Creator request: a sound-byte browse + label under Built-in video, with an option to loop the sound while the clip plays. The video itself is always one pass to completion. - Source gains AlertAudioPath and AlertAudioLoop, persisted (column + migration + INSERT + SELECT + reader, the whole chain — that chain is where the blur crashed once). - The sound byte plays through MediaPlayer on the default output device; MediaEnded re-seeks to zero while looping, and StopClip kills it so a tail cannot bleed into the next alert. - The clip's OWN soundtrack moved off the mixer and onto the device as well (Services/Audio/AlertAudioOutput: one WaveOutEvent + buffered float provider). Why the move: the creator asked that alert audio — the clip's track or the added sound byte — appear in the desktop sound bar. Only audio that reaches the default device is picked up by the WASAPI loopback that feeds both the meter and the stream. The old EnqueueAlertAudio route put the sound in the stream but left the meter flat and the room silent. Tests: the sound byte and its loop flag round-trip through SQLite, and a fresh alert layer starts with no sound byte and no loop. Release 0 warnings.
388 lines
13 KiB
C#
388 lines
13 KiB
C#
using System.Windows.Media;
|
||
using ytLive.Helpers;
|
||
|
||
namespace ytLive.Models;
|
||
|
||
public enum SourceType
|
||
{
|
||
DisplayCapture,
|
||
WindowCapture,
|
||
Background,
|
||
Image,
|
||
TextOverlay,
|
||
Countdown,
|
||
WebSource,
|
||
ChatBox,
|
||
/// <summary>The session scoreboard strip: full-width, state not events.</summary>
|
||
Scoreboard,
|
||
MediaSource,
|
||
/// <summary>The designated alert zone: the six monetization events play their
|
||
/// unique celebration animations here (OBS alert-box equivalent, native).</summary>
|
||
AlertBox,
|
||
/// <summary>A privacy blur: blurs the frame beneath it inside a rect or ellipse. Live scene
|
||
/// only, always below the brand logo, several allowed (strongest wins on overlap).</summary>
|
||
Blur
|
||
}
|
||
|
||
/// <summary>Distinguishes how a media source presents its content (TASK 21).</summary>
|
||
public enum MediaSourceType
|
||
{
|
||
Video,
|
||
Audio
|
||
}
|
||
|
||
/// <summary>Playback state of a media source (TASK 21).</summary>
|
||
public enum MediaPlaybackState
|
||
{
|
||
Stopped,
|
||
Playing,
|
||
Paused
|
||
}
|
||
|
||
public enum ClipShape
|
||
{
|
||
Traditional,
|
||
Round
|
||
}
|
||
|
||
/// <summary>How an alert box presents its announcement strip (TASK 47). The strip is
|
||
/// the full-width pill naming the event ("Viewer — Super Chat · $12.34").</summary>
|
||
public enum AlertDisplayMethod
|
||
{
|
||
/// <summary>Marquee: the pill scrolls across the top edge, paced so the text is
|
||
/// read <see cref="AlertOverlayLayer.TickerReadsPerAlert"/> times per alert.</summary>
|
||
TickerScroll,
|
||
/// <summary>Pulse: the static pill blinks on and off for the whole alert.</summary>
|
||
Flash,
|
||
/// <summary>Static: the pill sits centred and still for the whole alert.</summary>
|
||
Solid
|
||
}
|
||
|
||
/// <summary>
|
||
/// A multi-instance scene object: image/background/text (screen/window later).
|
||
/// The webcam is NOT a Source — it's a singleton resource whose per-scene usage
|
||
/// is a <see cref="WebcamSceneConfig"/>. See the singleton-vs-multi-instance
|
||
/// discriminator in ai.md.
|
||
/// </summary>
|
||
public class Source : SceneElement
|
||
{
|
||
private SourceType _type;
|
||
public SourceType Type
|
||
{
|
||
get => _type;
|
||
set
|
||
{
|
||
if (Set(ref _type, value))
|
||
{
|
||
IsBackground = value == SourceType.Background;
|
||
Raise(nameof(IsLiveCapture));
|
||
Raise(nameof(DisplaySource));
|
||
Raise(nameof(IsWebSource));
|
||
Raise(nameof(IsTextOverlay));
|
||
Raise(nameof(IsScoreboard));
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>Blur is draggable like a layer: it has no pixels of its own, but the creator places
|
||
/// and sizes it in the preview, so it needs the same selection box, grab and resize handle
|
||
/// (creator ruling 2026-11-01).</summary>
|
||
public override bool IsDraggable => Type is SourceType.Image or SourceType.WebSource or SourceType.ChatBox
|
||
or SourceType.AlertBox or SourceType.Blur;
|
||
|
||
/// <summary>Live captures, chat, web sources and media are dynamic; static art is fixed.</summary>
|
||
public override ElementKind Kind => Type is SourceType.DisplayCapture or SourceType.WindowCapture
|
||
or SourceType.ChatBox or SourceType.WebSource or SourceType.MediaSource or SourceType.AlertBox
|
||
or SourceType.Blur
|
||
? ElementKind.Dynamic : ElementKind.Static;
|
||
|
||
public override bool IsWebSource => Type == SourceType.WebSource;
|
||
public override bool IsTextOverlay => Type == SourceType.TextOverlay;
|
||
|
||
public override bool IsScoreboard => Type == SourceType.Scoreboard;
|
||
|
||
/// <summary>The permanent brand logo layer (one per scene, directly above the background).
|
||
/// Locked against removal; its image comes from the App Settings brand logo.</summary>
|
||
public bool IsBrandLogo { get; set; }
|
||
|
||
/// <summary>The permanent scene background (live desktop/game capture). Never removable/reorderable.</summary>
|
||
private bool _isBackground;
|
||
public override bool IsBackground { get => _isBackground; set => Set(ref _isBackground, value); }
|
||
|
||
private bool _showDesktop;
|
||
public bool ShowDesktop { get => _showDesktop; set => Set(ref _showDesktop, value); }
|
||
|
||
private bool _isEnabled = true;
|
||
public bool IsEnabled { get => _isEnabled; set => Set(ref _isEnabled, value); }
|
||
|
||
// Display/Window capture
|
||
private int? _monitorIndex;
|
||
public int? MonitorIndex { get => _monitorIndex; set => Set(ref _monitorIndex, value); }
|
||
|
||
private IntPtr? _windowHandle;
|
||
public IntPtr? WindowHandle { get => _windowHandle; set => Set(ref _windowHandle, value); }
|
||
|
||
/// <summary>
|
||
/// Identifies what this live-capture source points at: "monitor:<index>" or
|
||
/// "window:<hwnd>". Persisted so a re-designated background survives a reload.
|
||
/// </summary>
|
||
private string? _captureKey;
|
||
public string? CaptureKey { get => _captureKey; set => Set(ref _captureKey, value); }
|
||
|
||
public override bool IsLiveCapture => Type is SourceType.DisplayCapture or SourceType.WindowCapture;
|
||
|
||
// Image (asset stored in the layout database)
|
||
private string? _assetId;
|
||
private ImageSource? _imageSource;
|
||
|
||
public string? AssetId
|
||
{
|
||
get => _assetId;
|
||
set
|
||
{
|
||
if (Set(ref _assetId, value))
|
||
{
|
||
_imageSource = ImageCache.Get(value ?? string.Empty);
|
||
Raise(nameof(ImageSource));
|
||
Raise(nameof(DisplaySource));
|
||
}
|
||
}
|
||
}
|
||
|
||
public ImageSource? ImageSource => _imageSource;
|
||
|
||
/// <summary>Types whose frame is produced at runtime rather than stored as an asset. The
|
||
/// scoreboard joined this list 2026-10-30 — without it the strip was rendered, published to
|
||
/// VideoImageSource, and never displayed (the same shape as the invisible-alert defect).</summary>
|
||
private bool IsFrameSource =>
|
||
Type is SourceType.ChatBox or SourceType.WebSource or SourceType.MediaSource
|
||
or SourceType.AlertBox or SourceType.Scoreboard;
|
||
|
||
public override ImageSource? DisplaySource => IsLiveCapture
|
||
? (VideoImageSource ?? _imageSource)
|
||
: (IsFrameSource ? VideoImageSource : _imageSource);
|
||
|
||
public override bool IsImageSource => Type == SourceType.Image;
|
||
|
||
// Countdown config
|
||
private int _timerMinutes = 15;
|
||
|
||
// Privacy blur (Live scene only): 0–1, the same scale and default as the webcam's background
|
||
// blur so "half strength" means the same blur in both places.
|
||
private double _blurAmount = 0.5;
|
||
public double BlurAmount
|
||
{
|
||
get => _blurAmount;
|
||
set => Set(ref _blurAmount, Math.Clamp(value, 0, 1));
|
||
}
|
||
|
||
public bool IsBlur => Type == SourceType.Blur;
|
||
|
||
/// <summary>True for a round blur (circle) — the shape rides the existing clip surface, so the
|
||
/// box/circle choice is the same switch every other layer uses rather than a second concept.</summary>
|
||
public bool IsRoundBlur => IsBlur && ClipShape == ClipShape.Round;
|
||
|
||
public int TimerMinutes
|
||
{
|
||
get => _timerMinutes;
|
||
set => Set(ref _timerMinutes, Math.Clamp(value, 1, 60));
|
||
}
|
||
|
||
// Web source config
|
||
private string? _webUri;
|
||
public string? WebUri { get => _webUri; set => Set(ref _webUri, value); }
|
||
|
||
// Media source config (TASK 21: video/audio file playback)
|
||
private MediaSourceType _mediaType = MediaSourceType.Video;
|
||
public MediaSourceType MediaType
|
||
{
|
||
get => _mediaType;
|
||
set => Set(ref _mediaType, value);
|
||
}
|
||
|
||
private string? _mediaPath;
|
||
public string? MediaPath
|
||
{
|
||
get => _mediaPath;
|
||
set
|
||
{
|
||
if (Set(ref _mediaPath, value))
|
||
Raise(nameof(IsMediaSource));
|
||
}
|
||
}
|
||
|
||
private bool _mediaIsLooping;
|
||
public bool MediaIsLooping
|
||
{
|
||
get => _mediaIsLooping;
|
||
set => Set(ref _mediaIsLooping, value);
|
||
}
|
||
|
||
private double _mediaVolume = 1.0;
|
||
public double MediaVolume
|
||
{
|
||
get => _mediaVolume;
|
||
set => Set(ref _mediaVolume, Math.Clamp(value, 0.0, 1.0));
|
||
}
|
||
|
||
private MediaPlaybackState _mediaPlaybackState = MediaPlaybackState.Stopped;
|
||
public MediaPlaybackState MediaPlaybackState
|
||
{
|
||
get => _mediaPlaybackState;
|
||
set => Set(ref _mediaPlaybackState, value);
|
||
}
|
||
|
||
public override bool IsMediaSource => Type == SourceType.MediaSource;
|
||
|
||
// Alert video config (TASK 47): the shipped default clip lives in the Asset
|
||
// table (seeded like image assets); the creator's replacement is a FILE PATH
|
||
// reference only — never into the DB (creator ruling, 2026-09-26). Runtime
|
||
// order: replacement path exists → DB default → six celebration animations.
|
||
private string? _alertVideoAssetId;
|
||
public string? AlertVideoAssetId
|
||
{
|
||
get => _alertVideoAssetId;
|
||
set => Set(ref _alertVideoAssetId, value);
|
||
}
|
||
|
||
private string? _alertVideoPath;
|
||
public string? AlertVideoPath
|
||
{
|
||
get => _alertVideoPath;
|
||
set => Set(ref _alertVideoPath, value);
|
||
}
|
||
|
||
private bool _alertUseDefaultVideo = true;
|
||
public bool AlertUseDefaultVideo
|
||
{
|
||
get => _alertUseDefaultVideo;
|
||
set => Set(ref _alertUseDefaultVideo, value);
|
||
}
|
||
|
||
private bool _alertShowTicker = true;
|
||
public bool AlertShowTicker
|
||
{
|
||
get => _alertShowTicker;
|
||
set => Set(ref _alertShowTicker, value);
|
||
}
|
||
|
||
private double _alertVideoVolume = 1.0;
|
||
public double AlertVideoVolume
|
||
{
|
||
get => _alertVideoVolume;
|
||
set => Set(ref _alertVideoVolume, Math.Clamp(value, 0.0, 1.0));
|
||
}
|
||
|
||
// Sound byte that plays with the alert clip (creator ruling 2026-11-01). Referenced from disk
|
||
// like the clip; the video always plays once to completion, the sound may loop under it.
|
||
private string? _alertAudioPath;
|
||
public string? AlertAudioPath
|
||
{
|
||
get => _alertAudioPath;
|
||
set => Set(ref _alertAudioPath, value);
|
||
}
|
||
|
||
private bool _alertAudioLoop;
|
||
public bool AlertAudioLoop
|
||
{
|
||
get => _alertAudioLoop;
|
||
set => Set(ref _alertAudioLoop, value);
|
||
}
|
||
|
||
public string AlertAudioFileDisplay =>
|
||
string.IsNullOrWhiteSpace(_alertAudioPath) ? "No sound byte" : System.IO.Path.GetFileName(_alertAudioPath);
|
||
|
||
/// <summary>True once a file is chosen — gates the loop switch and the clear button.</summary>
|
||
public bool HasAlertAudio => !string.IsNullOrWhiteSpace(_alertAudioPath);
|
||
|
||
private AlertDisplayMethod _alertDisplayMethod = AlertDisplayMethod.TickerScroll;
|
||
public AlertDisplayMethod AlertDisplayMethod
|
||
{
|
||
get => _alertDisplayMethod;
|
||
set => Set(ref _alertDisplayMethod, value);
|
||
}
|
||
|
||
public override bool IsAlertBox => Type == SourceType.AlertBox;
|
||
|
||
// Chat box config (TASK 3.18)
|
||
private double _chatFontSize = 16;
|
||
public double ChatFontSize
|
||
{
|
||
get => _chatFontSize;
|
||
set => Set(ref _chatFontSize, Math.Clamp(value, 8, 72));
|
||
}
|
||
|
||
private string _chatFontColor = "#FFFFFF";
|
||
public string ChatFontColor { get => _chatFontColor; set => Set(ref _chatFontColor, value); }
|
||
|
||
private string _chatBackgroundColor = "#80000000";
|
||
public string ChatBackgroundColor
|
||
{
|
||
get => _chatBackgroundColor;
|
||
set
|
||
{
|
||
if (Set(ref _chatBackgroundColor, value))
|
||
Raise(nameof(ChatBackgroundOpacity));
|
||
}
|
||
}
|
||
|
||
/// <summary>Alpha channel of ChatBackgroundColor as 0.0–1.0. Slider writes back the full hex string.</summary>
|
||
public double ChatBackgroundOpacity
|
||
{
|
||
get
|
||
{
|
||
var hex = _chatBackgroundColor.Trim().TrimStart('#');
|
||
return hex.Length == 8
|
||
? byte.Parse(hex.AsSpan(0, 2), System.Globalization.NumberStyles.HexNumber) / 255.0
|
||
: 1.0;
|
||
}
|
||
set
|
||
{
|
||
var alpha = (byte)Math.Clamp(value * 255, 0, 255);
|
||
var hex = _chatBackgroundColor.Trim().TrimStart('#');
|
||
if (hex.Length == 8) hex = hex[2..];
|
||
if (hex.Length == 6) ChatBackgroundColor = $"#{alpha:X2}{hex}";
|
||
}
|
||
}
|
||
|
||
private int _chatMaxMessages = 5;
|
||
public int ChatMaxMessages
|
||
{
|
||
get => _chatMaxMessages;
|
||
set => Set(ref _chatMaxMessages, Math.Clamp(value, 1, 20));
|
||
}
|
||
|
||
private bool _chatShowTimestamps = true;
|
||
public bool ChatShowTimestamps { get => _chatShowTimestamps; set => Set(ref _chatShowTimestamps, value); }
|
||
|
||
private bool _chatShowBadges = true;
|
||
public bool ChatShowBadges { get => _chatShowBadges; set => Set(ref _chatShowBadges, value); }
|
||
|
||
private string _chatMemberColor = "#e94560";
|
||
public string ChatMemberColor { get => _chatMemberColor; set => Set(ref _chatMemberColor, value); }
|
||
|
||
private string _chatSuperChatColor = "#eab308";
|
||
public string ChatSuperChatColor { get => _chatSuperChatColor; set => Set(ref _chatSuperChatColor, value); }
|
||
|
||
private string _chatFontFamily = "Segoe UI";
|
||
public string ChatFontFamily { get => _chatFontFamily; set => Set(ref _chatFontFamily, value); }
|
||
|
||
private int _chatFadeSeconds;
|
||
public int ChatFadeSeconds
|
||
{
|
||
get => _chatFadeSeconds;
|
||
set => Set(ref _chatFadeSeconds, Math.Clamp(value, 0, 60));
|
||
}
|
||
|
||
public override bool IsChatBox => Type == SourceType.ChatBox;
|
||
|
||
public override bool IsCountdown => Type == SourceType.Countdown;
|
||
|
||
private bool _chatPreviewEnabled = true;
|
||
public bool ChatPreviewEnabled
|
||
{
|
||
get => _chatPreviewEnabled;
|
||
set => Set(ref _chatPreviewEnabled, value);
|
||
}
|
||
}
|