Creator ruling 2026-09-27. Criteria, verbatim: "zero headaches, minimal maintenance (for me) while still providing accountability and a reasonably easy upgrade flow." Route A is the only combination where all four are solved by handing the work to Microsoft rather than to a certificate vendor: $0/yr, no certificate, no HSM, no annual renewal, no SmartScreen ramp — plus Store auto-update, Store-side payments/entitlements/refunds/support, and Microsoft review as the accountability layer. The rejected options and their reasons stay in research-store-certification.md §3 so a later session reads the ruling instead of re-deriving it. What this deletes: - The entire licensing backend. PolarLicenseService, PolarLicense, MainViewModel.License.cs (PremiumUrl, customer portal, the OfflineGracePeriod = 14 days subscription-era artifact, renewal/lapse copy) and the wrong "Polar unlocks alerts" string all become dead code. IsPremium is derived from the Store entitlement instead of an HTTP call, which also removes the whole "network flaky -> app thinks I'm expired" bug class. - Velopack, the update URL, and the self-hosted droplet — the Store updates. - Distribution.md's premise: Polar as the distribution backbone, Polar file hosting, and code signing as our problem. The IP-protection sections (1, 5, 6, 7) still stand and the build-posture ceiling is unchanged. What does NOT change: the entitlement. Free gets everything; the branding flash stays the only paid delta. Store IAP changes how IsPremium is obtained, never what it gates. Still open, deliberately: the price. The Store revenue share is unverified (do not assume a percentage), and MONETIZATION.md's $29 -> $49 one-time decision is re-opened against a fresh instinct toward ~$99/yr. No price encoded yet. The first code unit is unchanged: bundle ffmpeg (TASK 48 item 1). That clears the one hard certification gate and fixes a real user-facing 404. MARCOM.md and MONETIZATION.md were edited too but are gitignored by design, so those changes stayed local.
ytLlive
A creator-proof live-streaming and recording app for YouTube — native Windows (C# / WPF / .NET 8).
Screenshot
Design Principle
This software is so intuitive that even the most right-brained person can easily intuit and use it.
Every feature is measured against this. One-click go-live, sane YouTube defaults, visual scene building, and no dead ends — every action has a visible outcome.
Why ytLlive
OBS treats YouTube as an afterthought; SLOBS is Twitch-first with YouTube bolted on. ytLlive is designed and dedicated to YouTube livestreaming and recording, and to YouTube's specific quirks.
Account Assumption
ytLlive assumes you already have a YouTube creator account — connecting uses "Sign in with Google" to link that existing account. ytLlive does not create accounts. If you don't have a YouTube channel yet, set one up on YouTube first, then connect it here.
Audio Assumption
ytLlive uses your default microphone and desktop/game output — it never hunts for a device or contends for one. It assumes your audio is already configured and working (default input and output set, not hijacked by another app). Audio issues are a Windows/device matter outside ytLlive's scope: we don't debug, detect, or try to fix them. If it doesn't sound right, fix the system's audio settings first — it's on the OS, not on us.
Run
dotnet build # Windows only — WPF
dotnet run
Version Roadmap
v1 is the finished product (creator ruling, 2026-09-01 — there are no v1.x releases).
Everything still queueing lands in v1; anything not on the feature list is on the closed
"Out of product — permanently" list in TASKS.md — read that page before asking for a feature.
What v1 ships: the five-scene director's control surface, webcam + screen capture, media + web + text sources, chat on-stream, the social bar, mic/desktop audio with auto-duck and TRAX, local recording, variable quality tiers with auto step-down, one-click go-live + scheduling, stream resilience (auto-reconnect inside YouTube's grace, one-click back on air), built-in monetization awareness (reward capture, session reports, YPP journey tracker), Alerts — all free and ungated; the one-time license only removes the branding flash.
Structure
| Path | Role |
|---|---|
Models/ |
Scene, Source, WebcamSceneConfig, SceneElement, SceneCatalog, QualityOption, StreamConfig/Health, chat, Socials, BroadcastMetadata, Music, MicStatus |
ViewModels/ |
MainViewModel (partial classes per area) + dialogs: GoLive, CameraPicker, MicPicker, HotkeyConfig, Socials, LiveBroadcastForm |
Services/ |
YouTube (OAuth, streams/broadcasts, chat polling), LayoutStore (SQLite), capture (camera/screen-capture/media-file via FFmpeg), SceneCompositor + FramePump, FFmpeg encoder + RTMP, audio pipeline (WASAPI loopback + mic, mixer, filters, ducker, limiter, TRAX), SocialValidator, notifications, hotkeys, SceneGraph, ChatOverlayLayer |
Helpers/ |
ViewModelBase, RelayCommand, ImageCache, AppLog, TokenStore (DPAPI), OAuthCredentials, converters |
Themes/ |
Controls.xaml — the dark-theme control styles, merged once in App.xaml |
MainWindow.xaml |
Dark-theme control surface: thumbnails + central preview, two-state left panel (layers/properties ↔ live chat), top bar, footer |
Distribution.md |
GA-time plan: signing, installer, EULA, hardening — executed as TASK 36 |
Docs (memory map)
schema.md defines the conventions; ai.md is the AI/session guide;
TASKS.md is the task queue. Each code directory carries an index.md.

