The site said "Coming soon to Steam" while the app docs still said direct download plus winget primary with Steam parked. One of them had to move, and the creator's ruling is Steam exclusive: a free app on Steam with the paid edition as a Steam DLC, and the $10/month plan sold off-Steam by Polar. Records the constraint that shapes the code, not just the prose: - Steamworks requires in-app purchases to use the Steam Wallet (Microtransactions doc, quoted in commercial.md), so the monthly is *stated*, never *sold*, inside a Steam build; the lifetime is plain DLC bought on the store page and read with BIsDlcInstalled. - Entitlement is `steamDlcOwned || polarKeyValid`, both resolving to one OutputProfile. steam_api64.dll ships beside the exe and is a functional dependency, not the rejected "IP protection" native DLL — without it DLC ownership cannot be read. Launched without Steam, the app falls back to the free profile rather than refusing to start. - Signing is moot: Steam installs never meet SmartScreen. Artifact Signing stays on the shelf for the day a non-Steam download exists. Year-one fixed cost is ~$115. - The exe rename must land before the first depot upload — Steamworks warns about renaming a live exe. Distribution.md is rewritten to SteamPipe mechanics (publish output, depot, steamcmd, DLC wiring, clean-account purchase/refund test). product.md, decisions.md (a new "Steam exclusive" entry with every dead vector), TASKS.md (Steamworks entitlement row, Steam packaging row), ai.md, index.md and the TASK 48 banner follow. MyMistakes.md gains the Steam rules that cost real time today: installs skip SmartScreen, updates are free, the Wallet rule, and the recurring-billing caveat.
LlamaCasty
A free, open-source Windows app for streaming live to YouTube and recording to your PC. Native Windows (C# / WPF / .NET 8). Website: https://llamacasty.com
Why I built it
I'm Gramps. I've been gaming since 1981, and these days I stream The Division 2 on YouTube.
When I started streaming, I did what everybody does: I installed the big, general-purpose streaming tools. They're excellent software — powerful, flexible, and built to handle every platform, every camera rig, and every plugin anyone has ever dreamed up. That breadth is exactly what makes them great, and it's also what makes them a lot to learn. Before my first stream I was reading setup guides, picking encoders, balancing audio by hand, and wiring up scenes from scratch. The tools were ready for anything. I just wanted to go live.
Most streamers I talk to are in the same spot. They don't need a tool for every platform and every setup — they need one that's ready for theirs. So I built LlamaCasty around three choices:
- One platform, done properly. LlamaCasty streams to YouTube and only YouTube. That focus lets it be built around how YouTube Live actually works — your channel, your chat, Super Chats and memberships, Shorts-style vertical video, and the YouTube Partner Program — instead of treating YouTube as one destination among many.
- Ready the moment you open it. Five scenes (Starting, Live, BRB, Chat, Ending) are set up, your game and voice are balanced with auto-ducking and voice polish built in, and YouTube's settings are filled in. You arrange things by dragging them, then press Go Live.
- Calm while you're live. A private Test Stream to practice, a layout that locks while you're on air, and warnings only when YouTube reports a real problem.
The general-purpose tools are the right choice when you need everything. LlamaCasty is for when you just want to get your show on air.
Free, and the paid edition
The free version is the whole app, not a trial: every feature, every scene, every overlay, no watermark, no LlamaCasty account, and nothing in your stream advertising us. It stays free.
A paid edition exists for creators who need more output quality — free streams and records at up to 720p30, and Pro unlocks the higher tiers. No feature is ever gated behind it. The app shows the current price at the point of sale; the website deliberately does not.
If it earns a spot in your setup and you'd like to say thanks, there's a coffee jar and a merch store linked from https://llamacasty.com. Completely optional, never expected, and the app will never ask.
How it's built
LlamaCasty is built through AI-assisted pair programming, under the direction of a developer with decades of experience. Architecture, product direction, and quality gates are human-owned; AI speeds up the implementation. The repo's memory map (below) is how that collaboration stays honest from one session to the next.
Requirements
- 64-bit Windows 10 or 11. (The bundled FFmpeg and ONNX Runtime are 64-bit only.)
- A YouTube channel, to stream. LlamaCasty links an existing channel with "Sign in with Google" — it doesn't create accounts. Recording to an .mp4 works without signing in.
- Working sound in Windows. Desktop and game audio come from your default output automatically; you choose your mic in the app. LlamaCasty doesn't diagnose or repair Windows audio — if it doesn't sound right in Windows, fix it there first.
Build from source
The internal project, assembly, and namespace names are still ytLive (the app was renamed to
LlamaCasty; the internals weren't). Building needs Windows and the .NET 8 SDK.
-
Fetch the bundled FFmpeg (not in git — ~135 MB, pinned and SHA-256-verified):
scripts/fetch-ffmpeg.sh -
Add your own Google OAuth client.
Helpers/OAuthCredentials.csis gitignored. Create a "Desktop app" OAuth client with the YouTube Data API v3 enabled in Google Cloud Console, then:namespace ytLive.Helpers; public static class OAuthCredentials { public const string ClientId = "your-client-id.apps.googleusercontent.com"; public const string ClientSecret = "your-client-secret"; } -
Build and run:
dotnet build ytLive.csproj dotnet run --project ytLive.csproj
Version roadmap
v1 is the finished product (no v1.x releases are planned). Everything still in the queue lands
in v1; anything not on the feature list is on the "Out of product — permanently" list in
TASKS.md — read that before asking for a feature.
What v1 ships: the five-scene control surface, webcam + screen capture, media + web + text sources, chat on stream, the social bar, mic/desktop audio with auto-ducking and TRAX background music, local recording, quality tiers including vertical 9:16, one-click go-live + scheduling, stream resilience, monetization awareness (YPP tracker), animated alerts, and webcam background removal and blur — every feature in the free tier, with a paid edition that buys output quality.
Structure
| Path | Role |
|---|---|
Models/ |
Scene, Source, WebcamSceneConfig, SceneElement, SceneCatalog, QualityOption, StreamConfig/Health, chat, Socials, BroadcastMetadata, Music, MicStatus, BackgroundEffect |
ViewModels/ |
MainViewModel (partial classes per area) + dialogs: GoLive, CameraPicker, MicPicker, HotkeyConfig, Socials, LiveBroadcastForm |
Services/ |
YouTube (OAuth, streams/broadcasts, chat polling), LayoutStore (SQLite), capture (camera/screen-capture/media-file via FFmpeg), SceneCompositor + FramePump, FFmpeg encoder + RTMP, audio pipeline (WASAPI loopback + mic, mixer, filters, ducker, limiter, TRAX), background effects (ONNX person segmentation), SocialValidator, notifications, hotkeys, SceneGraph, ChatOverlayLayer |
Helpers/ |
ViewModelBase, RelayCommand, ImageCache, AppLog, TokenStore (DPAPI), OAuthCredentials (gitignored), converters |
Themes/ |
Controls.xaml — the dark-theme control styles, merged once in App.xaml |
MainWindow.xaml |
Dark-theme control surface: thumbnails + central preview, two-state left panel (layers/properties ↔ live chat), top bar, footer |
tools/ |
Offline helper tools (e.g. selfie-seg/ — converts and verifies the background-effects model) |
Docs (memory map)
schema.md defines the conventions; ai.md is the AI/session guide; TASKS.md is the task
queue; HANDOFF.md is the current state. Each code directory carries an index.md.
License
LlamaCasty is proprietary commercial software — see LICENSE for the full End User
License Agreement. The free tier streams and records at an output profile of up to 921,600
pixels at 30 fps (720p30 landscape, 720×1280 vertical); a paid licence unlocks every shipped tier,
including 1080p60. Prices, entitlement and channels: docs/ai/commercial.md.
Earlier development builds were published under GPL-3.0 and remain covered by that licence for the versions that shipped under it; nothing here revokes that.
Third-party components and their licences are listed in
THIRD-PARTY-NOTICES.txt, which ships with the app and is shown in its
About screen. Your data and privacy are described in PRIVACY.md.

