During a live session attention sits on the preview, so the master sound bar belongs as close to it as possible — master row first, the four bays below. Collapsed mode is unchanged: 36px is the master strip on its own, so it stays exactly where the eye already is.
61 lines
4.0 KiB
XML
61 lines
4.0 KiB
XML
<UserControl x:Class="ytLive.Controls.AudioDock"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
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<!-- The sound bars. Replaces the empty bottom-bar spacer; collapses to the telemetry strip
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on short windows (AudioDockLayout decides the height, not this file). -->
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<Border x:Name="DockRoot" Background="{StaticResource Brush.SurfaceContainer}"
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BorderBrush="{StaticResource Brush.Outline}" BorderThickness="0,1,0,0">
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<Grid>
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<Grid.RowDefinitions>
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<!-- Master FIRST: during a live session attention is on the preview, so the
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master strip sits against it and the bays hang below (creator, 2026-10-30). -->
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<RowDefinition Height="36"/>
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<RowDefinition Height="*"/>
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</Grid.RowDefinitions>
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<!-- Four bays: MIC | GAME | TRAX | SYNC. Filled in by the bay units. -->
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<Grid x:Name="Bays" Grid.Row="1" Margin="8,4,8,6">
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="*"/>
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<ColumnDefinition Width="*"/>
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<ColumnDefinition Width="*"/>
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<ColumnDefinition Width="*"/>
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</Grid.ColumnDefinitions>
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<Border Grid.Column="0" Background="{StaticResource Brush.SurfaceContainerLow}" CornerRadius="{StaticResource Radius.Sm}" Margin="0,0,4,0" Padding="10,6">
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<StackPanel>
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<TextBlock Text="MIC" FontSize="10" FontWeight="SemiBold" Foreground="{StaticResource Brush.OnSurfaceVariant}"/>
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<TextBlock x:Name="MicBayBody" Text="—" FontSize="11" Foreground="{StaticResource Brush.OnSurfaceDisabled}"/>
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</StackPanel>
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</Border>
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<Border Grid.Column="1" Background="{StaticResource Brush.SurfaceContainerLow}" CornerRadius="{StaticResource Radius.Sm}" Margin="4,0" Padding="10,6">
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<StackPanel>
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<TextBlock Text="GAME / PC" FontSize="10" FontWeight="SemiBold" Foreground="{StaticResource Brush.OnSurfaceVariant}"/>
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<TextBlock x:Name="GameBayBody" Text="—" FontSize="11" Foreground="{StaticResource Brush.OnSurfaceDisabled}"/>
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</StackPanel>
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</Border>
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<Border Grid.Column="2" Background="{StaticResource Brush.SurfaceContainerLow}" CornerRadius="{StaticResource Radius.Sm}" Margin="4,0" Padding="10,6">
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<StackPanel>
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<TextBlock Text="TRAX" FontSize="10" FontWeight="SemiBold" Foreground="{StaticResource Brush.OnSurfaceVariant}"/>
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<TextBlock x:Name="TraxBayBody" Text="—" FontSize="11" Foreground="{StaticResource Brush.OnSurfaceDisabled}"/>
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</StackPanel>
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</Border>
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<Border Grid.Column="3" Background="{StaticResource Brush.SurfaceContainerLow}" CornerRadius="{StaticResource Radius.Sm}" Margin="4,0,0,0" Padding="10,6">
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<StackPanel>
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<TextBlock Text="LIP-SYNC" FontSize="10" FontWeight="SemiBold" Foreground="{StaticResource Brush.OnSurfaceVariant}"/>
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<TextBlock x:Name="SyncBayBody" Text="—" FontSize="11" Foreground="{StaticResource Brush.OnSurfaceDisabled}"/>
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</StackPanel>
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</Border>
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</Grid>
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<!-- Master strip: always visible, even collapsed — it is the telemetry line. -->
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<Border x:Name="MasterStrip" Grid.Row="0" Background="{StaticResource Brush.SurfaceContainerLowest}" Padding="12,0">
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<DockPanel VerticalAlignment="Center">
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<TextBlock DockPanel.Dock="Left" Text="MASTER" FontSize="10" FontWeight="SemiBold"
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Foreground="{StaticResource Brush.OnSurfaceVariant}" VerticalAlignment="Center"/>
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</DockPanel>
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</Border>
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</Grid>
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</Border>
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</UserControl>
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