The creator's ruling on the webcam's properties: a "Shape" title above the
Mirror/Rect row; the drag hint indented under that row "to show parentage";
the same for Geometry, Border Color, Border Thickness; Remove and Blur indented
under Background; Strength indented under Blur.
One rule covers it: a title owns its content and the content is indented one
level (10px) under it - two levels where a title is itself nested (Strength
under Blur under Background). The titles are SemiBold 11px #a0a0b0 like the
ones already there.
The shape also stops being a toggle button that shows the NEXT action ("Round"
when the camera was a rectangle) and becomes a CHOICE: two segment options,
Rect | Circle, with Rect selected by default - which is what the creator asked
for ("Rect should be selected as a default if none exists"). The old
ShapeButtonText is gone.
The mutual exclusion lives in the MODEL: IsRectShape/IsRoundShape on
SceneElement, each setter flipping the shape through ToggleClipShape() (so the
pre-round rect is still stored/restored) and always re-raising, so a refused
write - the vertical Chat layout is rect-only (TASK 57) - makes the UI snap
back instead of sticking. Deliberately NOT a WPF RadioButton group: a group
unchecks its siblings by setting IsChecked in code, which makes WPF drop the
binding (stackoverflow 7376373; the same trap measured in 50980687/57275046).
The Circle option stays hidden where CanToggleClipShape is false, so the circle
is still not offered in the vertical Chat layout.
Guard: ytLive.Tests/PropertiesHierarchyTests.cs - the model half (Rect by
default, pick circle, pick rect, the locked Chat layout refuses the circle) and
the panel half (the Shape title owns both options, the circle is the gated one,
the hint is indented and follows the row, every titled block's content is at
10px, Strength at 20px). 432/432 green, 0 warnings.
253 lines
19 KiB
Markdown
253 lines
19 KiB
Markdown
# HANDOFF — 2026-10-21 (vv webcam Units 1+2 shipped; the previous HA-lights session's state below)
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## At a glance
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- **Branch** main, tracking `origin/main`. **origin/main = `3a77662` = HEAD — up to date, nothing
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waiting.** The vv feature (Units 1+2) was **pushed at the feature close** (2026-10-21 — the
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creator approved the Unit 1 push after testing it, and the completed feature is a milestone).
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Push only at sub-milestones/milestones, at the creator's word.
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- **The push path changed:** `origin` is now
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`https://llgit.llamachile.tube/gramps/LlamaCasty.git` (HTTPS + the credential helper
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`/home/gramps/bin/gitea-credential`, which reads the password from the gitignored
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`CREDENTIALS.md`; plain `git push` works). The old SSH remote was broken twice over: the repo
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was **renamed `gramps/ytLlive` → `gramps/LlamaCasty`**, and `llgit:2214` refuses the publickey
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of this machine's key even though it IS registered (account key id 6 "Corsair VSC"). Ask the
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Gitea REST API, don't do key archaeology — recipe in `MyMistakes.md` → 2026-10-21.
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- **This session shipped vv webcam Units 1+2** (the vertical 9:16 tier keeps its OWN camera placement
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per scene; 16:9 restores the desktop layout exactly; the Chat scene in vv is rect-only and can be
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enlarged to fill a whole 607×540 area). Code + memory in ONE commit each; the ONE Good Dog tests
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are `ytLive.Tests/VerticalWebcamLayoutTests.cs` (Unit 1) and
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`ytLive.Tests/VerticalChatCameraLayoutTests.cs` (Unit 2). **Only the creator's hands-on check is
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left** — see the vv section.
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- **TASK 58 — the properties panel now wears the theme** (shipped 2026-10-21). The creator's
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"why is the drop-down not in the same style as the others?" was a real defect: those drop-downs
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(and every check box, and every properties field) had been hand-painted with a `Background`/
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`Foreground` instead of a style, so WPF drew the **light system template** on top of the dark
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panel. Now: `ComboBox` → `YtComboBox`, `CheckBox` → `YtCheckBox` (new), properties fields →
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`YtTextBoxCompact` (new, BasedOn `YtTextBox`). Guard:
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`ytLive.Tests/PropertiesStyleTests.cs`.
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- **TASK 59 — the properties panel is a hierarchy** (shipped 2026-10-21). A title owns its
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content and the content is indented one level (10px): `Shape` (new title) over the
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Mirror switch and the shape choice, the drag hint indented under that row, Geometry /
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Border Color / Border Thickness as titles with their fields indented, Background's
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Remove + Blur indented, and Strength one level deeper under Blur. **The shape became a
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CHOICE**: `Rect` | `Circle` as two segment options with **Rect selected by default**
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(the old single button showed the *next* action, "Round"). The mutual exclusion lives
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in the model (`IsRectShape`/`IsRoundShape` on `SceneElement`) — a WPF `RadioButton`
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group would kill the bindings. Guard: `ytLive.Tests/PropertiesHierarchyTests.cs`.
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- **The previous session (HA lights) produced NO ytLive code** — it was spent on the creator's Home
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Assistant light alert system (off-repo, `192.168.50.145`). See `MyMistakes.md` → 2026-10-21: the plan
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was one tweak to a verified-working script; the script was rewritten twice, the alert path broke, and
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the day was burned. **The HA work landed OK in the end** (recipes + measurements now in
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`MyMistakes.md`). Records below so the next session does not re-hunt.
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## HA light alert system — current, verified state (2026-10-21)
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Five Tapo bulbs: `light.br1`, `light.br2`, `light.officeone`, `light.officetwo`,
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`light.death_star_light`. Purpose: the creator is **deaf** — lights are the alert channel; the phone
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(`notify.mobile_app_mis_lx9`) is secondary. **The iPhone is gone — never notify it.**
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| State | br1 / officeone | br2 / officetwo | Death Star |
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|---|---|---|---|
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| Idle | off | off | off |
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| Pump running | off | **off** | **blue only** (creator directive) |
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| Leak | warm-white 100% | purple | purple |
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| Alarm | warm-white 100% | red | red |
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| Doorbell | green, 8s | green, 8s | green, 8s |
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| Doorbell during an alert | — | suppressed — | — |
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| Clear | off | off | off |
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**Architecture:** `script.alerts_arm` / `alerts_clear` write only `input_text.light_alert`
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(`none|leak|alarm|motion`, restart-surviving). **`script.alerts_render_lights` is the single writer of
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the bulbs** — flat top-level `if`/`else` blocks (nested `if` and `choose:` both silently lit nothing;
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do not "improve" the shape). Priority: an alert always beats pump status.
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**⛔ THE ENTITY-ID TRAP (cost this session hours):** the YAML key is `alerts_render` but the entity id is
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**`script.alerts_render_lights`**. `script.turn_on` on a non-existent entity returns **HTTP 200 and does
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nothing** — no error, no log. All callers now use the `_lights` id. Check this first on any "script does
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nothing" symptom.
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**Pump status** is a *status*, not an alert (auto-clearing), and is keyed off
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`sensor.water_pump_current_consumption` — **never** `switch.water_pump_2`, which was observed latched
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`on` for hours at 0.0A draw and painted the bedroom blue at 5am.
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**HA files touched** (`/config`, root-owned → writes need `sudo`): `scripts.yaml`, `automations.yaml`,
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`configuration.yaml` (added `input_text.light_alert` / `_prev`). Backups: `scripts.yaml.bak-alertbuild`,
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`automations.yaml.bak-alertbuild`, `automations.yaml.bak-notify-20261020`, `configuration.yaml.bak-tplinkfix`.
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Zombie entities deleted from the registry: `script.leak_strobe`, `script.doorbell_flash` (old one),
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`automation.leak_strobe_notify_clear_restore`, `script.alerts_render_lights_2`.
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**Leak sensor is healthy** (`binary_sensor.pump_leak_moisture` = off, battery 100, signal 3) — an earlier
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"unavailable" claim was a bad read during a reload; `alert_leak_on` now also triggers on the latched
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`sensor.pump_leak_last_water_leak_alert`.
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## vv webcam feature — locked rules (creator, 2026-10-17) — **Units 1+2 shipped 2026-10-21**
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| mode | shape | size | position |
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|---|---|---|---|
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| 16:9 | as today | as today | as today |
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| **vv · Live** | **circle OR rect, creator's choice** | small tile | one of six spots: top/bottom × L/C/R |
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| **vv · Chat** | **rect only — no circle option** | normal, or enlarged to fill one area (607×540) | enlarged → top or bottom |
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| Starting / BRB / Ending | unchanged | unchanged | unchanged |
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- **Placement is set by tap/click-drag with snap, exactly like the socials today**, plus manual entry in
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properties. **vv keeps its own camera position, size and shape per scene** — switching back to 16:9
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restores the desktop layout exactly.
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- **No explicit borderless/no-background mode is needed** (round + border/bg options already allow it).
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- Creator's "square" means the rectangular view (the camera's own aspect), not a literal 1:1 box.
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### What the code already gives us (do not re-hunt)
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- **vv = the active tier's centred band crop.** 1080p60-vertical: master band **x 656.25–1263.75
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(607.5 wide), full height**, upscaled to 1080×1920 (`MainViewModel.Streaming.cs` `ApplyStreamQuality`
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→ `OutputRect*`). The band splits into **two 607×540 areas** (top/bottom).
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- **The Live webcam sits at x≈1425 → entirely outside the band** — in vv it is invisible. That is the
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whole motivation.
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- **Geometry only — no render-path change.** Preview (`Controls/PreviewPane.xaml` 144–230) and compositor
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(`Services/Compositor/SceneCompositor.cs` 389–397) both read the element's own `X/Y/W/H` + `ClipShape`.
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- **Round / border / background are independent:** `ClipShape.Round`; `HasBorder` = width > 0 AND valid
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6-hex colour; `BackgroundEffect` = None/Remove/Blur.
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- **Per-scene camera size policy exists**: `MaxWebcamWidthFor/HeightFor` (Chat 1358×764, others 960×540)
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+ `ClampWebcamToBounds`. **A 607×540 tile sits inside both → no clamp change.**
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- **Storage:** `WebcamSceneConfig` table; new columns via `MigrateWebcamConfigTable()` as idempotent
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`ALTER TABLE … ADD COLUMN` guarded on `PRAGMA table_info` + `LayoutStore.Save.cs` INSERT and
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`LayoutStore.Load.cs` SELECT.
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- **Precedent for remembered geometry:** `RectWidth/RectHeight` + `ToggleClipShape`
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(`Models/SceneElement.cs` 124–152).
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### What shipped in Unit 1 (2026-10-21) — do not re-hunt
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- **Geometry only — NO render-path change.** The tier switch swaps the element's LIVE geometry; the
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preview and the compositor read `X/Y/W/H` + `ClipShape` exactly as before.
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- `Models/VerticalCameraLayout.cs` (new): the pure math — band x 656.25, w 607.5, h 1080; two
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607×540 areas; six spots; default tile **270×152 master px** (= 480×270 in the 1080×1920 output),
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**bottom-right** spot; inset 32 master px.
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- `Models/WebcamSceneConfig.cs`: the vertical placement is persisted in **seven additive columns**
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(`VerticalX/Y/Width/Height/VerticalClipShape/VerticalRectWidth/VerticalRectHeight`, NULL = "this
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scene has no vertical placement yet"); the 16:9 layout stays in the old columns and is **parked** in
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the transient `Landscape*` fields while the vertical tier is live. `BeginVerticalLayout` /
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`EndVerticalLayout` / `CommitLiveLayoutToVertical` do the swap.
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- `Models/SceneElement.cs`: `X/Y/Width/Height` are now **`virtual`** so the webcam clamps EVERY write
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(drag, resize, typed fields) into the band — outside the band = invisible in vv.
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- `ViewModels/MainViewModel.Webcam.cs`: `IsVerticalTier`/`VerticalBand` + `ResolveVerticalCameraLayouts`
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(the tier swap; the **Live scene gets its tile automatically** on the first vertical switch) +
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`MoveWebcamInVerticalTier`/`SnapWebcamInVerticalTier` (the six-spot snap, by the tile's CENTRE).
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`MainViewModel.Streaming.cs` `ApplyStreamQuality` is the tier-change hook.
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- `Controls/LeftPanel.xaml`: the webcam properties gained a **Geometry** section (X/Y/W/H) bound to
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the live placement, gated on the VM's `IsWebcamSelected` (NOT `SelectedElement.IsWebcam` — the TASK 51
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test finds that panel by binding text and would match twice).
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- `Controls/PreviewPane.xaml.cs`: dragging/resizing a webcam under the vertical tier routes through the
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VM's snap instead of free-floating over the master.
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- Test seam: the drag lives in a **VM method**, so the test drives it without synthesising mouse input.
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### What shipped in Unit 2 (the Chat scene, 2026-10-21) — do not re-hunt
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- **Rect only, and the lock is on the MODEL, not the UI.** `WebcamSceneConfig.VerticalShapeLocked`
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(set per scene by the VM) **overrides the `ClipShape` property** → a locked camera cannot become
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Round by any writer (the toggle, the Shape button, the placement swap). `SceneElement.ClipShape`
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and `SceneElement.ToggleClipShape()` are `virtual` for this. The lock is cleared **before** the
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16:9 layout comes back, so the desktop shape is restored.
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- **The circle is not OFFERED:** `MainViewModel.CanToggleClipShape` is false for a Chat camera in the
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vertical tier → the Shape button in the webcam's properties **disappears** (not just disabled).
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`MainViewModel.cs` raises it on the selection change; `MainViewModel.Streaming.cs` on the tier change.
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- **Two sizes, snapped by the nearer one:** `VerticalCameraLayout.SizeFor(band, requestedWidth)` →
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the small tile (270×152) or one whole area (607.5×540). The resize handle therefore has two
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detents instead of any size in between.
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- **An enlarged camera fills the area its centre is in** — top or bottom (`VerticalCameraLayout.AreaFor`).
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- **The Chat camera is auto-tiled** like the Live one when the vertical tier is picked (otherwise the
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vertical chat stream has no camera at all). `ResolveVerticalCameraLayout` now auto-tiles Live **and**
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Chat; Starting/BRB/Ending keep their 16:9 placement.
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- The preview's resize routes through `MainViewModel.ResizeWebcamInVerticalTier` (the Chat camera's
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discrete size + the snap); the drag routes through `MoveWebcamInVerticalTier` (assign → clamp →
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snap, so the enlarged camera can be dragged from the top area to the bottom one).
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- *Test:* `ytLive.Tests/VerticalChatCameraLayoutTests.cs` — **PASSES** (in Chat under the vertical
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tier, enlarging fills the full top area and the circle option is not offered).
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### Units (each: ONE Good Dog integration test, own commit, memory in the same commit)
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1. ✅ **vv camera layout (Unit 1)** — shipped 2026-10-21. Stored separately per scene, resolved when the
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tier changes. Live: small tile (circle or rect) snapped to one of six spots; drag like the socials +
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properties entry.
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*Test:* `ytLive.Tests/VerticalWebcamLayoutTests.cs` — with the vertical tier active, dragging the Live
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camera to top-right places it top-right inside the band; switching back to 16:9 restores the original
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layout exactly; both placements survive a save + reload. **PASSES.**
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2. ✅ **vv · Chat (Unit 2)** — shipped 2026-10-21. Rect enforced with the circle option unavailable, plus
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enlarge-to-one-area (607×540) filling the top or the bottom area by where the camera is.
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*Test:* `ytLive.Tests/VerticalChatCameraLayoutTests.cs` — in Chat under the vertical tier, enlarge sets
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the full top area and the circle option is not offered. **PASSES.**
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## Next step
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- **The creator's remaining ask (not started):** the webcam **Border Color** drop-down should show the
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**colour NAME next to the hex** (e.g. `#e94560 Crimson`) — the hex stays, the name is the addition.
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Plan: a testable hex→name catalogue (Models/Helpers) consumed by the code-behind
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`WebcamBorderColorPicker_Click` in `Controls/LeftPanel.xaml.cs`; the tooltip becomes "Name (#hex)".
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- **Creator check (needs the creator's hands)** — the last piece of the vv feature: switch the
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resolution dropdown to "Vertical 1080p60", confirm the Live camera tile lands inside the band and
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the **Circle** option (TASK 59 turned the Shape button into a Rect | Circle choice) turns the tile
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into a circle there, open the **Chat** scene and confirm the **Circle** option is **gone** (rect only)
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and that dragging the tile up and enlarging it fills a whole 607×540 area, then
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switch back and confirm the desktop layout is untouched. The unit tests cover the geometry, not the
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eyeball.
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- Nothing else is queued for llamacasty — the creator queues work.
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## Open (operational)
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- **GOG Galaxy launcher shows "offline" (2026-10-21) — GOG's own overnight outage, NOT Windows.** GOG
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put `www.gog.com` behind a maintenance page (503) and their Fastly services for `auth.gog.com` /
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`api.gog.com` / `remote-config.gog.com` return `500 "Fastly error: unknown domain"`; the page itself
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says *"Galaxy Launcher will also be down."* **Window: 00:00–08:11 local on 2026-10-21** — the Wayback
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snapshot of `www.gog.com/en/` at 06:56 UTC is HTTP 200 with the full live storefront. `status.gog.com`
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is NXDOMAIN globally. Local exoneration chain: genuine `GOG sp. z o.o → DigiCert` cert (no MITM),
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local DNS == Google's authoritative answers, real Fastly POP headers, and GOG's own non-Fastly servers
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still answering. **Nothing to fix locally** — wait for GOG. Galaxy's logs (incl. the rotated ones) show
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no API-status failures between Oct 10 and Oct 20. Diagnosis recipe + the `webfetch`-is-not-an-
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independent-egress trap: `MyMistakes.md` → 2026-10-21 GOG Galaxy "offline". Galaxy 2.0 logs live in
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`C:\ProgramData\GOG.com\Galaxy\logs\` (NOT `%LOCALAPPDATA%`). ⚠️ that folder also holds a **2.7 GB
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`cef.log`** (since Jul 13) — disk hygiene, see TASK 55.
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- **verify.sh's known-failure whitelist is too loose** (confirmed twice 2026-10-16): require EVERY failure
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line to be whitelisted, and add `MasterLimiter_CapsTheLiveMix_OnThePipe` +
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`RealMouseDrag_OnTheLayerList_PersistsTheReorder` to the list.
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- **A pre-existing stash is still sitting there:** `stash@{0}` = "WIP on main: 0464593 Compositor:
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fast-path opaque 1:1 when source fills canvas" (NOT this session's; do not drop blindly).
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- The judder reproduction take in the FAILING geometry (vertical 1080p60 first) is still outstanding — no
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fix until a take names the stage.
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- ⛔ Sudo password rotation pending (user; then update both `CREDENTIALS.md` password lines).
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- TASK 56 secret scan before `gramps/LlamaCasty` goes public.
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- TASK 55 disk hygiene (`startup.log` uncapped — 23MB and growing every 5s).
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## Tests
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- Last full run: **432/432 passed, 0 warnings** (2026-10-21, this session — after TASK 59's
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`PropertiesHierarchyTests`; the run before it was 431/431 after TASK 58's
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`PropertiesStyleTests`). The one failure seen earlier in the session was
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`LayerReorderPersistenceTests.RealMouseDrag_OnTheLayerList_PersistsTheReorder`,
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which **passes in isolation** (re-run: 3/3) — the known real-mouse flake, not a regression.
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- Known flaky-by-environment (all pass in isolation): `AudioPipelineTests.Mix_HonorsProviderGains…`,
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`MasterLimiter_CapsTheLiveMix_OnThePipe`, `LayerReorderPersistenceTests.RealMouseDrag…`,
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`Round_Clip_Corner…`.
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- ⚠️ **`LayerReorderPersistenceTests.RealMouseDrag_OnTheLayerList_PersistsTheReorder` is NOT
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"passes in isolation" any more.** During this session it FAILED ALONE on a **clean tree** at
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`58b9a7d` (the vv work stashed) with the same "Expected: ImgC / Actual: ImgA" — i.e. it is an
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environment/real-mouse flake, **not** a regression from the vv work — and it PASSES in the
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full-suite run (429/429). Treat it as environment-dependent, and don't chase it as a regression
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without stashing first.
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## Secrets / paths (do not re-hunt)
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- Layout DB: `%APPDATA%\ytLlive\ytLlive.db` (SQLite, full-rewrite per save). Auth:
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`%APPDATA%\ytLlive\ytLlive.auth` (DPAPI). Startup log: `%APPDATA%\ytLlive\startup.log` (23MB).
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- Recordings land in `C:\Users\gramp\Downloads\recordings\` (`ty-<date>-<time>-<ms>-<seq>.mp4`; a
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duplicate name gets a `-2` suffix).
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- **Conversation history:** `~/.local/share/opencode/opencode.db`, table **`session_message`** — creator
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turns are `type='user'` with text in `data.text`; my turns are `type='assistant'` with reasoning AND the
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rendered reply concatenated into `content[0].text`. The **reply marker's verbatim string is recorded in
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`MyMistakes.md`**.
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- LAN credentials: `CREDENTIALS.md` (gitignored) — **⚠️ stale for HA: it says `192.168.50.144`, the real
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Home Assistant is `192.168.50.145`** (`homeassistant.local`, HAOS 18.2, Core 2026.10.1, SSH
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`gramps`/`einstein`, `/config` root-owned). `gordito` is `.144`. Fix this file when next editing it.
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- Google Cloud OAuth project number `198374416003`, owned by `llamachile.shop@gmail.com` — verify at
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`https://console.cloud.google.com/apis/credentials?project=198374416003`.
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## Open (operational) — officerFriendly / PS5 "DNS errors" (2026-10-17, off-repo)
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- **Root cause: a ~43 h-wrong system clock on officerFriendly × `dnssec = true`.** Pi 400, **no RTC
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hardware at all**, healthy oscillator (−7.39 ppm). Journal shows +54 min, +7 h, +42.9 h steps.
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`pihole-FTL.db`: **1,688,396 `dnssec=3` rows on 10-11, 839,276 on 10-12 vs ≤23 other days**, hitting
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PSN endpoints = the PS5's "DNS errors". KSK-rollover theory **retracted**.
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- **Pending creator decision (do not apply unilaterally):** tighten
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`/etc/systemd/timesyncd.conf.d/lan.conf` to `PollIntervalMinSec=16` / `PollIntervalMaxSec=64` /
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`ConnectionRetrySec=8` / `SaveIntervalSec=30`, and/or add a DS3231 RTC (`i2c-tools` already installed).
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- **LAN DNS routing vs creator intent:** DHCP still hands out `.26` + `.1` (clients query Pi-hole
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directly) whereas the creator wants everything → `.1` with BBR forwarding. Also `dnssec = true` on
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Pi-hole duplicates dnscrypt-proxy's `require_dnssec = true`. Both offered-for-veto, not done.
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- Router is the DHCP server (ASUS ROG GT-BE98 Pro `.1`) — **Pi-hole `.26` is DNS only**, its
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`dhcp.leases` is 0 bytes.
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