Temporarily raise the selected preview item and prioritize it in the custom hit test without changing scene order. Refresh integration-test expectations for Brand logo layers and explicit thumbnail assets. WPF references: https://learn.microsoft.com/en-us/dotnet/api/system.windows.controls.panel.zindex?view=windowsdesktop-10.0 https://learn.microsoft.com/en-us/dotnet/desktop/wpf/graphics-multimedia/hit-testing-in-the-visual-layer
377 lines
15 KiB
C#
377 lines
15 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Windows;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using Microsoft.Data.Sqlite;
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using Xunit;
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using ytLive.Helpers;
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using ytLive.Models;
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using ytLive.Services;
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using ytLive.ViewModels;
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namespace ytLive.Tests;
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/// <summary>
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/// Scene strip tile artwork (creator ruling 2026-10-10). A persisted scene tile
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/// is stored as an Asset row; the preview pane keeps rendering each scene's
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/// ORIGINAL background — the tiles never appear as preview backgrounds.
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/// </summary>
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[Collection("RealApp")]
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public sealed class SceneThumbnailTests
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{
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private readonly RealAppHost _app;
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public SceneThumbnailTests(RealAppHost app) => _app = app;
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[Fact]
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public void Strip_Shows_The_Persisted_Tile_And_The_Preview_Keeps_The_Original_Background()
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{
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_app.Run(() =>
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{
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EnvGuard? env = null;
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try
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{
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env = ArrangedDb(out var file);
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env.Apply();
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var tileAssetId = LayoutStore.Instance!.UpsertAsset(File.ReadAllBytes(file.TilePath), 320, 180);
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using (var connection = new SqliteConnection($"Data Source={env.DbPath}"))
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{
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connection.Open();
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using var cmd = connection.CreateCommand();
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cmd.CommandText = "UPDATE Scene SET ThumbnailAssetId = $asset WHERE Name = $scene;";
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cmd.Parameters.AddWithValue("$asset", tileAssetId);
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cmd.Parameters.AddWithValue("$scene", SceneCatalog.Starting);
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Assert.Equal(1, cmd.ExecuteNonQuery());
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}
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var vm = new MainViewModel();
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var starting = SceneByName(vm, SceneCatalog.Starting);
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Assert.False(string.IsNullOrWhiteSpace(starting.ThumbnailAssetId));
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// The strip tile is the seeded file (identity + dims prove it).
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var tile = ImageCache.Get(starting.ThumbnailAssetId);
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Assert.NotNull(tile);
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Assert.Same(tile, starting.Snapshot);
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Assert.Equal(320, starting.Snapshot!.PixelWidth);
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Assert.Equal(180, starting.Snapshot.PixelHeight);
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// The preview pane renders the scene's ORIGINAL background — never
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// the tile artwork.
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var originalBackground = ImageCache.Get(env.BackgroundIds[SceneCatalog.Starting]);
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Assert.NotNull(originalBackground);
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Assert.Same(originalBackground, vm.BackgroundImage);
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Assert.Same(originalBackground, vm.ActiveBackgroundImage);
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Assert.Same(originalBackground, MainViewModel.LoadBackgroundImage(starting));
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Assert.NotSame(tile, vm.BackgroundImage);
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// A scene without its own tile keeps its background art as the strip.
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var ending = SceneByName(vm, SceneCatalog.Ending);
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Assert.Null(ending.ThumbnailAssetId);
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Assert.Same(ImageCache.Get(env.BackgroundIds[SceneCatalog.Ending]), ending.Snapshot);
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// The mapping and the tile asset survive a save + reload (the
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// Save-time Asset prune must keep Scene.ThumbnailAssetId rows), and
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// a second load re-seeds nothing new (UpsertAsset is SHA256-keyed).
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vm.SaveLayoutNow();
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using (var reloaded = new LayoutStore(env.DbPath))
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{
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var reloadedStarting = reloaded.Load().Single(s => s.Name == SceneCatalog.Starting);
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Assert.Equal(starting.ThumbnailAssetId, reloadedStarting.ThumbnailAssetId);
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Assert.NotNull(reloaded.GetAssetBytes(starting.ThumbnailAssetId));
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Assert.Equal(1, CountAssetRows(env.DbPath, starting.ThumbnailAssetId));
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}
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var secondVm = new MainViewModel();
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Assert.Equal(starting.ThumbnailAssetId,
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SceneByName(secondVm, SceneCatalog.Starting).ThumbnailAssetId);
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}
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finally
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{
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env?.Restore();
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env?.Dispose();
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}
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});
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}
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[Fact]
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public void Live_Staged_Mini_Shows_Its_Persisted_Tile_Not_The_Capture_Placeholder()
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{
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_app.Run(() =>
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{
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EnvGuard? env = null;
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try
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{
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env = ArrangedDb(out var file);
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env.Apply();
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var tileAssetId = LayoutStore.Instance!.UpsertAsset(File.ReadAllBytes(file.TilePath), 320, 180);
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using (var connection = new SqliteConnection($"Data Source={env.DbPath}"))
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{
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connection.Open();
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using var cmd = connection.CreateCommand();
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cmd.CommandText = "UPDATE Scene SET ThumbnailAssetId = $asset WHERE Name = $scene;";
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cmd.Parameters.AddWithValue("$asset", tileAssetId);
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cmd.Parameters.AddWithValue("$scene", SceneCatalog.Live);
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Assert.Equal(1, cmd.ExecuteNonQuery());
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}
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var vm = new MainViewModel();
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var live = SceneByName(vm, SceneCatalog.Live);
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Assert.False(string.IsNullOrWhiteSpace(live.ThumbnailAssetId));
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vm.StagedScene = live;
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// Minis never render captures; a seeded Live tile shows instead of
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// the green placeholder, while the preview still shows the background.
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Assert.Same(ImageCache.Get(live.ThumbnailAssetId), live.Snapshot);
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Assert.Same(ImageCache.Get(env.BackgroundIds[SceneCatalog.Live]), vm.BackgroundImage);
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}
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finally
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{
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env?.Restore();
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env?.Dispose();
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}
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});
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}
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[Fact]
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public void Staged_Scene_Tile_Shows_The_On_Air_Art_And_It_Follows_The_Scene_Swap()
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{
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_app.Run(() =>
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{
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EnvGuard? env = null;
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try
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{
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env = ArrangedDb(out var file);
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MainViewModel.OnAirSeedPath = file.OnAirPath;
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env.Apply();
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var vm = new MainViewModel();
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var starting = SceneByName(vm, SceneCatalog.Starting);
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var live = SceneByName(vm, SceneCatalog.Live);
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var onAir = ImageCache.Get(Services.LayoutStore.Instance!.GetOnAirImageId()!);
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Assert.NotNull(onAir);
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// The staged scene's tile (Starting at launch) shows the on-air art.
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Assert.Same(onAir, starting.Snapshot);
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// Unstaged scenes keep their own art, never the on-air image.
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Assert.NotSame(onAir, live.Snapshot);
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// Swapping scenes moves the on-air tile: staging Live swaps it across,
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// and Starting's tile returns to its own background art (no thumbnail).
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vm.StagedScene = live;
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Assert.Same(onAir, live.Snapshot);
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Assert.Same(ImageCache.Get(env.BackgroundIds[SceneCatalog.Starting]), starting.Snapshot);
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// The preview pane still renders the scene's ORIGINAL background —
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// the on-air art never leaks into the preview.
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Assert.Same(ImageCache.Get(env.BackgroundIds[SceneCatalog.Live]), vm.BackgroundImage);
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// Persistence: the on-air asset survives a save + reload (the Save
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// pruner must keep the OnAirImageAssetId setting's row), and a fresh
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// VM re-stamps it from the DB instead of re-importing.
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vm.SaveLayoutNow();
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using (var reloaded = new LayoutStore(env.DbPath))
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{
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var id = reloaded.GetOnAirImageId();
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Assert.NotNull(id);
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Assert.NotNull(reloaded.GetAssetBytes(id));
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}
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var secondVm = new MainViewModel();
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Assert.Same(onAir, SceneByName(secondVm, SceneCatalog.Starting).Snapshot);
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}
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finally
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{
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env?.Restore();
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env?.Dispose();
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}
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});
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}
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[Fact]
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public void No_Seed_File_Means_No_Thumbnail_And_Background_Art_Fallback()
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{
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_app.Run(() =>
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{
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EnvGuard? env = null;
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try
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{
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env = ArrangedDb(out _);
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env.SeedPaths.Clear();
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env.Apply();
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var vm = new MainViewModel();
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foreach (var scene in vm.Scenes)
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{
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Assert.Null(scene.ThumbnailAssetId);
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Assert.Same(ImageCache.Get(env.BackgroundIds[scene.Name]), scene.Snapshot);
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}
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}
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finally
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{
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env?.Restore();
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env?.Dispose();
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}
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});
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}
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// ─── Fixture plumbing ───
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private static Scene SceneByName(MainViewModel vm, string name)
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=> vm.Scenes.Single(s => s.Name == name);
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private static int CountAssetRows(string dbPath, string assetId)
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{
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using var connection = new SqliteConnection($"Data Source={dbPath}");
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connection.Open();
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using var cmd = connection.CreateCommand();
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cmd.CommandText = "SELECT COUNT(*) FROM Asset WHERE Id = $id;";
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cmd.Parameters.AddWithValue("$id", assetId);
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return Convert.ToInt32(cmd.ExecuteScalar());
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}
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/// <summary>Builds a temp DB whose every scene has a REAL background asset row.
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/// One throwaway VM creates the canonical scenes + heals their Backgrounds
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/// (the pack:// default-art stamp silently fails under the test host, so the
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/// contract is tested with an explicit background — the tile must never
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/// replace it). Seed paths start all-missing; the caller picks which scenes
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/// get a tile.</summary>
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private static EnvGuard ArrangedDb(out Files files)
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{
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files = new Files();
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var dbPath = Path.Combine(Path.GetTempPath(), $"ytLive-scenethumb-{Guid.NewGuid():N}.db");
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using (new LayoutStore(dbPath)) { }
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SqliteConnection.ClearAllPools();
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var env = new EnvGuard(dbPath, files);
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try
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{
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env.Apply();
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var builder = new MainViewModel();
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var backgroundIds = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase);
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var i = 0;
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foreach (var scene in builder.Scenes)
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{
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var bg = scene.Elements.OfType<Source>().FirstOrDefault(s => s.IsBackground);
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Assert.NotNull(bg);
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var bytes = files.NewBackgroundBytes(i++);
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var id = LayoutStore.Instance!.UpsertAsset(bytes, 320, 180);
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Assert.NotNull(id);
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bg!.AssetId = id;
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backgroundIds[scene.Name] = id;
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}
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builder.SaveLayoutNow();
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env.BackgroundIds = backgroundIds;
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return env;
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}
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catch
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{
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env.Restore();
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env.Dispose();
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throw;
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}
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}
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private sealed record EnvGuard : IDisposable
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{
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public string DbPath { get; }
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public Files Files { get; }
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public Dictionary<string, string> BackgroundIds { get; set; } = new(StringComparer.OrdinalIgnoreCase);
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public Dictionary<string, string> SeedPaths { get; }
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private readonly Dictionary<string, string> _originalPaths;
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private readonly string _originalOnAirPath;
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public EnvGuard(string dbPath, Files files)
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{
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DbPath = dbPath;
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Files = files;
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_originalPaths = new Dictionary<string, string>(MainViewModel.SceneThumbnailSeedPaths, StringComparer.OrdinalIgnoreCase);
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_originalOnAirPath = MainViewModel.OnAirSeedPath;
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SeedPaths = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase);
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MainViewModel.LayoutPathOverride = dbPath;
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MainViewModel.OnAirSeedPath = MissingPath();
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foreach (var path in _originalPaths)
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SeedPaths[path.Key] = MissingPath();
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}
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/// <summary>Writes the tests' chosen SeedPaths into the live map; any
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/// canonical scene not overridden stays pointing at a missing file.</summary>
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public void Apply()
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{
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MainViewModel.SceneThumbnailSeedPaths.Clear();
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foreach (var (key, value) in SeedPaths)
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MainViewModel.SceneThumbnailSeedPaths[key] = value;
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}
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public void Restore()
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{
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MainViewModel.SceneThumbnailSeedPaths.Clear();
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foreach (var (key, value) in _originalPaths)
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MainViewModel.SceneThumbnailSeedPaths[key] = value;
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MainViewModel.OnAirSeedPath = _originalOnAirPath;
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MainViewModel.LayoutPathOverride = null;
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SqliteConnection.ClearAllPools();
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}
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public void Dispose()
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{
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Files.Dispose();
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try { File.Delete(DbPath); } catch { }
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}
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}
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private sealed class Files : IDisposable
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{
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public string TilePath { get; }
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public string OnAirPath { get; }
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private readonly List<string> _paths = new();
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public Files()
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{
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TilePath = NewImage(320, 180, Brushes.Teal, Brushes.Red);
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OnAirPath = NewImage(320, 180, Brushes.SlateBlue, Brushes.White);
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}
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/// <summary>Distinct per-scene solid-color "original background".</summary>
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public byte[] NewBackgroundBytes(int index)
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{
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var colors = new[] { Brushes.ForestGreen, Brushes.OrangeRed, Brushes.DodgerBlue, Brushes.DarkOrchid, Brushes.SaddleBrown };
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var path = NewImage(320, 180, colors[index % colors.Length], Brushes.Black);
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return File.ReadAllBytes(path);
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}
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private string NewImage(int w, int h, Brush fill, Brush accent)
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{
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var path = Path.Combine(Path.GetTempPath(), $"ytLive-scenethumb-img-{Guid.NewGuid():N}.png");
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var dv = new DrawingVisual();
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using (var dc = dv.RenderOpen())
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{
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dc.DrawRectangle(fill, null, new Rect(0, 0, w, h));
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dc.DrawRectangle(accent, null, new Rect(24, 24, 64, 64));
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}
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var rtb = new RenderTargetBitmap(w, h, 96, 96, PixelFormats.Pbgra32);
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rtb.Render(dv);
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var encoder = new PngBitmapEncoder();
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encoder.Frames.Add(BitmapFrame.Create(rtb));
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using var fs = File.OpenWrite(path);
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encoder.Save(fs);
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_paths.Add(path);
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return path;
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}
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public void Dispose()
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{
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foreach (var path in _paths)
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try { File.Delete(path); } catch { }
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}
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}
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private static string MissingPath()
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=> Path.Combine(Path.GetTempPath(), $"ytLive-no-such-{Guid.NewGuid():N}.png");
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}
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