Creator ruling 2026-11-09: finish the queue before the new features, gold pass always last. **Retired (platform's surface, not ours):** - 34 scheduled streams — YouTube owns scheduling *and* the reminder that makes it worth anything. - 50 publish recording — Studio owns upload (resumable, quota-aware, explains rejections), and an in-app uploader would widen the OAuth consent to whole-channel video management for one convenience. The app adds "Show in folder" instead. **New tasks:** 65 replay clips (the creator-side buffer YouTube does not give you), 66 timed ticker messages, 67 per-event alert videos, 68 edit-while-live + first-run On-Air. **TASK 65 spec** is the interesting one: 15 s is a clip (10/15/20, default 15); the ring holds encrypted *encoded* fragments in RAM — raw 1080p frames would be ~7.4 GB for 15 s — so there is no steady disk write and no crash debris; F10 saves; the replay layer plays once then hides in Live and loops the last 1–3 elsewhere; silent by default; three kept; the layer is excluded from its own clip (hall of mirrors). **TASK 14 gains Branch 3:** mic input gain ahead of the gate (table boom mics fall under it), webcam blank hotkey, opacity/geometry parity with a collapsed Geometry disclosure, Show-in-folder. **Decisions recorded:** the replay-buffer reversal (it was retired in 2022-era reasoning as "different product"; the case for it won), the platform-surface rule, and voice triggering deferred — always- listening in a streaming app hears the game, so the content is its own false-positive source. Queue refactored to 56 lines by archiving completed rows and the superseded surge plan; HANDOFF at 40.
37 lines
3.9 KiB
Markdown
37 lines
3.9 KiB
Markdown
# TASK 14 — Creator feedback batch: quick fixes (TRAX, meter, backdrop, sliders)
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> Catalog: [`TASKS.md`](../TASKS.md) — status and requirements live here.
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**Goal:** address creator's immediate UX feedback from testing session.
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### Status: 🔶 In progress — Branch 2 shipped
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1. ✅ TRAX volume — `LocalGain = GameAudioVolume * 0.2` so TRAX is 20% of the desktop audio slider (was 100%, now quieter)
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2. ✅ TRAX tooltip — replaced `ToolTip` binding with `ToolTipService.ToolTip` + `Placement="Top"` to fix z-order inside Viewbox overlay
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3. ✅ Mic meter boost — `MeterLevel` multiplied by 1.2× before clamping so the bar reads ~20% higher at same input level
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4. ✅ Click-to-position sliders — clicking anywhere on the mic/game volume slider track now jumps the thumb to that position before starting the drag
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5. ✅ Backdrop visibility — the dedicated `<Image>` now binds `Visibility` to `BackdropVisible` (ViewModel property); compositor checks `IsVisible` before blit
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6. ✅ Rename "Backdrop" → "Game Capture" in `EnsureBackdrop()` + test assertions
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7. ✅ Elements panel — new "ELEMENTS" section beneath Sources list; per-element config with live preview, ✕ revert, ✓ applied indicator
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8. ✅ Webcam border config — color hex input + color swatch picker, border thickness 0–10 slider
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9. ✅ Countdown source — `SourceType.Countdown`, pick list (Starting/BRB scenes only), timer minutes 1–60 default 15
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10. ✅ Web source — `SourceType.WebSource`, pick list (all scenes), URI text input
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11. ✅ Elements scrollbar deselect fix — clicking the Elements panel scrollbar no longer deselects the selected element (scrollbar lives inside the ScrollViewer, not the StackPanel; guard now checks `ElementsScrollViewer` instead of `ElementsPanel`)
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12. ✅ Web source URI + buttons inline — merged URI TextBox and check/revert buttons into a single DockPanel row (✓ rightmost, ✕ left); buttons no longer wrap to a separate line
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13. ✅ Web source URI hidden for webcam — URI section was showing for webcam due to WPF binding path `SelectedElement.Type` not resolving on `WebcamSceneConfig`; replaced with `IsWebSource` virtual property on `SceneElement` (mirrors existing `IsWebcam` pattern), overridden in `Source` to return `Type == SourceType.WebSource`, bound via `BoolToVis`
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14. ✅ Check/revert consistent order + accept — all three element sections (webcam border, countdown timer, web URI) now use consistent [✕][✓] button order; green check buttons enabled with click handlers that save current values as snapshot baseline (so revert undoes to last accepted state, not initial selection)
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### Branch 3 — queued 2026-11-09 (creator testing notes)
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| # | Slice | Why |
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|---|---|---|
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| 15 | ☐ **Mic input gain** — a dB stage *ahead of* the gate, meter reads post-gain | A headset mic sits close enough to clear the gate; a table-mounted boom is quieter and the gate eats it. Not AGC — automatic gain pumps on breath and silence. Clipping is already the limiter's job |
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| 16 | ☐ **Webcam blank / standby** — a visibility hotkey for the webcam layer (tenth registration), optional standby media while hidden | "My webcam has to go away *now*." The privacy blur covers the screen case; this covers the camera in one keystroke |
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| 17 | ☐ **Opacity + geometry consistency** — every layer type exposes the same opacity control and the same position/size affordances | Parity across layer types. Geometry fields stay, but collapse behind a "Geometry" disclosure: keyboard-only and screen-reader users cannot drag a layer, and precise alignment between two monitors is otherwise guesswork |
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| 18 | ☐ **Show in folder** — on the stop notification, reveal the finished recording | Publishing is retired to YouTube (TASK 50); the app's remaining job is "where did my file go?" |
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One Good Dog test per slice. If any of them turns out to be a redesign rather than a fix, it gets its own
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task number instead of hiding in this batch.
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