Files
LlamaCasty/Services/VideoFrame.cs
T

44 lines
2.1 KiB
C#

namespace ytLive.Services;
/// <summary>
/// A normalized CPU frame (32bpp BGRA, tightly packed). The capture path hands
/// these to the UI thread, which copies them into the shared WriteableBitmap.
/// Deliberately the only pixel type the rest of the app knows about — every
/// future capture source (screen, background-removed webcam) feeds the same seam.
/// </summary>
public sealed class VideoFrame
{
public int Width { get; }
public int Height { get; }
public byte[] BgraPixels { get; }
public int Stride => Width * 4;
/// <summary>Producer frame epoch — a monotonically increasing number stamped by
/// sources that RECYCLE their pixel buffers (the screen-capture ring, take-11 spike
/// fix). Consumers that key caches on buffer identity (the compositor's paste cache)
/// MUST include it, or a recycled array false-hits with stale content. Producers
/// that hand out fresh arrays per frame leave it 0 — identity alone is then enough.</summary>
public long Epoch { get; init; }
/// <summary>Producer contract: every alpha byte in <see cref="BgraPixels"/> is 255
/// (DWM capture surfaces and MediaCapture video carry no alpha — the OS fills 255).
/// Lets the compositor take a straight-copy fast path for a full-canvas opaque
/// layer instead of 2M per-pixel blends. NEVER set it for paths whose pixels can
/// be transparent (static art, web overlays, chat, the social-bar strip).</summary>
public bool IsOpaque { get; init; }
/// <summary>WebSource crop metadata: the alpha bounding box of the widget content
/// within the full canvas (X/Y/W/H in pixels). When set, the compositor uses these
/// bounds for Fill-style scaling (stretch to cover, no aspect preservation) instead of
/// UniformToFill. The transparent margins of the full canvas are preserved so they
/// reveal layers beneath — the crop defines the actual content region.</summary>
public (int X, int Y, int W, int H)? CropBounds { get; init; }
public VideoFrame(int width, int height, byte[] bgraPixels)
{
Width = width;
Height = height;
BgraPixels = bgraPixels;
}
}