gramps 938c5b3de4 alert ticker: draw it inside the Stream Alerts box, not as a top-edge bar
Creator 2026-09-26: "the ticker should appear over the stream alerts video, not over
the entire preview window". It was a GLOBAL 1920x48 bar blitted last at a hardcoded
(0, 0) -- it covered the whole preview width, not the alert video.

The strip is now rendered at the alert box's own size and the box's origin travels on
the frame in a new VideoFrame.Placement ((int X, int Y)?). OriginX/OriginY default to
0 when Placement is null, so every full-canvas overlay (the branding flash) is
unaffected. Every ticker blit site now reads tickerFrame.OriginX/OriginY instead of a
literal 0, 0 -- SceneCompositor x2 and FramePump's static-bake Overlay path -- and
PreviewPane.xaml's AlertTickerElement binds the same rect (AlertTickerLeft/Top/
Width/Height), so the preview cannot drift from the recording the creator is judging.

Why the position rides on the frame rather than in a full-canvas frame: a 1920x1080
overlay is 8.3MB of large-object-heap garbage per tick, ~2.5GB churned over one 10s
alert at 30fps. A box-sized strip is ~370KB. The branding flash does render
full-canvas but RECYCLES one 8MB buffer and bumps Epoch, so it never allocates per
frame; the ticker allocates per call, so it has to stay small.

Also fixed: CopyStrip now clips ROWS to the target height. The pill rasterises at its
natural 48px, so an alert box shorter than that would have written past the end of the
target buffer once the strip became box-sized.

No alert box in the scene now means no ticker at all -- there is no global position
left for it, and this is the guard against the old bar quietly coming back.

Tests (3 new facts, 27 in the file):
  ComposedOutput_PutsTheTickerInsideTheAlertBox_NotAtTheTopEdge -- renders through
    the real SceneCompositor and asserts the pixels land at (620, 430) and NOT at the
    top-left corner. The creator is judging compositing from local recordings, so the
    OUTPUT side is the side that needed proving.
  ASceneWithNoAlertBox_PublishesNoTicker
  ABoxShorterThanTheStrip_ClipsRowsInsteadOfOverrunning
Updated AlertLayer_PublishesARealTickerFrameToThePreviewSink, which asserted the old
1920 width from a box with no geometry (defaulted to 1px); it now uses the product's
own default box (680x200 at 620,430, MainViewModel.Sources.cs:54-57) and pins the
frame size and origin.

Full suite 367/367.
2026-09-27 09:43:26 -07:00

ytLlive

LlamaCasty — livestream smarter

A creator-proof live-streaming and recording app for YouTube — native Windows (C# / WPF / .NET 8).

Screenshot

ytLlive — main window with scenes, sources, and live preview

Design Principle

This software is so intuitive that even the most right-brained person can easily intuit and use it.

Every feature is measured against this. One-click go-live, sane YouTube defaults, visual scene building, and no dead ends — every action has a visible outcome.

Why ytLlive

OBS treats YouTube as an afterthought; SLOBS is Twitch-first with YouTube bolted on. ytLlive is designed and dedicated to YouTube livestreaming and recording, and to YouTube's specific quirks.

Account Assumption

ytLlive assumes you already have a YouTube creator account — connecting uses "Sign in with Google" to link that existing account. ytLlive does not create accounts. If you don't have a YouTube channel yet, set one up on YouTube first, then connect it here.

Audio Assumption

ytLlive uses your default microphone and desktop/game output — it never hunts for a device or contends for one. It assumes your audio is already configured and working (default input and output set, not hijacked by another app). Audio issues are a Windows/device matter outside ytLlive's scope: we don't debug, detect, or try to fix them. If it doesn't sound right, fix the system's audio settings first — it's on the OS, not on us.

Run

dotnet build   # Windows only — WPF
dotnet run

Version Roadmap

v1 is the finished product (creator ruling, 2026-09-01 — there are no v1.x releases). Everything still queueing lands in v1; anything not on the feature list is on the closed "Out of product — permanently" list in TASKS.md — read that page before asking for a feature.

What v1 ships: the five-scene director's control surface, webcam + screen capture, media + web + text sources, chat on-stream, the social bar, mic/desktop audio with auto-duck and TRAX, local recording, variable quality tiers with auto step-down, one-click go-live + scheduling, stream resilience (auto-reconnect inside YouTube's grace, one-click back on air), built-in monetization awareness (reward capture, session reports, YPP journey tracker), Alerts — all free and ungated; the one-time license only removes the branding flash.

Structure

Path Role
Models/ Scene, Source, WebcamSceneConfig, SceneElement, SceneCatalog, QualityOption, StreamConfig/Health, chat, Socials, BroadcastMetadata, Music, MicStatus
ViewModels/ MainViewModel (partial classes per area) + dialogs: GoLive, CameraPicker, MicPicker, HotkeyConfig, Socials, LiveBroadcastForm
Services/ YouTube (OAuth, streams/broadcasts, chat polling), LayoutStore (SQLite), capture (camera/screen-capture/media-file via FFmpeg), SceneCompositor + FramePump, FFmpeg encoder + RTMP, audio pipeline (WASAPI loopback + mic, mixer, filters, ducker, limiter, TRAX), SocialValidator, notifications, hotkeys, SceneGraph, ChatOverlayLayer
Helpers/ ViewModelBase, RelayCommand, ImageCache, AppLog, TokenStore (DPAPI), OAuthCredentials, converters
Themes/ Controls.xaml — the dark-theme control styles, merged once in App.xaml
MainWindow.xaml Dark-theme control surface: thumbnails + central preview, two-state left panel (layers/properties ↔ live chat), top bar, footer
Distribution.md GA-time plan: signing, installer, EULA, hardening — executed as TASK 36

Docs (memory map)

schema.md defines the conventions; ai.md is the AI/session guide; TASKS.md is the task queue. Each code directory carries an index.md.

S
Description
Creator-proof live-streaming and recording app for YouTube — native Windows (C# / WPF / .NET 8). One-click go-live, visual scene building.
Readme 39 MiB
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