ruling is reversed because the delivery shape changed:
- Bundled small ONNX model (~2–5 MB) — MediaPipe Selfie-Segmentation family — shipped in the installer/fixture (TASK 48 MSIX), executed by onnxruntime (CPU default; DirectML optional later). No NVIDIA SDK, no GPU requirement, no per-client download.
- Quality reality (creator): a 720p webcam displays at ~15% of a 1080p frame — premium segmentation quality is invisible at that size; commodity class is sufficient.
- ⛔ Ruled out: NVIDIA Video Effects SDK (VFX / Maxine, AI Green Screen + Background Blur). Works on RTX 2000+/R570+ only, and needs a ~1 GB user-side redistributable on first use. Creator: "I don't think I'm putting a 1gb download requirement on a client box."
Constraints — non-negotiable
- No external download at runtime. Model ships in the installer. (Store policy 10.2.2 — same posture as the ffmpeg bundling in TASK 48 item 1.)
- No hardware requirement. CPU path must work; DirectML is an optional accelerator.
- Per-element (Meld-style), not global. Each webcam element carries its own effect.
- No feature gating. Background effects are in the free tier (2026-10-31 freemium keeps every
feature free; the paid delta is output quality only —
docs/ai/commercial.md). The old "only the branding flash is paid" line here was superseded in 2026-10-08, and the flash delta itself died on 2026-10-30. - Scene change / webcam add/remove must not crash or stall the pump — a failing model run skips to passthrough, never drops the layer.
Out of scope for v1 (same engine later)
- ❌ "Remove chair"-style object selection / quality tiers — not a picker engine
- ❌ Super resolution / denoise / prettify passes
- ❌ Virtual camera output — permanently out of product (no vcam)
1. Engine
- ✅ Model bundled (slice 1, 2026-10-09): Google's official MediaPipe Selfie Segmenter
landscape (144×256, Apache-2.0 per the model card — license + changes recorded in
THIRD-PARTY-NOTICES item 12). Converted to ONNX by
tools/selfie-seg/convert_tflite_to_onnx.py(custom opConvolution2DTransposeBias→ConvTranspose); verified against MediaPipe's own runtime bytools/selfie-seg/verify_against_mediapipe.py(max |diff| 5e-5). 430 KB,EmbeddedResourcein the exe. Rejected sources: PINTO #109 (ML Kit-extracted, unclear license), obs-backgroundremoval code (GPL-3.0) — referenced for approach only (ONNX Runtime, CPU, 2 threads). - ✅
Microsoft.ML.OnnxRuntime1.31.0, CPU EP (OnnxPersonSegmenter). Failing load/run → logs once, returns null, caller passes through. DirectML still optional/later. - ✅ Blur (slice 2, 2026-10-09): background box-averaged to ¼ res, 3 separable box-blur passes
(≈ gaussian, radius by strength), mask-blended back; person pixels untouched (
BackgroundEffectProcessor.ApplyBlur). - ✅ Remove = alpha = mask outside the person (
BackgroundEffectProcessor),IsOpaque = false. The compositor already alpha-blends per element — no compositor change expected (confirm in the hookup slice). - ☐ Feed the VideoFrame seam (
Services/VideoFrame.csdoc explicitly anticipates "every future capture source (screen, background-removed webcam) feeds the same seam"): the frame handed to BOTH the preview bitmap path and the compositor's_cameraManager.GetLatestFrameis the processed frame. One processing point, two consumers.
2. ☐ Config surface + persistence
- ✅
WebcamSceneConfiggainsBackgroundEffect(None | Remove | Blur) +BackgroundStrength(slice 3). - ✅ Persist via the existing
WebcamSceneConfigtable path inLayoutStore.Save.cs/Load.cs(new columns + migration). FollowLayoutStore.Migrations.csconventions. - ✅ Properties UI (creator spec 2026-10-09, slice 5): in the webcam's properties in the Layers
panel, two pill switches — "Remove background" and "Blur background" — using the existing
PillTogglestyle (Themes/Controls.xaml, already used inControls/LeftPanel.xaml). They act as radio buttons: turning one on turns the other off; at most one is active; both off =None. Bound to the element'sBackgroundEffect, per webcam element. (Supersedes the old "effect dropdown" idea.) Plus a strength slider (creator: "keep", 2026-10-09) — Blur radius / Remove edge softness viaStrength. - ☐ Replace-background affordance: none in v1 — the creator drops any layer behind the webcam. Effect preview must not obscure the fact that layers below still show through.
3. ☐ Test seam (Good Dog — one integration test per unit)
- ✅ Model-runner interface seam (
IPersonSegmenter) so tests inject a fake segmenter. - ✅ The processed frame reaches both consumers (preview bitmap + compositor frame), raw stays raw (
CameraManagerTests, slice 4). - ✅
None= same-instance passthrough of the raw frame (BackgroundEffectEngineTests). - ✅
Remove= alpha 0 outside the person, RGB untouched, non-opaque (BackgroundEffectEngineTests); ✅Blur= background smoothed, person pixel-identical (BackgroundEffectEngineTests). - ✅ Bundled-model contract: the embedded ONNX model through the C# preprocessing reproduces MediaPipe's reference mask on a fixture (≥99.5% agreement). This is a fixed, deterministic contract check of the shipped bytes — not a camera/lighting quality test.
- ✅ Config → persistence roundtrip per scene + legacy-DB migration (
LayoutStorePersistenceTests). - ☐ Engine failure → passthrough + single log, layer never dropped (code path exists; dedicated test lands with the hookup slice).
- ☐ Real inference: manual on the creator's box (camera + lighting), not in CI.
- ✅ Perf, synthetic 720p (Debug): segment 1.6 ms, Remove 3.3 ms, Blur 17.5 ms (after making the
upsampling separable — naive was 46/80 ms). Runs on its own worker, off the raw path.
☐ Real numbers on the creator's box:
startup.log→ "background effects avg … ms/frame".
4. Sequencing
- ✅ Separate work unit after the zoom build (zoom shipped 2026-10-08).
- Slice order: 1 engine ✅ → 2 Blur ✅ → 3 config + persistence ✅ → 4 camera-path hookup ✅ (one processing point, both consumers) + perf check → 5 properties-panel UI ✅.
5. Creator's real-camera check (2026-10-09) — jitter FIXED, blur heavy deferred
- 🎯 Finding: "removal is jittery" (the edge flickers frame to frame). Root cause: the segmenter
classifies each frame independently — 256×144 mask, bilinear upsample — zero temporal coherence.
Fix shipped:
MaskSmootherblends each raw mask with the previous smoothed one (CurrentWeight= 0.75 × new + 0.25 × previous), wired at the ONE production point (CameraManager.RunEffectWorker, perCameraSession). Why per-session and not in the segmenter: theOnnxPersonSegmenteris shared app-wide (MainViewModel:284-285, one processor), and the bundled-model contract test pins its raw per-frame output. Why 0.75/0.25: OBS's obs-backgroundremoval smoke-teststemporal_smooth_factorat 0.85 default; Jitsi's webcam background filter (jitsi/jitsi-meet#17080) found 0.7/0.3 best (0.5/0.5 smears on motion). Null mask resets history; first frame passes through; no per-frame allocation (two ping-pong buffers — a 256×144 mask is 147 KB > the 85 KB LOH). Integration test:CameraManagerTests.Temporal_Smoothing_…(two consecutive masks disagree at an edge → second frame keeps partial alpha where raw would cut). - 🎯 Finding: "blur is heavy" — the OLD curve was linear 1→12 downscaled px (≈ 26–50 full-res px),
far past any moderate background blur. Fix shipped: quadratic radius —
BackgroundEffectProcessor.BlurRadius(strength)= 1 + 5·s²: default 0.5 = 2 small px (≈ a third of the old default's spread), max = 6 small px (≈ 24 full px). Why these numbers: StreamFX defaults its Box blur Size to 5 and its author stops downscale-based blurs around 8 px (cited). Integration testBackgroundEffectEngineTests.Blur_default_strength_is_gentle_and_full_strength_is_strongpins the mapping (BlurRadius(0)=1, 0.5→2, 1→6) and the step-edge behaviour: default smears light ~9px into the dark half vs ~26px at full strength. The existing slice-2 blur test (person sharp + checkerboard smoothed) passes unchanged. - ✅
startup.logperf line present on the real box ("background effects avg … ms/frame").
Related (not duplicated here)
task-48-distribution-msix.md— the model ships in the MSIX; bundled-binary posture established by the ffmpeg work.TASKS.mdWebcam cadence section — the "⛔ no background removal" line is superseded by this ruling; the judder/compositor cost work is unaffected and still heads its lane.research-store-certification.md— 11.12/10.2.2 posture; nothing here sends data off-box.