480ead0fc7
Refactor MediaVideoSource onto IMediaFrameSource (Key/FrameAvailable/Completed/ StartAsync/StopAsync, renaming Start->StartAsync, FrameReady->FrameAvailable), behavior preserved. Add MediaVideoSourceManager: app-wide decode-session owner refcounted by MediaPath with Func<string,IMediaFrameSource?> factory seam, Acquire/Release/ReleaseAll/GetLatestFrame, coalescing each file's frames onto the UI dispatcher onto one shared WriteableBitmap; MediaFailed + PreviewBitmapChanged. Mirrors ScreenCaptureManager (screen-capture session ownership + dispatcher coalescing), per the codebase precedent and derivative-work rule. Tests: MediaVideoSourceManagerTests (5 unit + 1 integration: single shared bitmap, coalesce-to-latest); MediaVideoSourceTests updated for renames. 10/10 media tests pass, build 0 warnings. Docs (TASKS/HANDOFF/ai.md) updated.
66 lines
3.8 KiB
Markdown
66 lines
3.8 KiB
Markdown
# HANDOFF — Session State
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## Branch / Commit State
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**`main`**, working through TASK 21 (media source). Local commits ahead of
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`origin/main` (not yet pushed — user pushes at agreed checkpoints):
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- `a1d9751` — docs: ffmpeg decode-contract verification recipe + WSL CLR boundary
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- `8f49010` — TASK 21 Increment B: FFmpeg rawvideo video decoder -> VideoFrame
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- `f89b9f9` — docs: default-device audio assumption (README + startup log)
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- `e8ff4df` — TASK 22: global audio sync offset (positive delay at the mixer out)
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Prior milestones pushed through `origin/main`: TASK 31 (`3bf053a..670fe3a`), plus
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the full refactor series (Commit F `3107f92`, Commit G `85893ea`).
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## What's In Flight
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**TASK 21 (media source) — slice 1 step 3 shipped (the session-manager + interface); next open work is the VM wire-in (slice 1 step 4).**
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Increment A (the `Source` model: `MediaSourceType`, `SourceType.MediaSource`,
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`MediaPath`/`MediaIsLooping`/`MediaVolume`/`MediaPlaybackState` + LayoutStore
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persistence) and Increment B (the decoder `MediaVideoSource`) shipped earlier.
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This session:
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- Refactored `Services/MediaVideoSource.cs` onto the new
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`Services/IMediaFrameSource.cs` (`Key`, `FrameAvailable`, `Completed`,
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`StartAsync`/`StopAsync`; `Start`→`StartAsync`, `FrameReady`→`FrameAvailable`)
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— behavior preserved, `MediaVideoSourceTests` updated and passing.
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- Added `Services/MediaVideoSourceManager.cs` — app-wide decode-session
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ownership refcounted by `MediaPath`, `Func<string, IMediaFrameSource?>` factory
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seam, `AcquireAsync`/`ReleaseAsync`/`ReleaseAllAsync`/`GetLatestFrame`, frames
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coalesced onto the UI dispatcher onto one shared `WriteableBitmap` per file,
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`MediaFailed` + `PreviewBitmapChanged`. Structural mirror of `ScreenCaptureManager`.
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- Added `ytLive.Tests/MediaVideoSourceManagerTests.cs` (5 unit + 1 integration:
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single shared bitmap, coalesce-to-latest). **Verified: all 10 media tests pass
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(5 manager + 3 reader + 1 decoder integration + 1), build 0 warnings.**
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Next (slice 1 step 4 — VM wire-in): create `_mediaManager` in the ctor with
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`path => new MediaVideoSource(path, <W>, <H>, new FfmpegLocator(), new FfmpegDecodeProcess())`,
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subscribe `OnMediaPreviewBitmapChanged` (set `source.VideoImageSource` for every
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`IsMediaSource` with that `MediaPath`), add the `Source { IsMediaSource: true, MediaPath: not null }`
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case to `ResolveOutputFrame` (`MainViewModel.cs:447`), add `or SourceType.MediaSource`
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to `Source.DisplaySource` (Source.cs:119-121) so media previews route `VideoImageSource`,
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and dispose the manager on shutdown. Then slices 2 (native-FPS pacing) and 3 (loop).
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**Landmine:** a stale `testhost` can lock `ytLive.Tests`'s `ytLive.dll` and break
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`dotnet build` of the test project — kill it first (`cmd.exe /c "taskkill /PID N /F"`)
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on MSB3027. Full-suite vstest hangs headless (RealAppHost/WASAPI) — only filtered
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pure tests run in WSL; user verifies the GUI suites on native Windows PowerShell
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(which may also hang if WASAPI startup blocks — pre-existing, not this change).
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## Next
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1. Commit slice 1 step 3 (this unit): manager + `IMediaFrameSource` + tests. Commit
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is already covered by `TASKS.md`/`HANDOFF.md`; this HANDOFF is the shipping doc.
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2. Slice 1 step 4: wire `_mediaManager` into the resolver + preview routing (see above).
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3. Slice 2: native-FPS pacing (ffprobe FPS probe + per-frame pacing seam).
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4. Await user push checkpoint for the pending TASK 22/21 commits.
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## The directive (2026-08-31, user)
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Rewrite the project into functional components to aid AI retrieval —
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`Services/ChatOverlayLayer.cs` / `SceneGraph.cs` style (owner-state extraction),
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not line-count chasing. Audio assumption is now an explicit contract (README
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"Audio Assumption"): the app uses system defaults, never fights Windows device
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locking, and does not debug user audio issues — OS's problem, not ours.
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