The creator's locked table (2026-10-17) gives the Chat scene its own rules in the 9:16 tier: RECT ONLY - the circle option is not offered - and a size that is either the normal small tile or ENLARGED to fill one whole 607x540 area (top or bottom). Unit 1 shipped the per-scene placement; this unit is the Chat scene's own variant of it. The rule lives on the MODEL, not on the button: - Models/SceneElement.cs: ClipShape and ToggleClipShape() are now virtual. - Models/WebcamSceneConfig.cs: VerticalShapeLocked (set per scene by the VM) OVERRIDES the ClipShape property, so no writer can slip a circle in - the toggle, the Shape button and the placement swap all go through it. The lock is cleared BEFORE the 16:9 layout comes back, so the desktop shape returns. - ViewModels/MainViewModel.Webcam.cs: CanToggleClipShape (the circle is NOT offered in the vertical Chat layout - the Shape button disappears, it is not merely greyed out), IsChatSceneCamera, ResizeWebcamInVerticalTier. - Models/VerticalCameraLayout.cs: FillsArea (the "enlarged" state, derived - no new column) and SizeFor - the Chat camera's TWO sizes, the tile or the whole area, whichever is nearer the requested width, so the resize handle has two detents instead of any size in between. - An enlarged camera FILLS the area its centre is in (top or bottom), so dragging it up/down swaps the areas. - The Chat camera is auto-tiled like the Live one when the vertical tier is picked - otherwise the vertical chat stream has no camera at all. - Controls/PreviewPane.xaml.cs: the resize routes through the VM; the drag assigns, lets the model clamp into the band, then snaps (so the enlarged camera can be dragged from the top area to the bottom one). Test: ytLive.Tests/VerticalChatCameraLayoutTests.cs - the ONE Good Dog test for the unit: the vertical tier is picked -> the Chat camera comes into the band as a small RECT tile -> the circle option is not offered and cannot be set even on the model -> dragged up and enlarged it fills the TOP area exactly -> back to 16:9 the desktop layout is restored exactly and the circle option is offered again. 430/430 tests pass, 0 warnings. Research (the creator's table is the established practice, not our invention): - Streamlabs' vertical guide: "splitting the screen in half horizontally, placing the camera feed in the top half and the main content on the bottom (or vice versa) may be the bet", and a just-chatting vertical wants the camera "to take up most of the screen" (streamlabs.com/content-hub/post/overlays-vertical-and-horizontal-streaming) - Bloopbot's vertical overlay docs describe the same per-layer model we use at scene granularity: "move or resize a layer on Vertical and it stops being Auto-placed. It keeps the place you gave it, and the horizontal layout is not touched" (bloopbot.com/docs/vertical-overlays-twitch-dual-format) - our swap-at-tier-change, stored per scene. - Landmine recorded: "about the bottom 560 px of the vertical video can be covered by Twitch's chat and player controls on phones" (Bloopbot) - the Chat camera's enlarged BOTTOM area may be half-hidden by the platform chrome; TASK 53's safe-zone work decides that. Memory in the same commit: ai.md (the Chat rules, the shape lock, the tests), TASKS.md + TASKS/task-57-vertical-camera-layout.md (TASK 57 complete), HANDOFF.md, MyMistakes.md (3 recipes: lock the model property not the UI button; two detents for a discrete size set; the edit tool cannot match an oldString with an em dash), Models/ViewModels/Controls index rows.
LlamaCasty
A free, open-source Windows app for streaming live to YouTube and recording to your PC. Native Windows (C# / WPF / .NET 8). Website: https://llamacasty.com
Why I built it
I'm Gramps. I've been gaming since 1981, and these days I stream The Division 2 on YouTube.
When I started streaming, I did what everybody does: I installed the big, general-purpose streaming tools. They're excellent software — powerful, flexible, and built to handle every platform, every camera rig, and every plugin anyone has ever dreamed up. That breadth is exactly what makes them great, and it's also what makes them a lot to learn. Before my first stream I was reading setup guides, picking encoders, balancing audio by hand, and wiring up scenes from scratch. The tools were ready for anything. I just wanted to go live.
Most streamers I talk to are in the same spot. They don't need a tool for every platform and every setup — they need one that's ready for theirs. So I built LlamaCasty around three choices:
- One platform, done properly. LlamaCasty streams to YouTube and only YouTube. That focus lets it be built around how YouTube Live actually works — your channel, your chat, Super Chats and memberships, Shorts-style vertical video, and the YouTube Partner Program — instead of treating YouTube as one destination among many.
- Ready the moment you open it. Five scenes (Starting, Live, BRB, Chat, Ending) are set up, your game and voice are balanced with auto-ducking and voice polish built in, and YouTube's settings are filled in. You arrange things by dragging them, then press Go Live.
- Calm while you're live. A private Test Stream to practice, a layout that locks while you're on air, and warnings only when YouTube reports a real problem.
The general-purpose tools are the right choice when you need everything. LlamaCasty is for when you just want to get your show on air.
Free, and staying that way
LlamaCasty is free forever: no watermark, no branding on your stream, no subscription, no LlamaCasty account. It's also open source (see License) — enjoy it, explore it, experiment with it. If it earns a spot in your setup and you'd like to say thanks, there's a coffee jar and a merch store linked from https://llamacasty.com. Completely optional, never expected, and the app will never ask.
How it's built
LlamaCasty is built through AI-assisted pair programming, under the direction of a developer with decades of experience. Architecture, product direction, and quality gates are human-owned; AI speeds up the implementation. The repo's memory map (below) is how that collaboration stays honest from one session to the next.
Requirements
- 64-bit Windows 10 or 11. (The bundled FFmpeg and ONNX Runtime are 64-bit only.)
- A YouTube channel, to stream. LlamaCasty links an existing channel with "Sign in with Google" — it doesn't create accounts. Recording to an .mp4 works without signing in.
- Working sound in Windows. Desktop and game audio come from your default output automatically; you choose your mic in the app. LlamaCasty doesn't diagnose or repair Windows audio — if it doesn't sound right in Windows, fix it there first.
Build from source
The internal project, assembly, and namespace names are still ytLive (the app was renamed to
LlamaCasty; the internals weren't). Building needs Windows and the .NET 8 SDK.
-
Fetch the bundled FFmpeg (not in git — ~135 MB, pinned and SHA-256-verified):
scripts/fetch-ffmpeg.sh -
Add your own Google OAuth client.
Helpers/OAuthCredentials.csis gitignored. Create a "Desktop app" OAuth client with the YouTube Data API v3 enabled in Google Cloud Console, then:namespace ytLive.Helpers; public static class OAuthCredentials { public const string ClientId = "your-client-id.apps.googleusercontent.com"; public const string ClientSecret = "your-client-secret"; } -
Build and run:
dotnet build ytLive.csproj dotnet run --project ytLive.csproj
Version roadmap
v1 is the finished product (no v1.x releases are planned). Everything still in the queue lands
in v1; anything not on the feature list is on the "Out of product — permanently" list in
TASKS.md — read that before asking for a feature.
What v1 ships: the five-scene control surface, webcam + screen capture, media + web + text sources, chat on stream, the social bar, mic/desktop audio with auto-ducking and TRAX background music, local recording, quality tiers including vertical 9:16, one-click go-live + scheduling, stream resilience, monetization awareness (YPP tracker), animated alerts, and webcam background removal and blur — all free and ungated.
Structure
| Path | Role |
|---|---|
Models/ |
Scene, Source, WebcamSceneConfig, SceneElement, SceneCatalog, QualityOption, StreamConfig/Health, chat, Socials, BroadcastMetadata, Music, MicStatus, BackgroundEffect |
ViewModels/ |
MainViewModel (partial classes per area) + dialogs: GoLive, CameraPicker, MicPicker, HotkeyConfig, Socials, LiveBroadcastForm |
Services/ |
YouTube (OAuth, streams/broadcasts, chat polling), LayoutStore (SQLite), capture (camera/screen-capture/media-file via FFmpeg), SceneCompositor + FramePump, FFmpeg encoder + RTMP, audio pipeline (WASAPI loopback + mic, mixer, filters, ducker, limiter, TRAX), background effects (ONNX person segmentation), SocialValidator, notifications, hotkeys, SceneGraph, ChatOverlayLayer |
Helpers/ |
ViewModelBase, RelayCommand, ImageCache, AppLog, TokenStore (DPAPI), OAuthCredentials (gitignored), converters |
Themes/ |
Controls.xaml — the dark-theme control styles, merged once in App.xaml |
MainWindow.xaml |
Dark-theme control surface: thumbnails + central preview, two-state left panel (layers/properties ↔ live chat), top bar, footer |
tools/ |
Offline helper tools (e.g. selfie-seg/ — converts and verifies the background-effects model) |
Docs (memory map)
schema.md defines the conventions; ai.md is the AI/session guide; TASKS.md is the task
queue; HANDOFF.md is the current state. Each code directory carries an index.md.
License
LlamaCasty is free software, released under the GNU General Public License v3.0 or later
(LICENSE) with three additional terms permitted by GPL-3.0 section 7
(ADDITIONAL-TERMS.md):
- Keep the credit — any copy, modified or not, shows "Based on LlamaCasty by Gramps — https://llamacasty.com" in its About screen.
- Rename your fork — modified versions are marked as modified and use a different name.
- No trademark rights — the LlamaCasty name and llama logo aren't licensed. The icon and logo files are all rights reserved and aren't covered by the GPL.
The scene backgrounds and default alert video are AI-generated placeholders, licensed with the
code — replace them with your own. Bundled third-party components keep their own licenses: see
THIRD-PARTY-NOTICES.txt.
Source code: https://llgit.llamachile.tube/gramps/LlamaCasty

