Files
LlamaCasty/Controls
gramps 6271bf34c9 TASK 60: the border-colour drop-down names every colour
The creator: "under Live->Layers->webcam->Properties->border color: in the drop
down box, the #hex values are good, but add a corresponding color name/label next
to the value."

Each row now reads "#e94560  Crimson" - the hex stays exactly as it was, the
colour's name goes next to it (dimmed #a0a0b0 so the hex reads first), and the
tooltip becomes "Crimson (#e94560)".

The 14 colours were a hard-coded string[] inside the click handler - a list of
bare strings cannot carry a name, and a list hidden in UI code cannot be asserted
on. They now live in Models/BorderColorPalette.cs: NamedColor(Hex, Name) +
BorderColorPalette.All (the single source of truth) + NameOf(hex), which answers
case-insensitively and falls back to the hex for a colour outside the palette.
The picker builds its menu from the catalogue and no longer knows any colour by
heart.

The names are chosen not to collide - the palette has two greens, two blues and
two warm colours: #00FF00 is Lime and #22c55e Emerald, #0000FF is Blue and
#3b82f6 Azure, #FF8800 is Orange and #f59e0b Amber.

Guard: ytLive.Tests/BorderColorPaletteTests.cs - every entry valid + named, no
hex or name repeated, the 14 legacy colours all still offered, NameOf answers,
and the old list is gone from the handler. 433/433 green, 0 warnings.
2026-10-21 20:03:19 -07:00
..
Scene strip tile artwork + on-air indicator (creator ruling 2026-10-10). Top-bar tiles now carry their own art: each canonical scene's tile is a per-scene CRT-styled image stored in the internal DB (Scene.ThumbnailAssetId - additive migration, seeded at heal from the creator's five Downloads JPGs via SceneThumbnailSeedPaths), and the preview pane keeps rendering the scene's ORIGINAL background - never the tiles. One shared on-air image (Gemini 4zajyl...jpg) replaces the staged scene's tile and follows the scene swap ('the on-air screen jumps around the top bar as the user swaps scenes'): stored as an Asset BLOB tracked by the OnAirImageAssetId Setting (EnsureOnAirImage, same contract as the alert clip) with MainViewModel.OnAirSeedPath override; RefreshSnapshotsAsync shows it for the staged scene, otherwise thumbnail-or-background art, and a staged Live with no on-air art still falls back to the green placeholder (minis never render live captures). Removed the 6px #22c55e rectangle in PreviewPane's backdrop ('green outline around the preview screen' that surfaced when a scene had no background) - the outer PreviewGlow red border is the real live signal. Doubled the scene-tile labels (FontSize 10 -> 20). Fixed a real bug this surfaced: Save()'s Asset pruner only kept Source/alert-clip rows, so the first save would have DELETED the seeded tile + on-air assets - the keep-set now includes Scene.ThumbnailAssetId and the OnAirImageAssetId Setting. New Settings/Load/Save migrations + SceneThumbnailTests (4 tests: seeded tile in strip, preview keeps original bg, Live-staged tile, no-seed fallback, on-air swap + persistence). 427 pass, 0 build warnings. (Unit: strip tiles + on-air)
2026-10-10 13:27:26 -07:00