c11788574e
List_PreviewMouseMove reorders StagedScene.Elements via RemoveAt/Insert, bypassing SceneGraph's mutation surface, but never scheduled a save — the new z-order was lost on restart. The drop now sets _dragReordered and EndListDrag funnels it through MainViewModel.OnSceneElementsReordered() (InvalidateBake + ScheduleSave, same background-save path as every other mutation). Integration test (RealApp + temp DB) reproduces the exact code-behind mutation and asserts the debounced save lands the new Source SortOrder. Derivation reference: standard WPF ItemsControl drag-reorder pattern (OBS layering semantics: bottom-most layer = index 0).