4e0915a36e
Click-to-pin an open window as the full-bleed Live backdrop, via the existing
window:<hwnd> capture path (same render layer as game/desktop). Session-scoped:
window:/picker: keys heal to auto on reload (HWND-recycle hazard); pin wins
while the window enumerates, then auto-fallbacks (game → desktop → static); a
dead window's capture session heals to auto, no dead ends.
Fix: ScreenCaptureSourceFactory.Resolve hex-parsed "window:0x<Hwnd>" WITHOUT
stripping the 0x prefix — NumberStyles.HexNumber rejects it, so every pin
resolved null ("No capture target for this key") and the heal silently rolled
back. Same flaw in IsAliveWindowPin (pin-wins guard was dead). Both fixed.
Commit also carries an out-of-scope prerequisite: PillRadioTests.cs:105 had a
committed stray token ("...PrimaryStartButtonLabel soil;", CS1003) blocking the
whole test-project compile — token removed.
Plus the previous session's uncommitted pricing docs (one-time $29/$49) that
share TASKS.md/ai.md/HANDOFF.md.
7.8 KiB
7.8 KiB
ytLlive — Task List
Catalog: task files live in
TASKS/(one file per task). This file is the index. Memory-map conventions:schema.md; architecture/decisions:ai.md.
Checklist markers — every task's Status line uses the same states:
- ✅ — completed / shipped
- 🔶 — in progress
- ⏳ — blocked / waiting
- ☐ — not started / queued
- ❌ — exception (known-issue, deliberately excluded, or merged)
2026-09-01 — v1 = feature-complete ruling: there is no v1.x. Everything queues to v1 or to "Out of product — permanently" (file end). Read those two sections before adding or reviving anything here.
Task catalog
| # | Task | Status | File |
|---|---|---|---|
| 01 | Initial Scaffold | ✅ Done | TASKS/task-01-initial-scaffold.md |
| 02 | YouTube OAuth2 Authentication | ✅ Done | TASKS/task-02-oauth2-auth.md |
| 03 | Capture Pipeline (Scenes/Sources) | 🔶 In progress — 27/30 items done; items 16, 17, 20 open | TASKS/task-03-capture-pipeline.md |
| 04 | RTMP Ingest to YouTube | ✅ Done — all 7 items shipped | TASKS/task-04-rtmp-ingest.md |
| 05 | Layout Persistence (SQLite) | ✅ Done | TASKS/task-05-layout-persistence.md |
| 06 | UI polish batch | ✅ Done | TASKS/task-06-ui-polish-batch.md |
| 07 | Meter scaling amplification | ✅ Done | TASKS/task-07-meter-scaling.md |
| 08 | Audio milestone | ✅ SHIPPED 2026-08-14 | TASKS/task-08-audio-milestone.md |
| 09 | YouTube Live Stream Management | ⏳ In progress — items 1–3, 4 shipped; item 5 open; item 6 locked (TASK 36) | TASKS/task-09-live-stream-management.md |
| 10 | Monetization: watermark-only one-time license + Polar billing | 🔶 In progress — steps 1–7 shipped | TASKS/task-10-monetization.md |
| 11 | Post-pause polish batch (creator's 8 review issues) | ✅ SHIPPED 2026-08-15 | TASKS/task-11-polish-batch.md |
| 12 | Master limiter on the live mix | ☐ Queued | TASKS/task-12-master-limiter.md |
| 13 | Social media launch kit | 🔶 Scoped — queued after v1 | TASKS/task-13-social-launch-kit.md |
| 14 | Creator feedback batch | 🔶 In progress — Branch 2 shipped | TASKS/task-14-creator-feedback-batch.md |
| 15 | Stock scene background images | ✅ Shipped | TASKS/task-15-scene-backgrounds.md |
| 16 | Kill infinity display | ✅ Shipped | TASKS/task-16-kill-infinity-display.md |
| 17 | Web source rendering (WebView2) | ✅ Done | TASKS/task-17-web-source-rendering.md |
| 18 | Local recording | ✅ Shipped a9eb360 (2026-08-29) |
TASKS/task-18-local-recording.md |
| 19 | Scene transitions | MERGED → TASK 23 (Control Surface UX) | TASKS/task-19-scene-transitions.md |
| 20 | Hotkeys (keyboard shortcuts) | ✅ Done — shipped 2026-08-26 | TASKS/task-20-hotkeys.md |
| 21 | Media source (video file playback) | 🔶 In progress — UI picker remaining | TASKS/task-21-media-source.md |
| 22 | Audio sync offset | ✅ Done (2026-08-31) | TASKS/task-22-audio-sync-offset.md |
| 23 | Studio mode | MERGED → TASK 23 (Control Surface UX) | TASKS/task-23-studio-mode.md |
| 24 | Toast notifications | ✅ Done (2026-08-23) | TASKS/task-24-toast-notifications.md |
| 25 | Background consolidation | ✅ Done (2026-08-23) | TASKS/task-25-background-consolidation.md |
| 30 | Gear menu cleanup + Default Location for Recordings + preview layout | ✅ Done (2026-08-29) | TASKS/task-30-gear-cleanup-preview-layout.md |
| 31 | SceneGraph component + static/dynamic compositor optimization | ✅ Done (2026-08-31) | TASKS/task-31-scenegraph-optimization.md |
| 32 | Stream resilience | ☐ Queued (2026-09-01) | TASKS/task-32-stream-resilience.md |
| 33 | Bandwidth auto step-down | ☐ Queued (2026-09-01) | TASKS/task-33-bandwidth-step-down.md |
| 34 | Scheduled streams (Text-drawer version) | ☐ Queued (2026-09-01) | TASKS/task-34-scheduled-streams.md |
| 35 | Scene-linked audio | ☐ Queued (2026-09-01) | TASKS/task-35-scene-linked-audio.md |
| 36 | Gold pass | ☐ Queued (2026-09-01) | TASKS/task-36-gold-pass.md |
| 37 | Defaults vs current layout split | ☐ Queued (2026-09-20) | TASKS/task-37-defaults-current-split.md |
| 38 | Capture Window… backdrop (in-app window picker) | ✅ Done — shipped 2026-09-21 | TASKS/task-38-window-backdrop.md |
Open items (at a glance)
- TASK 3 — items 16 (Text source), 17 (Alerts), 20 (Alerts precursor: RewardEvent capture) open
- TASK 9 — item 5 open (webcam identity key reconciliation)
- TASK 10 — Velopack update URL pending
- TASK 12 — queued future
- TASK 13 — queued post-v1
- TASK 14 — Branch 2 shipped; branch 3+ in progress
- TASK 21 — UI picker slice remaining (Windows-only verification pending)
- TASK 32–36 — all queued future work (2026-09-01)
- Webcam resource lifecycle (2026-09-17) — startup slice shipped (OS poll at start, single-camera auto-lock, persistent red alert in the Layers panel on lock failure, re-polls until resolved); gate slice shipped same day — webcam = app-level default, one per stream per scene, Add places the default directly, offered only when a camera is ATTAINABLE (identity + live session, not just a saved identity), app base lock keeps the session after the last placement is removed, startup adopts a solo camera as default. TASK 26's app-wide gate superseded by creator directive. Next slices (user-queued): multi-camera webcam selector in the App Settings dialog (gear), static (+) catalog rows (Background, YouTubeEvent, quoted labels) with reason-greying.
- TASK 37 — queued (2026-09-20): split the layout data into a
defaultset (the established DB) and acurrentset carrying the build-id; a savedcurrentis honored only by the same build-id, otherwise defaults load — enables one-click revert to defaults too. Capture needed work OUT of current scope here; do not bolt it onto an in-flight change.
YouTube Live API research facts
See TASKS/research-youtube-api.md — authoritative facts for v3 build.
Out of product — permanently
These were explicitly ruled out:
- D3D11 swap compositor (superseded by software compositor; TASK 3 item 16)
- Background removal (ONNX/DirectML; TASK 3 item 19)
- OBS-style source expansion (game capture, browser source, media playlist, VLC, color-key, MIDI — the minimal source set is deliberate; creators who need more have graduated to OBS)
- Multi-layout (auto-save, single layout; multi-layout = OBS territory)
- Cross-process stream resume (API makes it impossible; creator ruling 2026-09-01)