Files
LlamaCasty/Services/MediaVideoSourceManager.cs
T
gramps 77d7208bfa feat(media): add a video file layer that decodes into the scene
TASK 21's picker slice: the decoder, manager, pacing and loop mechanism were
already shipped but nothing ever acquired a session, so a media Source rendered
nothing. Adds "Video File" to the (+) menu (video-filtered OpenFileDialog),
one decode session per distinct path with a HasSession guard, release when the
last scene reference goes, and a post-load reconcile. Loop is a manager-level
per-path answer ("any live reference loops") applied before StartAsync and
updated live via SetLooping. Properties panel shows the file with Change… and
Loop. Volume stays unwired: media audio rides the desktop loopback, TRAX-style.

Reference: OBS's media source (file → decode → composite into the scene) is the
established answer for this feature; the lifecycle shape mirrors this repo's
WebView2/ScreenCapture registration rather than inventing a new one.

Test: ytLive.Tests/MediaSourceAcquisitionTests.cs — add starts one decoder and
frames reach the layer, loop flip reaches the decoder, remove stops it.

Docs: task-21 closed, TASKS row + Day-4 row + stale 3·17 row corrected,
frame-pipeline acquisition note, HANDOFF rewritten. verify.sh green.
2026-11-05 07:17:43 -08:00

292 lines
9.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Threading;
using ytLive.Helpers;
namespace ytLive.Services;
/// <summary>
/// TASK 21: owns media-file decode sessions app-wide, refcounted by file path.
/// One file = at most one decoder, one shared WriteableBitmap; the last release
/// stops and disposes the source. Frames arrive on a worker thread and are
/// coalesced onto the UI dispatcher (at most one pending copy per session, using
/// the latest frame). Mirrors ScreenCaptureManager/CameraManager.
/// </summary>
public sealed class MediaVideoSourceManager : IDisposable
{
private sealed class MediaSession
{
public string Key { get; }
public IMediaFrameSource Source { get; }
public Action<VideoFrame>? FrameHandler;
public int RefCount;
public bool Started;
public WriteableBitmap? PreviewBitmap;
public VideoFrame? LatestFrame;
public bool FramePending;
public MediaSession(string key, IMediaFrameSource source)
{
Key = key;
Source = source;
RefCount = 1;
}
}
private readonly Func<string, IMediaFrameSource?> _sourceFactory;
private readonly Dispatcher? _uiDispatcher;
private readonly Func<string, bool>? _loopProvider;
private readonly Dictionary<string, MediaSession> _sessions = new();
private readonly object _gate = new();
/// <summary>Raised on the UI thread when a media file's shared preview bitmap is first created.</summary>
public event Action<string, WriteableBitmap>? PreviewBitmapChanged;
/// <summary>Raised when a media decoder cannot be created (bad path).</summary>
public event Action<string, string>? MediaFailed;
public MediaVideoSourceManager(
Func<string, IMediaFrameSource?> sourceFactory,
Dispatcher? uiDispatcher = null,
Func<string, bool>? loopProvider = null)
{
_sourceFactory = sourceFactory;
_uiDispatcher = uiDispatcher;
_loopProvider = loopProvider;
}
/// <summary>Increments the refcount for a file, starting the decoder the first time.</summary>
public async Task<bool> AcquireAsync(string key)
{
if (string.IsNullOrWhiteSpace(key)) return false;
MediaSession session;
bool shouldStart;
lock (_gate)
{
if (_sessions.TryGetValue(key, out var existing))
{
existing.RefCount++;
shouldStart = false;
session = existing;
}
else
{
IMediaFrameSource? source;
try
{
source = _sourceFactory(key);
}
catch (Exception ex)
{
AppLog.Write($"MediaSource: creating decoder '{key}' failed: {ex.Message}");
MediaFailed?.Invoke(key, ex.Message);
return false;
}
if (source == null)
{
MediaFailed?.Invoke(key, "No decoder for this file");
return false;
}
session = new MediaSession(key, source);
session.FrameHandler = frame => OnFrameAvailable(session, frame);
session.Source.FrameAvailable += session.FrameHandler;
// Loop intent lives on the Source (per scene), so the caller supplies the
// per-path answer ("any live reference loops"). Applied before Start so a
// zero-length or instantly-EOF file cannot slip past a later assignment.
session.Source.Looping = _loopProvider?.Invoke(key) ?? false;
_sessions[key] = session;
shouldStart = true;
}
}
if (!shouldStart) return session.Started;
try
{
await session.Source.StartAsync();
session.Started = true;
return true;
}
catch (Exception ex)
{
lock (_gate)
_sessions.Remove(key);
session.Source.FrameAvailable -= session.FrameHandler;
AppLog.Write($"MediaSource: failed to start decoder '{key}': {ex.Message}");
MediaFailed?.Invoke(key, ex.Message);
await SafeStopAsync(session.Source);
return false;
}
}
public async Task ReleaseAsync(string key)
{
MediaSession? toStop = null;
lock (_gate)
{
if (!_sessions.TryGetValue(key, out var session)) return;
if (--session.RefCount > 0) return;
_sessions.Remove(key);
toStop = session;
}
if (toStop == null) return;
toStop.Source.FrameAvailable -= toStop.FrameHandler;
await SafeStopAsync(toStop.Source);
toStop.PreviewBitmap = null;
}
/// <summary>Releases a file unconditionally (every ref) — used on layout reloads.</summary>
public async Task ReleaseAllAsync(string key)
{
MediaSession? toStop = null;
lock (_gate)
{
if (!_sessions.TryGetValue(key, out var session)) return;
session.RefCount = 0;
_sessions.Remove(key);
toStop = session;
}
if (toStop == null) return;
toStop.Source.FrameAvailable -= toStop.FrameHandler;
await SafeStopAsync(toStop.Source);
toStop.PreviewBitmap = null;
}
/// <summary>The most recent decoded frame for a file, or null before the first
/// frame (or if the file has no session). The live compositor reads media from here.</summary>
public VideoFrame? GetLatestFrame(string key)
{
lock (_gate)
return _sessions.TryGetValue(key, out var session) ? session.LatestFrame : null;
}
/// <summary>True while a decode session exists for the file — the caller uses this to
/// keep one acquire per path instead of stacking refcounts on every layout pass.</summary>
public bool HasSession(string key)
{
lock (_gate)
return _sessions.ContainsKey(key);
}
/// <summary>The files with a live session, for reconciling a layout load.</summary>
public IReadOnlyList<string> GetActiveKeys()
{
lock (_gate)
return new List<string>(_sessions.Keys);
}
/// <summary>Applies a loop change to a running session (the creator flipped the
/// toggle). No-op when the file has no session.</summary>
public void SetLooping(string key, bool looping)
{
lock (_gate)
{
if (_sessions.TryGetValue(key, out var session))
session.Source.Looping = looping;
}
}
/// <summary>The shared preview bitmap for a file (so a config created after the
/// first frame can adopt the running bitmap), or null.</summary>
public WriteableBitmap? GetPreviewBitmap(string key)
{
lock (_gate)
return _sessions.TryGetValue(key, out var session) ? session.PreviewBitmap : null;
}
public void Dispose()
{
List<MediaSession> sessions;
lock (_gate)
{
sessions = new List<MediaSession>(_sessions.Values);
_sessions.Clear();
}
foreach (var session in sessions)
{
session.Source.FrameAvailable -= session.FrameHandler;
_ = SafeStopAsync(session.Source);
}
}
private static async Task SafeStopAsync(IMediaFrameSource source)
{
try
{
await source.StopAsync();
}
catch (Exception ex)
{
AppLog.Write($"MediaSource: stopping decoder failed: {ex.Message}");
}
}
private bool TryGetActiveSession(MediaSession session)
{
lock (_gate)
return _sessions.TryGetValue(session.Key, out var current) && ReferenceEquals(current, session);
}
private void OnFrameAvailable(MediaSession session, VideoFrame frame)
{
if (!TryGetActiveSession(session)) return;
session.LatestFrame = frame;
if (session.PreviewBitmap == null)
{
if (_uiDispatcher == null) return;
if (_uiDispatcher.CheckAccess())
EnsurePreviewBitmap(session);
else
_uiDispatcher.BeginInvoke(() =>
{
if (TryGetActiveSession(session))
EnsurePreviewBitmap(session);
}, DispatcherPriority.Render);
return;
}
if (_uiDispatcher == null || _uiDispatcher.CheckAccess())
{
CopyFrame(session);
return;
}
if (session.FramePending) return;
session.FramePending = true;
_uiDispatcher.BeginInvoke(() =>
{
session.FramePending = false;
if (TryGetActiveSession(session) && session.PreviewBitmap != null)
CopyFrame(session);
}, DispatcherPriority.Render);
}
private void EnsurePreviewBitmap(MediaSession session)
{
if (session.PreviewBitmap != null || session.LatestFrame == null) return;
var frame = session.LatestFrame;
var bitmap = new WriteableBitmap(frame.Width, frame.Height, 96, 96, PixelFormats.Bgra32, null);
bitmap.WritePixels(new Int32Rect(0, 0, frame.Width, frame.Height), frame.BgraPixels, frame.Stride, 0);
session.PreviewBitmap = bitmap;
PreviewBitmapChanged?.Invoke(session.Key, bitmap);
}
private void CopyFrame(MediaSession session)
{
var bitmap = session.PreviewBitmap;
var frame = session.LatestFrame;
if (bitmap == null || frame == null) return;
if (frame.Width != bitmap.PixelWidth || frame.Height != bitmap.PixelHeight) return;
bitmap.WritePixels(new Int32Rect(0, 0, frame.Width, frame.Height), frame.BgraPixels, frame.Stride, 0);
}
}