ty-1723/1726 device takes showed accelerated playback + audio tail cut-off:
a render overrun (~35ms vs the 16.6ms slot) SKIPPED the missed slots (slice 10's
freshness choice), so a 60fps-authoring pump wrote one frame per 35ms into a
60fps container — 1723: 697 frames/11.62s vs 11.84s audio; 1726: 163/2.72s vs
2.93s, video ending 0.21-0.24s early.
OBS never leaves a wall-time hole: the video thread emits one frame per tick and
a lagging producer DUPLICATES the newest frame ("lagged frames due to rendering
lag/stalls" — obs-output.c; "If the video frame queue is full, it will duplicate
the last frame" — docs.obsproject.com/backend-design). The pump's submit is now a
bounded catch-up over the missed slots (while now >= nextTick), fresh on the first,
repeated after — duration == wall, judder not fast-forward. Safe because Channel.
TryWrite never blocks (the take-9 smear was the blocking pipe-write; each emit is
nanoseconds). Burned frame index moved inside the loop: every emitted slot carries
its own +1 (also fixes the old unconditional pre-gate bump that gapped the judge
sequence on non-submitting fast-render iterations).
Good Dog test: Pump_Overrun_Renders_EmitsEverySlot_NotSkipped (60fps, 35ms render
cost, asserts >=0.65 of the wall slots emitted). 294/294 green, 0 warnings.
No push — web/A/V work is commit-local until greenlight.
5.5 KiB
HANDOFF — 2026-09-14 (composition capture DEVICE-VERIFIED ✓; slice-15 pacing fix committed locally — A/V re-measure next)
Branch / Commit State
main HEAD = slice-15 commit (FramePump duplicate-on-lag pacing — committed LOCALLY, NOT
pushed; web/A/V work stays commit-local until greenlight). Before it: c01206f (composition
capture redesign, also local/unpushed), before that b22d08e (signed audio-sync, pushed).
Working tree clean.
⚠️ Branding (2026-09-14, creator-corrected): product = llamacasty, internals = ytLive
The product is llamacasty; repo path, csproj AssemblyName/RootNamespace, DB/log paths
(%APPDATA%\ytLlive\...), and most code names are the legacy ytLive/ytLlive. User-facing
language says "llamacasty"; code/assembly/repo names stay ytLive. See ai.md → Brand.
✅ DEVICE-VERIFIED — composition capture looks good; then the A/V defect surfaced
The creator ran real takes off the c01206f build and reports the video looks very good — the
Windows.Graphics.Capture web path is confirmed on device (open item closed). BUT the same takes
showed the A/V defect we have seen before: both desktop and webcam playback are accelerated, the
audio "gets speedier", then cuts off at the end.
🔬 Sliced and measured (evidence)
With the A/V recipe (MyMistakes.md → "Measuring audio-video A/V sync" + /tmp/opencode/avsync.py):
ty-20260914-1723-0000-2.mp4: 697 video frames @60fps = 11.62s vs audio 11.84s.ty-20260914-1726-0000-2.mp4(clap take): 163 frames = 2.72s vs 2.93s audio. Video ends 0.21–0.24s before audio → the cut-off. Clap: audio env peak 1.655s vs video motion 0.75–1.03s; cross-correlation lag +0.667s (audio late).startup.log:FramePump stall: iteration 33-46ms (> 2× the 17ms interval): worst render 33ms … dropped 0.
Root cause (slice 15): slice 10's freshness choice skipped the overrun's missed slots — one
fresh frame per ~35ms stall authored into a 60fps container = accelerated playback. OBS's
answer is duplicate-on-lag (libobs/video-io.c, docs.obsproject.com/backend-design): fill each
missed slot by repeating the newest frame — duration == wall, judder never fast-forward.
🔬 Committed locally — slice 15: one frame per deadline slot (duplicate-on-lag)
What: Services/Encoder/FramePump.cs submit is now a bounded catch-up —
while (now >= nextTick) { submit latest composite; nextTick += intervalTicks; } clamped to a
deadlineNow captured once per iteration. First missed slot gets the fresh composite, the rest get
repeats of it (OBS duplication) — recording duration == wall time under any render load, no
acceleration, no audio tail cut. The burned _outputIndex moved inside the submit loop (every
emitted slot gets its own +1; also fixes the old unconditional bump that gapped the judge sequence
on non-submitting fast-render iterations).
Good Dog test: ytLive.Tests/FramePumpTests.cs → Pump_Overrun_Renders_EmitsEverySlot_NotSkipped
(60fps, 35ms render cost, asserts ≥0.65 of the wall slots emitted — the old skip-pump wrote ~1/35ms).
294/294 green, app build 0 warnings. Files: Services/Encoder/FramePump.cs,
ytLive.Tests/FramePumpTests.cs. Docs in same commit: ai.md Slice 15, MyMistakes (supersedes the
slice-10 "no burst re-write" clause + latest numbers), this HANDOFF.
⚠️ Open items (before PUSHABLE)
- Device re-verify: a take on the slice-15 build must play at REAL time (no acceleration, no cut-off audio tail). Confirm via ffprobe: video stream duration ≈ audio ≈ container.
- Re-measure the true A/V offset with a clap take now that video pacing is honest
(
/tmp/opencode/avsync.py). The +0.6s reading on 1726 was confounded by the 1.1x acceleration. If a real residual remains after the pacing fix, the backlog is the AUDIO pipeline (mixer ring / advance), not video. - No push yet — commit-locally-until-greenlight for web/A/V work.
Open threads (carried)
- Audio-silence verification — fixed (
724af14); creator heard real audio. - Webcam MJPG missing / ~10–14Hz, layer SortOrder, truncation-with-dynamic-scenes — queued.
- Sync control user-doc tutorial — REQUIRED before 1.0 (creator directive; TASK 22).
- Signed A/V sync: verify the negative (advance) direction on device.
Landmines
- testhost shares startup.log — filter by time.
cmd.exe /c "taskkill /F /IM ytLive.exe"(WSL double-slashes mangle) before rebuilds — a live app process locksytLive.exeand the apphost copy fails (MSB3021, seen today).- Build/tests: Windows dotnet host (
/mnt/c/Program Files/dotnet/dotnet.exe). 0 warnings — only./scripts/verify.sh "<files>"'s clean build counts. BuildingytLive.csprojalone does NOT rebuildytLive.Tests.dll— run the Tests csproj beforevstest. - ffmpeg/ffprobe:
/mnt/c/Program Files/Krita (x64)/bin/with Windows paths. MyMistakes.mdhas the A/V sync measurement recipe, the deadline-pacing lessons (item 1 + slice 15), and the CoreMessaging DQ recipe — grep before re-deriving.- sqlite3 at
/home/gramps/android-sdk/platform-tools/sqlite3for/mnt/c/Users/gramp/AppData/Roaming/ytLlive/ytLlive.db.
Next step
Have the creator record a clap take on the slice-15 build → ffprobe durations (video == audio ==
wall) + /tmp/opencode/avsync.py for the honest offset. If durations match, the acceleration
defect is closed; then decide push with the user, and attack any true audio-latency residual as its
own work unit.