Files
LlamaCasty/MainWindow.xaml.cs
T
gramps b92569a8c7 feat(topbar): Output:, no chevron, and Esc returns
Creator ruling 2026-11-12, the parts that were unambiguous:

- The back chevron is gone from the left of the output line.
- "Output" gains a colon and takes the same 11 px muted style as "One output at a time".
- "press <esc> to return" sits centred under the switch pair.
- Esc actually returns from the Output world (MainWindow_PreviewKeyDown -> EnterBuildWorldCommand).
  Without this the bar would have lost its only route back, since the chevron was that route.

UiShellTests guards all four: the colon, the hint, the absence of the chevron tooltip, and the muted
style class of both labels.

680 pass, 0 warnings. The switches' post-click behaviour is still awaiting the creator's mock
description, so this commit deliberately leaves the pill pair alone.

Scope justification: Assets/starting-background.jpg is outside this unit — the creator's replacement art,
still awaiting their visual check.
2026-11-12 16:14:48 -08:00

234 lines
9.5 KiB
C#

using System;
using System.ComponentModel;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
using ytLive.Helpers;
using ytLive.ViewModels;
namespace ytLive;
public partial class MainWindow : Window
{
private readonly MainViewModel _viewModel;
private Controls.TopBar _topBar = null!;
private Controls.PreviewPane _previewPane = null!;
private Controls.LeftPanel _leftPanel = null!;
public MainWindow()
{
AppLog.Write("MainWindow ctor: before InitializeComponent");
InitializeComponent();
SizeChanged += (_, e) => Helpers.AppLog.Write($"WIDTHS window={e.NewSize.Width:F0} "
+ $"layers={LeftPanel.ActualWidth:F0} strip={SceneStrip.ActualWidth:F0} preview={PreviewPane.ActualWidth:F0}");
AppLog.Write("MainWindow ctor: after InitializeComponent");
_viewModel = (MainViewModel)DataContext;
_viewModel.PropertyChanged += OnViewModelPropertyChanged;
// Don't steal focus from an exclusive-fullscreen game the creator is already
// playing (e.g. while starting a gameplay stream): activating our window would
// drop that game to the taskbar and make the desktop look "locked".
ShowActivated = !_viewModel.FullscreenGameRunningNow;
_topBar = (Controls.TopBar)FindName("TopBar")!;
_previewPane = (Controls.PreviewPane)FindName("PreviewPane")!;
_leftPanel = (Controls.LeftPanel)FindName("LeftPanel")!;
UpdateTaskbarOverlay();
UpdateSelectionOverlay();
_topBar.RefreshAvatar();
RestoreWindowGeometry();
AppLog.Write("MainWindow ctor: end");
}
private void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
AppLog.Write("MainWindow loaded");
// Web sources need the window HWND as the composition controller's parent,
// which does not exist in the ctor — InitWebView2 runs here (Loaded), after
// SourceInitialized. Nothing renders from web frames before this.
_viewModel.InitWebView2();
}
// ─── Window geometry (launch position/size) ───
// Launch POSITION is derived, never restored: upper-left of the work area plus
// padding (creator ruling 2026-10-04). The old restore clamped the saved position
// to [work.Left - width + 120, work.Right - 120] horizontally and
// [work.Top, work.Bottom - 80] vertically — ranges wide enough to leave the window
// almost entirely off-screen, which is what the creator was seeing ("below the
// fold"). Size and maximized state are still persisted. Placement math is pure and
// tested (WindowPlacementTests); changing it back to restore position is reverting
// this block only, since the saved values are still written.
/// <summary>Launch inset from the work-area corner, in device-independent units —
/// so it scales with DPI rather than being a fixed physical pixel count.</summary>
internal const double LaunchPadding = 75;
/// <summary>Upper-left of <paramref name="workArea"/> plus padding, clamped so the
/// window is never pushed off-screen. The clamp is the point: a window that fits
/// stays wholly visible, and one too big to fit falls back to the work-area origin
/// rather than hanging off an edge.</summary>
internal static Point TopLeftPlacement(Rect workArea, double width, double height, double padding)
{
var left = workArea.Left + padding;
var top = workArea.Top + padding;
if (width <= workArea.Width) left = Math.Min(left, workArea.Right - width);
else left = workArea.Left;
if (height <= workArea.Height) top = Math.Min(top, workArea.Bottom - height);
else top = workArea.Top;
return new Point(left, top);
}
private void RestoreWindowGeometry()
{
try
{
var work = SystemParameters.WorkArea;
var saved = _viewModel.RestoreWindowState();
// No saved state: keep the XAML-declared size rather than collapsing to Min*.
var width = Math.Clamp(saved?.Width ?? Width, MinWidth, work.Width);
var height = Math.Clamp(saved?.Height ?? Height, MinHeight, work.Height);
Width = width;
Height = height;
var place = TopLeftPlacement(work, width, height, LaunchPadding);
Left = place.X;
Top = place.Y;
if (saved?.State == "Maximized") WindowState = WindowState.Maximized;
}
catch (Exception ex)
{
AppLog.Write($"Window geometry restore failed: {ex.Message}");
}
}
private void SaveWindowGeometry()
{
try
{
var bounds = RestoreBounds;
var state = WindowState == WindowState.Maximized ? "Maximized" : "Normal";
_viewModel.PersistWindowState(bounds.Left, bounds.Top, bounds.Width, bounds.Height, state);
}
catch (Exception ex)
{
AppLog.Write($"Window geometry save failed: {ex.Message}");
}
}
private ytLive.Services.GlobalHotkeyManager? _hotkeys;
protected override void OnSourceInitialized(EventArgs e)
{
base.OnSourceInitialized(e);
_hotkeys = new ytLive.Services.GlobalHotkeyManager();
_hotkeys.Activated += id => _viewModel.HandleHotkey(id);
_hotkeys.Attach(this, _viewModel.CurrentHotkeyBindings);
_viewModel.HotkeyBindingsChanged = bindings => _hotkeys.Reattach(this, bindings);
}
private void Window_ContextMenuOpening(object sender, ContextMenuEventArgs e)
{
if (!_viewModel.IsEditMode)
e.Handled = true;
}
private void OnViewModelPropertyChanged(object? sender, PropertyChangedEventArgs e)
{
if (e.PropertyName == nameof(MainViewModel.IsLive))
UpdateTaskbarOverlay();
else if (e.PropertyName == nameof(MainViewModel.SelectedElement))
UpdateSelectionOverlay();
else if (e.PropertyName == nameof(MainViewModel.AccountAvatarUrl)
|| e.PropertyName == nameof(MainViewModel.IsConnected))
_topBar.RefreshAvatar();
}
private void MainWindow_Closing(object? sender, CancelEventArgs e)
{
SaveWindowGeometry();
_viewModel.Shutdown();
}
private void MainWindow_Activated(object? sender, EventArgs e)
{
_viewModel.RefreshBackgroundAutoCapture();
}
private void MainWindow_Deactivated(object? sender, EventArgs e)
{
}
/// <summary>
/// Ctrl released/late-pressed while the magnifier is open → the box closes (creator ruling
/// 2026-11-01). This is the "let go and it's gone" half of the zoom gesture; it also means one
/// hand can dismiss without reaching for the mouse. Creating the box still takes Ctrl+right
/// (edit) or a left click (preview), so holding Ctrl to *make* it never cancels it: the key is
/// already down before the box exists.
/// </summary>
private void MainWindow_PreviewKeyDown(object sender, System.Windows.Input.KeyEventArgs e)
{
// ⛔ e.IsRepeat matters: Windows auto-repeats a held modifier. Creation holds Ctrl (the
// chord is Ctrl+right-click), so without this guard the repeat tick ~500 ms later saw an
// open box and closed it — the box appeared and vanished as it was created.
if (e.IsRepeat) return;
if (e.Key is System.Windows.Input.Key.LeftCtrl or System.Windows.Input.Key.RightCtrl
&& _viewModel.IsZoomActive)
{
_viewModel.DismissZoomIfActive();
}
// Esc leaves a sub-menu (creator ruling 2026-11-12): the Output world is a sub-menu, and its
// back chevron is gone in favour of this. The bar says so under the switches.
if (e.Key == System.Windows.Input.Key.Escape && _viewModel.IsOutputWorld)
{
_viewModel.EnterBuildWorldCommand.Execute(null);
e.Handled = true;
}
}
private void UpdateTaskbarOverlay()
{
TaskbarInfo.Overlay = _viewModel.IsLive
? (ImageSource)FindResource("LiveOverlay")
: null;
}
private void Window_PreviewMouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
if (e.OriginalSource is not DependencyObject original) return;
var form = _viewModel.BroadcastForm;
var ypp = _viewModel.Ypp;
var test = _viewModel.TestSession;
if (!_previewPane.IsClickInsideDrawer(original))
{
if (form.IsDrawerOpen) form.CloseDrawerCommand.Execute(null);
if (ypp.IsDrawerOpen) ypp.CloseDrawerCommand.Execute(null);
if (test.IsDrawerOpen) test.CloseDrawerCommand.Execute(null);
// The Settings (gear) and Socials drawers live in the same host but were left out of this
// guard, so clicking anywhere else left them open (reported 2026-11-05).
_viewModel.CloseSettingsDrawerIfOpen();
_viewModel.CloseSocialsDrawer();
}
if (_previewPane.IsClickInsidePreview(original)) return;
if (_leftPanel.IsClickInside(original)) return;
_viewModel.SelectedElement = null;
}
private void UpdateSelectionOverlay()
{
if (!_viewModel.IsEditMode)
{
_previewPane.UpdateSelectionOverlay(false);
return;
}
var selected = _viewModel.SelectedElement is { } s && Controls.PreviewPane.IsDraggableElement(s);
_previewPane.UpdateSelectionOverlay(selected);
_leftPanel.OnSelectionChanged(_viewModel);
}
}