"Clicking on everything produces no visible effect" — the cause was upstream of the controls, and it is the same defect as the invisible alert box (TASK 47): - `Source.DisplaySource` returned `VideoImageSource` only for ChatBox / WebSource / MediaSource / AlertBox. The scoreboard's frame was rendered and published, then never displayed. - the preview's Image has a per-type Visibility trigger for each of those and none for IsScoreboard, so even a correct DisplaySource would have stayed collapsed. Both are fixed, and the layer test now pins the frame-source list AND the trigger so the pair cannot drift apart again. Dev-only affordances are ORANGE from now on (creator ruling): "Simulate (dev)" is a TextBlock in Brush.Attention, so a development control can never be mistaken for product. The panel test pins the colour.
342 lines
11 KiB
C#
342 lines
11 KiB
C#
using System.Windows.Media;
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using ytLive.Helpers;
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namespace ytLive.Models;
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public enum SourceType
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{
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DisplayCapture,
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WindowCapture,
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Background,
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Image,
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TextOverlay,
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Countdown,
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WebSource,
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ChatBox,
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/// <summary>The session scoreboard strip: full-width, state not events.</summary>
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Scoreboard,
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MediaSource,
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/// <summary>The designated alert zone: the six monetization events play their
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/// unique celebration animations here (OBS alert-box equivalent, native).</summary>
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AlertBox
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}
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/// <summary>Distinguishes how a media source presents its content (TASK 21).</summary>
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public enum MediaSourceType
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{
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Video,
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Audio
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}
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/// <summary>Playback state of a media source (TASK 21).</summary>
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public enum MediaPlaybackState
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{
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Stopped,
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Playing,
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Paused
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}
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public enum ClipShape
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{
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Traditional,
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Round
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}
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/// <summary>How an alert box presents its announcement strip (TASK 47). The strip is
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/// the full-width pill naming the event ("Viewer — Super Chat · $12.34").</summary>
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public enum AlertDisplayMethod
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{
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/// <summary>Marquee: the pill scrolls across the top edge, paced so the text is
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/// read <see cref="AlertOverlayLayer.TickerReadsPerAlert"/> times per alert.</summary>
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TickerScroll,
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/// <summary>Pulse: the static pill blinks on and off for the whole alert.</summary>
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Flash,
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/// <summary>Static: the pill sits centred and still for the whole alert.</summary>
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Solid
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}
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/// <summary>
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/// A multi-instance scene object: image/background/text (screen/window later).
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/// The webcam is NOT a Source — it's a singleton resource whose per-scene usage
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/// is a <see cref="WebcamSceneConfig"/>. See the singleton-vs-multi-instance
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/// discriminator in ai.md.
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/// </summary>
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public class Source : SceneElement
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{
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private SourceType _type;
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public SourceType Type
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{
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get => _type;
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set
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{
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if (Set(ref _type, value))
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{
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IsBackground = value == SourceType.Background;
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Raise(nameof(IsLiveCapture));
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Raise(nameof(DisplaySource));
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Raise(nameof(IsWebSource));
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Raise(nameof(IsTextOverlay));
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Raise(nameof(IsScoreboard));
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}
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}
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}
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public override bool IsDraggable => Type is SourceType.Image or SourceType.WebSource or SourceType.ChatBox or SourceType.AlertBox;
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/// <summary>Live captures, chat, web sources and media are dynamic; static art is fixed.</summary>
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public override ElementKind Kind => Type is SourceType.DisplayCapture or SourceType.WindowCapture
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or SourceType.ChatBox or SourceType.WebSource or SourceType.MediaSource or SourceType.AlertBox
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? ElementKind.Dynamic : ElementKind.Static;
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public override bool IsWebSource => Type == SourceType.WebSource;
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public override bool IsTextOverlay => Type == SourceType.TextOverlay;
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public override bool IsScoreboard => Type == SourceType.Scoreboard;
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/// <summary>The permanent brand logo layer (one per scene, directly above the background).
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/// Locked against removal; its image comes from the App Settings brand logo.</summary>
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public bool IsBrandLogo { get; set; }
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/// <summary>The permanent scene background (live desktop/game capture). Never removable/reorderable.</summary>
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private bool _isBackground;
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public override bool IsBackground { get => _isBackground; set => Set(ref _isBackground, value); }
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private bool _showDesktop;
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public bool ShowDesktop { get => _showDesktop; set => Set(ref _showDesktop, value); }
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private bool _isEnabled = true;
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public bool IsEnabled { get => _isEnabled; set => Set(ref _isEnabled, value); }
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// Display/Window capture
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private int? _monitorIndex;
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public int? MonitorIndex { get => _monitorIndex; set => Set(ref _monitorIndex, value); }
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private IntPtr? _windowHandle;
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public IntPtr? WindowHandle { get => _windowHandle; set => Set(ref _windowHandle, value); }
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/// <summary>
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/// Identifies what this live-capture source points at: "monitor:<index>" or
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/// "window:<hwnd>". Persisted so a re-designated background survives a reload.
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/// </summary>
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private string? _captureKey;
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public string? CaptureKey { get => _captureKey; set => Set(ref _captureKey, value); }
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public override bool IsLiveCapture => Type is SourceType.DisplayCapture or SourceType.WindowCapture;
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// Image (asset stored in the layout database)
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private string? _assetId;
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private ImageSource? _imageSource;
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public string? AssetId
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{
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get => _assetId;
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set
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{
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if (Set(ref _assetId, value))
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{
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_imageSource = ImageCache.Get(value ?? string.Empty);
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Raise(nameof(ImageSource));
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Raise(nameof(DisplaySource));
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}
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}
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}
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public ImageSource? ImageSource => _imageSource;
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/// <summary>Types whose frame is produced at runtime rather than stored as an asset. The
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/// scoreboard joined this list 2026-10-30 — without it the strip was rendered, published to
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/// VideoImageSource, and never displayed (the same shape as the invisible-alert defect).</summary>
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private bool IsFrameSource =>
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Type is SourceType.ChatBox or SourceType.WebSource or SourceType.MediaSource
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or SourceType.AlertBox or SourceType.Scoreboard;
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public override ImageSource? DisplaySource => IsLiveCapture
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? (VideoImageSource ?? _imageSource)
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: (IsFrameSource ? VideoImageSource : _imageSource);
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public override bool IsImageSource => Type == SourceType.Image;
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// Countdown config
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private int _timerMinutes = 15;
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public int TimerMinutes
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{
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get => _timerMinutes;
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set => Set(ref _timerMinutes, Math.Clamp(value, 1, 60));
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}
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// Web source config
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private string? _webUri;
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public string? WebUri { get => _webUri; set => Set(ref _webUri, value); }
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// Media source config (TASK 21: video/audio file playback)
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private MediaSourceType _mediaType = MediaSourceType.Video;
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public MediaSourceType MediaType
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{
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get => _mediaType;
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set => Set(ref _mediaType, value);
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}
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private string? _mediaPath;
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public string? MediaPath
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{
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get => _mediaPath;
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set
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{
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if (Set(ref _mediaPath, value))
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Raise(nameof(IsMediaSource));
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}
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}
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private bool _mediaIsLooping;
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public bool MediaIsLooping
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{
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get => _mediaIsLooping;
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set => Set(ref _mediaIsLooping, value);
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}
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private double _mediaVolume = 1.0;
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public double MediaVolume
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{
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get => _mediaVolume;
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set => Set(ref _mediaVolume, Math.Clamp(value, 0.0, 1.0));
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}
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private MediaPlaybackState _mediaPlaybackState = MediaPlaybackState.Stopped;
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public MediaPlaybackState MediaPlaybackState
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{
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get => _mediaPlaybackState;
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set => Set(ref _mediaPlaybackState, value);
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}
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public override bool IsMediaSource => Type == SourceType.MediaSource;
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// Alert video config (TASK 47): the shipped default clip lives in the Asset
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// table (seeded like image assets); the creator's replacement is a FILE PATH
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// reference only — never into the DB (creator ruling, 2026-09-26). Runtime
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// order: replacement path exists → DB default → six celebration animations.
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private string? _alertVideoAssetId;
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public string? AlertVideoAssetId
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{
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get => _alertVideoAssetId;
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set => Set(ref _alertVideoAssetId, value);
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}
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private string? _alertVideoPath;
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public string? AlertVideoPath
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{
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get => _alertVideoPath;
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set => Set(ref _alertVideoPath, value);
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}
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private bool _alertUseDefaultVideo = true;
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public bool AlertUseDefaultVideo
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{
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get => _alertUseDefaultVideo;
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set => Set(ref _alertUseDefaultVideo, value);
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}
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private bool _alertShowTicker = true;
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public bool AlertShowTicker
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{
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get => _alertShowTicker;
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set => Set(ref _alertShowTicker, value);
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}
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private double _alertVideoVolume = 1.0;
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public double AlertVideoVolume
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{
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get => _alertVideoVolume;
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set => Set(ref _alertVideoVolume, Math.Clamp(value, 0.0, 1.0));
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}
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private AlertDisplayMethod _alertDisplayMethod = AlertDisplayMethod.TickerScroll;
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public AlertDisplayMethod AlertDisplayMethod
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{
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get => _alertDisplayMethod;
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set => Set(ref _alertDisplayMethod, value);
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}
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public override bool IsAlertBox => Type == SourceType.AlertBox;
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// Chat box config (TASK 3.18)
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private double _chatFontSize = 16;
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public double ChatFontSize
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{
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get => _chatFontSize;
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set => Set(ref _chatFontSize, Math.Clamp(value, 8, 72));
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}
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private string _chatFontColor = "#FFFFFF";
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public string ChatFontColor { get => _chatFontColor; set => Set(ref _chatFontColor, value); }
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private string _chatBackgroundColor = "#80000000";
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public string ChatBackgroundColor
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{
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get => _chatBackgroundColor;
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set
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{
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if (Set(ref _chatBackgroundColor, value))
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Raise(nameof(ChatBackgroundOpacity));
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}
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}
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/// <summary>Alpha channel of ChatBackgroundColor as 0.0–1.0. Slider writes back the full hex string.</summary>
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public double ChatBackgroundOpacity
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{
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get
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{
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var hex = _chatBackgroundColor.Trim().TrimStart('#');
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return hex.Length == 8
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? byte.Parse(hex.AsSpan(0, 2), System.Globalization.NumberStyles.HexNumber) / 255.0
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: 1.0;
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}
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set
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{
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var alpha = (byte)Math.Clamp(value * 255, 0, 255);
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var hex = _chatBackgroundColor.Trim().TrimStart('#');
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if (hex.Length == 8) hex = hex[2..];
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if (hex.Length == 6) ChatBackgroundColor = $"#{alpha:X2}{hex}";
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}
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}
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private int _chatMaxMessages = 5;
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public int ChatMaxMessages
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{
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get => _chatMaxMessages;
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set => Set(ref _chatMaxMessages, Math.Clamp(value, 1, 20));
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}
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private bool _chatShowTimestamps = true;
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public bool ChatShowTimestamps { get => _chatShowTimestamps; set => Set(ref _chatShowTimestamps, value); }
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private bool _chatShowBadges = true;
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public bool ChatShowBadges { get => _chatShowBadges; set => Set(ref _chatShowBadges, value); }
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private string _chatMemberColor = "#e94560";
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public string ChatMemberColor { get => _chatMemberColor; set => Set(ref _chatMemberColor, value); }
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private string _chatSuperChatColor = "#eab308";
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public string ChatSuperChatColor { get => _chatSuperChatColor; set => Set(ref _chatSuperChatColor, value); }
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private string _chatFontFamily = "Segoe UI";
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public string ChatFontFamily { get => _chatFontFamily; set => Set(ref _chatFontFamily, value); }
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private int _chatFadeSeconds;
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public int ChatFadeSeconds
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{
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get => _chatFadeSeconds;
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set => Set(ref _chatFadeSeconds, Math.Clamp(value, 0, 60));
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}
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public override bool IsChatBox => Type == SourceType.ChatBox;
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public override bool IsCountdown => Type == SourceType.Countdown;
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private bool _chatPreviewEnabled = true;
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public bool ChatPreviewEnabled
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{
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get => _chatPreviewEnabled;
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set => Set(ref _chatPreviewEnabled, value);
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}
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}
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