Selecting a Scoreboard layer now shows its settings, using the app's own widgets only: - eight fact checkboxes (subscribers, watch hours, Super Chats, new members, milestones, last member, last Super Chat, last gift) - text colour and plate colour via YtComboBox over BorderColorPalette (the app's one palette — TASK 63's rule: a picker IS the app's drop-down, never a hand-built menu) - plate on/off, plate opacity, text size 14-24 Every change pushes through the presenter (SetStyle/SetTiles) and repaints the strip, so the preview and the output follow immediately. One look per layout, stored on the view-model: the scoreboard is a single billboard, not eight independent widgets. Guard: ScoreboardPropertiesTests asserts the panel is gated on SelectedElement.IsScoreboard, binds all eight facts and the four look controls, uses YtComboBox/YtCheckBox only, and that the VM surface exists for each name (a typo would otherwise bind to nothing in silence).
154 lines
6.2 KiB
C#
154 lines
6.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Threading;
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using ytLive.Helpers;
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using ytLive.Models;
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using ytLive.Services;
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using ytLive.Services.Compositor;
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namespace ytLive.ViewModels;
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/// <summary>The scoreboard strip: session tallies rendered as a full-width bar, per scene.
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///
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/// <para>It is a <see cref="SourceType.Scoreboard"/> layer, so a creator gets the same eye toggle,
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/// drag and per-scene presence as every other element — "prominent on BRB, dialled back on Live" is
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/// geometry, not a second mechanism.</para></summary>
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public partial class MainViewModel
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{
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private readonly ScoreboardRecorder _scoreboard = new();
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private ScoreboardTiles _scoreboardTiles = ScoreboardTiles.Default;
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private ScoreboardStyle _scoreboardStyle = new();
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private ScoreboardPresenter? _scoreboardPresenter;
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private WriteableBitmap? _scoreboardPreview;
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private Source? _scoreboardPreviewSource;
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internal ScoreboardRecorder ScoreboardRecorder => _scoreboard;
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internal ScoreboardTiles ScoreboardTilesState => _scoreboardTiles;
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/// <summary>Composited strip frame for the output path (cached by the presenter).</summary>
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internal VideoFrame? ScoreboardFrame => _scoreboardPresenter?.Frame;
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internal void StartScoreboardSession()
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{
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_scoreboard.StartSession();
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RefreshScoreboardPreviews();
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}
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internal void EndScoreboardSession()
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{
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_scoreboard.EndSession();
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RefreshScoreboardPreviews();
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}
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private void InitScoreboard()
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{
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_scoreboardPresenter = new ScoreboardPresenter(_scoreboard, _scoreboardStyle)
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{
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// placeholder so SetTiles below drives the first render
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};
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_scoreboardPresenter.SetTiles(_scoreboardTiles);
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_scoreboardPresenter.SetStyle(_scoreboardStyle);
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_scoreboard.Changed += RefreshScoreboardPreviews;
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}
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/// <summary>Snapshot of the strip presenters as themed properties, for the properties panel
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/// (unit 7) — kept here so the panel binds one object instead of six primitives.</summary>
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internal ScoreboardStyle ScoreboardStyleState => _scoreboardStyle;
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// ─── Properties panel surface (per layout: one scoreboard look) ────────────
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public string ScoreboardTextColor
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{
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get => _scoreboardStyle.TextColor;
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set { _scoreboardStyle = _scoreboardStyle with { TextColor = value }; PushStyle(); }
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}
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public bool ScoreboardBackgroundEnabled
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{
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get => _scoreboardStyle.BackgroundEnabled;
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set { _scoreboardStyle = _scoreboardStyle with { BackgroundEnabled = value }; PushStyle(); }
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}
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public string ScoreboardBackgroundColor
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{
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get => _scoreboardStyle.BackgroundColor;
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set { _scoreboardStyle = _scoreboardStyle with { BackgroundColor = value }; PushStyle(); }
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}
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public double ScoreboardBackgroundOpacity
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{
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get => _scoreboardStyle.BackgroundOpacity;
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set
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{
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_scoreboardStyle = _scoreboardStyle with { BackgroundOpacity = Math.Clamp(value, 0, 1) };
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PushStyle();
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}
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}
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public double ScoreboardFontSize
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{
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get => _scoreboardStyle.FontSize;
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set
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{
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_scoreboardStyle = _scoreboardStyle with
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{
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FontSize = Math.Clamp(value, ScoreboardLayout.FloorFontSize, ScoreboardLayout.MaxFontSize),
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};
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PushStyle();
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}
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}
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/// <summary>The colours offered for text and plate: the app's one palette.</summary>
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public IReadOnlyList<NamedColor> ScoreboardColorOptions => BorderColorPalette.All;
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public bool ScoreboardShowSubscribers { get => _scoreboardTiles.Subscribers; set => SetTile(t => t.Subscribers = value); }
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public bool ScoreboardShowWatchHours { get => _scoreboardTiles.WatchHours; set => SetTile(t => t.WatchHours = value); }
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public bool ScoreboardShowSuperChats { get => _scoreboardTiles.SuperChats; set => SetTile(t => t.SuperChats = value); }
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public bool ScoreboardShowNewMembers { get => _scoreboardTiles.NewMembers; set => SetTile(t => t.NewMembers = value); }
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public bool ScoreboardShowMilestones { get => _scoreboardTiles.Milestones; set => SetTile(t => t.Milestones = value); }
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public bool ScoreboardShowLastMember { get => _scoreboardTiles.LastMember; set => SetTile(t => t.LastMember = value); }
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public bool ScoreboardShowLastSuperChat { get => _scoreboardTiles.LastSuperChat; set => SetTile(t => t.LastSuperChat = value); }
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public bool ScoreboardShowLastGift { get => _scoreboardTiles.LastGift; set => SetTile(t => t.LastGift = value); }
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private void SetTile(Action<ScoreboardTiles> change)
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{
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change(_scoreboardTiles);
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_scoreboardPresenter?.SetTiles(_scoreboardTiles);
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RefreshScoreboardPreviews();
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OnPropertyChanged(nameof(ScoreboardTilesState));
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}
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private void PushStyle()
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{
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_scoreboardPresenter?.SetStyle(_scoreboardStyle);
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RefreshScoreboardPreviews();
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OnPropertyChanged(nameof(ScoreboardStyleState));
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}
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/// <summary>Publishes the strip to every scoreboard layer's preview element. The pump thread
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/// must never touch a WriteableBitmap, so this runs on the UI thread only.</summary>
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private void RefreshScoreboardPreviews()
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{
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var frame = _scoreboardPresenter?.Frame;
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foreach (var scene in Scenes)
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foreach (var source in scene.Elements.OfType<Source>().Where(s => s.IsScoreboard))
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{
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if (frame is null) { source.VideoImageSource = null; continue; }
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if (_scoreboardPreview is null || _scoreboardPreview.PixelWidth != frame.Width ||
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_scoreboardPreview.PixelHeight != frame.Height)
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{
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_scoreboardPreview = new WriteableBitmap(frame.Width, frame.Height, 96, 96, PixelFormats.Bgra32, null);
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}
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_scoreboardPreview.WritePixels(new System.Windows.Int32Rect(0, 0, frame.Width, frame.Height),
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frame.BgraPixels, frame.Width * 4, 0);
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source.VideoImageSource = _scoreboardPreview;
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_scoreboardPreviewSource = source;
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}
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}
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}
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