Files
LlamaCasty/HANDOFF.md
T
gramps 9621db29c9 fix(stream): keep recovery notifications and stop on the dispatcher
The FFmpeg ProcessFailed event arrives off-thread. Start recovery on the UI
dispatcher, publish retry status there, and route StopStream back to the
dispatcher before changing bound state or alert collections. This prevents a
recovery exception from becoming an unhandled WPF CollectionView crash.

AttentionAlertStackTests covers worker-thread recovery reporting and stop.
616 tests green, clean build with 0 warnings.
2026-11-11 09:57:26 -08:00

2.4 KiB
Raw Blame History

HANDOFF — 2026-11-11 (recovery fixes; creator UI order 1→2→3)

State

  • main; b265d42 is the latest pushed commit. Step-down audio fix 24077e5 and recovery-dispatcher fix are local and verified; these fixes are not pushed yet.
  • Done: TASK 35 scene-linked audio, TASK 55 disk hygiene, TASK 65 replay clips, TASK 37 defaults/current split.
  • TASK 37: SQLite keeps an immutable default snapshot beside build-stamped current rows; App Settings can restore the staged scene or all scenes, offline only. Webcam identity survives both restore paths.
  • TASK 14·15 mic input gain was closed by creator test (−2.6 dB, works great); slices 16–18 remain.
  • Recovery incident: private test hit step-down on 85% loss; encoder restart reused a broken audio pipe. Step-down now closes/recreates audio in order; recovery notifications/stops marshal to the dispatcher.
  • Verification: 616 tests green, clean build with 0 warnings (FAST=1 ./scripts/verify.sh). Creator test was stable (~5.1 Mbps, 31 fps, 0.2% drop); its log showed no step-down/reconnect event.
  • Steam remains blocked on Valve identity/tax review; no app IDs or store page.

Next action

  • First: creator-directed 1) global alert placement → 2) sticky click-to-dismiss alerts → 3) core-metric change cues, one test/commit each. Then resume 40·A/C/D → Move → 9·5 → 14·16/17/18 → 66 → 67 → 68 → 69 → 70 → 36.
  • Ask creator before TASK 68 about first-run ON-AIR default; before gold pass, settle the Release single-instance mutex behavior.
  • TASK 34 scheduling and TASK 50 recording publish are retired; YouTube owns those surfaces.
  • Do not push app commits absent a checkpoint request.

Landmines

  • Preview frame-source layers need a PreviewPane DataTrigger; pin each new type with a visibility test.
  • Bundled-art healing compares bytes (LayoutStore.AssetMatches); a compiled version constant races its resource.
  • Pack URIs for bundled assets must be assembly-qualified (/LlamaCasty;component/Assets/…).
  • Media sessions are keyed by path + look; never acquire by raw path.
  • Audio pipe allows one server per name; DEBUG suffixes it, Release does not.
  • Any test constructing MainWindow must use a temporary LayoutPathOverride and clear it in finally.
  • Build with the Windows dotnet.exe host from WSL; read render numbers in Release.
  • Bundled FFmpeg stays outside the single-file exe (ExcludeFromSingleFile="true").