A video file was picture-only: the decode pipe passed `-an`, so a starting-soon or BRB clip with music played silent everywhere. Adds sound to every clip and collapses the two decoders into one. - `Services/VideoClipPipe.cs`: the shared pipe behind `MediaVideoSource` (TASK 21) and `AlertClipDecoder` (TASK 47) — video (`rawvideo bgra`, scaled) + audio (`f32le -ac 2 -ar 48000`, 50 ms chunks, byte-carry across reads), both paced to real time, loop restarts both so picture and sound stay together. Alert behaviour is unchanged. - `MediaVideoSourceManager` applies the layer's Level/Mute per session and raises `AudioAvailable`; `MainViewModel` feeds it to the new `AudioMixer.EnqueueDesktopMediaAudio`, which joins the DESKTOP/GAME ring so the desktop fader and the mic auto-ducker apply exactly as they do for game audio and TRAX (creator ruling 2026-11-05: audio joins the group). - Per-layer `MediaMuted` + existing `MediaVolume` surfaced as Mute/Level in the properties panel; `MediaMuted` persisted (ALTER TABLE guard + SELECT/INSERT). - Level/mute are per SESSION because one decoder is shared per file path — the last layer touched wins; one decoder per layer would play the file twice. Test: `MediaSourceAudioTests` — the pipe emits 50 ms chunks at 48k stereo, the manager scales by level and drops when muted, and a media layer's sound moves the desktop meter. Alert/decode suites unchanged and green. Docs: task-21 closed on item 10, the "silent soundtrack" facts corrected in frame-pipeline/output/overlays, HANDOFF rewritten. verify.sh green (529 passed; the two documented pre-existing failures only).
346 lines
12 KiB
C#
346 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Threading;
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using ytLive.Helpers;
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using ytLive.Services.Audio;
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namespace ytLive.Services;
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/// <summary>
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/// TASK 21: owns media-file decode sessions app-wide, refcounted by file path.
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/// One file = at most one decoder, one shared WriteableBitmap; the last release
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/// stops and disposes the source. Frames arrive on a worker thread and are
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/// coalesced onto the UI dispatcher (at most one pending copy per session, using
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/// the latest frame). Mirrors ScreenCaptureManager/CameraManager.
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/// </summary>
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public sealed class MediaVideoSourceManager : IDisposable
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{
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private sealed class MediaSession
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{
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public string Key { get; }
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public IMediaFrameSource Source { get; }
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public Action<VideoFrame>? FrameHandler;
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public Action<AudioSample>? AudioHandler;
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public int RefCount;
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public bool Started;
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public bool AudioMuted;
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public double AudioVolume = 1.0;
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public WriteableBitmap? PreviewBitmap;
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public VideoFrame? LatestFrame;
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public bool FramePending;
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public MediaSession(string key, IMediaFrameSource source)
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{
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Key = key;
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Source = source;
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RefCount = 1;
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}
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}
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private readonly Func<string, IMediaFrameSource?> _sourceFactory;
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private readonly Dispatcher? _uiDispatcher;
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private readonly Func<string, bool>? _loopProvider;
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private readonly Dictionary<string, MediaSession> _sessions = new();
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private readonly object _gate = new();
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/// <summary>Raised on the UI thread when a media file's shared preview bitmap is first created.</summary>
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public event Action<string, WriteableBitmap>? PreviewBitmapChanged;
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/// <summary>Raised when a media decoder cannot be created (bad path).</summary>
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public event Action<string, string>? MediaFailed;
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/// <summary>Raised (worker thread) per audio chunk of a file's own soundtrack, already
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/// scaled by the session's level and dropped when muted.</summary>
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public event Action<string, AudioSample>? AudioAvailable;
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public MediaVideoSourceManager(
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Func<string, IMediaFrameSource?> sourceFactory,
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Dispatcher? uiDispatcher = null,
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Func<string, bool>? loopProvider = null)
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{
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_sourceFactory = sourceFactory;
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_uiDispatcher = uiDispatcher;
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_loopProvider = loopProvider;
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}
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/// <summary>Increments the refcount for a file, starting the decoder the first time.</summary>
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public async Task<bool> AcquireAsync(string key)
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{
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if (string.IsNullOrWhiteSpace(key)) return false;
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MediaSession session;
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bool shouldStart;
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lock (_gate)
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{
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if (_sessions.TryGetValue(key, out var existing))
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{
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existing.RefCount++;
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shouldStart = false;
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session = existing;
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}
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else
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{
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IMediaFrameSource? source;
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try
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{
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source = _sourceFactory(key);
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}
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catch (Exception ex)
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{
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AppLog.Write($"MediaSource: creating decoder '{key}' failed: {ex.Message}");
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MediaFailed?.Invoke(key, ex.Message);
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return false;
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}
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if (source == null)
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{
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MediaFailed?.Invoke(key, "No decoder for this file");
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return false;
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}
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session = new MediaSession(key, source);
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session.FrameHandler = frame => OnFrameAvailable(session, frame);
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session.Source.FrameAvailable += session.FrameHandler;
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session.AudioHandler = sample => OnAudioAvailable(session, sample);
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session.Source.AudioAvailable += session.AudioHandler;
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// Loop intent lives on the Source (per scene), so the caller supplies the
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// per-path answer ("any live reference loops"). Applied before Start so a
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// zero-length or instantly-EOF file cannot slip past a later assignment.
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session.Source.Looping = _loopProvider?.Invoke(key) ?? false;
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_sessions[key] = session;
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shouldStart = true;
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}
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}
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if (!shouldStart) return session.Started;
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try
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{
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await session.Source.StartAsync();
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session.Started = true;
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return true;
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}
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catch (Exception ex)
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{
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lock (_gate)
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_sessions.Remove(key);
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session.Source.FrameAvailable -= session.FrameHandler;
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if (session.AudioHandler != null) session.Source.AudioAvailable -= session.AudioHandler;
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AppLog.Write($"MediaSource: failed to start decoder '{key}': {ex.Message}");
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MediaFailed?.Invoke(key, ex.Message);
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await SafeStopAsync(session.Source);
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return false;
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}
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}
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public async Task ReleaseAsync(string key)
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{
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MediaSession? toStop = null;
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lock (_gate)
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{
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if (!_sessions.TryGetValue(key, out var session)) return;
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if (--session.RefCount > 0) return;
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_sessions.Remove(key);
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toStop = session;
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}
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if (toStop == null) return;
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toStop.Source.FrameAvailable -= toStop.FrameHandler;
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if (toStop.AudioHandler != null) toStop.Source.AudioAvailable -= toStop.AudioHandler;
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await SafeStopAsync(toStop.Source);
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toStop.PreviewBitmap = null;
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}
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/// <summary>Releases a file unconditionally (every ref) — used on layout reloads.</summary>
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public async Task ReleaseAllAsync(string key)
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{
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MediaSession? toStop = null;
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lock (_gate)
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{
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if (!_sessions.TryGetValue(key, out var session)) return;
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session.RefCount = 0;
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_sessions.Remove(key);
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toStop = session;
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}
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if (toStop == null) return;
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toStop.Source.FrameAvailable -= toStop.FrameHandler;
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if (toStop.AudioHandler != null) toStop.Source.AudioAvailable -= toStop.AudioHandler;
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await SafeStopAsync(toStop.Source);
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toStop.PreviewBitmap = null;
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}
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/// <summary>The most recent decoded frame for a file, or null before the first
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/// frame (or if the file has no session). The live compositor reads media from here.</summary>
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public VideoFrame? GetLatestFrame(string key)
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{
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lock (_gate)
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return _sessions.TryGetValue(key, out var session) ? session.LatestFrame : null;
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}
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/// <summary>True while a decode session exists for the file — the caller uses this to
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/// keep one acquire per path instead of stacking refcounts on every layout pass.</summary>
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public bool HasSession(string key)
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{
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lock (_gate)
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return _sessions.ContainsKey(key);
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}
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/// <summary>The files with a live session, for reconciling a layout load.</summary>
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public IReadOnlyList<string> GetActiveKeys()
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{
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lock (_gate)
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return new List<string>(_sessions.Keys);
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}
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/// <summary>Applies a loop change to a running session (the creator flipped the
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/// toggle). No-op when the file has no session.</summary>
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public void SetLooping(string key, bool looping)
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{
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lock (_gate)
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{
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if (_sessions.TryGetValue(key, out var session))
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session.Source.Looping = looping;
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}
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}
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/// <summary>The layer's sound controls for this file. One decoder is shared per path,
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/// so the level/mute are per SESSION: whichever layer the creator last touched wins —
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/// the alternative (one decoder per layer) would play the same file twice.</summary>
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public void SetAudioSettings(string key, double volume, bool muted)
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{
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lock (_gate)
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{
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if (!_sessions.TryGetValue(key, out var session)) return;
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session.AudioVolume = Math.Clamp(volume, 0, 1);
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session.AudioMuted = muted;
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}
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}
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private void OnAudioAvailable(MediaSession session, AudioSample sample)
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{
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if (!TryGetActiveSession(session)) return;
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double volume;
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bool muted;
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lock (_gate)
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{
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volume = session.AudioVolume;
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muted = session.AudioMuted;
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}
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if (muted || volume <= 0) return;
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if (volume < 0.999)
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{
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// Copy before scaling: the source owns its buffer and may recycle it.
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var scaled = new float[sample.Samples.Length];
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var gain = (float)volume;
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for (var i = 0; i < scaled.Length; i++)
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scaled[i] = sample.Samples[i] * gain;
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AudioAvailable?.Invoke(session.Key, new AudioSample(scaled, sample.SampleRate, sample.Channels));
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return;
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}
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AudioAvailable?.Invoke(session.Key, sample);
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}
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/// <summary>The shared preview bitmap for a file (so a config created after the
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/// first frame can adopt the running bitmap), or null.</summary>
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public WriteableBitmap? GetPreviewBitmap(string key)
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{
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lock (_gate)
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return _sessions.TryGetValue(key, out var session) ? session.PreviewBitmap : null;
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}
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public void Dispose()
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{
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List<MediaSession> sessions;
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lock (_gate)
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{
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sessions = new List<MediaSession>(_sessions.Values);
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_sessions.Clear();
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}
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foreach (var session in sessions)
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{
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session.Source.FrameAvailable -= session.FrameHandler;
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if (session.AudioHandler != null) session.Source.AudioAvailable -= session.AudioHandler;
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_ = SafeStopAsync(session.Source);
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}
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}
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private static async Task SafeStopAsync(IMediaFrameSource source)
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{
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try
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{
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await source.StopAsync();
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}
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catch (Exception ex)
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{
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AppLog.Write($"MediaSource: stopping decoder failed: {ex.Message}");
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}
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}
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private bool TryGetActiveSession(MediaSession session)
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{
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lock (_gate)
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return _sessions.TryGetValue(session.Key, out var current) && ReferenceEquals(current, session);
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}
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private void OnFrameAvailable(MediaSession session, VideoFrame frame)
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{
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if (!TryGetActiveSession(session)) return;
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session.LatestFrame = frame;
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if (session.PreviewBitmap == null)
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{
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if (_uiDispatcher == null) return;
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if (_uiDispatcher.CheckAccess())
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EnsurePreviewBitmap(session);
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else
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_uiDispatcher.BeginInvoke(() =>
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{
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if (TryGetActiveSession(session))
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EnsurePreviewBitmap(session);
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}, DispatcherPriority.Render);
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return;
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}
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if (_uiDispatcher == null || _uiDispatcher.CheckAccess())
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{
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CopyFrame(session);
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return;
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}
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if (session.FramePending) return;
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session.FramePending = true;
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_uiDispatcher.BeginInvoke(() =>
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{
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session.FramePending = false;
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if (TryGetActiveSession(session) && session.PreviewBitmap != null)
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CopyFrame(session);
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}, DispatcherPriority.Render);
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}
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private void EnsurePreviewBitmap(MediaSession session)
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{
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if (session.PreviewBitmap != null || session.LatestFrame == null) return;
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var frame = session.LatestFrame;
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var bitmap = new WriteableBitmap(frame.Width, frame.Height, 96, 96, PixelFormats.Bgra32, null);
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bitmap.WritePixels(new Int32Rect(0, 0, frame.Width, frame.Height), frame.BgraPixels, frame.Stride, 0);
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session.PreviewBitmap = bitmap;
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PreviewBitmapChanged?.Invoke(session.Key, bitmap);
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}
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private void CopyFrame(MediaSession session)
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{
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var bitmap = session.PreviewBitmap;
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var frame = session.LatestFrame;
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if (bitmap == null || frame == null) return;
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if (frame.Width != bitmap.PixelWidth || frame.Height != bitmap.PixelHeight) return;
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bitmap.WritePixels(new Int32Rect(0, 0, frame.Width, frame.Height), frame.BgraPixels, frame.Stride, 0);
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}
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}
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