Files
LlamaCasty/.gitignore
T
gramps 789272142d fix(build): the wordmark number counts commits again, not compiles
GenerateBuildStamp read BuildCounter.txt, added 1 and wrote it back on every CoreCompile, so
the number tracked BUILDS: a day of iteration reached #1122 against 563 commits. It now uses
git rev-list count of HEAD, which is what the comment always claimed (and why the file existed
in .gitignore). No counter file, no drift; a missing git still falls back to the start.

Also moves the MIC and lip-sync volume bars up one line: both were pinned to the floor of their
bay by a star row plus VerticalAlignment=Bottom. They now sit directly under their headers,
with the auto rows sized to content.
2026-11-01 13:56:17 -08:00

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bin/
obj/
Helpers/OAuthCredentials.cs
# Bundled FFmpeg (135 MB of DLLs). Fetched once by scripts/fetch-ffmpeg.sh, which pins
# the URL + SHA-256; the build then copies it to the output. Never committed — see the
# script header for why the hash, not the binaries, is the audit trail.
*.user
*.suo
.vs/
*.DotSettings.user
# Build artifacts — the MSIX + its staging tree are produced by scripts/package-msix.sh,
# never committed (the package embeds the published app and the bundled ffmpeg).
artifacts/
# Confidential business files (gitignored, not committed)
MONETIZATION.md
MARCOM.md
CREDENTIALS.md
.aider*
ffmpeg/
BuildCounter.txt # unused since 2026-11-01 (the build stamp is the git commit count)
# Steamworks runtime (steam_api64.dll, 312 KB) — extracted from the SDK zip, never committed;
# scripts/steam-sdk.sh documents which file and why. Same rule as ffmpeg/: the pin is the audit trail.
steam/