Files
LlamaCasty/ViewModels/MainViewModel.cs
T
gramps 3b77a132be refactor: split Chat out of MainViewModel — Commit 10/12
MainViewModel.Chat.cs (194 lines) takes the YouTube chat overlay: ChatMessages
(+500 cap, clear-on-fade), OnChatMessageReceived (dispatcher marshal,
mock→real preview switch), chat fade timer (ResetChatFadeTimer), the ChatBox
render paths (RenderChatBox for the live compositor, UpdateChatBoxPreview for
the editor preview), the mock preview loop (MockChatMessages/StartMockChatPreview/
StopMockChatPreview/RunMockChatPreviewAsync/_mockChatCts), UpdateActiveChatBoxPreviews,
CanAddYouTubeChat (one-per-layout gate) and ShowChatInactiveMessage. Core drops
1119 -> 940 lines. Ctor wiring (MessageReceived hookup, ChatBoxRenderer ctor,
LoadLayout preview start, dispose) stays in core; ResolveOutputFrame (core)
still calls RenderChatBox cross-partial.

Zero behavior change; build 0 warnings; 246 pass, only the 2 known failures.
Docs: index.md Chat row added + core row trimmed in the same commit.
2026-08-30 08:48:35 -07:00

941 lines
37 KiB
C#

using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Interop;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Threading;
using Microsoft.Win32;
using NAudio.CoreAudioApi;
using ytLive.Helpers;
using ytLive.Models;
using ytLive.Services;
using ytLive.Services.Audio;
using ytLive.Services.Compositor;
using ytLive.Services.Encoder;
namespace ytLive.ViewModels;
public partial class MainViewModel : ViewModelBase
{
private readonly YouTubeAuthService _youtubeAuth;
private readonly YouTubeStreamService _youtubeStream;
private readonly YouTubeChatService _youtubeChat;
private SceneElement? _selectedElement;
private bool _isSettingsOpen;
private bool _isBugOpen;
private bool _isFeatureOpen;
private bool _isAboutOpen;
private bool _isLicensesOpen;
private string _overlayTitle = string.Empty;
private string _bugReportText = string.Empty;
private string _bugReportEmail = string.Empty;
private string _featureRequestText = string.Empty;
private string _featureRequestEmail = string.Empty;
private LayoutStore _layoutStore;
private string? _activeLayoutPath;
private DispatcherTimer? _saveDebounce;
private bool _isLoading;
// Toasts (TASK 24): non-blocking user-facing messages. Parameterless ctor
// news up the real service; the VM is built from XAML so no DI seam exists.
private readonly INotificationService _notifications = new NotificationService();
// Live frame pipeline (TASK 4 ship step 5): composites the active scene at the
// tier's FPS and paces frames into the encoder. The RTMP URL seam stays null
// until the live-stream create flow (TASK 5) supplies the reusable stream URL.
private readonly Func<string?> _rtmpUrlProvider;
private readonly TransitionService _transition = new();
private WebView2Manager? _webView2Manager;
// Branding flash (monetization): a full-frame "made with LlamaCasty!" shown
// for ~1s every 300s on the live output, ~25% opacity. Paid unlock sets
// BrandFlashEnabled = false. See ai.md "Monetization".
private readonly DispatcherTimer _brandFlashTimer;
private readonly DispatcherTimer _brandFlashOffTimer;
private bool _brandFlashEnabled = true;
private bool _brandFlashActive;
private const string SupportEmail = "gramps@llamachile.shop";
// The creator-hub link targets (About overlay) — public so the hub's
// integration test can assert they point at real destinations.
public const string ChannelUrl = "https://youtube.com/@llamachileshop";
public const string MastodonUrl = "https://mastodon.llamachile.tube/@gramps";
public const string PremiumUrl = "https://buy.polar.sh/polar_cl_ueMy8AyAClO0o0yo19IroZwKTbD587gzUsjEW3bFapw";
public const string CoffeeUrl = "https://buymeacoffee.com/llamachiley";
public static string AppVersionLabel => $"Version {typeof(MainViewModel).Assembly.GetName().Version?.ToString(3)}";
/// <summary>The About hub's Unlock Premium button lights up only once the
/// billing URL is set (Polar — polar.sh, pending TASK 10 implementation).</summary>
public bool IsPremiumAvailable => PremiumUrl.Length > 0;
/// <summary>Full in-app licensing/legal text, loaded on demand from the
/// shipped THIRD-PARTY-NOTICES.txt (never opens the OS viewer).</summary>
public string LicensesText { get; private set; } = string.Empty;
public SceneElement? SelectedElement
{
get => _selectedElement;
set
{
if (_selectedElement != null)
_selectedElement.PropertyChanged -= OnSelectedElementPropertyChanged;
if (SetProperty(ref _selectedElement, value))
{
OnPropertyChanged(nameof(IsWebcamSelected));
OnPropertyChanged(nameof(IsElementsPanelEmpty));
if (_selectedElement != null)
_selectedElement.PropertyChanged += OnSelectedElementPropertyChanged;
}
}
}
private void OnSelectedElementPropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e)
{
if (e.PropertyName == nameof(SceneElement.UseDefaultBackground))
{
UpdateBackgroundImage();
RefreshSnapshotsAsync();
ScheduleSave();
}
}
private static readonly SolidColorBrush BarOnBrush = CreateBrush("#2ecc71");
private static readonly SolidColorBrush BarOffBrush = CreateBrush("#e94560");
private static SolidColorBrush CreateBrush(string hex)
=> (SolidColorBrush)new BrushConverter().ConvertFromString(hex)!;
/// <summary>True when the Elements panel should show the "No configurable elements" hint.</summary>
public bool IsElementsPanelEmpty => SelectedElement is { } el
&& !el.IsDraggable && !el.IsWebcam
&& el is not Source { Type: SourceType.Countdown or SourceType.WebSource or SourceType.ChatBox };
public bool ShowPreviewPlaceholder => !ShowEmptySceneHint && ActiveBackgroundImage == null && BackgroundImage == null;
// Paid unlock flips this off (see ai.md "Monetization"). When disabled the
// cadence timer is stopped and any active flash is hidden immediately.
public bool BrandFlashEnabled
{
get => _brandFlashEnabled;
set
{
if (!SetProperty(ref _brandFlashEnabled, value)) return;
if (value)
{
if (IsLive) StartBrandFlashTimer();
}
else
{
_brandFlashTimer.Stop();
_brandFlashOffTimer.Stop();
BrandFlashActive = false;
}
}
}
public bool BrandFlashActive
{
get => _brandFlashActive;
private set => SetProperty(ref _brandFlashActive, value);
}
// Overlay panels
public bool IsSettingsOpen
{
get => _isSettingsOpen;
private set => SetPanel(ref _isSettingsOpen, value);
}
public bool IsBugOpen
{
get => _isBugOpen;
private set => SetPanel(ref _isBugOpen, value);
}
public bool IsFeatureOpen
{
get => _isFeatureOpen;
private set => SetPanel(ref _isFeatureOpen, value);
}
public bool IsAboutOpen
{
get => _isAboutOpen;
private set => SetPanel(ref _isAboutOpen, value);
}
/// <summary>About hub sub-view: the full licensing/legal texts panel
/// (in-app scrolling — no Notepad, no browser tab).</summary>
public bool IsLicensesOpen
{
get => _isLicensesOpen;
set
{
if (SetProperty(ref _isLicensesOpen, value))
OnPropertyChanged(nameof(IsHubVisible));
}
}
public bool IsAnyOverlayOpen => IsSettingsOpen || IsBugOpen || IsFeatureOpen || IsAboutOpen;
public string OverlayTitle
{
get => _overlayTitle;
private set => SetProperty(ref _overlayTitle, value);
}
// Window geometry pass-through (code-behind owns the WPF specifics).
public (double Left, double Top, double Width, double Height, string State)? RestoreWindowState()
=> _layoutStore.LoadWindowState();
public void PersistWindowState(double left, double top, double width, double height, string state)
=> _layoutStore.SaveWindowState(left, top, width, height, state);
public string BugReportText
{
get => _bugReportText;
set => SetProperty(ref _bugReportText, value);
}
public string BugReportEmail
{
get => _bugReportEmail;
set => SetProperty(ref _bugReportEmail, value);
}
public string FeatureRequestText
{
get => _featureRequestText;
set => SetProperty(ref _featureRequestText, value);
}
public string FeatureRequestEmail
{
get => _featureRequestEmail;
set => SetProperty(ref _featureRequestEmail, value);
}
// Commands
public ICommand AddSceneCommand { get; }
public ICommand AddSourceCommand { get; }
public ICommand AddImageCommand { get; }
public ICommand RemoveSourceCommand { get; }
public ICommand EditElementCommand { get; }
public ICommand ToggleElementVisibilityCommand { get; }
public ICommand OpenSettingsCommand { get; }
public ICommand OpenBugCommand { get; }
public ICommand OpenFeatureCommand { get; }
public ICommand OpenAboutCommand { get; }
public ICommand CloseOverlayCommand { get; }
public ICommand SubmitBugCommand { get; }
public ICommand SubmitFeatureCommand { get; }
public ICommand OpenChannelCommand { get; }
public ICommand OpenMastodonCommand { get; }
public ICommand OpenCoffeeCommand { get; }
public ICommand OpenPremiumCommand { get; }
public ICommand OpenLicensesCommand { get; }
public ICommand ActivateLicenseCommand { get; }
public ICommand OpenLicenseEntryCommand { get; }
public ICommand OpenHotkeyConfigCommand { get; }
public ICommand ChangeAccountCommand { get; }
public ICommand LogoutCommand { get; }
public MainViewModel()
{
AppLog.Write("MainViewModel ctor begin");
_youtubeAuth = new YouTubeAuthService(OAuthCredentials.ClientId, OAuthCredentials.ClientSecret,
sessionChanged: ch => TokenStore.Save(ch));
_youtubeStream = new YouTubeStreamService(_youtubeAuth);
_youtubeChat = new YouTubeChatService(_youtubeAuth);
AppLog.Write("MainViewModel ctor: services created");
_selectedQuality = QualityOptions[0];
ApplyStreamQuality(_selectedQuality);
_youtubeChat.MessageReceived += OnChatMessageReceived;
_liveTimer = new DispatcherTimer { Interval = TimeSpan.FromSeconds(1) };
_liveTimer.Tick += OnLiveTimerTick;
_volumeFlashTimer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(300) };
_volumeFlashTimer.Tick += (_, _) => EndVolumeFlash();
_gameVolumeFlashTimer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(300) };
_gameVolumeFlashTimer.Tick += (_, _) => EndGameVolumeFlash();
_saveDebounce = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(1500) };
_saveDebounce.Tick += (_, _) => SaveLayoutNow();
_brandFlashTimer = new DispatcherTimer { Interval = TimeSpan.FromSeconds(300) };
_brandFlashTimer.Tick += OnBrandFlashTimerTick;
_brandFlashOffTimer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(750) };
_brandFlashOffTimer.Tick += (_, _) => { _brandFlashOffTimer.Stop(); BrandFlashActive = false; };
_healthPollTimer = new DispatcherTimer { Interval = TimeSpan.FromSeconds(30) };
_healthPollTimer.Tick += OnHealthPollTick;
Scenes.CollectionChanged += OnScenesChanged;
AddSceneCommand = new RelayCommand(name => AddScene(name as string ?? string.Empty));
AddSourceCommand = new RelayCommand(parameter => AddSource(parameter));
AddWebcamCommand = new RelayCommand(_ => _ = AddWebcamToStagedSceneAsync());
AddImageCommand = new RelayCommand(_ => AddImage());
RemoveSourceCommand = new RelayCommand(element => RemoveElement(element as SceneElement));
EditElementCommand = new RelayCommand(element => BeginEditElement(element as SceneElement));
ToggleElementVisibilityCommand = new RelayCommand(element => ToggleElementVisibility(element as SceneElement));
ChangeWebcamCommand = new RelayCommand(_ => _ = ChangeWebcamAsync(), _ => CanChangeWebcam);
ShowWebcamCommand = new RelayCommand(_ => ShowWebcamInStagedScene(), _ => CanShowWebcamInStagedScene);
OpenSocialDialogCommand = new RelayCommand(_ => OpenSocialDialog());
ChangeCaptureCommand = new RelayCommand(_ => _ = ChangeBackgroundCaptureAsync());
RefreshCaptureCommand = new RelayCommand(_ => RefreshBackgroundAutoCapture());
SetBackgroundDisplayCommand = new RelayCommand(display => SetBackgroundCapture(display as DisplayInfo));
ToggleShowDesktopCommand = new RelayCommand(_ => ToggleBackgroundShowDesktop());
BrowseBackgroundCommand = new RelayCommand(_ => BrowseBackground());
ToggleMicMuteCommand = new RelayCommand(_ => ToggleMicMute());
ToggleGameMuteCommand = new RelayCommand(_ => ToggleGameMute());
OpenMicPickerCommand = new RelayCommand(_ => PickMicrophone());
OpenSettingsCommand = new RelayCommand(_ => ShowOverlay(nameof(IsSettingsOpen), "App Settings"));
OpenBugCommand = new RelayCommand(_ => ShowOverlay(nameof(IsBugOpen), "Report Bug"));
OpenFeatureCommand = new RelayCommand(_ => ShowOverlay(nameof(IsFeatureOpen), "Feature Request"));
OpenAboutCommand = new RelayCommand(_ => ShowOverlay(nameof(IsAboutOpen), "About"));
CloseOverlayCommand = new RelayCommand(_ => ShowOverlay());
SubmitBugCommand = new RelayCommand(_ => SubmitBug());
SubmitFeatureCommand = new RelayCommand(_ => SubmitFeature());
OpenChannelCommand = new RelayCommand(_ => OpenUrl(ChannelUrl));
OpenMastodonCommand = new RelayCommand(_ => OpenUrl(MastodonUrl));
OpenCoffeeCommand = new RelayCommand(_ => OpenUrl(CoffeeUrl));
OpenPremiumCommand = new RelayCommand(_ => OpenUrl(PremiumUrl), _ => IsPremiumAvailable);
OpenLicensesCommand = new RelayCommand(_ => ShowLicenses());
StartStreamCommand = new RelayCommand(_ => StartSession());
EndStreamCommand = new RelayCommand(_ => StopStream(), _ => IsLive || IsRecording);
ChooseRecordFolderCommand = new RelayCommand(_ => ChooseRecordFolder());
ResetRecordFolderCommand = new RelayCommand(_ => ResetRecordFolder());
ActivateLicenseCommand = new RelayCommand(_ => _ = ActivateLicenseAsync(), _ => !IsLicenseValidating);
OpenLicenseEntryCommand = new RelayCommand(_ => IsLicenseEntryOpen = !IsLicenseEntryOpen);
OpenHotkeyConfigCommand = new RelayCommand(_ => OpenHotkeyConfig());
ChangeAccountCommand = new RelayCommand(_ => _ = ChangeAccountAsync());
LogoutCommand = new RelayCommand(_ => _ = SignOutYouTubeAsync());
_layoutStore = new LayoutStore(LayoutPathOverride ?? DefaultLayoutPath);
_activeLayoutPath = _layoutStore.ActivePath;
_recordFolder = _layoutStore.LoadRecordFolder();
// Load saved hotkey bindings (filled with defaults for any unbound actions).
_hotkeyBindings = _layoutStore.LoadHotkeyBindings();
BroadcastForm = new Services.LiveBroadcastFormViewModel(
() => _layoutStore,
() => _youtubeStream,
() => CurrentBroadcastId,
() => IsLive);
// Restore the last picked mic so the mixer's first capture attaches to
// the same, already-vetted device (green dot) or reports it missing
// (yellow) instead of silently falling back to the default.
MicSourceName = _layoutStore.LoadMicSourceName();
_cameraEnumerator = new MediaCaptureCameraEnumerator();
_cameraManager = new CameraManager(
_cameraEnumerator,
id => new MediaCaptureFrameSource(id),
System.Windows.Application.Current?.Dispatcher);
_cameraManager.PreviewBitmapChanged += OnCameraPreviewBitmapChanged;
_cameraManager.CameraFailed += OnCameraFailed;
_microphoneEnumerator = new WinRtMicrophoneEnumerator();
// The mixer consumes these Func seams live each mix tick, so the volume
// sliders and mute buttons are stream-honest (they also update the
// meters' display). Before this wiring the gains defaulted to unity and
// the controls were decorative.
_gainProvider = new AudioGainProvider(
() => MicMuted,
() => MicVolume,
() => GameMuted,
() => GameAudioVolume);
_audioMixer = new AudioMixer(
new WasapiMicAudioSource(() => MicSourceName),
new WasapiLoopbackAudioSource(),
message => AppLog.Write(message),
micGain: _gainProvider.MicGain,
loopbackGain: _gainProvider.LoopbackGain);
_audioMixer.MicLevelChanged += OnMicLevelChanged;
_audioMixer.LoopbackLevelChanged += OnLoopbackLevelChanged;
_audioMixer.MicConnected += OnMicConnected;
_audioMixer.MicFailed += OnMicFailed;
_musicPlayer.PlaybackEnded += OnTraxPlaybackEnded;
_ = StartMicCaptureAsync();
_fullScreenDetector = new Win32FullScreenDetector();
_fullScreenDetector.FullscreenMonitorChanged += OnFullscreenMonitorChanged;
foreach (var display in _fullScreenDetector.GetDisplays())
Displays.Add(display);
_screenCaptureFactory = new ScreenCaptureSourceFactory(
() => new WindowInteropHelper(System.Windows.Application.Current?.MainWindow).Handle);
_screenCaptureManager = new ScreenCaptureManager(
_screenCaptureFactory.Resolve,
System.Windows.Application.Current?.Dispatcher);
_screenCaptureManager.PreviewBitmapChanged += OnScreenPreviewBitmapChanged;
_screenCaptureManager.CaptureFailed += (key, message) =>
AppLog.Write($"ScreenCaptureManager: capture '{key}' failed: {message}");
_chatBoxRenderer = new ChatBoxRenderer();
_rtmpUrlProvider = () => _reusableStreamUrl; // TASK 5: the reusable stream's ingest URL
_framePump = new FramePump(
sceneProvider: () => StagedScene,
frameResolver: ResolveOutputFrame,
compositorOptions: BuildCompositorOptions,
encoderOptions: BuildEncoderOptions,
encoderFactory: () => new FfmpegEncoder(new FfmpegLocator()),
log: message => AppLog.Write(message),
socialBar: () => (_socialBarFrame, _socials?.BarPosition ?? SocialBarPosition.Bottom),
transition: _transition,
fromSceneProvider: () => LiveScene);
_framePump.Failed += OnFramePumpFailed;
_framePump.HealthUpdated += OnFramePumpHealthUpdated;
LoadLayout();
// The cached reusable stream gives the pump its RTMP URL the moment go-live
// starts (the pump reads the URL once at startup — no waiting on YouTube).
_reusableStream = _layoutStore.LoadReusableStream();
_reusableStreamUrl = _reusableStream?.RtmpUrl;
_ = LoadSavedSessionAsync();
_ = ValidateLicenseAtStartupAsync();
AppLog.Write("MainViewModel ctor end");
}
private static string DefaultLayoutPath => Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
"ytLlive",
"ytLlive.db");
// Test seam: a real MainWindow test must never read or write the user's
// real layout DB (it would persist test sources over real ones). Tests set
// this to a temp path before constructing MainWindow and reset it after.
internal static string? LayoutPathOverride { get; set; }
private void LoadLayout()
{
_isLoading = true;
try
{
AppLog.Write("LoadLayout begin");
var scenes = _layoutStore.Load();
Scenes.Clear();
foreach (var scene in scenes)
Scenes.Add(scene);
if (Scenes.Count == 0)
{
foreach (var name in SceneCatalog.All)
AddScene(name);
}
HealBackgrounds();
RefreshHotkeyLabels();
foreach (var scene in Scenes)
foreach (var config in scene.Elements.OfType<WebcamSceneConfig>())
{
ClampWebcamToBounds(config, scene.Name);
HealLegacySquareRect(config);
}
// One-time heal: ChatBox layers created before the "YouTube Chat"
// default still carry the old "Chat" name — creator renames untouched.
foreach (var scene in Scenes)
foreach (var source in scene.Elements.OfType<Source>())
if (source.Type == SourceType.ChatBox
&& string.Equals(source.Name, "Chat", StringComparison.OrdinalIgnoreCase))
source.Name = "YouTube Chat";
AppLog.Write($"LoadLayout: {Scenes.Count} scenes loaded");
}
finally
{
_isLoading = false;
}
StagedScene = Scenes.FirstOrDefault();
UpdateActiveBackground();
UpdateActiveChatBoxPreviews();
StartMockChatPreview();
UpdateBackgroundImage();
ReacquireWebcam();
ReacquireScreenCaptures();
RegisterLoadedWebSources();
_socials = _layoutStore.Socials;
RenderSocialBarFrame();
HealFediverseSoftwareInBackground();
OnPropertyChanged(nameof(HasSocials));
OnPropertyChanged(nameof(SocialBarVisible));
OnPropertyChanged(nameof(SocialBarDotBrush));
_music = _layoutStore.Music;
LoadTrax(play: false);
var (transType, transDur) = _layoutStore.LoadTransitionSettings();
if (Enum.TryParse<TransitionType>(transType, true, out var parsed))
SelectedTransitionType = parsed;
TransitionDurationMs = transDur;
BroadcastForm.Load();
ScheduleSave();
AppLog.Write("LoadLayout end");
}
private void RegisterLoadedWebSources()
{
if (_webView2Manager == null) return;
foreach (var source in Scenes.SelectMany(s => s.Elements).OfType<Source>()
.Where(s => s.Type == SourceType.WebSource))
{
_webView2Manager.Register(source);
source.PropertyChanged += (_, e) =>
{
if (e.PropertyName == nameof(Source.WebUri))
_webView2Manager.OnWebUriChanged(source);
};
}
}
public void InitWebView2(Panel hostPanel)
{
_webView2Manager = new WebView2Manager(hostPanel, System.Windows.Application.Current.Dispatcher);
_webView2Manager.PreviewBitmapChanged += OnWebView2PreviewBitmapChanged;
RegisterLoadedWebSources();
}
private void OnWebView2PreviewBitmapChanged(string sourceId, WriteableBitmap bitmap)
{
foreach (var scene in Scenes)
foreach (var el in scene.Elements.OfType<Source>().Where(s => s.Id == sourceId))
el.VideoImageSource = bitmap;
}
public void Shutdown()
{
_saveDebounce?.Stop();
SaveLayoutNow();
_audioMixer.Dispose();
_framePump.Dispose();
_cameraManager.Dispose();
_screenCaptureManager.Dispose();
_webView2Manager?.Dispose();
_layoutStore.Dispose();
_musicPlayer.Dispose();
_youtubeChat.Dispose();
}
public void SaveLayoutNow()
{
_saveDebounce?.Stop();
try
{
_layoutStore.Save(Scenes, _webcam, _socials, _music);
_layoutStore.SaveTransitionSettings(
SelectedTransitionType.ToString(), TransitionDurationMs);
}
catch (Exception ex)
{
Debug.WriteLine($"Layout save failed: {ex.Message}");
}
}
private void ScheduleSave()
{
if (_isLoading || _saveDebounce == null) return;
_saveDebounce.Stop();
_saveDebounce.Start();
}
private void BeginEditElement(SceneElement? element)
{
if (element == null) return;
element.IsEditing = true;
}
private void ToggleElementVisibility(SceneElement? element)
{
if (element == null) return;
element.IsVisible = !element.IsVisible;
if (element is Source { IsBackground: true })
OnPropertyChanged(nameof(BackgroundVisible));
}
private void AddSource(object? parameter)
{
var scene = StagedScene;
if (scene == null) return;
var sourceType = parameter is SourceType typed
? typed
: Enum.TryParse<SourceType>(parameter?.ToString(), true, out var parsed) ? parsed : SourceType.Image;
var baseName = sourceType switch
{
SourceType.Image => "Image",
SourceType.TextOverlay => "Text",
SourceType.Countdown => "Countdown",
SourceType.WebSource => "Web Resource",
SourceType.ChatBox => "YouTube Chat",
_ => "Layer",
};
// The (+) menu only adds regular layers. The Background is a locked
// per-screen layer managed by EnsureBackground/NormalizeBackgrounds —
// never user-created, never deleted. YouTube Chat is one-per-layout.
if (sourceType is SourceType.DisplayCapture or SourceType.WindowCapture or SourceType.Background)
return;
if (sourceType == SourceType.ChatBox && !CanAddYouTubeChat)
return;
// Web resources use "Web Resource-N" naming (0-indexed per scene)
var webCount = scene.Elements.OfType<Source>().Count(s => s.Type == SourceType.WebSource);
var source = new Source
{
Name = sourceType == SourceType.WebSource
? $"{baseName}-{webCount}"
: NextSourceName(scene, baseName),
Type = sourceType,
X = sourceType == SourceType.ChatBox ? 1400 : 0,
Y = sourceType == SourceType.ChatBox ? 20 : 0,
Width = sourceType == SourceType.WebSource ? 640 : sourceType == SourceType.ChatBox ? 500 : 0,
Height = sourceType == SourceType.WebSource ? 480 : sourceType == SourceType.ChatBox ? 648 : 0,
};
scene.Elements.Add(source);
if (sourceType == SourceType.WebSource)
{
_webView2Manager?.Register(source);
source.PropertyChanged += (_, e) =>
{
if (e.PropertyName == nameof(Source.WebUri))
_webView2Manager?.OnWebUriChanged(source);
};
}
if (sourceType == SourceType.ChatBox)
{
source.PropertyChanged += (_, e) =>
{
if (e.PropertyName is nameof(Source.ChatFontSize) or nameof(Source.ChatFontColor)
or nameof(Source.ChatBackgroundColor) or nameof(Source.ChatBackgroundOpacity)
or nameof(Source.ChatMaxMessages) or nameof(Source.ChatShowTimestamps)
or nameof(Source.ChatShowBadges) or nameof(Source.ChatMemberColor)
or nameof(Source.ChatSuperChatColor) or nameof(Source.ChatFontFamily)
or nameof(Source.ChatFadeSeconds) or nameof(Source.Width) or nameof(Source.Height))
UpdateChatBoxPreview(source);
};
UpdateChatBoxPreview(source);
}
OnPropertyChanged(nameof(ShowEmptySceneHint));
OnPropertyChanged(nameof(ShowSourcesEmptyHint));
UpdateActiveBackground();
}
// Duplicate resource names get an incrementing suffix with no space: Image,
// Image2, Image3… The next free number is derived from the names actually in
// the scene, so deleting a middle resource never collides with a survivor.
private static string NextSourceName(Scene scene, string baseName)
{
var taken = scene.Elements.OfType<Source>()
.Select(s => s.Name)
.Where(n => string.Equals(n, baseName, StringComparison.OrdinalIgnoreCase)
|| (n.Length > baseName.Length
&& n.StartsWith(baseName, StringComparison.OrdinalIgnoreCase)
&& int.TryParse(n.Substring(baseName.Length), out _)))
.ToHashSet(StringComparer.OrdinalIgnoreCase);
if (!taken.Contains(baseName)) return baseName;
for (var i = 2; ; i++)
if (!taken.Contains($"{baseName}{i}"))
return $"{baseName}{i}";
}
private void AddImage()
{
var scene = StagedScene;
if (scene == null) return;
var candidates = BuildImageCandidates();
if (candidates.Count == 0)
{
var bytes = PickImageBytes("Choose an image");
if (bytes != null) AddImageSource(bytes);
return;
}
var dialog = new ReuseImageDialog(new ReuseImageViewModel(candidates))
{
Owner = Application.Current.MainWindow
};
if (dialog.ShowDialog() != true) return;
if (dialog.WantsNew)
{
var bytes = PickImageBytes("Choose an image");
if (bytes != null) AddImageSource(bytes);
}
else
{
AddReusedImage(dialog.PickedAssetId!);
}
}
private List<ReuseImageCandidate> BuildImageCandidates()
{
var candidates = new List<ReuseImageCandidate>();
foreach (var scene in Scenes)
foreach (var source in scene.Elements.OfType<Source>().Where(s => s.Type == SourceType.Image && !string.IsNullOrWhiteSpace(s.AssetId)))
{
candidates.Add(new ReuseImageCandidate
{
SceneName = scene.Name,
SourceName = source.Name,
AssetId = source.AssetId!
});
}
return candidates;
}
private byte[]? PickImageBytes(string title)
{
var dialog = new OpenFileDialog
{
Title = title,
Filter = "Image files (*.png;*.jpg;*.jpeg;*.bmp;*.gif;*.webp)|*.png;*.jpg;*.jpeg;*.bmp;*.gif;*.webp|All files (*.*)|*.*"
};
if (dialog.ShowDialog() != true) return null;
try
{
return File.ReadAllBytes(dialog.FileName);
}
catch (Exception ex)
{
_notifications.Warning("Couldn't read that image", ex.Message);
return null;
}
}
private string? AddAsset(byte[] bytes)
{
try
{
var image = ImageCache.FromBytes(bytes);
var id = _layoutStore.UpsertAsset(bytes, image?.PixelWidth ?? 0, image?.PixelHeight ?? 0);
if (id != null && image != null) ImageCache.Put(id, image);
return id;
}
catch (Exception ex)
{
Debug.WriteLine($"Asset store failed: {ex.Message}");
return null;
}
}
private void AddImageSource(byte[] bytes)
{
if (bytes.Length == 0) return;
var assetId = AddAsset(bytes);
if (assetId != null) AddReusedImage(assetId);
}
private void AddReusedImage(string assetId)
{
var scene = StagedScene;
if (scene == null || string.IsNullOrWhiteSpace(assetId)) return;
var source = new Source { Name = NextSourceName(scene, "Image"), Type = SourceType.Image, AssetId = assetId };
var image = ImageCache.Get(assetId);
if (image != null)
{
var scale = Math.Min(640.0 / image.PixelWidth, 480.0 / image.PixelHeight);
source.Width = image.PixelWidth * scale;
source.Height = image.PixelHeight * scale;
source.X = (1920 - source.Width) / 2;
source.Y = (1080 - source.Height) / 2;
}
scene.Elements.Add(source);
SelectedElement = source;
OnPropertyChanged(nameof(ShowEmptySceneHint));
OnPropertyChanged(nameof(ShowSourcesEmptyHint));
UpdateActiveBackground();
}
// Removes an element from the active scene. For a webcam config this drops the
// scene's usage and releases one camera reference (CameraManager stops the
// session when the last using scene lets go). When the last config anywhere is
// removed, the webcam identity is cleared too — re-adding opens the picker
// again instead of silently resurrecting the old camera.
private void RemoveElement(SceneElement? element)
{
var scene = StagedScene;
if (scene == null || element == null) return;
if (element is Source { IsBackground: true }) return;
if (element is WebcamSceneConfig && _webcam != null)
{
if (SelectedElement == element)
SelectedElement = null;
_ = _cameraManager.ReleaseAsync(_webcam.DeviceId);
}
if (element is Source { Type: SourceType.WebSource } webSource)
_webView2Manager?.Unregister(webSource.Id);
scene.Elements.Remove(element);
if (element is WebcamSceneConfig && _webcam != null
&& !Scenes.Any(s => s.Elements.OfType<WebcamSceneConfig>().Any()))
{
_webcam = null;
OnPropertyChanged(nameof(CanChangeWebcam));
OnPropertyChanged(nameof(CanAddWebcam));
OnPropertyChanged(nameof(CanShowWebcamInStagedScene));
}
OnPropertyChanged(nameof(ShowEmptySceneHint));
OnPropertyChanged(nameof(ShowSourcesEmptyHint));
UpdateActiveBackground();
}
private void SetPanel(ref bool field, bool value, [System.Runtime.CompilerServices.CallerMemberName] string? propertyName = null)
{
if (SetProperty(ref field, value, propertyName))
OnPropertyChanged(nameof(IsAnyOverlayOpen));
}
private void ShowOverlay(string? panel = null, string title = "")
{
IsSettingsOpen = panel == nameof(IsSettingsOpen);
IsBugOpen = panel == nameof(IsBugOpen);
IsFeatureOpen = panel == nameof(IsFeatureOpen);
IsAboutOpen = panel == nameof(IsAboutOpen);
OverlayTitle = title;
if (panel != nameof(IsAboutOpen))
IsLicensesOpen = false;
}
/// <summary>Shows the in-app licensing panel, loading the full texts from
/// the shipped THIRD-PARTY-NOTICES.txt on first open (never the OS viewer).
/// Falls back to a "not found" note if the file is missing so the panel
/// never hangs on nothing.</summary>
private void ShowLicenses()
{
if (string.IsNullOrEmpty(LicensesText))
{
try
{
var path = Path.Combine(AppContext.BaseDirectory, "THIRD-PARTY-NOTICES.txt");
LicensesText = File.Exists(path)
? File.ReadAllText(path)
: "THIRD-PARTY-NOTICES.txt not found next to the executable.";
}
catch (Exception ex)
{
LicensesText = $"Could not read THIRD-PARTY-NOTICES.txt: {ex.Message}";
}
}
IsLicensesOpen = true;
}
private void SubmitBug()
{
var body = string.Join(Environment.NewLine,
BugReportText.Trim(),
string.Empty,
$"LlamaCasty {AppVersionLabel}",
string.IsNullOrWhiteSpace(BugReportEmail) ? string.Empty : $"Reply-to: {BugReportEmail.Trim()}");
ComposeEmail("[LlamaCasty Bug Report]", body);
ShowOverlay();
}
private void SubmitFeature()
{
var body = string.Join(Environment.NewLine,
FeatureRequestText.Trim(),
string.Empty,
$"LlamaCasty {AppVersionLabel}",
string.IsNullOrWhiteSpace(FeatureRequestEmail) ? string.Empty : $"Reply-to: {FeatureRequestEmail.Trim()}");
ComposeEmail("[LlamaCasty Feature Request]", body);
ShowOverlay();
}
private static void ComposeEmail(string subject, string body)
{
var uri = $"mailto:{SupportEmail}?subject={Uri.EscapeDataString(subject)}&body={Uri.EscapeDataString(body)}";
OpenUrl(uri);
}
private static void OpenUrl(string url)
{
Process.Start(new ProcessStartInfo(url) { UseShellExecute = true });
}
// Scene-element → latest frame, for the live compositor. The map mirrors the
// preview: webcam by DeviceId, live captures (the background) by CaptureKey,
// images/background by AssetId. A null frame leaves the element transparent.
private VideoFrame? ResolveOutputFrame(SceneElement element)
{
return element switch
{
WebcamSceneConfig webcam => _cameraManager.GetLatestFrame(webcam.WebcamId),
Source { IsLiveCapture: true, CaptureKey: not null } live => _screenCaptureManager.GetLatestFrame(live.CaptureKey),
Source { Type: SourceType.ChatBox } chatBox => RenderChatBox(chatBox),
Source { Type: SourceType.WebSource } web => _webView2Manager?.GetLatestFrame(web.Id),
Source { AssetId: not null } image => StaticPixelCache.Get(image.AssetId),
_ => null,
};
}
// The tier's crop rect over the 1920x1080 master, integer-aligned (the VM's
// OutputRect* are doubles — the vertical 607.5 half-pixel crop rounds to 608).
private CompositorOptions BuildCompositorOptions()
{
var quality = SelectedQuality;
return new CompositorOptions
{
SourceRectX = (int)Math.Round(OutputRectX),
SourceRectY = (int)Math.Round(OutputRectY),
SourceRectWidth = (int)Math.Round(OutputRectWidth),
SourceRectHeight = (int)Math.Round(OutputRectHeight),
OutputWidth = quality.Width,
OutputHeight = quality.Height,
};
}
// First flash shortly after go-live, then every 300s (the cadence resets on
// the first tick so the interval is 5s only for that one shot).
private void StartBrandFlashTimer()
{
_brandFlashTimer.Stop();
_brandFlashTimer.Interval = TimeSpan.FromSeconds(5);
_brandFlashTimer.Start();
}
private void OnBrandFlashTimerTick(object? sender, EventArgs e)
{
_brandFlashTimer.Stop();
_brandFlashTimer.Interval = TimeSpan.FromSeconds(300);
_brandFlashTimer.Start();
ShowBrandFlash();
}
private void ShowBrandFlash()
{
if (!IsLive || !BrandFlashEnabled) return;
BrandFlashActive = true;
_brandFlashOffTimer.Stop();
_brandFlashOffTimer.Start();
}
}